Editing King K. Rool
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*'''Round 2:''' Now K. Rool attacks by throwing his right boxing glove as a boomerang, meaning Diddy Kong has to watch for attacks both in front of and behind him. Diddy can use his [[Rocketbarrel Boost|Rocketbarrel Barrels]] and [[Popgun]]s to attack the light fixture above K. Rool, causing a light to fall onto him. After all four lights fall on him (the last one getting stuck on K. Rool), the next round will begin. | *'''Round 2:''' Now K. Rool attacks by throwing his right boxing glove as a boomerang, meaning Diddy Kong has to watch for attacks both in front of and behind him. Diddy can use his [[Rocketbarrel Boost|Rocketbarrel Barrels]] and [[Popgun]]s to attack the light fixture above K. Rool, causing a light to fall onto him. After all four lights fall on him (the last one getting stuck on K. Rool), the next round will begin. | ||
*'''Round 3:''' The light from the previous round is still stuck to King K. Rool's head. [[Lanky Kong]] takes advantage of K. Rool's predicament by using his elastic arms to punch number buttons and grab the [[banana]]-labeled barrel that appears; it releases a banana peel when thrown. K. Rool will patrol the arena by rushing to corners. Lanky then has to use his [[Trombone Tremor]] in each corner of the arena to lure K. Rool into slipping on the banana peel. When Lanky plays the trombone, K. Rool will stop his current path and sprints towards Lanky. If the banana peel is in K. Rool's path, he should slip on it as soon as he reaches it; if not, then K. Rool will reach Lanky and squish him. After slipping on bananas four times, K. Rool falls and the next round begins. | *'''Round 3:''' The light from the previous round is still stuck to King K. Rool's head. [[Lanky Kong]] takes advantage of K. Rool's predicament by using his elastic arms to punch number buttons and grab the [[banana]]-labeled barrel that appears; it releases a banana peel when thrown. K. Rool will patrol the arena by rushing to corners. Lanky then has to use his [[Trombone Tremor]] in each corner of the arena to lure K. Rool into slipping on the banana peel. When Lanky plays the trombone, K. Rool will stop his current path and sprints towards Lanky. If the banana peel is in K. Rool's path, he should slip on it as soon as he reaches it; if not, then K. Rool will reach Lanky and squish him. After slipping on bananas four times, K. Rool falls and the next round begins. | ||
*'''Round 4:''' Before the fourth round begins, some [[Kritter]]s come up to K. Rool to get the light off his head. Once it is off, [[Tiny Kong]] enters the ring. K. Rool will again attack by ground pounding (Tiny can only avoid the resulting shockwaves with her [[Pony Tail Twirl]]), but this time, he reacts in pain when he does, rubbing at his rear after doing so a few times. While he is occupied, Tiny Kong can use [[Mini-Monkey|her shrinking power]] to enter a hole in K. Rool's left shoe and fire her [[Feather Bow]] at his toes until they turn red. However, K. Rool will have his | *'''Round 4:''' Before the fourth round begins, some [[Kritter]]s come up to K. Rool to get the light off his head. Once it is off, [[Tiny Kong]] enters the ring. K. Rool will again attack by ground pounding (Tiny can only avoid the resulting shockwaves with her [[Pony Tail Twirl]]), but this time, he reacts in pain when he does, rubbing at his rear after doing so a few times. While he is occupied, Tiny Kong can use [[Mini-Monkey|her shrinking power]] to enter a hole in K. Rool's left shoe and fire her [[Feather Bow]] at his toes until they turn red. However, K. Rool will have his tows attack by pouncing at Tiny. Once all four of his toes are red, the final round will begin. | ||
*'''Round 5:''' For the final round, [[Chunky Kong]] enters the ring. K. Rool attacks by running and rebounding off the ropes (which is a wrestling move rather than a boxing one) while invisible. By [[Simian Slam]]ming a switch in the middle of the ring, Chunky Kong can make [[Gorilla Gone]] pads appear to make himself invisible (and K. Rool and a [[Hunky Chunky]] barrel visible). To defeat K. Rool, Chunky Kong needs to jump into the barrel, which will force him and K. Rool to opposite corners. K. Rool then charges at Chunky and uppercuts him if he reaches him, which can only be avoided using a [[Primate Punch]]. When Chunky strikes him, K. Rool will become harder to strike, going invisible after the second and third hit. After four hits, K. Rool will finally be defeated and fall. | *'''Round 5:''' For the final round, [[Chunky Kong]] enters the ring. K. Rool attacks by running and rebounding off the ropes (which is a wrestling move rather than a boxing one) while invisible. By [[Simian Slam]]ming a switch in the middle of the ring, Chunky Kong can make [[Gorilla Gone]] pads appear to make himself invisible (and K. Rool and a [[Hunky Chunky]] barrel visible). To defeat K. Rool, Chunky Kong needs to jump into the barrel, which will force him and K. Rool to opposite corners. K. Rool then charges at Chunky and uppercuts him if he reaches him, which can only be avoided using a [[Primate Punch]]. When Chunky strikes him, K. Rool will become harder to strike, going invisible after the second and third hit. After four hits, K. Rool will finally be defeated and fall. | ||