Editing Health Meter

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====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:SMG Health Meter.png|frame|Mario's life meter in ''Super Mario Galaxy'']]
[[File:SMG Health Meter.png|frame|Mario's life meter in ''Super Mario Galaxy'']]
In ''[[Super Mario Galaxy]]'', the life meter appears in the top right-hand corner of the screen if [[Mario]] or [[Luigi]]'s health is not at three, or after Mario/Luigi has remained inactive for a certain period of time. It is shaped like a circle and has a total of only three health wedges as opposed to eight in the previous two games. However, in exchange, any damaging event that does not make the player lose a life removes only one health wedge (as opposed to the variable amounts of damage that attacks can inflict in ''Super Mario 64'' and ''Super Mario Sunshine''), and falling from high heights no longer inflicts damage at all.
In ''[[Super Mario Galaxy]]'', the life meter appears in the top right-hand corner of the screen if [[Mario]] or [[Luigi]]'s health is not at three, If Mario/Luigi has collected a [[Life Mushroom]] and has four health, or after Mario/Luigi has remained inactive for a certain period of time. It is shaped like a circle and has a total of only three health wedges as opposed to eight in the previous two games. However, in exchange, any damaging event that does not make the player lose a life removes only one health wedge (as opposed to the variable amounts of damage that attacks can inflict in ''Super Mario 64'' and ''Super Mario Sunshine''), and falling from high heights no longer inflicts damage at all.


One of the new features of this game involves the inclusion of a new item called the [[Life Mushroom]], which increases Mario's life meter from three to six when it is collected. However, if at any time the health sections drop back below four, the life meter will revert to a maximum of three sections until another Life Mushroom is collected.
One of the new features of this game involves the inclusion of a new item called the [[Life Mushroom]], which increases Mario's life meter from three to six when it is collected, which is represented by a second life meter that is slightly overlapped above the normal life meter. However, if at any time the health sections drop back below four, the life meter will revert to a maximum of three sections until another Life Mushroom is collected.


The coloration of the regular life meter in this game is as follows: Three sections are {{color|'''cyan'''|cyan}}, two are {{color|'''yellow'''|gold}}, and one is {{color|'''red'''|red}}. The additional three sections that are added as a result of the Life Mushroom are all colored in {{color|'''green'''|lime}}, and they do not change the color unless the life meter drops below four.
The coloration of the regular life meter in this game is as follows: Three sections are {{color|'''cyan'''|cyan}}, two are {{color|'''yellow'''|gold}}, and one is {{color|'''red'''|red}}. The additional three sections that are added as a result of the Life Mushroom are all colored in {{color|'''green'''|lime}}, and they do not change the color unless the life meter drops below four.
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When the life meter has one wedge left, a warning alarm begins to sound, and Mario will breathe heavily in exhaustion if he stands still. This continues until Mario is able to pick up at least one coin, which fills the life meter up again. Also, as in ''Super Mario Sunshine'', the life meter is separate from Mario’s air meter when he swims underwater. The meter that does appear when he is underwater is similar to the meter that appears when Mario is [[fly]]ing as [[Bee Mario]]. Mario starts taking damage underwater only when his air gauge has been fully depleted, at which point his life meter is quickly depleted as well.
When the life meter has one wedge left, a warning alarm begins to sound, and Mario will breathe heavily in exhaustion if he stands still. This continues until Mario is able to pick up at least one coin, which fills the life meter up again. Also, as in ''Super Mario Sunshine'', the life meter is separate from Mario’s air meter when he swims underwater. The meter that does appear when he is underwater is similar to the meter that appears when Mario is [[fly]]ing as [[Bee Mario]]. Mario starts taking damage underwater only when his air gauge has been fully depleted, at which point his life meter is quickly depleted as well.


At the beginning of every [[Prankster Comet#Daredevil Comet|Daredevil Comet]] mission, Mario's life meter is automatically decreased to just one health wedge (the only difference being that no alarm sounds under these conditions), forcing Mario to complete the mission without taking damage once.
At the beginning of every [[Prankster Comet#Daredevil Comet|Daredevil Comet]] mission, Mario's life meter is automatically decreased to just one health wedge, which is reflected on the life meter as the three wedges are replaced with with a red circle filling inside of the entire meter and no alarm sound will play under these conditions, forcing Mario to complete the mission without taking damage once.
 
Unique to This game and it's sequel, [[Super Mario Galaxy 2]], If Mario takes damage with one wedge left (or takes any damage during a Daredevil Coment) and it takes a few seconds before Mario can touch a surface, finish playing damage specific animation (such as being knocked back from an attack or being shocked from an electric rail), or if he touches lava with one wedge remaining, the life meter will shatter shortly after the wedge disappears, further signifying that the player has lost a life. This does not happen if the damage source doesn't knock Mario back or if he drowns in a pool of water. Additionally, if Mario has collected a Life Mushroom and has taken enough damage to go under four wedges, then the life meter that was added by the Life Mushroom will shatter and leave the original one.


Mario's life meter will be depleted immediately if he falls into a [[black hole]]; is crushed by a [[Thwomp]], a [[Whomp]], a [[Rhomp]], a [[Tox Box]], or solid objects colliding with him stuck between them; falls into [[quicksand]] or [[Poison (obstacle)|poison]]; touches [[dark matter]]; or fails a timed [[Prankster Comet#Purple Comet|Purple Comet]], [[Prankster Comet#Speedy Comet|Speedy Comet]], or [[Prankster Comet#Romp Comet|Romp Comet]] challenge.
Mario's life meter will be depleted immediately if he falls into a [[black hole]]; is crushed by a [[Thwomp]], a [[Whomp]], a [[Rhomp]], a [[Tox Box]], or solid objects colliding with him stuck between them; falls into [[quicksand]] or [[Poison (obstacle)|poison]]; touches [[dark matter]]; or fails a timed [[Prankster Comet#Purple Comet|Purple Comet]], [[Prankster Comet#Speedy Comet|Speedy Comet]], or [[Prankster Comet#Romp Comet|Romp Comet]] challenge.

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