Editing King Kut Out
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The seventh [[Boss Key]] was kept by two Kritters, who did not have a stronger character to guard it. As a result, they constructed a crude cut-out of K. Rool from cardboard at the last minute to fight the [[Kong]]s. The battle begins just as King Kut Out appears at one of the wall sides. Every few seconds, the boss continuously appears from one wall to the next, and then reverses direction. It makes an "Aha!" sound just right when it appears from the next wall. | The seventh [[Boss Key]] was kept by two Kritters, who did not have a stronger character to guard it. As a result, they constructed a crude cut-out of K. Rool from cardboard at the last minute to fight the [[Kong]]s. The battle begins just as King Kut Out appears at one of the wall sides. Every few seconds, the boss continuously appears from one wall to the next, and then reverses direction. It makes an "Aha!" sound just right when it appears from the next wall. | ||
For each two sides it appears from, King Kut Out blasts four lasers at the active Kong, before taking a pause every third time. To attack King Kut Out, the active Kong must enter the cannon facing King Kut Out and blast into it. After hitting King Kut Out, the Kong ricochets back into the arena | For each two sides it appears from, King Kut Out blasts four lasers at the active Kong, before taking a pause every third time. To attack King Kut Out, the active Kong must enter the cannon facing King Kut Out and blast into it. After hitting King Kut Out, the Kong ricochets back into the arena. However, if their timing is off, the active Kong blasts out of the arena and cannot re-enter. The next Kong appears from the Tag Barrel, fought in a default order of: [[Tiny Kong]], [[Chunky Kong]], [[Donkey Kong]], and lastly [[Diddy Kong]]. | ||
After hitting King Kut Out a third time, its right arm breaks off. After this, a decoy of King Kut Out follows it around, always appearing from the opposite wall. Its decoy is distinguishable from its darker appearance and incapability of firing lasers. The Kong must not blast at the duplicate, or otherwise are blasted directly out of the arena. Aside from the decoy, [[Ghost (Donkey Kong 64)|Ghost]]s begin to spawn in the center, around the cannons. They serve as an interference for the Kongs attempting to enter a cannon, although they can also be defeated to regain health. | After hitting King Kut Out a third time, its right arm breaks off. After this, a decoy of King Kut Out follows it around, always appearing from the opposite wall. Its decoy is distinguishable from its darker appearance and incapability of firing lasers. The Kong must not blast at the duplicate, or otherwise are blasted directly out of the arena. Aside from the decoy, [[Ghost (Donkey Kong 64)|Ghost]]s begin to spawn in the center, around the cannons. They serve as an interference for the Kongs attempting to enter a cannon, although they can also be defeated to regain health. |