Editing Krash
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|latest_appearance=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2003|2003]]) | |latest_appearance=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2003|2003]]) | ||
|variant_of=[[Kritter]] | |variant_of=[[Kritter]] | ||
|derived_subjects=[[Klank | |derived_subjects=[[Klank]] | ||
}} | }} | ||
'''Krashes''' (also known as '''Cart Kritters'''<ref>''Donkey Kong Country'' GBA Player's Guide. Page 92</ref>) are [[Kritter]]s who ride in [[Mine Cart]]s uncontrollably. They appear in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong 64]]''. In the | '''Krashes''' (also known as '''Cart Kritters'''<ref>''Donkey Kong Country'' GBA Player's Guide. Page 92</ref>) are [[Kritter]]s who ride in [[Mine Cart]]s uncontrollably. They appear in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong 64]]''. In the latter game, Krashes were redesigned to have a muscular appearance and wield a club, both of which further distinguish them from Kritters and closer to [[Klubba]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. | ||
In ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''[[Donkey Kong Land 2]]'', [[Klank]]s are the successor to Krashes because they ride in [[Roller Coaster]]s. | |||
== History == | == History == | ||
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===''Donkey Kong 64''=== | ===''Donkey Kong 64''=== | ||
[[File:DK64 Diddy Mine Cart Race.png|thumb|A Krash in ''Donkey Kong 64'']] | [[File:DK64 Diddy Mine Cart Race.png|thumb|A Krash in ''Donkey Kong 64'']] | ||
In ''[[Donkey Kong 64]]'', | In ''[[Donkey Kong 64]]'', Krashes appear in the [[Mine Cart Ride]]s where they ride on a track adjacent to the Kongs. Krashes were redesigned to have a muscular appearance and wield a club, both of which further distinguish them from Kritters. The Kongs can jump over the club to avoid taking damage. If the Kongs are hit, they lose three [[DK Coin]]s. | ||
Krashes are defeated if they crash into a pile of rocks or fall into a pit. The active Kong usually has to pull a lever to defeat Krash either way. | Krashes are defeated if they crash into a pile of rocks or fall into a pit. The active Kong usually has to pull a lever to defeat Krash either way. |