Editing King K. Rool

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
}}
}}
{{quote2|I've been waiting a long time for this moment. Soon, [[Donkey Kong]] and his pretty little [[Donkey Kong Island|island]]... will be no more.|King K. Rool|[[Donkey Kong 64]]}}
{{quote2|I've been waiting a long time for this moment. Soon, [[Donkey Kong]] and his pretty little [[Donkey Kong Island|island]]... will be no more.|King K. Rool|[[Donkey Kong 64]]}}
'''King K. Rool''' (sometimes shortened as simply '''K. Rool'''), who has gone by many aliases, is the malevolent king of the [[Kremling]]s and the main antagonist in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], as well as the archenemy of [[Donkey Kong]], [[Diddy Kong]], and their [[Kong#Kong Family|allies]]. King K. Rool has repeatedly tried to steal the [[Kong]]s' [[banana hoard]]. It has been suggested that he takes the hoard in order to starve the Kongs, in addition to simply liking bananas.<ref name="rareware">[http://web.archive.org/web/20020805184158/rareware.com/the_site/talk_to_us/scribes/aug25_99/aug25_99.html] Scribes - August 25, 1999. rareware.com. Retrieved August 5, 2002 by the Wayback Machine.</ref><ref>''Donkey Kong Country'' instruction booklet, page 4. "''The Kremlings were out there, this much was certain. They coveted Donkey Kong’s banana stockpile, the largest on the island, and probably in the world. A treasure in potassium and Vitamin A. The perfect food. “Ahhh... delicious bananas...” The thought of DK’s golden horde almost made Diddy forget his uncomfortable situation.''"</ref> He has even kidnapped members of the [[Kong]] family on various occasions.
'''King K. Rool''' (sometimes shortened as simply '''K. Rool'''), who has gone by many aliases, is the malevolent king of the [[Kremling]]s and the main antagonist in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], as well as the archenemy of [[Donkey Kong]], [[Diddy Kong]], and their [[Kong#Kong Family|allies]]. King K. Rool has repeatedly tried to steal the [[Kong]]s' [[banana hoard]]. It has been suggested that he takes the hoard in order to starve the Kongs, in addition to simply liking bananas.<ref name="rareware">[http://web.archive.org/web/20020805184158/rareware.com/the_site/talk_to_us/scribes/aug25_99/aug25_99.html] Scribes - August 25, 1999. rareware.com. Retrieved August 5, 2002 by the Wayback Machine.</ref><ref>''Donkey Kong Country'' instruction booklet, page 4. "''The Kremlings were out there, this much was certain. They coveted Donkey Kong’s banana stockpile, the largest on the island, and probably in the world. A treasure in potassium and Vitamin A. The perfect food. “Ahhh... delicious bananas...” The thought of DK’s golden horde almost made Diddy forget his uncomfortable situation.''"</ref> He has even kidnapped members of the [[Kong Family]] on various occasions.


His name is a pun on the word "cruel", which often describes his actions and his personality, as well as an intentional misspelling of the word "rule".
His name is a pun on the word "cruel", which often describes his actions and his personality, as well as an intentional misspelling of the word "rule".
Line 29: Line 29:
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', K. Rool (under the alias of '''Kaptain K. Rool''') kidnaps Donkey Kong and stows him away in [[Crocodile Isle]], demanding the banana hoard as a ransom. After discovering that Donkey Kong has been kidnapped, Diddy Kong and his girlfriend, [[Dixie Kong]], rush off to save him from Kaptain K. Rool. The Kongs eventually find Donkey Kong tied up in [[Stronghold Showdown]], located at the end of [[K. Rool's Keep]], but before they can rescue Donkey Kong, K. Rool pulls him up into his airship, the [[Flying Krock]]; in the [[Game Boy Advance]] remake, Donkey Kong does not appear there, and K. Rool instead sends a massive Kremling, [[Kerozene]], to battle Diddy and Dixie.
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', K. Rool (under the alias of '''Kaptain K. Rool''') kidnaps Donkey Kong and stows him away in [[Crocodile Isle]], demanding the banana hoard as a ransom. After discovering that Donkey Kong has been kidnapped, Diddy Kong and his girlfriend, [[Dixie Kong]], rush off to save him from Kaptain K. Rool. The Kongs eventually find Donkey Kong tied up in [[Stronghold Showdown]], located at the end of [[K. Rool's Keep]], but before they can rescue Donkey Kong, K. Rool pulls him up into his airship, the [[Flying Krock]]; in the [[Game Boy Advance]] remake, Donkey Kong does not appear there, and K. Rool instead sends a massive Kremling, [[Kerozene]], to battle Diddy and Dixie.


In the final world, also named The Flying Krock, Diddy and Dixie engage in a boss fight against K. Rool in [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]. The first time that Diddy and Dixie enter the boss level, they briefly witness K. Rool whacking Donkey Kong with his [[blunderbuss]] and shooting [[Cannonball|kannonball]]s at him; the battle then starts. For the entire battle, K. Rool uses his blunderbuss to fire kannonballs (including spiked ones) at the Kongs. He also uses it to release exhaust gas and travel back and forth quickly. During the last phase of the battle, K. Rool turns invisible and shoots out various poisonous gases: the blue gas freezes Diddy and Dixie, the red gas makes them move slowly, and the purple gas reverses the D-Pad controls. Kaptain K. Rool takes damage when the Kongs throw a kannonball into his blunderbuss, and is defeated after nine hits.
In the final world, also named The Flying Krock, Diddy and Dixie engage in a boss fight against K. Rool in [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]. The first time that Diddy and Dixie enter the boss level, they briefly witness K. Rool whacking Donkey Kong with his [[blunderbuss]] and shooting [[kannonball]]s at him; the battle then starts. For the entire battle, K. Rool uses his blunderbuss to fire kannonballs (including spiked ones) at the Kongs. He also uses it to release exhaust gas and travel back and forth quickly. During the last phase of the battle, K. Rool turns invisible and shoots out various poisonous gases: the blue gas freezes Diddy and Dixie, the red gas makes them move slowly, and the purple gas reverses the D-Pad controls. Kaptain K. Rool takes damage when the Kongs throw a kannonball into his blunderbuss, and is defeated after nine hits.


