Editing K. Lumsy

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{{character infobox
{{character-infobox
|image=[[File:K. Lumsy - Donkey Kong 64.png|200px]]<br>Artwork of K. Lumsy from ''[[Donkey Kong 64]]''
|image=[[File:K. Lumsy - Donkey Kong 64.png|200px]]<br>Artwork of K. Lumsy from ''[[Donkey Kong 64]]''
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|species=[[Kremling]]
|species=[[Kremling]]
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
}}
}}
{{quote|Boo hoo hoo...oh, hi. My name's K. Lumsy, and I've been locked in here because I wouldn't smash up [[Donkey Kong Island|some little island]]. But how could I? Such a lovely little island, full of cute [[Kong|monkeys]] - so I said no.|K. Lumsy|Donkey Kong 64}}
{{quote|My name's K. Lumsy, and I've been locked in here because I wouldn't smash up [[Donkey Kong Island|some little island]]. But how could I? Such a lovely little island, full of cute [[Kong|monkeys]] - so I said no.|K. Lumsy|Donkey Kong 64}}
'''K. Lumsy''' is a gigantic, friendly [[Kremling]] who appears in ''[[Donkey Kong 64]]''. Unlike the other Kremlings in the [[Kremling Krew]], K. Lumsy likes the [[Kong]]s and helps them during their adventure. In the Japanese version of ''Donkey Kong 64'', K. Lumsy is said to be [[King K. Rool]]'s younger brother.<ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/chara/page02.html Nintendo.co.jp Character Page] (Retrieved April 22, 2012)</ref> K. Lumsy's name is a pun on the word "clumsy".
'''K. Lumsy''' is a gigantic, friendly [[Kremling]] who appears in ''[[Donkey Kong 64]]''. Unlike the other Kremlings, K. Lumsy likes the [[Kong]]s and helps them during their adventure. In the Japanese version of ''Donkey Kong 64'', K. Lumsy is said to be [[King K. Rool]]'s younger brother.<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/chara/page02.html Nintendo.co.jp Character Page] (Retrieved April 22, 2012)</ref> K. Lumsy's name is a pun on the word "clumsy".
 
==History==
==History==
[[File:K Lumsy celebrating.png|thumb|left|K. Lumsy celebrating after Donkey Kong agrees to try and rescue him]]
Prior to the events of ''Donkey Kong 64'', K. Lumsy was ordered by King K. Rool to destroy [[DK Isles#Kong Isle|Kong Isle]]. K. Lumsy refused to destroy the isle, resulting in him being locked in a [[K. Lumsy's Prison|prison]] tethered to  [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]].
Prior to the events of ''Donkey Kong 64'', K. Lumsy was ordered by King K. Rool to destroy [[DK Isles#Kong Isle|Kong Isle]]. K. Lumsy refused to destroy the isle, resulting in him being locked in a [[K. Lumsy's Prison|prison]] tethered to  [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]].


After leaving Kong Isle, [[Donkey Kong]] stumbles upon K. Lumsy's Prison just outside Kong Isle. Donkey Kong enters inside and finds K. Lumsy, who explains his circumstance to him. Donkey Kong agrees to try and free K. Lumsy, who then happily [[jump]]s around, causing a small tremor to occur around DK Isles. This destroys a boulder that blocked the entrance to [[Jungle Japes]]. Following this, Donkey Kong and the other [[Kong]]s must each use a [[Boss Key]] to open a padlock of K. Lumsy's cage. Each time they remove a padlock, K. Lumsy boisterously celebrates and causes a tremor that unlocks the path to either one or two levels. After the Kongs obtain the eighth Boss Key and remove the eighth and final padlock, K. Lumsy's cage lifts and thus frees him.
At the start of his adventure, [[Donkey Kong]] stumbles upon K. Lumsy's Prison just outside Kong Isle. Donkey Kong enters inside and finds K. Lumsy, who explains his circumstance to him. Donkey Kong agrees to try and free K. Lumsy, who then happily [[jump]]s around, causing a small tremor to occur around DK Isles. This destroys a boulder that blocked the entrance to [[Jungle Japes]].
 
