Editing King K. Rool
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K. Rool's laugh uses a pitched-down version of the "{{media link|Evil Laugh.oga|Evil Laugh}}" stock sound effect from the ''Cartoon Trax Volume 1'' album,<ref>[https://soundideas.sourceaudio.com/#!details?id=11488964 EvilLaugh CRT023801]. ''Sound Ideas''. Retrieved January 23, 2022.</ref> which was previously used for Baron Samedi in Rare's ''{{wp|GoldenEye 007 (1997 video game)|GoldenEye 007}}''. The unaltered laugh is used for [[Kloak]]s and [[Kroc]]s in the [[Game Boy Advance]] remakes of ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', respectively. | K. Rool's laugh uses a pitched-down version of the "{{media link|Evil Laugh.oga|Evil Laugh}}" stock sound effect from the ''Cartoon Trax Volume 1'' album,<ref>[https://soundideas.sourceaudio.com/#!details?id=11488964 EvilLaugh CRT023801]. ''Sound Ideas''. Retrieved January 23, 2022.</ref> which was previously used for Baron Samedi in Rare's ''{{wp|GoldenEye 007 (1997 video game)|GoldenEye 007}}''. The unaltered laugh is used for [[Kloak]]s and [[Kroc]]s in the [[Game Boy Advance]] remakes of ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', respectively. | ||
K. Rool's depiction in this game changes as it goes on. He is initially depicted as cruel and merciless, and even menacing in the opening when he has a voice. However, as time goes on, especially towards the end of the game, K. Rool is depicted as far more comical. | |||
[[File:K. Rool (crystal caves).png|thumb|A portrait of Kaptain K. Rool]] | [[File:K. Rool (crystal caves).png|thumb|A portrait of Kaptain K. Rool]] |