After his defeat, K. Rool tries to stand back up, but Donkey Kong breaks free from his ropes and uppercuts him out of the Flying Krock. K. Rool falls all the way down into [[Krem Quay]], where he is chomped on by sharks. He recovers from the shark bites and swims ashore to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. In the Game Boy Advance version, Kaptain K. Rool is shown to be covered in seaweed in the following scene.
After his defeat, K. Rool tries to stand back up, but Donkey Kong breaks free from his ropes and uppercuts him out of the Flying Krock. K. Rool falls all the way down into [[Krem Quay]], where he is chomped on by sharks. He recovers from the shark bites and swims ashore to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. In the Game Boy Advance version, Kaptain K. Rool is shown to be covered in seaweed in the following scene.
Line 71: Line 71:
*'''Round 2:''' Now K. Rool attacks by throwing his right boxing glove as a boomerang, meaning Diddy Kong has to watch for attacks both in front of and behind him. Diddy can use his [[Rocketbarrel Boost|Rocketbarrel Barrels]] and [[Popgun]]s to attack the light fixture above K. Rool, causing a light to fall onto him. After all four lights fall on him (the last one getting stuck on K. Rool), the next round will begin.
*'''Round 2:''' Now K. Rool attacks by throwing his right boxing glove as a boomerang, meaning Diddy Kong has to watch for attacks both in front of and behind him. Diddy can use his [[Rocketbarrel Boost|Rocketbarrel Barrels]] and [[Popgun]]s to attack the light fixture above K. Rool, causing a light to fall onto him. After all four lights fall on him (the last one getting stuck on K. Rool), the next round will begin.
*'''Round 3:''' The light from the previous round is still stuck to King K. Rool's head. [[Lanky Kong]] takes advantage of K. Rool's predicament by using his elastic arms to punch number buttons and grab the [[banana]]-labeled barrel that appears; it releases a banana peel when thrown. K. Rool will patrol the arena by rushing to corners. Lanky then has to use his [[Trombone Tremor]] in each corner of the arena to lure K. Rool into slipping on the banana peel. When Lanky plays the trombone, K. Rool will stop his current path and sprints towards Lanky. If the banana peel is in K. Rool's path, he should slip on it as soon as he reaches it; if not, then K. Rool will reach Lanky and squish him. After slipping on bananas four times, K. Rool falls and the next round begins.
*'''Round 3:''' The light from the previous round is still stuck to King K. Rool's head. [[Lanky Kong]] takes advantage of K. Rool's predicament by using his elastic arms to punch number buttons and grab the [[banana]]-labeled barrel that appears; it releases a banana peel when thrown. K. Rool will patrol the arena by rushing to corners. Lanky then has to use his [[Trombone Tremor]] in each corner of the arena to lure K. Rool into slipping on the banana peel. When Lanky plays the trombone, K. Rool will stop his current path and sprints towards Lanky. If the banana peel is in K. Rool's path, he should slip on it as soon as he reaches it; if not, then K. Rool will reach Lanky and squish him. After slipping on bananas four times, K. Rool falls and the next round begins.
*'''Round 4:''' Before the fourth round begins, some [[Kritter]]s come up to K. Rool to get the light off his head. Once it is off, [[Tiny Kong]] enters the ring. K. Rool will again attack by ground pounding (Tiny can only avoid the resulting shockwaves with her [[Pony Tail Twirl]]), but this time, he reacts in pain when he does, rubbing at his rear after doing so a few times. While he is occupied, Tiny Kong can use [[Mini-Monkey|her shrinking power]] to enter a hole in K. Rool's left shoe and fire her [[Feather Bow]] at his toes until they turn red. However, K. Rool will have his toes attack by pouncing at Tiny. Once all four of his toes are red, the final round will begin.
*'''Round 4:''' Before the fourth round begins, some [[Kritter]]s come up to K. Rool to get the light off his head. Once it is off, [[Tiny Kong]] enters the ring. K. Rool will again attack by ground pounding (Tiny can only avoid the resulting shockwaves with her [[Pony Tail Twirl]]), but this time, he reacts in pain when he does, rubbing at his rear after doing so a few times. While he is occupied, Tiny Kong can use [[Mini-Monkey|her shrinking power]] to enter a hole in K. Rool's left shoe and fire her [[Feather Bow]] at his toes until they turn red. However, K. Rool will have his tows attack by pouncing at Tiny. Once all four of his toes are red, the final round will begin.
*'''Round 5:''' For the final round, [[Chunky Kong]] enters the ring. K. Rool attacks by running and rebounding off the ropes (which is a wrestling move rather than a boxing one) while invisible. By [[Simian Slam]]ming a switch in the middle of the ring, Chunky Kong can make [[Gorilla Gone]] pads appear to make himself invisible (and K. Rool and a [[Hunky Chunky]] barrel visible). To defeat K. Rool, Chunky Kong needs to jump into the barrel, which will force him and K. Rool to opposite corners. K. Rool then charges at Chunky and uppercuts him if he reaches him, which can only be avoided using a [[Primate Punch]]. When Chunky strikes him, K. Rool will become harder to strike, going invisible after the second and third hit. After four hits, K. Rool will finally be defeated and fall.
*'''Round 5:''' For the final round, [[Chunky Kong]] enters the ring. K. Rool attacks by running and rebounding off the ropes (which is a wrestling move rather than a boxing one) while invisible. By [[Simian Slam]]ming a switch in the middle of the ring, Chunky Kong can make [[Gorilla Gone]] pads appear to make himself invisible (and K. Rool and a [[Hunky Chunky]] barrel visible). To defeat K. Rool, Chunky Kong needs to jump into the barrel, which will force him and K. Rool to opposite corners. K. Rool then charges at Chunky and uppercuts him if he reaches him, which can only be avoided using a [[Primate Punch]]. When Chunky strikes him, K. Rool will become harder to strike, going invisible after the second and third hit. After four hits, K. Rool will finally be defeated and fall.


====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
Even though he is absent in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'' alongside the rest of the Kremlings, he and his usual role was indirectly alluded to by Cranky Kong, where the latter, in reference to the Kremlings' absence and the theft of the banana hoard being done by [[Tiki Tak Tribe|another party]], said to Donkey Kong "who hasn't stolen [his] bananas at this point?". Similarly, his species, alongside that of the Kremlings, was also referenced by Cranky Kong dismissing Donkey Kong with "See you later, alligator" before chuckling to himself.
Even though he is absent in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'' alongside the rest of the Kremlings, he and his usual role was indirectly alluded to by Cranky Kong, where the latter, in reference to the Kremlings' absence and the theft of the banana hoard being done by [[Tiki Tak Tribe|another party]], said to Donkey Kong "who hasn't stolen [his] bananas at this point?". Similarly, his species, alongside that of the Kremlings, was also referenced by Cranky Kong dismissing Donkey Kong with "See you later, alligator" before chuckling to himself.
====''Donkey Kong Country: Tropical Freeze''====
K. Rool is once again absent in this game, but in the "Grassland Groove" level, an area in the background displays a rock formation resembling K. Rool's head, along with a shape of Banana Bunches resembling his crown.


===''Donkey Kong Country'' book series===
===''Donkey Kong Country'' book series===
Line 100: Line 97:


====''Donkey Kong Land 2''====
====''Donkey Kong Land 2''====
Kaptain K. Rool reappears in ''[[Donkey Kong Land 2]]'' where he serves the same role in the storyline as in ''Donkey Kong Country 2: Diddy's Kong Quest''. He is first fought on the Flying Krock in the level [[K. Rool Duel (Donkey Kong Land 2)|K. Rool Duel]], Kaptain K. Rool's attack pattern in ''Donkey Kong Land 2'' is a simplified version of his battle strategy in ''Donkey Kong Country 2: Diddy's Kong Quest''; his blunderbuss only shoots gusts of wind instead of shooting kannonballs or a status-afflicting gas. In the ending cutscene, K. Rool causes an explosion when Donkey Kong punches him into the sea.
Kaptain K. Rool reappears in ''[[Donkey Kong Land 2]]'' where he serves the same role in the storyline as in ''Donkey Kong Country 2: Diddy's Kong Quest''.
 
Fought on the Flying Krock in the level [[K. Rool Duel (Donkey Kong Land 2)|K. Rool Duel]], Kaptain K. Rool's attack pattern in ''Donkey Kong Land 2'' is a simplified version of his battle strategy in ''Donkey Kong Country 2: Diddy's Kong Quest''; his blunderbuss only shoots gusts of wind instead of shooting kannonballs or a status-afflicting gas.


Following K. Rool's defeat, and when Diddy and Dixie pay all 47 Kremkoins at [[Klubba's Kiosk]], Kaptain K. Rool is fought another time by them in [[Krocodile Kore (Donkey Kong Land 2)|Krocodile Kore]]. During the second battle, Kaptain K. Rool attacks the Kongs by shooting kannonballs, both normal and spiked, at them. Later in the battle, Kaptain K. Rool shoots a [[barrel]], which must be jumped on to claim the kannonball within. Like the previous game, Diddy and Dixie must throw the kannonball at Kaptain K. Rool to defeat him, causing his blunderbuss to explode and K. Rool to collapse. The ending cutscene then shows Crocodile Isle sinking, but unlike ''Donkey Kong Country 2: Diddy's Kong Quest'', K. Rool is not seen escaping the island.
After Kaptain K. Rool is defeated on the Flying Krock, and when Diddy and Dixie pay all 47 Kremkoins at [[Klubba's Kiosk]], Kaptain K. Rool is fought another time in [[Krocodile Kore (Donkey Kong Land 2)|Krocodile Kore]]. During the second battle, Kaptain K. Rool attacks the Kongs by shooting kannonballs, both normal and spiked, at them. Later in the battle, Kaptain K. Rool shoots a [[barrel]], which must be jumped on to claim the kannonball within. Like the previous game, Diddy and Dixie must throw the kannonball at Kaptain K. Rool to defeat him, causing his blunderbuss to explode and flinging him into the geyser of Krocodile Kore.


====''Donkey Kong Land III''====
====''Donkey Kong Land III''====
Line 125: Line 124:


===''Donkey Kong Country'' television series===
===''Donkey Kong Country'' television series===
{{quote2|Where I come from, we do things with style, drama, flair.|King K. Rool|</span>"[[Bluster's Sale Ape-Stravaganza]]"}}
{{quote|Where I come from, we do things with style, drama, flair.|King K. Rool|Bluster's Sale Ape-Stravaganza}}
[[File:DKCTVKingK.Rool.png|thumb|left|King K. Rool, as he appears in the ''Donkey Kong Country'' television series]]
[[File:DKCTVKingK.Rool.png|thumb|left|King K. Rool, as he appears in the ''Donkey Kong Country'' television series]]
K. Rool is one of the main characters and the main antagonist in the [[Donkey Kong Country (television series)|''Donkey Kong Country'' animated series]], where his name is typically pronounced "Kuh-Rool"; "Kay-Rool" is only said once. In the show, his personality is relatively the same as in the games. He is bossy, loud, megalomaniacal, flamboyant, dramatic, and slightly clumsy; despite this, however, he is not without a soft side, as seen in episodes such as "[[Baby Kong Blues]]" and "[[Four Weddings and a Coconut]]".  
K. Rool is one of the main characters and the main antagonist in the [[Donkey Kong Country (television series)|''Donkey Kong Country'' animated series]], where his name is typically pronounced "Kuh-Rool"; "Kay-Rool" is only said once. In the show, his personality is relatively the same as in the games. He is bossy, loud, megalomaniacal, flamboyant, dramatic, and slightly clumsy; despite this, however, he is not without a soft side, as seen in episodes such as "[[Baby Kong Blues]]" and "[[Four Weddings and a Coconut]]".  
Line 144: Line 143:


