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|before3=[[Poison Pond|<<]] | |before3=[[Poison Pond|<<]] | ||
|after3=[[Blackout Basement|>>]] | |after3=[[Blackout Basement|>>]] | ||
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'''Elevator Antics''' is the twenty-fifth level of ''[[Donkey Kong Country]]'' and the third level of [[Kremkroc Industries, Inc.]] In the [[Game Boy Advance]] remake, Elevator Antics switched places with [[Poison Pond]], making it the fourth level and thus the twenty-sixth level overall. Elevator Antics takes place in a cave and it is the only level to have [[Lift|elevator]]s, which [[Donkey Kong]] and [[Diddy Kong]] use to travel up and down in the level. In the first half, the [[Kong]]s must climb [[rope]]s, crawl under tight spaces, and avoid [[Slippa]]s, which are spawned from [[black drum]]s, and [[Mini-Necky]]s. Some of the [[Zinger]]s fly around the [[rope]]s in either a vertical or a horizontal pattern. For the second half, the Kongs must ride both ascending and descending elevator lifts to progress in the levels. The Kongs must quickly jump from the descending elevators before they get carried down an abyss, although some secret areas can be accessed by taking the elevators below, including a [[Bonus Level]]. [[Klump]]s appear on the ground areas during the latter half, and some Zingers fly around the elevators. Near the end, after the letter G, the elevators slide up and down the poles less often; therefore, the Kongs must jump between platforms right as they reach either the top or bottom of a pole. All three Bonus Levels are accessed by walking into a hidden wall opening. | '''Elevator Antics''' is the twenty-fifth level of ''[[Donkey Kong Country]]'' and the third level of [[Kremkroc Industries, Inc.]] In the [[Game Boy Advance]] remake, Elevator Antics switched places with [[Poison Pond]], making it the fourth level and thus the twenty-sixth level overall. Elevator Antics takes place in a cave and it is the only level to have [[Lift|elevator]]s, which [[Donkey Kong]] and [[Diddy Kong]] use to travel up and down in the level. In the first half, the [[Kong]]s must climb [[rope]]s, crawl under tight spaces, and avoid [[Slippa]]s, which are spawned from [[black drum]]s, and [[Mini-Necky]]s. Some of the [[Zinger]]s fly around the [[rope]]s in either a vertical or a horizontal pattern. For the second half, the Kongs must ride both ascending and descending elevator lifts to progress in the levels. The Kongs must quickly jump from the descending elevators before they get carried down an abyss, although some secret areas can be accessed by taking the elevators below, including a [[Bonus Level]]. [[Klump]]s appear on the ground areas during the latter half, and some Zingers fly around the elevators. Near the end, after the letter G, the elevators slide up and down the poles less often; therefore, the Kongs must jump between platforms right as they reach either the top or bottom of a pole. All three Bonus Levels are accessed by walking into a hidden wall opening. |