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|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Game Boy:'''<br>{{release|USA|October 1, 1997<ref>[https://web.archive.org/web/20110615021610/http://www.nintendo.com/consumer/gameslist/gamelist.jsp?revealed=false&dsie=&dc=false&sh=donkey%20kong%20land&gf=&pf=&wifi=false&ww=&dw=&mic=&pap=&vc=&man=&rf=&nf=&pp=&sf=&ef= Nintendo - Customer Service | Game List]. ''support.nintendo.com''. Retrieved March 16, 2023.</ref>|Europe|November 1997<ref name=Rareware>Rare. [https://web.archive.org/web/19980705000419/http://www.rare.co.uk/recent/games/dkc3/ ''Donkey Kong Country 3'']. ''Rarewhere'' (Internet Archive: Wayback Machine). Retrieved February 18, 2015.</ref>}} '''Game Boy Color:'''<br>{{release|Japan|January 28, 2000}} '''Virtual Console (3DS):'''<br>{{release|Japan|May 7, 2014|Europe|October 30, 2014|Australia|October 31, 2014|USA|February 26, 2015}}
|release='''Game Boy:'''<br>{{release|USA|October 1997|Europe|November 1997<ref name=Rareware>Rare. [https://web.archive.org/web/19980705000419/http://www.rare.co.uk/recent/games/dkc3/ ''Donkey Kong Country 3'']. ''Rarewhere'' (Internet Archive: Wayback Machine). Retrieved February 18, 2015.</ref>}} '''Game Boy Color:'''<br>{{release|Japan|January 28, 2000}} '''Virtual Console (3DS):'''<br>{{release|Japan|May 7, 2014|Europe|October 30, 2014|Australia|October 31, 2014|USA|February 26, 2015}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single player
|modes=1 player
|ratings={{ratings|esrb=K-A|cero=A}}
|ratings={{ratings|esrb=K-A|cero=A}}
|platforms=[[Game Boy]], [[Game Boy Color]], [[Virtual Console]] ([[Nintendo 3DS]])
|platforms=[[Game Boy]], [[Game Boy Color]], [[Virtual Console]] ([[Nintendo 3DS]])
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|input={{input|gb=1|gbc=1|3ds=1}}
|input={{input|gb=1|gbc=1|3ds=1}}
}}
}}
'''''Donkey Kong Land III''''' (also formatted as '''''Donkey Kong Land 3''''')<ref>[http://web.archive.org/web/19980704233323/http://www.rare.co.uk:80/retro/backcat/gamepages/dkl3.html ''Donkey Kong Land 3'' on Rareware's official website (Wayback Machine)]</ref> is a [[Genre#Platform games|platform game]] for the [[Game Boy]] developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] in 1997. It is closely based on the [[Super Nintendo Entertainment System|SNES]] game ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', as it repurposes that game's graphical assets and thus features the same characters, enemies, and [[level]] environments. It also stars [[Dixie Kong]] and [[Kiddy Kong]]. ''Donkey Kong Land III'' is the third and final entry of the [[Donkey Kong Land (series)|''Donkey Kong Land'' series]]. Like its two predecessors, ''Donkey Kong Land III'' is housed on a yellow cartridge and has specific [[Super Game Boy]] enhancements, including a unique border of pocket watches.
'''''Donkey Kong Land III''''' (also formatted as '''''Donkey Kong Land 3'''''<ref>[http://web.archive.org/web/19980704233323/http://www.rare.co.uk:80/retro/backcat/gamepages/dkl3.html ''Donkey Kong Land 3'' on Rareware's official website (Wayback Machine)]</ref>) is a [[Genre#Platform|platformer]] video game for the [[Game Boy]] developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] in 1997. It is loosely based on the [[Super Nintendo Entertainment System|SNES]] game, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', as it features the same characters, enemies, and level environments. It also stars [[Dixie Kong]] and [[Kiddy Kong]]. ''Donkey Kong Land III'' is the third and final entry of the [[Donkey Kong Land (series)|''Donkey Kong Land'']] series. Like its two predecessors, ''Donkey Kong Land III'' is housed on a yellow cartridge and it has specific [[Super Game Boy]] enhancements, including a unique border of pocket watches.