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
{{main-external|SmashWiki|King K. Rool}}
{{SSB fighter infobox
{{SSB fighter infobox
|color=purple
|color=purple
Line 158: Line 156:
}}
}}
[[File:KRoolOutfit.jpg|thumb|left|The King K. Rool Mii Outfit in ''Super Smash Bros. for Wii U'']]
[[File:KRoolOutfit.jpg|thumb|left|The King K. Rool Mii Outfit in ''Super Smash Bros. for Wii U'']]
A [[Trophy (Super Smash Bros. series)|trophy]] of King K. Rool can be obtained in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]''. In ''Super Smash Bros. Brawl'', the King K. Rool trophy states that Kaptain K. Rool is his brother, when the Kaptain is really K. Rool himself, dressed in pirate garb. This is regarded as a mistake by Nintendo.{{ref needed}}
A [[Trophy (Super Smash Bros. series)|trophy]] of King K. Rool can be obtained in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]''.


In ''Super Smash Bros. Brawl'', one of the names that appears when players press the "Random Name" button when naming their custom stage is "KROOL". His trophy model uses his design from ''Donkey Kong Barrel Blast'' and ''DK: Jungle Climber''.
In ''Super Smash Bros. Brawl'', one of the names that appears when players press the "Random Name" button when naming their custom stage is "KROOL".


In ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', K. Rool receives his own [[Mii Brawler]] [[List of Mii Fighter Outfits|costume]] released as DLC.
In ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', K. Rool receives his own [[Mii Brawler]] [[List of Mii Fighter Outfits|costume]] released as DLC.
Line 172: Line 170:
King K. Rool uses realistic crocodile grunts instead of his voice clips from previous games, similarly to [[Bowser]], Donkey Kong, and Diddy Kong. Unlike the other two ''Donkey Kong'' characters, King K. Rool has a unique victory theme, which is a rendition of the first few notes of "Gang-Plank Galleon" from ''[[Donkey Kong Country]]''. Additionally, his Kaptain K. Rool and Baron K. Roolenstein identities appear in the game as [[Spirit (Super Smash Bros. Ultimate)|spirits]].
King K. Rool uses realistic crocodile grunts instead of his voice clips from previous games, similarly to [[Bowser]], Donkey Kong, and Diddy Kong. Unlike the other two ''Donkey Kong'' characters, King K. Rool has a unique victory theme, which is a rendition of the first few notes of "Gang-Plank Galleon" from ''[[Donkey Kong Country]]''. Additionally, his Kaptain K. Rool and Baron K. Roolenstein identities appear in the game as [[Spirit (Super Smash Bros. Ultimate)|spirits]].


In his debut trailer, [[smashwiki:King Dedede (SSBU)|King Dedede]] pranks Donkey Kong and Diddy Kong by wearing a King K. Rool costume, only to end up being knocked aside from behind while laughing at the Kongs' expense by the actual King K. Rool, much to the Kongs' horror. The king then roars before gameplay footage is shown. The trailer ends with Donkey Kong knocked back only to rush on all fours at K. Rool, with the latter doing in kind, before proceeding to have their fists make contact in midair and release a shockwave that causes the jungle to sway. After the logo is shown, more in-game footage is seen of K. Rool, where he feigns defeat as he did in ''Donkey Kong Country''. The two Kongs then celebrate only to be stomped into the ground by an enlarged K. Rool, who proceeds to furiously chomp his jaws. K. Rool's debut trailer uses a new arrangement of Gang-Plank Galleon, his boss theme from his debut game, which appears in the final game as battle music on ''Donkey Kong'' stages and is also used in K. Rool's character showcase video and Classic Mode credits. K. Rool's announcement was foreshadowed towards the end of the Nintendo Direct in which it occurred, as when [[Masahiro Sakurai]] was signing off, the camera began to shake, with the quakes gradually becoming more severe as the main broadcast ended.
In his debut trailer, [[King Dedede]] pranks Donkey Kong and Diddy Kong by wearing a King K. Rool costume, only to end up being knocked aside from behind while laughing at the Kongs' expense by the actual King K. Rool, much to the Kongs' horror. The king then roars before gameplay footage is shown. The trailer ends with Donkey Kong knocked back only to rush on all fours at K. Rool, with the latter doing in kind, before proceeding to have their fists make contact in midair and release a shockwave that causes the jungle to sway. After the logo is shown, more in-game footage is seen of K. Rool, where he feigns defeat as he did in ''Donkey Kong Country''. The two Kongs then celebrate only to be stomped into the ground by an enlarged K. Rool, who proceeds to furiously chomp his jaws. K. Rool's debut trailer uses a new arrangement of Gang-Plank Galleon, his boss theme from his debut game, which appears in the final game as battle music on ''Donkey Kong'' stages and is also used in K. Rool's character showcase video and Classic Mode credits. K. Rool's announcement was foreshadowed towards the end of the Nintendo Direct in which it occurred, as when [[Masahiro Sakurai]] was signing off, the camera began to shake, with the quakes gradually becoming more severe as the main broadcast ended.


King K. Rool makes a cameo in the tail end of [[smashwiki:Ken (SSBU)|Ken]] and [[smashwiki:Incineroar (SSBU)|Incineroar]]'s debut trailer, where he, alongside [[Bowser Jr.]] and [[smashwiki:Villager (SSBU)|Villager]], proceeds to challenge Incineroar to a bout after it defeats Ken, much to the [[bulbapedia:Pokémon (species)|Pokémon]]'s chagrin. His cameo in the trailer indirectly references the final battle with him in ''Donkey Kong 64'', as he wears his boxing gloves and the [[Boxing Ring]] is the primary setting for the trailer.
King K. Rool makes a cameo in the tail end of [[Ken Masters|Ken]] and [[Incineroar]]'s debut trailer, where he, alongside [[Bowser Jr.]] and [[Villager]], proceeds to challenge Incineroar to a bout after it defeats Ken, much to the [[Pokémon]]'s chagrin. His cameo in the trailer indirectly references the final battle with him in ''Donkey Kong 64'', as he wears his boxing gloves and the [[Boxing Ring]] is the primary setting for the trailer.


King K. Rool also has a role in [[Banjo]] and [[Kazooie]]'s debut trailer, which begins similarly to his own debut trailer: the same boss montage is displayed on the TV (with a new scene alluding to his rivalry with the Kongs) and he is seen sleeping in the Kongs' treehouse, only to be awoken by Diddy after the two Kongs notice a Jiggy pass them by. [[Duck Hunt (character)|Duck Hunt]] pull a similar prank to that of King Dedede from K. Rool's trailer by pretending to be Banjo and Kazooie, but they are ambushed by the real duo, much to the delight of K. Rool and the Kongs. K. Rool is later seen flying through the air at the end of the trailer after [[Banjo#The Mighty Jinjonator|The Mighty Jinjonator]] is used on him; he crashes through the ground, creating a hole in the shape of his silhouette which is covered by a falling boulder, referencing Gruntilda's defeat from ''Banjo-Kazooie''.
King K. Rool also has a role in [[Banjo]] and [[Kazooie]]'s debut trailer, which begins similarly to his own debut trailer: the same boss montage is displayed on the TV (with a new scene alluding to his rivalry with the Kongs) and he is seen sleeping in the Kongs' treehouse, only to be awoken by Diddy after the two Kongs notice a Jiggy pass them by. [[Duck Hunt (character)|Duck Hunt]] pull a similar prank to that of King Dedede from K. Rool's trailer by pretending to be Banjo and Kazooie, but they are ambushed by the real duo, much to the delight of K. Rool and the Kongs. K. Rool is later seen flying through the air at the end of the trailer after [[Banjo#The Mighty Jinjonator|The Mighty Jinjonator]] is used on him; he crashes through the ground, creating a hole in the shape of his silhouette which is covered by a falling boulder, referencing Gruntilda's defeat from ''Banjo-Kazooie''.


