Editing Fire Mario

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====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:SMG Freezeflame Blistering Core Star.png|left|thumb|250px|Fire Mario lighting torches in the Freezeflame Galaxy]]
[[File:SMG Freezeflame Blistering Core Star.png|left|thumb|250px|Fire Mario lighting torches in the Freezeflame Galaxy]]
Fire Mario and Fire Luigi make their 3D platformer debut in ''[[Super Mario Galaxy]]'', found in the [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]] and [[Deep Dark Galaxy]], with a few changes: the form is time-limited instead of being lost by taking damage (which means Mario can be hit and still retain this form), and while Mario can shoot more than two fireballs at a time, he cannot do so underwater. Fireballs also bounce on lava, rather than vanishing upon touching it. Mario also stops in place while shooting fireballs, but can aim their direction. Shaking {{button|wii|Wiimote}} causes Fire Mario to throw fireballs, replacing the [[spin]] move. A special arrangement plays for Fire Mario/Luigi's duration, which speeds up until the form expires. The theme also faintly includes the [[Super Star]] [[Super Star (theme)|theme]] playing. This theme also has a variant for Ice Mario/Luigi's form.
Fire Mario and Fire Luigi make their 3D platformer debut in ''[[Super Mario Galaxy]]'', found in the [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]] and [[Deep Dark Galaxy]], with a few changes: the form is time-limited instead of being lost by taking damage (which means Mario can be hit and still retain this form), and while Mario can shoot more than two fireballs at a time, he and cannot do so underwater. Mario also stops in place while shooting fireballs, but can aim their direction. Shaking {{button|wii|Wiimote}} causes Fire Mario to throw fireballs, replacing the [[spin]] move. A special arrangement plays for Fire Mario/Luigi's duration, which speeds up until the form expires. The theme also faintly includes the [[Super Star]] [[Super Star (theme)|theme]] playing. This theme also has a variant for Ice Mario/Luigi's form.


In Freezeflame Galaxy, Fire Mario is used in the second mission [[Freezeflame's Blistering Core]], in the [[Freezeflame_Galaxy#Lava_Core_Planet|Lava Core Planet]]. After finding a [[? Coin]] in front of a closed gate, Mario can use a Fire Flower that spawns besides [[lantern|torches]]. Fire Mario can then defeat [[Ground Urchin]]s, which are otherwise immune to Mario's normal attacks, as well as more easily destroy the [[crate]]s scattered in the level. Fire Mario can then light torches in various parts of the level; the gate behind the ? Coin can be opened if Fire Mario lights a torch next to it. After torches are lit, Mario can be damaged by the fire, however. After the gate is opened, Fire Mario can more easily reach two unlit torches and activate them to spawn a staircase that allows him to flip upside-down and reach the next area. Mario encounters an upward slope with several Red Urchins, a cranny that spawns Red Urchins and crates, but there is a Fire Flower in a [[bubble]]. Fire Mario is needed to light two of the four torches; fireballs can travel over lava to reach more distant torches. After those torches are lit, a wall moves up to reveal a Wall Jumping area. The final area in the mission have Li'l Cinders, moving platforms, unlit torches, and a Fire Flower in a bubble. There is a Power Star behind a gate, so Fire Mario must be used to light two more torches, which opens the gate and retracts a platform Mario can run on to get the Power Star.
In Freezeflame Galaxy, Fire Mario is used in the second mission [[Freezeflame's Blistering Core]], in the [[Freezeflame_Galaxy#Lava_Core_Planet|Lava Core Planet]]. After finding a [[? Coin]] in front of a closed gate, Mario can use a Fire Flower that spawns besides [[lantern|torches]]. Fire Mario can then defeat [[Ground Urchin]]s, which are otherwise immune to Mario's normal attacks, as well as more easily destroy the [[crate]]s scattered in the level. Fire Mario can then light torches in various parts of the level; the gate behind the ? Coin can be opened if Fire Mario lights a torch next to it. After torches are lit, Mario can be damaged by the fire, however. After the gate is opened, Fire Mario can more easily reach two unlit torches and activate them to spawn a staircase that allows him to flip upside-down and reach the next area. Mario encounters an upward slope with several Red Urchins, a cranny that spawns Red Urchins and crates, but there is a Fire Flower in a [[bubble]]. Fire Mario is needed to light two of the four torches; fireballs can travel over lava to reach more distant torches. After those torches are lit, a wall moves up to reveal a Wall Jumping area. The final area in the mission have Li'l Cinders, moving platforms, unlit torches, and a Fire Flower in a bubble. There is a Power Star behind a gate, so Fire Mario must be used to light two more torches, which opens the gate and retracts a platform Mario can run on to get the Power Star.

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