Editing Krack Shot Kroc

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{{level infobox
{{level infobox
|image=[[File:Krack Shot Kroc DKC3.png]]
|image={{tabber|title1=Original|content1=[[File:Krack Shot Kroc DKC3.png]]|title2=Remake|content2=[[File:Krack Shot Kroc DKC3 GBA.png]]}}
|code=5 - 4
|code=5 - 4
|world=[[K3]]
|world=[[K3]]
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}}
}}
'''Krack Shot Kroc''', originally spelled '''Krack-Shot Kroc''', is the twenty-fourth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fourth level of [[K3]]. Krack Shot Kroc is the last factory level. For most of the level, the Kongs are transformed as [[Squitter]], who must use his web platforms to travel throughout the factory. This includes traversing large gaps or going up to higher platforms. The main obstacle of the level is [[Kroc]], who is represented by a crosshair that shoots individual fireballs at Squitter. A warning sign at the start even warns the starting point where Kroc begins aiming at Squitter. There are opportunities where Squitter can hide behind a metal wall to dodge Kroc's fireballs.
'''Krack Shot Kroc''', originally spelled '''Krack-Shot Kroc''', is the twenty-fourth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fourth level of [[K3]]. Krack Shot Kroc is the last factory level. For most of the level, the Kongs are transformed as [[Squitter]], who must use his web platforms to travel throughout the factory. This includes traversing large gaps or going up to higher platforms. The main obstacle of the level is [[Kroc]], who is represented by a crosshair that shoots individual fireballs at Squitter. A warning sign at the start even warns the starting point where Kroc begins aiming at Squitter. There are opportunities where Squitter can hide behind a metal wall to dodge Kroc's fireballs.
==Layout==
==Layout==
[[File:Krack Shot Kroc DKC3 GBA.png|thumb|left|Krack Shot Kroc in the Game Boy Advance version]]
The level begins with a straight pathway into a small gap. Jumping into this gap takes Dixie and Kiddy into a [[Animal Barrel|Squitter Barrel]], turning both of them into Squitter. He then falls through the rest of the small gap to land near [[KONG Letters|the letter K]]. Squitter must head down the path to the right and defeat a few Bristles with his webs. Shortly after building web platforms to reach the top of a ledge, he should meet the Kroc, who tries to attack him throughout the rest of the level. There are a few Bristles in this area, whom must be defeated by Squitter. A few stair-like platforms are also farther into the level. The spider needs to climb them and build web platforms to the area in the top left corner of the screen. There, he can find a straight pathway leading across a [[bubbling cauldron]], along with some Bristles. After crossing over another bubbling cauldron, he should find a high ledge leading to the next area, where he needs to climb upwards with his web platforms and find two more tubs of fire. Crossing them and a lone red Buzz, he should find the letter O above the next two cauldrons. There is a [[Star Barrel]] right after this area, and it marks the halfway point when hit.  
The level begins with a straight pathway into a small gap. Jumping into this gap takes Dixie and Kiddy into a [[Animal Barrel|Squitter Barrel]], turning both of them into Squitter. He then falls through the rest of the small gap to land near [[KONG Letters|the letter K]]. Squitter must head down the path to the right and defeat a few Bristles with his webs. Shortly after building web platforms to reach the top of a ledge, he should meet the Kroc, who tries to attack him throughout the rest of the level. There are a few Bristles in this area, whom must be defeated by Squitter. A few stair-like platforms are also farther into the level. The spider needs to climb them and build web platforms to the area in the top left corner of the screen. There, he can find a straight pathway leading across a [[bubbling cauldron]], along with some Bristles. After crossing over another bubbling cauldron, he should find a high ledge leading to the next area, where he needs to climb upwards with his web platforms and find two more tubs of fire. Crossing them and a lone red Buzz, he should find the letter O above the next two cauldrons. There is a [[Star Barrel]] right after this area, and it marks the halfway point when hit.  


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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
The following enemies appear in the following quantities:
<gallery>
<gallery>
Bristles DKC3.png|[[Bristles]] (8)
Bristles DKC3.png|[[Bristles]] (8)
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
The following items and objects appear in the following quantities:
<gallery>
<gallery>
Bear Coin.png|[[Bear coin]] (3)
Bear Coin.png|[[Bear coin]] (3)
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Red Extra Life Balloon DKC3.png|[[Red Balloon]] (1)
Red Extra Life Balloon DKC3.png|[[Red Balloon]] (1)
</gallery>
</gallery>
===K-O-N-G Letters===
===K-O-N-G Letters===
*'''K:''' To the left of the Animal Barrel
*'''K:''' To the left of the Animal Barrel
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At the end of the level, Squitter turns into a [[Iron Barrel|Steel Barrel]] after passing the [[No Animal Sign]]. The Kongs should pick up this barrel, jump on top of the nearby [[Koin]], and throw the barrel at a nearby wall. This defeats the enemy, rewarding the Kongs with its [[DK Coin]].
At the end of the level, Squitter turns into a [[Iron Barrel|Steel Barrel]] after passing the [[No Animal Sign]]. The Kongs should pick up this barrel, jump on top of the nearby [[Koin]], and throw the barrel at a nearby wall. This defeats the enemy, rewarding the Kongs with its [[DK Coin]].
{{br}}
{{br}}
==Bonus Levels==
==Bonus Levels==
{{multiframe|[[File:Krack Shot Kroc Bonus Area 1 GBA.png|200px]] [[File:Krack Shot Kroc Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
{{multiframe|[[File:Krack Shot Kroc Bonus Area 1 GBA.png|200px]] [[File:Krack Shot Kroc Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
*'''Collect 15 Bananas!''': To get to the first [[Bonus Barrel]], the Kongs have to move all the way to the right after meeting Kroc. While going up, there is a fork. If Squitter chooses to jump up to the left, he should enter a [[Bonus Area]]. In this bonus room, Squitter must grab 15 [[green banana]]s. The bananas continuously appear over a bubbling cauldron that can only be crossed with Squitter's web platforms. After grabbing 15, a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears.
*'''Collect 15 Bananas!''': To get to the first [[Bonus Barrel]], the Kongs have to move all the way to the right after meeting Kroc. While going up, there is a fork. If Squitter chooses to jump up to the left, he should enter a [[Bonus Area]]. In this bonus room, Squitter must grab 15 [[green banana]]s. The bananas continuously appear over a bubbling cauldron that can only be crossed with Squitter's web platforms. After grabbing 15, a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears.
*'''Bash the Baddies!''': The Kongs can find a red Buzz circling the area a little after the Star Barrel. If they go upwards past this Buzz, they should find a Bonus Barrel. In this Bonus Area, the player controls Kroc's gun and must shoot down eight Re-Koils and two Buzzes. If done successfully, a Bonus Coin appears in the upper-middle section, and it must be shot at as well.
*'''Bash the Baddies!''': The Kongs can find a red Buzz circling the area a little after the Star Barrel. If they go upwards past this Buzz, they should find a Bonus Barrel. In this Bonus Area, the player controls Kroc's gun and must shoot down eight Re-Koils and two Buzzes. If done successfully, a Bonus Coin appears in the upper-middle section, and it must be shot at as well.


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|Spa=Krack, golpe y Kroc
|Spa=Krack, golpe y Kroc
|SpaM=Krack, blow and Kroc
|SpaM=Krack, blow and Kroc
|Fre=Cible Casse-Pieds
|Fra=Cible Casse-Pieds
|FreM=Annoying Target
|FraM=Annoying Target
|Ger=Alligator-Attentat
|Ger=Alligator-Attentat
|GerM=Alligator Assassination
|GerM=Alligator Assassination

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