Just after exiting his prison, K. Lumsy notices an [[K. Rool's airship (Donkey Kong 64)|airship]], which is small in proportion to K. Lumsy, moving in the air. King K. Rool uses the airship to try and escape from DK Isles after the Kongs deactivate the [[Blast-o-Matic]]. While chasing the airship, K. Lumsy accidentally trips on a rock and swats it out of the air, causing it to crash land on Kong Isle's shore. Shortly afterward, when K. Rool is defeated by the Kongs, he is sent flying out the airship and lands in K. Lumsy's Prison, where K. Lumsy beats him up out of revenge, sending him flying through the roof of the island.
 
In the 101% ending cutscene, the Kongs are seen riding on K. Lumsy across the surrounding waters of DK Isles.


==Profiles and statistics==
Throughout their adventure, Donkey Kong and the other [[Kong]]s must each use a [[Boss Key]] to open a padlock of K. Lumsy's cage. Each time they remove a padlock, K. Lumsy boisterously celebrates and causes a tremor that unlocks the path to either one or two levels. After the Kongs obtain the eighth Boss Key and remove the eighth and final padlock, K. Lumsy's cage lifts and thus frees him.
*'''Instruction booklet bio from [[Cranky Kong|Professor Cranky Kong]]''': "''He’s bigger, slower and even more useless. No, it’s not Chunky, but a hulking, good-natured Kremling whom K. Rool has imprisoned for his lack of reptilian ruthlessness. I reckon all it will take is a bit of the famous Kong charm to win K. Lumsy over and get him to lend a considerably-sized hand in thwarting his master’s plans.''"<ref>''Donkey Kong 64'' instruction booklet. Page 11.</ref>
[[File:DK64KLumsyEnding.png|thumb|left|The Kongs riding K. Lumsy in the 101% ending]]
*'''[[Prima Games]] guide''': "''One huge Kremling, K. Lumsy isn't into smashing cute monkeys. Because he wouldn't help K. Rool destroy the Kongs, the big-hearted beast was locked up. The Kongs are helping K. Lumsy by finding the keys to his cage. The freed prisoner will smash open doors to several levels when he jumps up and down with glee.''"<ref>''Donkey Kong 64'' Prima Games Strategy Guide. Page 14.</ref>
Just after exiting his prison, K. Lumsy notices an airship, which is small in proportion to K. Lumsy, moving in the air. The airship is the [[King Kruiser II]], which King K. Rool uses to try and escape from DK Isles after the Kongs deactivated the [[Blast-o-Matic]]. While chasing the King Kruiser II, K. Lumsy accidentally trips on a rock clumsily (hence his name) and crashes into the airship, which crashes all the way down onto the shore.
*'''Japanese website''': キングクルールの弟。心やさしい性格だったためにキングクルールに反抗して、その結果牢屋に入れられてしまいました。ドンキーコングたちに牢屋のカギを開けてもらうたび、飛んだり跳ねたりの大喜びをします。体は大きいくせに子供のように純粋な性格 (''King K. Rool's younger brother. Because he had a kind-hearted personality, he rebelled against King K. Rool and was thrown into prison as a result. He jumps and jumps with joy every time Donkey Kong and his friends unlock the prison. Although he is big, he has a pure personality like a child.'')


==Gallery==
After the five Kongs defeat K. Rool in the final boss battle, set inside the King Kruiser II, he is sent flying out his airship. K. Rool crash lands into K. Lumsy's Prison, where K. Lumsy beats him up out of revenge, and sends him flying through the roof of the island.
<gallery>
K Lumsy celebrating.png|K. Lumsy celebrating after Donkey Kong agrees to try and rescue him
DK64KLumsyEnding.png|The Kongs riding K. Lumsy in the 101% ending
</gallery>


In the 101% ending, the Kongs are shown riding on K. Lumsy across the surrounding waters of DK Isles.
{{br|left}}
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
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|JapR=Kuranjī
|JapR=Kuranjī
|JapM=Clumsy
|JapM=Clumsy
|Fre=K. Lumsy
}}
}}


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