In the Adventure Mode, King K. Rool is among the fighters seen during the cutscene when they oppose [[smashwiki:Galeem|Galeem]] for the first time. Although he is not shown to be hit by Galeem's beams directly, he is nevertheless vaporized off-screen and subsequently imprisoned alongside every other fighter except [[Kirby]], where [[smashwiki:False character|Puppet Fighters]] of him are created. Said Puppet Fighters, as well as the real K. Rool, initially serve Galeem, but are later brought under [[smashwiki:Dharkon|Dharkon]]'s control. The real King K. Rool is eventually defeated in the Mysterious Dimension, freeing him. He then joins the fighters against Galeem and Dharkon. K. Rool also makes another minor cameo in [[smashwiki:Sephiroth (SSBU)|Sephiroth]]'s trailer, as one of the many fighters knocked out during the onslaught of Master Hands by Galeem.
In the Adventure Mode, King K. Rool is among the fighters seen during the cutscene when they oppose [[Galeem]] for the first time. Although he is not shown to be hit by Galeem's beams directly, he is nevertheless vaporized off-screen and subsequently imprisoned alongside every other fighter except [[Kirby]], where Puppet Fighters of him are created. Said Puppet Fighters, as well as the real K. Rool, initially serve Galeem, but are later brought under [[Dharkon]]'s control. The real King K. Rool is eventually defeated in the Mysterious Dimension, freeing him. He then joins the fighters against Galeem and Dharkon.


On a side note, King K. Rool's name is announced differently in the Japanese and Korean versions to reflect the pronunciation in those languages, similarly to King Dedede in ''[[Super Smash Bros. Brawl]]'' and [[smashwiki:Lucina (SSBU)|Lucina]] in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. This trait is also shared with [[smashwiki:Simon (SSBU)|Simon]], [[smashwiki:Richter (SSBU)|Richter]], and Lucina.
On a side note, King K. Rool's name is announced differently in the Japanese and Korean versions to reflect the pronunciation in those languages, similarly to King Dedede in ''[[Super Smash Bros. Brawl]]'' and [[Lucina]] in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. This trait is also shared with [[Simon Belmont|Simon]] and [[Richter Belmont]] and Lucina.


The King K. Rool Mii Fighter costume from the previous game also returns, now available in the base game and with a slightly different appearance to reflect his ''Ultimate'' design.
The King K. Rool Mii Fighter costume from the previous game also returns, now available in the base game and with a slightly different appearance to reflect his ''Ultimate'' design.
Line 194: Line 192:
|-
|-
!1
!1
|[[smashwiki:Charizard (SSBU)|Charizard]]
|[[Charizard]]
|[[smashwiki:Unova Pokémon League|Unova Pokémon League]]
|[[Unova Pokémon League]]
|Victory Road - Pokémon Ruby / Pokémon Sapphire
|Victory Road - Pokémon Ruby / Pokémon Sapphire
|-
|-
!2
!2
|[[Bowser]]
|[[Bowser]]
|[[smashwiki:Find Mii|Find Mii]]
|[[Find Mii]]
|King Bowser - Super Mario Bros. 3
|King Bowser - Super Mario Bros. 3
|-
|-
!3
!3
|[[smashwiki:King Dedede (SSBU)|King Dedede]]
|[[King Dedede]]
|[[smashwiki:Boxing Ring|Boxing Ring]]
|[[Boxing Ring]]
|King Dedede's Theme <small>(Brawl)</small>
|King Dedede's Theme <small>(Brawl)</small>
|-
|-
!4
!4
|[[smashwiki:Ridley (SSBU)|Ridley]]
|[[Ridley]]
|[[smashwiki:Brinstar Depths|Brinstar Depths]] (Battlefield)
|[[Brinstar Depths]] (Battlefield)
|Vs. Ridley
|Vs. Ridley
|-
|-
!5
!5
|[[smashwiki:Ganondorf (SSBU)|Ganondorf]]
|[[Ganondorf]]
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|[[Bridge of Eldin]]
|Calamity Ganon Battle - Second Form
|Calamity Ganon Battle - Second Form
|-
|-
Line 224: Line 222:
|-
|-
!Final
!Final
|[[smashwiki:Galleom|Galleom]]
|[[Galleom]]
|
|
|Boss Battle - Super Smash Bros. Brawl
|Boss Battle - Super Smash Bros. Brawl
|}
|}
===Camp Hyrule===
[[File:Kremling Krunch Gameplay.png|200px|thumb|left|King K. Rool in ''Kremling Krunch'']]
King K. Rool appears in the 1999 version of [[Nintendo]]'s [[Camp Hyrule]], in the games ''[[Donkey Konk]]'' and ''[[Kremling Krunch]]''. In ''Donkey Konk'', he is one of the Kremlings that can appear from one of the six hatches in the wall, and must be bonked using the mouse. In ''Kremling Krunch'', the player must avoid him instead, as hitting him will cause the player to lose one of their hearts.
King K. Rool was featured as the villain of the 2003 version of Camp Hyrule. He caused chaos in Camp Hyrule by creating a massive earthquake.


===''Donkey Konga''===
===''Donkey Konga''===
Line 245: Line 249:
====''DK: Jungle Climber''====
====''DK: Jungle Climber''====
[[File:Giant King K Rool.png|thumb|200px|King K. Rool grows huge after ingesting the last Crystal Banana.]]
[[File:Giant King K Rool.png|thumb|200px|King K. Rool grows huge after ingesting the last Crystal Banana.]]
In ''[[DK: Jungle Climber]]'', King K. Rool appears as the main antagonist. He is first encountered at the peak of [[Sun Sun Island]], where he and his entourage of five [[Kritter]]s steal the five [[Crystal Banana]]s from the banana alien [[Xananab]]. When King K. Rool notices Donkey, Diddy, and Cranky Kong are heading their way, they quickly flee the scene using a dimensional portal device known as a [[Spirowarp]]. After this encounter, King K. Rool is encountered several more times on the various islands and dimensions of the game, usually appearing annoyed at Donkey, Diddy, Cranky and Xananab pursuing him before having one of his Kritter followers power up with a Crystal Banana and battle them.
In ''[[DK: Jungle Climber]]'', King K. Rool appears as the main antagonist. This is the last game he appears as the main antagonist, and his last physical appearance in the Donkey Kong franchise. He is first encountered at the peak of [[Sun Sun Island]], where he and his entourage of five [[Kritter]]s steal the five [[Crystal Banana]]s from the banana alien [[Xananab]]. When King K. Rool notices Donkey, Diddy, and Cranky Kong are heading their way, they quickly flee the scene using a dimensional portal device known as a [[Spirowarp]]. After this encounter, King K. Rool is encountered several more times on the various islands and dimensions of the game, usually appearing annoyed at Donkey, Diddy, Cranky and Xananab pursuing him before having one of his Kritter followers power up with a Crystal Banana and battle them.


After DK claims the fourth Crystal Banana from King K. Rool's completed [[Mega Amp]] and final Kritter subordinate on the [[King Kruizer IV]], King K. Rool flees through a wormhole to the [[Planet Plantaen]] after feigning a fight. Chased to a dead end on Planet Plantaen, K. Rool battles Donkey Kong, attacking by jumping at him, charging into him, and throwing exploding spiked balls, but is defeated in this battle. Refusing to submit to his enemies, he uses his last Crystal Banana to grow larger and become even more powerful for a true final battle.
After DK claims the fourth Crystal Banana from King K. Rool's completed [[Mega Amp]] and final Kritter subordinate on the [[King Kruiser IV]], King K. Rool flees through a wormhole to the [[Planet Plantaen]] after feigning a fight. Chased to a dead end on Planet Plantaen, K. Rool battles Donkey Kong, attacking by jumping at him, charging into him, and throwing exploding spiked balls, but is defeated in this battle. Refusing to submit to his enemies, he uses his last Crystal Banana to grow larger and become even more powerful for a true final battle.


