Editing Kremling

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Kremlings are known to be rather apathetic regarding industrial safety; this can be seen with [[Kremkroc Industries, Inc.]], [[Krazy Kremland]], [[Mekanos]], [[K3]], [[Frantic Factory]], [[Ghost Island]], and [[Chill 'n' Char Island]], the factories making up the first of these being referred to by the ''Donkey Kong Country'' manual as "The Kremling's crowning industrial achievements."<ref>"''The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. These factories do not adhere to strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. Enter at your own risk.''" - ''Donkey Kong Country'' instruction booklet, page 20.</ref> From this, they tend to cause large amounts of pollution, as seen with [[Poison Pond]], and show general neglect for the environment, as shown in their [[Ripsaw Rage|deforesting]] in Mekanos for the sole purpose of defeating the Kongs.<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide. Page 60. "''The Kremlings will stop at nothing, not even cutting down an entire forest, to get you.''"</ref> This contrasts with the Kongs, who are typically shown to be in harmony with nature.
Kremlings are known to be rather apathetic regarding industrial safety; this can be seen with [[Kremkroc Industries, Inc.]], [[Krazy Kremland]], [[Mekanos]], [[K3]], [[Frantic Factory]], [[Ghost Island]], and [[Chill 'n' Char Island]], the factories making up the first of these being referred to by the ''Donkey Kong Country'' manual as "The Kremling's crowning industrial achievements."<ref>"''The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. These factories do not adhere to strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. Enter at your own risk.''" - ''Donkey Kong Country'' instruction booklet, page 20.</ref> From this, they tend to cause large amounts of pollution, as seen with [[Poison Pond]], and show general neglect for the environment, as shown in their [[Ripsaw Rage|deforesting]] in Mekanos for the sole purpose of defeating the Kongs.<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide. Page 60. "''The Kremlings will stop at nothing, not even cutting down an entire forest, to get you.''"</ref> This contrasts with the Kongs, who are typically shown to be in harmony with nature.


In contrast to other intelligent animal species that are technologically primitive, the Kremlings possess relatively advanced resources, including [[Dumb Drum|robots]], [[The Flying Krock|airships]], [[Knautilus|submarines]], [[Crocodile Isle (Donkey Kong 64)|warships]], [[King Kruizer IV|spaceships]], and [[Blast-o-Matic|powerful weapons]].
In contrast to other intelligent animal species that are technologically primitive, the Kremlings possess relatively advanced resources, including [[Dumb Drum|robots]], [[The Flying Krock|airships]], [[Knautilus|submarines]], [[Crocodile Isle (Donkey Kong 64)|warships]], [[King Kruiser IV|spaceships]], and [[Blast-o-Matic|powerful weapons]].


In ''Mario Super Sluggers'' Challenge Mode, the Kritters along with King K. Rool do not speak in animal noises unlike the Kongs, implying that the Kremlings are capable of speaking the human language.
In ''Mario Super Sluggers'' Challenge Mode, the Kritters along with King K. Rool do not speak in animal noises unlike the Kongs, implying that the Kremlings are capable of speaking the human language.

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