Editing Donkey Kong Land III

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When the player starts the level, an on-screen timer appears at the bottom of the screen, keeping track of their time as move through the level. If the player completes the level under the default time or their previous time, it overwrites the previous time. If the player finishes a level below the default time, an exclamation mark appears next to the level's name.
When the player starts the level, an on-screen timer appears at the bottom of the screen, keeping track of their time as move through the level. If the player completes the level under the default time or their previous time, it overwrites the previous time. If the player finishes a level below the default time, an exclamation mark appears next to the level's name.


In the Game Boy version, the most recent time is displayed on the bottom of the screen (unless the player exits a level with {{button|gb|start}}+{{button|gb|select}} or loses a life). This was removed from the Game Boy Color version, a holdover from the [[List of Donkey Kong Land III pre-release and unused content#Japanese_Game_Boy_prototype|Japanese prototype]], which did not have enough ROM space to include this feature, and wasn't restored in the final release despite more available ROM space.
In the Game Boy version, the most recent time is displayed on the bottom of the screen (unless the player exits a level with {{button|gb|start}}+{{button|gb|select}} or loses a life). For reasons unknown, this was removed from the Game Boy Color version.
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===Levels and times===
===Levels and times===
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'''Graphical changes:'''
'''Graphical changes:'''
*The splash screen and title screen were slightly redesigned.
*The splash screen and title screen were slightly redesigned.
*The world maps are no longer animated: the water and smoke no longer move, the mills no longer turn, and lights no longer flash from the interior of [[Wrinkly Refuge]] and [[Sheepy Shop]]. This is a holdover from the [[List of Donkey Kong Land III pre-release and unused content#Japanese_Game_Boy_prototype|Japanese prototype]], which did not have enough ROM space to include coding for the map animations, and wasn't restored in the final release despite more available ROM space.
*The world maps are no longer animated: the water and smoke no longer move, the mills no longer turn, and lights no longer flash from the interior of [[Wrinkly Refuge]] and [[Sheepy Shop]].
*[[Bear (Donkey Kong Land III)|Bear]] does not have any animation frames.
*[[Bear (Donkey Kong Land III)|Bear]] does not have any animation frames.
*The text appears on-screen one character at a time, unlike the original version, which displays all the text at once.
*The text appears on-screen one character at a time, unlike the original version, which displays all the text at once.

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