In his new form, King K. Rool attacks by exhaling fire, exploding mines, summoning meteors of various sizes, gales of wind, and trying to crush the Kongs with his hands. In this form, King K. Rool's only vulnerable spot is his face, which, once hit five times, depletes King K. Rool's health, depowering him and leaving him unconscious while the expelled Crystal Banana is claimed. King K. Rool is last seen in ''DK: Jungle Climber'' being taken back to his and the Kong's home planet, dragged through space by a rope attached to the back of a [[Banana Ship]]. It is unknown what the Kongs did with him once they returned home.
In his new form, King K. Rool attacks by exhaling fire, exploding mines, summoning meteors of various sizes, gales of wind, and trying to crush the Kongs with his hands. In this form, King K. Rool's only vulnerable spot is his face, which, once hit five times, depletes King K. Rool's health, depowering him and leaving him unconscious while the expelled Crystal Banana is claimed. King K. Rool is last seen in ''DK: Jungle Climber'' being taken back to his and the Kong's home planet, dragged through space by a rope attached to the back of a [[Banana Ship]]. It is unknown what the Kongs did with him once they returned home.
Line 272: Line 276:
A minor reference to King K. Rool is made in ''[[Super Mario Odyssey]]'', as a street in [[Metro Kingdom|New Donk City]] is named "KROOL Av."
A minor reference to King K. Rool is made in ''[[Super Mario Odyssey]]'', as a street in [[Metro Kingdom|New Donk City]] is named "KROOL Av."
{{br}}
{{br}}
===Other appearances===
[[File:Kremling Krunch Gameplay.png|200px|thumb|left|King K. Rool in ''Kremling Krunch'']]
King K. Rool has appeared in the different iterations of [[Camp Hyrule]]. In the 1999 version, he appears in only two minigames: ''[[Donkey Konk]]'', as one of the Kremlings who can appear from one of the six hatches in the wall, and must be bonked using the mouse; and in ''[[Kremling Krunch]]'', where the player instead has to avoid hitting him, otherwise they lose a heart. In the 2003 version, King K. Rool is the villain, and he caused chaos in Camp Hyrule by creating a massive earthquake.
===Unused appearances===
====''Diddy Kong Pilot''====
K. Rool appears as a playable character in all builds of ''[[Diddy Kong Pilot]]''.
In the earliest build seen at Space World 2000 and in the [[Diddy Kong Pilot (2001)|2001 iteration]], K. Rool had a new alter-ego, Kamikaze K. Rool, who wore an aviator outfit and piloted a green plane with a sneering Kremling face painted on both sides and a nose with the [[Zinger]]'s color scheme.
In the Space World 2000 build, each pilot was going to have their own story mode, and K. Rool's story would have been called K. Rool's Gold. The intro blurbs revealed K. Rool would have been searching for El Dorado, the mythical city of gold after finding a stone tablet with a map in an ancient stone temple. The tablet led K. Rool to an island with a giant magical gate to El Dorado, where a quartet announce that they are the guardians of the gate and tell K. Rool that earlier Cranky Kong had failed to go through. The first guardian, Nikki, explained that only they had the magical power to open the gate, but first K. Rool would have to complete four tests to do so, with the first being to collect the fire key from Crackpot Keep.
While nothing more is known about the plot due to the build being unfinished, the accompanying illustration for K. Rool's Gold depicted K. Rool greedily looking over a pile of gold while a Kong genie, emerging from a nearby magic lamp, hovered behind him.<ref>RareWareCentral (November 6, 2011). [https://www.youtube.com/watch?v=-DRAqj__5eA Diddy Kong Pilot - Very Early Beta Spaceworld]. ''YouTube''. Retrieved April 21, 2024.</ref>
In the July 2001 build, these story modes appear to have been removed, though some sprites intended for story cutscenes remain in the game's data.
In [[Diddy Kong Pilot (2003)|the 2003 iteration]], K. Rool wore his regular outfit, piloted a brown plane, and was the final member of Team Kremling. The final Kremling cup and final cup of the game was K. Rool Kup, which ended in a dogfight match where K. Rool attacked the player with spiked naval mines. After being defeated, K. Rool would have been unlocked as a playable pilot. As a racer, K. Rool had the highest top speed and weight of the cast in exchange for the lowest acceleration of the racers.
K. Rool was replaced with [[jiggywikki:Gruntilda|Gruntilda]] in the final version of this iteration, ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]'', as indicated by their stats, similar boss fight and shared plane.


==General information==
==General information==
Line 303: Line 288:


===Physical appearance===
===Physical appearance===
{{quote2|I'm just an old dried-up lizard!|King K. Rool|</span>"[[Ape Foo Young]]"}}
[[File:KroolDKC.png|thumb|left|King K. Rool's most common appearance shows him wearing a crown, gold wrist bands and a red cape.]]
[[File:KroolDKC.png|thumb|left|King K. Rool's most common appearance shows him wearing a crown, gold wrist bands and a red cape.]]
In King K. Rool's most common appearance, he wears a red cape and a gold crown, but he is fond of adopting many other looks and costumes as well. When he takes on the alias of Kaptain K. Rool, he trades in the cape for a brown trench coat and the crown for a pirate hat. When he becomes Baron K. Roolenstein, he wears a white lab coat and a tall prosthetic forehead with a small black wig resembling {{wp|Frankenstein's monster}}, and has a Propellerpack on his back. His outfit is based on a combination of Frankenstein's Monster as portrayed by {{wp|Boris Karloff}} in the {{wp|Universal Pictures|Universal}} horror movie ''Frankenstein'' and the character of Baron Victor von Frankenstein (played by {{wp|Peter Cushing}}) from the Hammer Horror ''Frankenstein'' series. In ''Mario Super Sluggers'', K. Rool wears an Ancient Egyptian-style collar and loincloth, much like a pharaoh. Cranky Kong mentions in the ''Donkey Kong 64'' instruction booklet that K. Rool had given up his silly disguises in that game. While he has not seriously gone incognito since Baron K. Roolenstein, for the final fight he goes by the moniker "King Krusha K. Rool" as a boxer. During this fight he sports a stereotypical one-piece as well as boxing gloves with a champion's belt.
In King K. Rool's most common appearance, he wears a red cape and a gold crown, but he is fond of adopting many other looks and costumes as well. When he takes on the alias of Kaptain K. Rool, he trades in the cape for a brown trench coat and the crown for a pirate hat. When he becomes Baron K. Roolenstein, he wears a white lab coat and a tall prosthetic forehead with a small black wig resembling {{wp|Frankenstein's monster}}, and has a Propellerpack on his back. His outfit is based on a combination of Frankenstein's Monster as portrayed by {{wp|Boris Karloff}} in the {{wp|Universal Pictures|Universal}} horror movie ''Frankenstein'' and the character of Baron Victor von Frankenstein (played by {{wp|Peter Cushing}}) from the Hammer Horror ''Frankenstein'' series. In ''Mario Super Sluggers'', K. Rool wears an Ancient Egyptian-style collar and loincloth, much like a pharaoh. Cranky Kong mentions in the ''Donkey Kong 64'' instruction booklet that K. Rool had given up his silly disguises in that game. While he has not seriously gone incognito since Baron K. Roolenstein, for the final fight he goes by the moniker "King Krusha K. Rool" as a boxer. During this fight he sports a stereotypical one-piece as well as boxing gloves with a champion's belt.
Line 319: Line 303:
K. Rool, as his name, a pun on "cruel," may imply, is brutal, ruling his minions through threats and intimidation, often punishing them severely when they fail. This is mentioned by [[Klubba]] in ''Donkey Kong Country 2: Diddy's Kong Quest'', who says that K. Rool mistreats his minions.<ref>'''Klubba's words''': "''Kap'n K. Rool treats us rotten. I hope yer scupper his plans!''" - ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> This is also seen in ''Donkey Kong 64'', when he presumably executes a purple-haired [[Kasplat]] via a giant [[Klaptrap]] for calling him "fatso", not realizing that K. Rool was listening. Even his most powerful followers seem to fear his wrath, as displayed in ''Donkey Kong 64'', when his subtle display of anger results in [[Army Dillo]] fainting on the spot, and [[Dogadon]] ends up begging for mercy over his failure when admitting how his wings ended up singed by the Kongs (although K. Rool seems more shocked than angry at the failure regarding the latter). He does not seem to respect his henchmen, the Kritters, much better either. In ''Mario Super Sluggers'', he refers to brown Kritter as "the dirty under-belly of the Kremling Krew". In ''Donkey Kong 64'', he even has K. Lumsy locked up due to his gentle nature, with it being even more harsh in the Japanese version due to the latter being his younger brother. This abuse of his underlings has also worked against him, as demonstrated by Klubba openly rooting for Diddy and Dixie to ruin his boss's plans, and also K. Lumsy being implied to have supplied him with a massive beatdown before sending him flying again as revenge for locking him up after being sent flying by Funky Kong earlier. Despite all of this, however, he and the Kritters have good chemistry with each other in ''Mario Super Sluggers'' and the trophy bios of [[Kalypso]] and [[Kludge]] show he respects and trusts the former as a capable leader and is intimidated by latter's ferocious temper. K. Rool is also somewhat of a dirty fighter. He fakes defeat, often collapsing in the middle of combat and making it seem like he has been defeated, only to rise seconds later and begin fighting again. He has also shown himself to be negligent towards nature.<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. Page 46. "'''''Jungle Jinx''' It looks like K. Rool hasn’t heard about preserving the rain forests. Here he’s dumping bunches of giant tires in Diddy and Dixie’s path!''"</ref>
K. Rool, as his name, a pun on "cruel," may imply, is brutal, ruling his minions through threats and intimidation, often punishing them severely when they fail. This is mentioned by [[Klubba]] in ''Donkey Kong Country 2: Diddy's Kong Quest'', who says that K. Rool mistreats his minions.<ref>'''Klubba's words''': "''Kap'n K. Rool treats us rotten. I hope yer scupper his plans!''" - ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> This is also seen in ''Donkey Kong 64'', when he presumably executes a purple-haired [[Kasplat]] via a giant [[Klaptrap]] for calling him "fatso", not realizing that K. Rool was listening. Even his most powerful followers seem to fear his wrath, as displayed in ''Donkey Kong 64'', when his subtle display of anger results in [[Army Dillo]] fainting on the spot, and [[Dogadon]] ends up begging for mercy over his failure when admitting how his wings ended up singed by the Kongs (although K. Rool seems more shocked than angry at the failure regarding the latter). He does not seem to respect his henchmen, the Kritters, much better either. In ''Mario Super Sluggers'', he refers to brown Kritter as "the dirty under-belly of the Kremling Krew". In ''Donkey Kong 64'', he even has K. Lumsy locked up due to his gentle nature, with it being even more harsh in the Japanese version due to the latter being his younger brother. This abuse of his underlings has also worked against him, as demonstrated by Klubba openly rooting for Diddy and Dixie to ruin his boss's plans, and also K. Lumsy being implied to have supplied him with a massive beatdown before sending him flying again as revenge for locking him up after being sent flying by Funky Kong earlier. Despite all of this, however, he and the Kritters have good chemistry with each other in ''Mario Super Sluggers'' and the trophy bios of [[Kalypso]] and [[Kludge]] show he respects and trusts the former as a capable leader and is intimidated by latter's ferocious temper. K. Rool is also somewhat of a dirty fighter. He fakes defeat, often collapsing in the middle of combat and making it seem like he has been defeated, only to rise seconds later and begin fighting again. He has also shown himself to be negligent towards nature.<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. Page 46. "'''''Jungle Jinx''' It looks like K. Rool hasn’t heard about preserving the rain forests. Here he’s dumping bunches of giant tires in Diddy and Dixie’s path!''"</ref>