The original Game Boy version was never released in Japan, and it instead received a [[Game Boy Color]] [[Reissue#Ports|port]] in 2000. It is not dual-compatible with original Game Boy units, as evident from the transparent cartridge where it is contained. However, on September 9, 2020, a [[List of Donkey Kong Land III pre-release and unused content#Japanese Game Boy prototype|Japanese prototype of the Game Boy version]] was leaked. The Game Boy Color port was never released outside Japan.
The original Game Boy version was never released in Japan, which instead received a [[Game Boy Color]] [[Reissue#Ports|port]] in 2000. It is not dual compatibile with original Game Boy units, as evident from the transparent cartridge it is contained in. The Game Boy Color port was never released outside of Japan.


Like its two predecessors, ''Donkey Kong Land III'' was released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]]. The Game Boy Color port was released in Japan on May 7, 2014, while the original Game Boy version was released in Europe and Australia in October 2014 and North America in February 2015.
Like its two predecessors, ''Donkey Kong Land III'' was released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]]. The Game Boy Color port was released in Japan on May 7, 2014, while the original Game Boy version was released in Europe and Australia in October 2014 and North America in February 2015.
==Story==
==Story==
Announcements of a contest to find the fabled [[Lost World (Donkey Kong Land III)|Lost World]], which was said to have dominated legends for centuries, attracted "would-be" explorers all over the world to seize the long awaited chance of fame and fortune. [[Donkey Kong]], [[Diddy Kong]], and [[King K. Rool|Baron K. Roolenstein]] all hear of the contest, and the Kongs set out leaving [[Dixie Kong]] with her cousin, [[Kiddy Kong]]. Dixie wants to prove herself just as worthy as the other participants, so she decides to participate in the contest and takes Kiddy along with her. Kiddy is not that aware about what is going on and decides to follow Dixie into the jungle.
Announcements of a contest to find the fabled [[Lost World (Donkey Kong Land III)|Lost World]], which was said to have dominated legends for centuries, attracted "would-be" explorers all over the world to seize the long awaited chance of fame and fortune. [[Donkey Kong]], [[Diddy Kong]], and [[King K. Rool|Baron K. Roolenstein]] all hear of the contest, and the Kongs set out leaving [[Dixie Kong]] with her cousin, [[Kiddy Kong]]. Dixie wants to prove herself just as worthy as the other participants, so she decides to participate in the contest and takes Kiddy along with her. Kiddy is not that aware about what is going on and decides to follow Dixie into the jungle.


After traveling through the worlds, Dixie and Kiddy are confronted by Baron K. Roolenstein at the end of [[Tin Can Valley]]. To access the Lost World, Dixie and Kiddy must collect every [[DK Coin]] and [[Watch (Donkey Kong Land III)|Watch]]. Within the Lost World itself, the Kongs must collect all the DK Coins and the final Watch to engage in the final boss battle against Baron K. Roolenstein. When the Kongs defeat him, they are crowned as the victors of the contest. Baron K. Roolenstein then concedes the remaining six Watches and allows the Kongs to try out the [[#Time Attack mode|Time Attack]] mode.
After traveling through the worlds, Dixie and Kiddy are confronted by Baron K. Roolenstein at the end of [[Tin Can Valley]]. To access the Lost World, Dixie and Kiddy must collect every [[DK Coin]] and [[Stop Watch|Watch]]. Within the Lost World itself, the Kongs must collect all the DK Coins and the final Watch to engage in the final boss battle against Baron K. Roolenstein. When the Kongs defeat him, they are crowned as the victors of the contest. Baron K. Roolenstein then concedes the remaining six Watches and allows the Kongs to try out the [[#Time Attack mode|Time Attack]] mode.


