Editing Islands

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===Roulette Rock===
===Roulette Rock===
{{quote|A revolving island that tests both skill and luck.|Stage description}}
{{quote2|A revolving island that tests both skill and luck.|Stage description}}
[[File:GeWRouletteRock.png|thumb|left|200px|Roulette Rock]]
[[File:GeWRouletteRock.png|thumb|left|200px|Roulette Rock]]
This stage is a round platform that comprises various sections of various points. Four big sections are worth 10 points, marked by a light blue color. Two other slightly thinner sections are orange, worth 50 points. Other two very thin sections are purple and worth 100 points. For a safe shot, the player can aim to the middle, which is deep blue and worth 30 points. The platform moves around, making it harder to center the high-points sections.  
This stage is a round platform that comprises various sections of various points. Four big sections are worth 10 points, marked by a light blue color. Two other slightly thinner sections are orange, worth 50 points. Other two very thin sections are purple and worth 100 points. For a safe shot, the player can aim to the middle, which is deep blue and worth 30 points. The platform moves around, making it harder to center the high-points sections.  
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===Arrow Atoll===
===Arrow Atoll===
{{quote|A set of islands that bumps the action in new directions.|Stage description}}
{{quote2|A set of islands that bumps the action in new directions.|Stage description}}
[[File:GeWArrowAtoll.png|thumb|200px|Arrow Atoll]]
[[File:GeWArrowAtoll.png|thumb|200px|Arrow Atoll]]
In this stage there are four small platforms that are all worth 10 points at the start. There is a red arrow printed on them that slowly spins stationary with the island: when a Fronk lands on an island, the arrow will stop. When all the launched Fronks have settled, the island(s) touched will move in the direction of the arrow. When an island hits something or gets hit, its value will change value randomly from 10, 30, 50, or 100 points.
In this stage there are four small platforms that are all worth 10 points at the start. There is a red arrow printed on them that slowly spins stationary with the island: when a Fronk lands on an island, the arrow will stop. When all the launched Fronks have settled, the island(s) touched will move in the direction of the arrow. When an island hits something or gets hit, its value will change value randomly from 10, 30, 50, or 100 points.
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===Tippy Tower===
===Tippy Tower===
{{quote|A wobbly island designed to really shake things up.|Stage description}}
{{quote2|A wobbly island designed to really shake things up.|Stage description}}
[[File:GeWTippyTower.png|thumb|left|200px|Tippy Tower]]
[[File:GeWTippyTower.png|thumb|left|200px|Tippy Tower]]
This island is very dangerous to manage, and will likely collapse in a turn or two, so the players have to be careful. The islands have three floors (the highest being the smaller) which score may automatically vary from 30 to 50 to 100 (score can't be changed) and three little cages, one in the middle floor and two in the lowest, worth 10 points. The players usually are safe in these. The island will always dangerously incline, and too many Fronks in one place means total collapse.
This island is very dangerous to manage, and will likely collapse in a turn or two, so the players have to be careful. The islands have three floors (the highest being the smaller) which score may automatically vary from 30 to 50 to 100 (score can't be changed) and three little cages, one in the middle floor and two in the lowest, worth 10 points. The players usually are safe in these. The island will always dangerously incline, and too many Fronks in one place means total collapse.
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===Salty Scales===
===Salty Scales===
{{quote|A balanced island perfect for back-and-forth battles.|Stage description}}
{{quote2|A balanced island perfect for back-and-forth battles.|Stage description}}
[[File:GeWSaltyScales.png|thumb|200px|Salty Scales]]
[[File:GeWSaltyScales.png|thumb|200px|Salty Scales]]
This island is unique in that the players have to balance the number of Fronks on either side of the scales (how many Fronks are on both platforms is shown at the top) to vary the value of the platforms. For preventing amassing Fronks, the platforms are donut-shaped. The score varies as the following:
This island is unique in that the players have to balance the number of Fronks on either side of the scales (how many Fronks are on both platforms is shown at the top) to vary the value of the platforms. For preventing amassing Fronks, the platforms are donut-shaped. The score varies as the following:

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