K. Rool hates the Kongs, Donkey Kong and Diddy Kong more so than the others, having referred to them as "filthy apes" and "monkey brains". Despite his hatred of the Kongs, however, he is nevertheless willing to employ evil Kongs such as [[Manky Kong]] and [[Minkey]], as well as being susceptible to being attracted to female members of the species, as evidenced by his being mesmerized by [[Candy Kong]] in ''Donkey Kong 64'', even going so far as to reach out to her from the ring in apparent infatuation (which was later revealed to be a diversion to distract the Kremling leader long enough for Funky Kong to literally "give him the boot" by firing a boot from his bazooka). He is also capable of commending the Kongs' skill, as shown when they first enter the Lost World in ''Donkey Kong Land III'', where he also gives them six [[Watch (Donkey Kong Land III)|Watch]]es and invites them to try Time Attack mode after he is defeated, as well as in ''Mario Super Sluggers'' where he joins Donkey Kong's team after acknowledging their skill. K. Rool also appears to have some respect for the oldest Kongs as he had worked with [[Cranky Kong]] to steal the banana hoard in ''Donkey Kong Land'' and had taken classes from [[Wrinkly Kong]] in ''Donkey Kong Country 2: Diddy's Kong Quest''.
K. Rool hates the Kongs, Donkey Kong and Diddy Kong more so than the others, having referred to them as "filthy apes" and "monkey brains". Despite his hatred of the Kongs, however, he is nevertheless susceptible to being attracted to female members of the species, as evidenced by his being mesmerized by [[Candy Kong]] in ''Donkey Kong 64'', even going so far as to reach out to her from the ring in apparent infatuation (which was later revealed to be a diversion to distract the Kremling leader long enough for Funky Kong to literally "give him the boot" by firing a boot from his bazooka). He is also capable of commending the Kongs' skill, as shown when they first enter the Lost World in ''Donkey Kong Land III'', where he also gives them six [[Watch (Donkey Kong Land III)|Watch]]es and invites them to try Time Attack mode after he is defeated, as well as in ''Mario Super Sluggers'' where he joins Donkey Kong's team after acknowledging their skill.


Both ''Donkey Kong 64'' and ''Super Smash Bros. Melee'' imply that K. Rool is somewhat insane and demented. The final battle of ''Donkey Kong 64'' also shows him to be somewhat of a showboater, constantly showing-off and making taunting gestures. He has bad chemistry with all of the Kongs in ''Mario Super Sluggers'', although he makes it clear that he is only teaming up with them when playing baseball, showing that he is capable of putting aside his hatred for them and will team up with them if needed, similarly to Bowser. He is also seen with Donkey Kong and Diddy Kong at their house sleeping in [[Banjo]] & [[Kazooie]]'s reveal trailer despite his hatred for them.
Both ''Donkey Kong 64'' and ''Super Smash Bros. Melee'' imply that K. Rool is somewhat insane and demented. The final battle of ''Donkey Kong 64'' also shows him to be somewhat of a showboater, constantly showing-off and making taunting gestures. He has bad chemistry with all of the Kongs in ''Mario Super Sluggers'', although he makes it clear that he is only teaming up with them when playing baseball, showing that he is capable of putting aside his hatred for them and will team up with them if needed, similarly to Bowser. He is also seen with Donkey Kong and Diddy Kong at their house sleeping in [[Banjo]] & [[Kazooie]]'s reveal trailer despite his hatred for them.


According to [[Leigh Loveday]] (writer of the ''Donkey Kong Country'' series) on Rareware.com's former "scribes" column, K. Rool's motivation for stealing the banana hoard is either that he wants Donkey Kong to starve to death so that he can occupy his "cosy{{sic}} treehouse pad," or perhaps that he simply likes bananas.<ref name="rareware"/> The latter explanation is supported in the ''Donkey Kong Country'' manual which states the Kremlings coveted the bananas for their nutritional value, [[List of Palutena's Guidance conversations|Palutena's Guidance]] which states that Kremlings like bananas, the half eaten bananas on the [[Gangplank Galleon]], and an art-piece by [[Steve Mayles]] depicting K. Rool reading a banana recipe book.<ref>[https://twitter.com/PlaytonicGames/status/940942452902547456 The twitter for Playtonic games posting an artwork K. Rool reading a book on banana recipes.]</ref> However, K. Rool liking bananas is contradicted in ''DK: Jungle Climber'', where K. Rool states that he despises bananas.
According to [[Leigh Loveday]] (writer of the ''Donkey Kong Country'' series) on Rareware.com's former "scribes" column, K. Rool's motivation for stealing the banana hoard is either that he wants Donkey Kong to starve to death so that he can occupy his "cosy{{sic}} treehouse pad," or perhaps that he simply likes bananas.<ref name="rareware"/> The latter explanation is supported in the ''Donkey Kong Country'' manual which states the Kremlings coveted the bananas for their nutritional value, [[List of Palutena's Guidance conversations|Palutena's Guidance]] which states that Kremlings like bananas, and the half eaten bananas on the [[Gangplank Galleon]]. However, K. Rool liking bananas is contradicted in ''DK: Jungle Climber'', where K. Rool states that he despises bananas.


===Weapons===
===Weapons===
Line 344: Line 328:
*In ''Donkey Kong Country'', King K. Rool boasts the ability to summon a barrage of large cannonballs to rain down on Donkey Kong and Diddy Kong.
*In ''Donkey Kong Country'', King K. Rool boasts the ability to summon a barrage of large cannonballs to rain down on Donkey Kong and Diddy Kong.
*In ''Donkey Kong Country 2'', Kaptain K. Rool can teleport.
*In ''Donkey Kong Country 2'', Kaptain K. Rool can teleport.
*In ''Donkey Kong Country 3'', Baron K. Roolenstein simply uses a remote control to activate his arenas' gadgets and weaponry in battle. In ''Donkey Kong Land III'', K. Roolenstein can shoot electricity from his hands and throw bombs.
*In ''Donkey Kong Country 3'', Baron K. Roolenstein simply uses a remote control to activate his arenas' gadgets and weaponry in battle.  
*In ''Donkey Kong 64'', King K. Rool displays the ability to create multiple shockwaves by slamming the ground once (although, as demonstrated with Tiny Kong, doing this too many times will cause him to injure his posterior, leaving an opening for Tiny to inflict damage to his toes). He can also perform a powerful uppercut after charging at the Kongs, which can knock Chunky Kong high into in the air, even when he is the same size as K. Rool.
*In ''Donkey Kong 64'', King K. Rool displays the ability to create multiple shockwaves by slamming the ground (although, as demonstrated with Tiny Kong, doing this too many times will cause him to injure his posterior, leaving an opening for Tiny to inflict damage to his toes). He can also perform a powerful uppercut after charging at the Kongs, which can knock Chunky Kong high into in the air, even when he is the same size as K. Rool.
*In ''Donkey Kong Country 2'' and ''Donkey Kong 64'', King K. Rool displays his ability to turn invisible, though minor details still give away his position. In ''Donkey Kong Country 2'', his blunderbuss leaves smoke puffs behind him, and in ''Donkey Kong 64'', his shadow can still be seen on the ground when he is invisible.
*In ''Donkey Kong Country 2'' and ''Donkey Kong 64'', King K. Rool displays his ability to turn invisible, though minor details still give away his position. In ''Donkey Kong Country 2'', his blunderbuss leaves smoke puffs behind him, and in ''Donkey Kong 64'', his shadow can still be seen on the ground when he is invisible.
*In ''DK: Jungle Climber'', King K. Rool, after being damaged in battle, can turn temporarily invincible (gaining a reddish coloration) and the ability to assume a ball shape and bounce off surfaces rapidly. After being empowered by a Crystal Banana, King K. Rool gains a multitude of different powers, such as manipulating the weather, summoning meteors, breathing a barrage of fireballs and exploding mines.
*In ''DK: Jungle Climber'', King K. Rool, after being damaged in battle, can turn temporarily invincible (gaining a reddish coloration) and the ability to assume a ball shape and bounce off surfaces rapidly. After being empowered by a Crystal Banana, King K. Rool gains a multitude of different powers, such as manipulating the weather, summoning meteors, breathing a barrage of fireballs and exploding mines.
Line 361: Line 345:


In [[Super Mario (Kodansha manga)|Kodansha's manga]], K. Rool meets an ancestor of his called [[Cranky Tenkai K. Rool]] who lived in Donkey Kong Island's depths for more than 500 years after the shame of losing at Picross against the Kongs.
In [[Super Mario (Kodansha manga)|Kodansha's manga]], K. Rool meets an ancestor of his called [[Cranky Tenkai K. Rool]] who lived in Donkey Kong Island's depths for more than 500 years after the shame of losing at Picross against the Kongs.
====Pets====
In ''Donkey Kong Country 2: Diddy Kong's Quest'', K. Rool's parrot is [[Screech (Donkey Kong Country 2: Diddy's Kong Quest)|Screech]], while in the cartoon, K. Rool takes the parrot, [[Polly Roger]], as a spy.
In ''Donkey Kong 64'', K. Rool keeps an unnamed green Klaptrap as a pet, stroking it in a manner similar to {{wp|Ernst Stavro Blofeld}} from ''{{wp|James Bond}}''. The Klaptrap enjoys using K. Rool's viewscreen in its spare time. Exclusively in the Japanese script, K. Rool also refers to [[Dogadon]] as his cute pet.


==Profiles and statistics==
==Profiles and statistics==
{{main|List of King K. Rool profiles and statistics}}
{{main|List of King K. Rool profiles and statistics}}
===''Donkey Kong Country''===
{{DK boss
|name=King K. Rool
|image=[[File:King K Rool DKC sprite.png]]
|world=N/A
|level=[[Gang-Plank Galleon]]
|defeat=9
|reward=[[Completion]]
|prev=Master Necky Snr.
|num=7
|game=Donkey Kong Country
}}
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
'''Instruction booklet''':
'''Instruction booklet''':
*''The leader of the pack is back, and this time he's packing a blunderbuss! Ouch!''
*''The leader of the pack is back, and this time he's packing a blunderbuss! Ouch!''


===''[[Super Smash Bros. Ultimate]]'' spirits===
===''Donkey Kong Barrel Blast''===
{{spirit
[[File:DKBBKingK.RoolIcon.png|100x100px]]
|no=136
*'''Unlock method''': Win Candy's Challenge 31: Showdown vs. King K. Rool.
|name=King K. Rool
*'''Rival''': [[Cranky Kong]]
|image=[[File:DKJC K.Rool.png|x100px]]
*'''Boost''': '''4/5'''
|series=''Donkey Kong'' Series
*'''Speed''': '''4/5'''
|type=Fighter
*'''Agility''': '''4/5'''
|obtain=Classic Mode as King K. Rool
 
}}
===''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U'' trophy===
{{spirit
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|no=162
|-
|name=Kaptain K. Rool
!width="10%"|Name
|image=[[File:Kaptain K. Rool.png|100px]]
!3DS image
|series=''Donkey Kong'' Series
!Wii U image
|type=Primary
!width="21%"|Appears in<br>(Wii U version only)
|slots=2
!American English description
|class=Legend
!British English description
|effects='''{{color|Attack|red}}'''
|-
|obtain=World of Light (Final Battle); Spirit Board
!King K. Rool
|opponents=King K. Rool
|[[File:K._Rool_Trophy.png|100px]]
|rule_2=Invisibility
|[[File:KingKRoolTrophyWiiU.png|100px]]
|conditions=
|align=center|'''SNES''' ''Donkey Kong Country'' (11/1994)<br>'''N64''' ''Donkey Kong 64'' (11/1999)
*The enemy's neutral special has increased power
|''Whereas Mario often squares off against Bowser, Donkey Kong must fight against King K. Rool. He's a big croc with a big attitude...and a tiny crown. He probably could have been Donkey Kong's most trustworthy animal friend. Think he'll ever have a change of heart? Not likely.''
*Stamina battle
|''This guy is to Donkey Kong what Bowser is to Mario. This crowned Kremling has a serious attitude problem. If only he could have been one of DK's Animal Friends instead... Maybe with just a little change of heart, he still could be! On second thought...nope. Never gonna happen.''
*The enemy is invisible after a little while
|}
|stage=[[Halberd]]
|song=Crocodile Cacophony
}}
{{spirit
|no=163
|name=Baron K. Roolenstein
|image=[[File:SSBU Baron K. Roolenstein Spirit.png|x100px]]
|series=''Donkey Kong'' Series
|type=Primary
|slots=3
|class=Ace
|effects='''{{color|Shield|deepskyblue}}'''
|obtain=Summoned with Dr. Crygor, Kritter, and Creature & Flea Man cores
}}


==Portrayals==
==Portrayals==
In the initial versions of ''Donkey Kong Country'' as well as its sequels, his voice clips were reused from [[Krusha]] and [[Rambi]] provided by [[Chris Sutherland]].<ref>[https://twitter.com/David_Wise/status/1083450138608193536 David Wise on Twitter, retrieved January 10, 2019]</ref> In the ''Donkey Kong Country'' animated series, King K. Rool was voiced by [[Ben Campbell]], while in the Japanese dub of the television series he was voiced by Jūrōta Kosugi.
In the initial versions of ''Donkey Kong Country'' as well as its sequels, his voice clips were reused from [[Krusha]] provided by [[Chris Sutherland]].<ref>[https://twitter.com/David_Wise/status/1083450138608193536 David Wise on Twitter, retrieved January 10, 2019]</ref> In the ''Donkey Kong Country'' animated series, King K. Rool was voiced by [[Ben Campbell]], while in the Japanese dub of the television series he was voiced by Jūrōta Kosugi.


In ''[[Donkey Kong 64]]'', King K. Rool possesses an ominous and low [[Wikipedia:Darth Vader|Darth Vader-like]] voice provided by Chris Sutherland again, complete with loud, emphasized breathing similar to Vader's. This was also done in ''[[Diddy Kong Pilot (2001)|Diddy Kong Pilot]]''. K. Rool's evil laughter is a pitch-down stock sound effect from the Cartoon Trax Volume 1 sound effects library by The Hollywood Edge and has also been used by [[Rare Ltd.]] in other ''Donkey Kong'' games. In his boxing guise, K. Rool adopts a more showy and boisterous tone of voice. Many of these voice clips are re-used by [[Krusha]] in the game's multiplayer mode. According to Gregg Mayles, this change in persona to a boastful prize fighter was intentionally done because he felt it would lead to a more fun boss fight than one with K. Rool's {{wp|Ernst Stavro Blofeld}}-inspired alter ego.<ref> Gregg Mayles (November 23, 2019). " [https://www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap ''"The boxing theme certainly wasn’t planned until the very end. In fact, K.Rool is wearing a crown in the opening story and acts more like Blofeld from the James Bond movies. I didn’t think fighting K.Rool as Blofeld would be much fun, hence him changing his persona to a champion boxer at the end.'']" ''nintendolife''. Posted November 23, 2019.</ref>
In ''[[Donkey Kong 64]]'', King K. Rool possesses an ominous and low [[Wikipedia:Darth Vader|Darth Vader-like]] voice provided by Chris Sutherland again, complete with loud, emphasized breathing similar to Vader's. This was also done in ''[[Diddy Kong Pilot (2001)|Diddy Kong Pilot]]''. K. Rool's evil laughter is a pitch-down stock sound effect from the Cartoon Trax Volume 1 sound effects library by The Hollywood Edge and has also been used by [[Rare Ltd.]] in other ''Donkey Kong'' games. In his boxing guise, K. Rool adopts a more showy and boisterous tone of voice. Many of these voice clips are re-used by [[Krusha]] in the game's multiplayer mode. According to Gregg Mayles, this change in persona to a boastful prize fighter was intentionally done because he felt it would lead to a more fun boss fight than one with K. Rool's {{wp|Ernst Stavro Blofeld}}-inspired alter-ego.<ref> Gregg Mayles (November 23, 2019). " [https://www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap ''"The boxing theme certainly wasn’t planned until the very end. In fact, K.Rool is wearing a crown in the opening story and acts more like Blofeld from the James Bond movies. I didn’t think fighting K.Rool as Blofeld would be much fun, hence him changing his persona to a champion boxer at the end.'']" ''nintendolife''. Posted November 23, 2019.</ref>


