Editing King Zing
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===''Donkey Kong Country 2: Diddy's Kong Quest''=== | ===''Donkey Kong Country 2: Diddy's Kong Quest''=== | ||
[[File:King Zing Sting DKC2.png|thumb|left|King Zing Sting battle in the SNES version]] | [[File:King Zing Sting DKC2.png|thumb|left|King Zing Sting battle in the SNES version]] | ||
In ''Donkey Kong Country 2: Diddy's Kong Quest'', King Zing first appears near the end of [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]], where he begins to chase Rambi. Unlike regular yellow [[Zinger]]s, Rambi can neither jump on nor attack King Zing, and must simply run away from him | In ''Donkey Kong Country 2: Diddy's Kong Quest'', King Zing first appears near the end of [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]], where he begins to chase Rambi. Unlike regular yellow [[Zinger]]s, Rambi can neither jump on nor attack King Zing, and must simply run away from him. Fittingly, the theme that plays during the chase is titled "Run, Rambi! Run!"). The chase ends when King Zing slams into a wall just before the [[End of Level Target]]. | ||
King Zing is fought in [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]] at the end of [[Krazy Kremland]]. Fighting King Zing requires the [[Kong]]s to first enter a [[Animal Barrel|Squawks Barrel]] to transform into [[Squawks the Parrot|Squawks]], making King Zing the first boss in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] to be fought against solely as an [[Animal Friend]]. King Zing moves around the arena in a set pattern. King Zing can be attacked from having one of Squawks's [[egg]] projectiles hit his red-flashing stinger. When hit by an egg, he flashes red for a few seconds, indicating temporary invincibility, before returning to normal. King Zing moves increasingly faster each time he is hit. When hit again, King Zing turns red and follows Squawks around, shooting out three separate sets of stingers in all directions, before returning to his normal state and route. After six hits, King Zing becomes a regular red Zinger, and summons four yellow Zingers to guard and surround him. Following this, King Zing moves after Squawks for the remainder of the battle. Defeating every Zinger surrounding King Zing causes him turn yellow, leaving him open to attack. After taking three hits as a regular Zinger, King Zing is defeated. | King Zing is fought in [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]] at the end of [[Krazy Kremland]]. Fighting King Zing requires the [[Kong]]s to first enter a [[Animal Barrel|Squawks Barrel]] to transform into [[Squawks the Parrot|Squawks]], making King Zing the first boss in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] to be fought against solely as an [[Animal Friend]]. King Zing moves around the arena in a set pattern. King Zing can be attacked from having one of Squawks's [[egg]] projectiles hit his red-flashing stinger. When hit by an egg, he flashes red for a few seconds, indicating temporary invincibility, before returning to normal. King Zing moves increasingly faster each time he is hit. When hit again, King Zing turns red and follows Squawks around, shooting out three separate sets of stingers in all directions, before returning to his normal state and route. After six hits, King Zing becomes a regular red Zinger, and summons four yellow Zingers to guard and surround him. Following this, King Zing moves after Squawks for the remainder of the battle. Defeating every Zinger surrounding King Zing causes him turn yellow, leaving him open to attack. After taking three hits as a regular Zinger, King Zing is defeated. |