==Gameplay==
==Gameplay==
''Donkey Kong Land III'' plays very similarly to ''Donkey Kong Land 2''. The player controls two different characters, Dixie and Kiddy, and only one [[Kong]] appears on-screen at a time. Dixie and Kiddy retain most of their abilities from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Dixie can use her [[Helicopter Spin]] to whirl her ponytail on the ground or glide in midair. Kiddy is heavier and stronger and can defeat strong enemies such as [[Krumple]]s by jumping on them, whereas Dixie cannot. In each world, the Kongs must complete the levels in order until reaching the world boss, whom the Kongs must defeat to unlock the next world.
''Donkey Kong Land III'' plays very similarly to ''Donkey Kong Land 2''. The player controls two different characters, Dixie and Kiddy, and only one [[Kong]] appears on-screen at a time. Dixie and Kiddy retain most of their abilities from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Dixie can use her [[Helicopter Spin]] to whirl her ponytail on the ground or glide in midair. Kiddy is heavier and stronger and can defeat strong enemies such as [[Krumple]]s by jumping on them, whereas Dixie cannot. In each world, the Kongs must complete the levels in order until reaching the world boss, whom the Kongs must defeat to unlock the next world.


As the Kongs explore a level, they must avoid enemies along the way and collect items such as [[banana]]s and [[bear coin]]s along the way. Every [[Bonus Level]] is accessed from a [[Bonus Barrel]], and the reward for completing a Bonus Level's objective is a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]. Some levels have an [[Animal Barrel]], which transform the Kongs into the pictured [[Animal Friend]], whose abilities are often required to complete a level or to reach hidden areas. Each Animal Friend has their own set of abilities.
As the Kongs explore a level, they must avoid enemies along the way and collect items such as [[banana]]s and [[bear coin]]s along the way. Every [[Bonus Level]] is accessed from a [[Bonus Barrel]], and the reward for completing a Bonus Level's objective is a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]. Some levels have an [[Animal Barrel]], which transform the Kongs into the pictured [[Animal Friend]], whose abilities are often required to complete a level or to reach hidden areas. Each Animal Friend has their own set of abilities.


Each world has a [[Wrinkly Refuge]], where [[Wrinkly Kong]] saves the player's progress, and a [[Sheepy Shop]], which is run by a [[Bear (Donkey Kong Land III)|Bear]]. If Dixie and Kiddy have enough Bonus Coins, the Bar allows them to play the [[cards]] memorization minigame if they have at least a number of Bonus Coins. The Kongs are rewarded a [[Watch (Donkey Kong Land III)|Watch]] for the first time they complete a challenge in a world. In most levels, there is a [[Koin]] guarding the [[DK Coin]], except for underwater levels, where the DK Coin appears by itself like in ''Donkey Kong Land 2''. The Kongs are required to obtain every DK Coin and Watch to access the final World, the Lost World.
Each world has a [[Wrinkly Refuge]], where [[Wrinkly Kong]] saves the player's progress, and a [[Sheepy Shop]], which is run by [[Bear (character)|Bear]], the only [[Brothers Bear]] of the game. If Dixie and Kiddy have enough Bonus Coins, Bear allows them to play a memorization minigame, [[Memory]] if they have at least a number of Bonus Coins. The Kongs are rewarded a [[Stop Watch|Watch]] for the first time they complete a challenge in a world. In most levels, there is a [[Koin]] guarding the [[DK Coin]], except for underwater levels, where the DK Coin appears by itself like in ''Donkey Kong Land 2''. The Kongs are required to obtain every DK Coin and Watch to access the final World, the Lost World.
{{br|left}}
{{br|left}}