From ''[[Donkey Kong Barrel Blast]]'' (2007) to ''[[Mario Super Sluggers]]'' (2008), King K. Rool was voiced by [[Toshihide Tsuchiya]], though in ''[[Super Smash Bros. Ultimate]]'', he is given bellows and roars similar to that of a real crocodile, as well as some guttural laughter.
From ''[[Donkey Kong Barrel Blast]]'' (2007) to ''[[Mario Super Sluggers]]'' (2008), King K. Rool was voiced by [[Toshihide Tsuchiya]], though in ''[[Super Smash Bros. Ultimate]]'', he is given bellows and roars similar to that of a real crocodile, as well as some guttural laughter.
Line 470: Line 422:
|title1=''[[Donkey Kong 64]]''
|title1=''[[Donkey Kong 64]]''
|description1="''I've been waiting a long time for this moment. Soon, Donkey Kong and his pretty little island... will be no more.''" (Chris Sutherland)
|description1="''I've been waiting a long time for this moment. Soon, Donkey Kong and his pretty little island... will be no more.''" (Chris Sutherland)
|file2=K. Rool (thank you).oga
|file2=K Rool's laugh 2008.oga
|title2=''[[Donkey Kong 64]]''
|title2=''[[Mario Super Sluggers]]''
|description2=''"Thank you!"''
|description2=K. Rool's laugh (Toshihide Tsuchiya)
|file3=K Rool's laugh 2008.oga
|title3=''[[Mario Super Sluggers]]''
|description3=K. Rool's laugh (Toshihide Tsuchiya)
}}
}}


Line 491: Line 440:


==List of appearances by date==
==List of appearances by date==
{|class="wikitable sortable" width=100%
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
|-
!width=40%|Title
!width=40%|Title
!width=25%|Description
!width=25%|Description
Line 609: Line 559:
|JapR=Kingu Kurūru
|JapR=Kingu Kurūru
|JapM=King K. Rool (pronounced closer to "King Cruel")
|JapM=King K. Rool (pronounced closer to "King Cruel")
|ChiS=克鲁王 <small>(''DK: King of Swing'')</small>
|ChiS=克鲁王 <small>(''DK: King of Swing'')</small><br>''Kèlǔ Wáng''<br>库鲁鲁王 <small>(''Super Smash Bros. Ultimate'')</small><br>''Kùlǔlǔ Wáng''
|ChiSR=Kèlǔ Wáng
|ChiSM=King Cruel<br><br>King K. Rool<br><br>
|ChiSM=King Cruel
|ChiS2=库鲁鲁王 <small>(''Super Smash Bros. Ultimate'')</small>
|ChiS2R=Kùlǔlǔ Wáng
|ChiS2M=King K. Rool
|ChiT=庫魯魯王
|ChiT=庫魯魯王
|ChiTR=Kùlǔlǔ Wáng
|ChiTR=Kùlǔlǔ Wáng
|ChiTM=King K. Rool
|ChiTM=King K. Rool
|Dut=King K. Rool
|Dut=King K. Rool<br>Koning Wreed <small>(''Donkey Kong Country'' television series)</small>
|Dut2=Koning Wreed <small>(''Donkey Kong Country'' television series)</small>
|DutM=-<br>King Cruel
|Dut2M=King Cruel
|Fin=K.Ohje <small>(original ''Donkey Kong Country'' trilogy and the ''Donkey Kong Land'' series)</small>
|Fin=K.Ohje <small>(original ''Donkey Kong Country'' trilogy and the ''Donkey Kong Land'' series)</small>
|FinM=From either ''kohje'' (slang for a bungler) or literally ''ohje'' ("instruction")
|FinM=From either ''kohje'' (slang for a bungler) or literally ''ohje'' ("instruction")
Line 626: Line 571:
|FreAM=King K. Rool
|FreAM=King K. Rool
|FreE=King K. Rool
|FreE=King K. Rool
|Ger=King K. Rool
|Ger=King K. Rool<br>King Kroko <small>(''Donkey Kong Country'' television series)</small>
|Ger2=King Kroko <small>(''Donkey Kong Country'' television series)</small>
|GerM=-<br>From ''Krokodil'' ("crocodile")
|Ger2M=From ''Krokodil'' ("crocodile")
|Ita=King K. Rool<br>K. Roole{{sic}}<ref>''[[Donkey Kong Land]]'' Italian booklet, pag. 3</ref><br>Re K. Roll<ref>''[[Donkey Kong Land]]'' Italian booklet, pagg. 3, 14, 15, 19, 20</ref><br>King K. Roll<ref>''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Spanish-Italian booklet, pag. 32</ref>
|Ita=King K. Rool
|ItaM=-<br>-<br>King K. Roll<br>-
|Ita2=K. Roole{{sic}}<ref>{{cite|title=''Donkey Kong Land'' Italian instruction booklet|page=3}}</ref>
|Ita3=Re K. Roll<ref>{{cite|title=''Donkey Kong Land'' Italian instruction booklet|page=3, 14, 15, 19, 20}}</ref>
|Ita3M=King K. Roll
|Ita4=King K. Roll<ref>{{cite|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Spanish-Italian instruction booklet|page=32}}</ref><ref>{{cite|title=''Donkey Kong Land 2'' Italian instruction booklet|page=4}}</ref>
|Kor=킹크루루
|Kor=킹크루루
|KorR=King Keururu
|KorR=King Keururu
|KorM=King K. Rool
|KorM=King K. Rool
|Por=Komandante K. Roll{{sic}}<ref>{{cite|url=datassette.s3.us-west-004.backblazeb2.com/manuais/donkey_kong_country_1_br.pdf|title=''Donkey Kong Country'' Brazilian instruction booklet|format=PDF|page=27}}</ref> <small>(''Donkey Kong Country'')</small>
|PorM=From ''comandante'' ("commander")
|Rus=Кинг К. Роль
|Rus=Кинг К. Роль
|RusR=King K. Rol
|RusR=King K. Rol
|RusM=''К. Роль'' is a pun on ''Король'' ("king")
|RusM="К. Роль" is a pun on "Король" (king).
|Spa=King K. Rool
|Spa=King K. Rool<br>Rey K'Ruel <small>(''Donkey Kong Country'' television series)</small>
|Spa2=Rey K'Ruel <small>(''Donkey Kong Country'' television series)</small>
|SpaM=-<br>King Cruel
|Spa2M=King Cruel
}}
}}


Line 658: Line 596:
|ChiTR=Kùlǔlǔ Chuánzhǎng
|ChiTR=Kùlǔlǔ Chuánzhǎng
|ChiTM=Captain K. Rool
|ChiTM=Captain K. Rool
|Ita=Kapitano K. Rool
|Ita=Kapitano K. Rool<br>Capitain{{sic}} Krai<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' back of Italian boxart: "''Avrà il suo bel daffare quando si lancerà nel rifugio dei pirati di Capitain Krai sull'Isola dei Coccodrilli.''"</ref>
|ItaM=Kaptain K. Rool
|ItaM=Kaptain K. Rool<br>Captain Krai
|Ita2=Capitain{{sic}} Krai<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' back of Italian boxart|quote=''Avrà il suo bel daffare quando si lancerà nel rifugio dei pirati di Capitain Krai sull'Isola dei Coccodrilli.''}}</ref>
|Ita2M=Captain Krai
|Por=Kapitão K. Rool<ref>{{cite|url=datassette.s3.us-west-004.backblazeb2.com/manuais/donkey_kong_country_2_br.pdf|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Brazilian instruction booklet|format=PDF|page=4, 31}}</ref>
|PorM=Kaptain K. Rool
|Spa=Kaptain K. Rool
|Spa=Kaptain K. Rool
|SpaM=-
}}
}}


Line 672: Line 607:
|JapR=Baron Kurūru
|JapR=Baron Kurūru
|JapM=Baron K. Rool
|JapM=Baron K. Rool
|Spa=Baron K. Roolenstein
|SpaM=-
|Ita=Barone K. Roolenstein
|Ita=Barone K. Roolenstein
|ItaM=Baron K. Roolenstein
|ItaM=Baron K. Roolenstein
|Spa=Baron K. Roolenstein
}}
}}


Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: