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The '''K. Kruizer III''' is an airship owned by [[King K. Rool]] in ''[[DK: King of Swing]]'', the third in a line of aircrafts built by him and the [[Kremling Krew|Kremling Corps]]. It also serves as the fifth and final world, and the boss is King K. Rool. [[Donkey Kong]] (or [[Diddy Kong]] in Diddy Mode) can access the world after they defeat [[Sassy Squatch]] in the [[Ice World]]. The K. Kruizer III was preceded by an [[K. Rool's airship (Donkey Kong 64)|unnamed airship]] from ''[[Donkey Kong 64]]'' and the original [[The Flying Krock|Flying Krock]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The K. Kruizer III is later succeeded by the [[King Kruizer IV]] in ''[[DK: Jungle Climber]]''. The K. Kruizer III is a large aircraft, with heavy artillery on the outside and [[Spike Trap|spike]] traps on the inside. The design and colors are modeled after King K. Rool. The only way for [[Donkey Kong]] to get on the ship itself is by using a [[Booster Barrel]] in the first level, then in the second level, he must avoid the artillery. By the third level, Donkey Kong enters the hull of the ship, which is filled with spikes. The fourth level takes place in the engine of the ship, which has [[cannon]]s and fast moving [[peg]]s. | The '''K. Kruizer III''' is an airship owned by [[King K. Rool]] in ''[[DK: King of Swing]]'', the third in a line of aircrafts built by him and the [[Kremling Krew|Kremling Corps]]. It also serves as the fifth and final world, and the boss is King K. Rool. [[Donkey Kong]] (or [[Diddy Kong]] in Diddy Mode) can access the world after they defeat [[Sassy Squatch]] in the [[Ice World]]. The K. Kruizer III was preceded by an [[K. Rool's airship (Donkey Kong 64)|unnamed airship]] from ''[[Donkey Kong 64]]'' and the original [[The Flying Krock|Flying Krock]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The K. Kruizer III is later succeeded by the [[King Kruizer IV]] in ''[[DK: Jungle Climber]]''. The K. Kruizer III is a large aircraft, with heavy artillery on the outside and [[Spike Trap|spike]] traps on the inside. The design and colors are modeled after King K. Rool. The only way for [[Donkey Kong]] to get on the ship itself is by using a [[Booster Barrel]] in the first level, then in the second level, he must avoid the artillery. By the third level, Donkey Kong enters the hull of the ship, which is filled with spikes. The fourth level takes place in the engine of the ship, which has [[cannon]]s and fast moving [[peg]]s. | ||
After defeating K. Rool, Donkey Kong jumps into a flying carrier, with all the [[Medal (DK: King of Swing)|medal]]s in a large barrel. He gets out of the K. Kruizer III, and parts of the airship explode before the entire K. Kruizer III falls from the sky | After defeating K. Rool, Donkey Kong jumps into a flying carrier, with all the [[Medal (DK: King of Swing)|medal]]s in a large barrel. He gets out of the K. Kruizer III, and parts of the airship explode before the entire K. Kruizer III falls from the sky. | ||
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==Levels== | ==Levels== |