==Characters==
==Characters==
===Playable characters===
===Playable characters===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-
|-
!colspan=2|Image
!colspan=2|Image
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===Supporting characters===
===Supporting characters===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-
|-
!colspan=2|Image
!colspan=2|Image
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|align="center"|[[File:Bear DKLIII.png]]
|align="center"|[[File:Bear DKLIII.png]]
|align="center"|[[File:Bear Sprite DKL3JP.png]]
|align="center"|[[File:Bear Sprite DKL3JP.png]]
|align="center"|[[Bear (Donkey Kong Land III)|Bear]]
|align="center"|[[Bear (character)|Bear]]
|Bears operate a [[Sheepy Shop]] in every world, where the Kongs can play [[cards]] if they have collected enough [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]s. The Kongs can spend [[bear coin]]s for level hints or to use a Bear's teleportation device, which warps them to the [[Northern Kremisphere]] map.
|Bear is the only [[Brothers Bear]] in the game. He operates a [[Sheepy Shop]] in every world, where the Kongs can play [[memory]] if they have collected enough [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]. The Kongs can spend [[bear coin]]s for level hints or to use Bear's teleportation device, which warps them to the [[Northern Kremisphere]] map.
|}
|}


===Animal Friends===
===Animal Friends===
All four Animal Friends in the game have previously appeared in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
All four Animal Friends in the game have previously appeared in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-
|-
!colspan=2|Image
!colspan=2|Image
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==Enemies==
==Enemies==
===Kremlings===
===Kremlings===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-style=
|-style=
!colspan=2|Image
!colspan=2|Image
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===Other enemies===
===Other enemies===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-
|-
!colspan=2|Image
!colspan=2|Image
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==Bosses==
==Bosses==
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-
|-
!colspan=2|Image
!colspan=2|Image
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==Items and objects==
==Items and objects==
{{more images|section=yes|Need image for Watch and version differences}}
{{more images|section=yes|Need image for Watch and version differences}}
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-
|-
!colspan=2|Image
!colspan=2|Image
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|-
|-
|align="center"|[[File:DKL3 Banana Bunch.png]]
|align="center"|[[File:DKL3 Banana Bunch.png]]
|align="center"|[[File:DKL3 Banana Bunch GBC.png]]
|align="center"|{{no image|40px}}
|align="center"|[[Banana Bunch]]
|align="center"|[[Banana Bunch]]
|By collecting a Banana Bunch, Dixie or Kiddy are rewarded ten bananas. Banana Bunches are less common than regular bananas.  
|By collecting a Banana Bunch, Dixie or Kiddy are rewarded ten bananas. Banana Bunches are less common than regular bananas.  
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|align="center"|[[File:Bear Coin DKLIII Sprite.png]]
|align="center"|[[File:Bear Coin DKLIII Sprite.png]]
|align="center"|[[Bear coin]]s
|align="center"|[[Bear coin]]s
|Collectable currency that Dixie and Kiddy can use at the [[Sheepy Shop]] for Bear's teleportation service or to play [[cards]] for the first time.
|Collectable currency that Dixie and Kiddy can use at the [[Sheepy Shop]] for Bear's teleportation service or to play [[Memory]] for the first time.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|{{no image|40px}}
|align="center"|[[File:Bonus Coin DKL3C Sprite.png]]
|align="center"|[[File:Bonus Coin DKL3C Sprite.png]]
|align="center"|[[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]s
|align="center"|[[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]s
|One appears at the end of every [[Bonus Level]] or by completing its objective. The Kongs are required to collect them to play the cards challenge in each world.
|One appears at the end of every [[Bonus Level]] or by completing its objective. The Kongs are required to collect them to play the Memory challenge in each world.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|{{no image|40px}}
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|-
|-
|colspan=2 align="center"|[[File:DKL3 Letter K.png]][[File:DKL3 Letter O.png]][[File:DKL3 Letter N.png]][[File:DKL3 Letter G.png]]
|colspan=2 align="center"|[[File:DKL3 Letter K.png]][[File:DKL3 Letter O.png]][[File:DKL3 Letter N.png]][[File:DKL3 Letter G.png]]
|align="center"rowspan=2|[[KONG Letters]]
|align="center" rowspan=2|[[KONG Letters|K-O-N-G Letters]]
|rowspan=2|A set of four letters found in every level, in order from K to G. If the Kongs collect all four KONG Letters, they earn an extra life.
|rowspan=2|A set of four letters found in every level, in order from K to G. If the Kongs collect all four K-O-N-G Letters, they earn an extra life.
|-
|-
|colspan=2 align="center"|[[File:Letter K DKL3c.png]][[File:Letter O DKL3c.png]][[File:Letter N DKL3c.png]][[File:Letter G DKL3c.png]]
|colspan=2 align="center"|[[File:Letter K DKL3c.png]][[File:Letter O DKL3c.png]][[File:Letter N DKL3c.png]][[File:Letter G DKL3c.png]]
|-
|-
|align="center"|{{no image|40px}}
|align="center"|{{no image|40px}}
|align="center"|[[File:DKL3 Watch GBC.png]]
|align="center"|{{no image|40px}}
|align="center"|[[Watch (Donkey Kong Land III)|Watch]]
|align="center"|[[Stop Watch|Watch]]
|The Kongs are rewarded a Watch for completing a cards challenge the first time for each world. Like DK Coins, the Watches are also required for entering the Lost World.
|The Kongs are rewarded a Watch for completing a Memory challenge the first time for each world. Like DK Coins, the Watches are also required for entering the Lost World.
|}
|}


