Editing King Kut Out

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 17: Line 17:
After hitting King Kut Out a third time, its right arm breaks off. After this, a decoy of King Kut Out follows it around, always appearing from the opposite wall. Its decoy is distinguishable from its darker appearance and incapability of firing lasers. The Kong must not blast at the duplicate, or otherwise are blasted directly out of the arena. Aside from the decoy, [[Ghost (Donkey Kong 64)|Ghost]]s begin to spawn in the center, around the cannons. They serve as an interference for the Kongs attempting to enter a cannon, although they can also be defeated to regain health.
After hitting King Kut Out a third time, its right arm breaks off. After this, a decoy of King Kut Out follows it around, always appearing from the opposite wall. Its decoy is distinguishable from its darker appearance and incapability of firing lasers. The Kong must not blast at the duplicate, or otherwise are blasted directly out of the arena. Aside from the decoy, [[Ghost (Donkey Kong 64)|Ghost]]s begin to spawn in the center, around the cannons. They serve as an interference for the Kongs attempting to enter a cannon, although they can also be defeated to regain health.


After being hit three more times, King Kut Out's left arm breaks off and it moves even faster, by moving from one wall to the next in approximately one second. It still moves at a normal pace while shooting lasers. To hit King Kut Out, the active Kong must immediately blast from the cannon just when King Kut Out appears from the wall in front. After another three hits, more specifically the ninth hit, King Kut Out is destroyed and its head falls off. The Kritters controlling it feel defenseless and retreat. The Boss Key appears in the center of the arena for the Kongs to obtain.
After being hit three more times, King Kut Out moves even faster and it's left arm breaks off, by moving from one wall to the next in approximately one second. It still moves at a normal pace while shooting lasers. To hit King Kut Out, the active Kong must immediately blast from the cannon just when King Kut Out appears from the wall in front. After another three hits, more specifically the ninth hit, King Kut Out is destroyed and its head falls off. The Kritters controlling it feel defenseless and retreat. The Boss Key appears in the center of the arena for the Kongs to obtain.


==Names in other languages==
==Names in other languages==

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)