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==Society== | ==Society== | ||
The Kremlings seem to have some level of government, as evidenced by [[King K. Rool]] as ruling monarch. | The Kremlings seem to have some level of government, as evidenced by [[King K. Rool]] as ruling monarch. Comments made by [[Klubba]] about how the Kremlings are "miserable" under K. Rool indicate that the Kremlings are not happy under his leadership. [[KAOS]] apparently acted as a replacement for K. Rool, though he was secretly controlling it. It is unknown how this process came about, or if the Kremlings were aware of K. Rool's plans and went along with it. Despite this, it is shown that Kremlings generally care for their king.<ref>''Donkey Kong 64'' instruction booklet, page 5. "''“Don’t get all upset now, your excellency. We’ll go and capture those nasty Kongs for you. Then we’ll steal their Golden Bananas as usual so that if any Kongs escape us, they’ll be too busy looking for them to come and ruin your magnificent plans.”''" (Klump)</ref> | ||
Kremlings are known to be rather apathetic regarding industrial safety; this can be seen with [[Kremkroc Industries, Inc.]], [[Krazy Kremland]], [[Mekanos]], [[K3]], [[Frantic Factory]], [[Ghost Island]], and [[Chill 'n' Char Island]], the factories making up the first of these being referred to by the ''Donkey Kong Country'' manual as "The Kremling's crowning industrial achievements."<ref>"''The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. These factories do not adhere to strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. Enter at your own risk.''" - ''Donkey Kong Country'' instruction booklet, page 20.</ref> From this, they tend to cause large amounts of pollution, as seen with [[Poison Pond]], and show general neglect for the environment, as shown in their [[Ripsaw Rage|deforesting]] in Mekanos for the sole purpose of defeating the Kongs.<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide. Page 60. "''The Kremlings will stop at nothing, not even cutting down an entire forest, to get you.''"</ref> This contrasts with the Kongs, who are typically shown to be in harmony with nature. | Kremlings are known to be rather apathetic regarding industrial safety; this can be seen with [[Kremkroc Industries, Inc.]], [[Krazy Kremland]], [[Mekanos]], [[K3]], [[Frantic Factory]], [[Ghost Island]], and [[Chill 'n' Char Island]], the factories making up the first of these being referred to by the ''Donkey Kong Country'' manual as "The Kremling's crowning industrial achievements."<ref>"''The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. These factories do not adhere to strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. Enter at your own risk.''" - ''Donkey Kong Country'' instruction booklet, page 20.</ref> From this, they tend to cause large amounts of pollution, as seen with [[Poison Pond]], and show general neglect for the environment, as shown in their [[Ripsaw Rage|deforesting]] in Mekanos for the sole purpose of defeating the Kongs.<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide. Page 60. "''The Kremlings will stop at nothing, not even cutting down an entire forest, to get you.''"</ref> This contrasts with the Kongs, who are typically shown to be in harmony with nature. |