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===''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' (Game Boy)===
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]], Ice Blocks are present in several [[Iceberg]] stages. They appear as small blocks of ice that are often used as a puzzle element involving [[Faiachū]], which melt them as they walk over them.
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]], Ice Blocks are present in several [[Iceberg]] stages. They appear as small blocks of ice that are often used as a puzzle element involving [[Faiachū]], which melt them as they walk over them.
===''Mario vs. Donkey Kong'' (Nintendo Switch)===
[[File:MarioVsDKSwitch6-1_1.jpg|thumb|right|Various Ice Blocks in the first level of [[Slippery Summit]]]]
In the [[Nintendo Switch]] [[Reissue|remake]] of ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'', Ice Blocks appear alongside semisolid variants as part of various terrain in [[Slippery Summit]] and its corresponding [[Slippery Summit Plus|plus world]]. A slippery traction is applied to players and [[Mini-Mario]]s as they walk over ice blocks, and [[Shy Guy]]s appear to walk faster (albeit visually) on top of them. Thrown objects can continuously slide across ice blocks before hitting a wall and stopping.
If a player jumps while on an Ice Block, they will perform a spinning animation similar to when jumping off icy terrain in 3D games like ''[[Super Mario 3D World]]''. The player can also duck while sliding across Ice Blocks, allowing them to slide underneath small gaps. Slippery traction can be cancelled by performing a [[Handstand]], but the player will still gain slippery traction if performing a Handstand Walk.


===''Yoshi's Island'' series===
===''Yoshi's Island'' series===
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===''Mario vs. Donkey Kong'' (Nintendo Switch)===
===''Mario vs. Donkey Kong'' (Nintendo Switch)===
[[File:MarioVsDKSwitch6-1_1.jpg|thumb|right|Various Ice Blocks in the first level of [[Slippery Summit]]]]
In the [[Nintendo Switch]] [[reissue|remake]] of ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'', Ice Blocks first appear in [[Slippery Summit]]. Like most appearances, they affect Mario's traction, although they also affect [[Shy Guy]]s. They are differentiated from semisolid iced floors.
In the [[Nintendo Switch]] [[Reissue|remake]] of ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'', Ice Blocks appear alongside semisolid variants as part of various terrain in [[Slippery Summit]] and its corresponding [[Slippery Summit Plus|plus world]]. A slippery traction is applied to players and [[Mini-Mario]]s as they walk over ice blocks, and [[Shy Guy]]s appear to walk with slippery traction on top of them. Thrown objects can continuously slide across ice blocks before hitting a wall and stopping.
 
If a player jumps while on an Ice Block, they will perform a spinning animation similar to when jumping off icy terrain in 3D games like ''[[Super Mario 3D World]]''. The player can also duck while sliding across Ice Blocks, allowing them to slide underneath small gaps. Slippery traction can be cancelled by performing a [[Handstand]], but the player will still gain slippery traction if performing a Handstand Walk.


==Gallery==
==Gallery==

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