===Barrels===
===Barrels===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-
|-
!colspan=2|Image
!colspan=2|Image
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|align="center"|[[Barrel Cannon]]s
|align="center"|[[Barrel Cannon]]s
|These barrels have an opening in the top and are found in midair. The Kongs can blast from them to reach higher areas or to get across gaps. Barrel Cannons often appear in midair.
|These barrels have an opening in the top and are found in midair. The Kongs can blast from them to reach higher areas or to get across gaps. Barrel Cannons often appear in midair.
|-
|align="center"|[[File:DKLIII Boo Barrel sprite.png]]
|align="center"|[[File:Ghost Barrel - DKL3 Sprite.png]]
|align="center"|[[Boo Barrel]]s
|Boo Barrels appear in cave areas, and they are similar to auto-fire Barrel Cannons except they constantly vanish and reappear. Some Boo Barrels point in the direction of a Buzz, and the Kongs must wait for these Boo Barrels to disappear to avoid being blasted into a Buzz.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|{{no image|40px}}
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|align="center"|[[DK Barrel]]s
|align="center"|[[DK Barrel]]s
|Like ''Donkey Kong Land 2'', every DK Barrel in the game appears in midair. If Dixie or Kiddy are missing their partner, they can jump at a DK Barrel to release the missing Kong. The DK Barrels have no effect if both Kongs are present.
|Like ''Donkey Kong Land 2'', every DK Barrel in the game appears in midair. If Dixie or Kiddy are missing their partner, they can jump at a DK Barrel to release the missing Kong. The DK Barrels have no effect if both Kongs are present.
|-
|align="center"|[[File:DKLIII Boo Barrel sprite.png]]
|align="center"|[[File:Ghost Barrel - DKL3 Sprite.png]]
|align="center"|[[Boo Barrel|Ghost Barrel]]s
|Ghost Barrels appear in cave areas, and they are similar to [[Blast Barrel|Auto-Fire Barrel]]s except they constantly vanish and reappear. Some Boo Barrels point in the direction of a Buzz, and the Kongs must wait for these Boo Barrels to disappear to avoid being blasted into a Buzz.
|-
|-
|align="center"|[[File:DKLIII Steel Keg sprite.png]]
|align="center"|[[File:DKLIII Steel Keg sprite.png]]
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|Steel Barrels are similar to regular barrels except they can bounce off walls. A Steel Barrel is required to defeat the Koin of a level.
|Steel Barrels are similar to regular barrels except they can bounce off walls. A Steel Barrel is required to defeat the Koin of a level.
|-
|-
|align="center"|[[File:DKLIII Tracker Barrel sprite.png]]
|align="center"|{{no image|40px}}
|align="center"|[[File:DKL3 Tracker Barrel GBC.png]]
|align="center"|[[File:DKL3 Tracker Barrel GBC.png]]
|align="center"|[[Tracker Barrel]]s
|align="center"|[[Tracker Barrel]]s
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[[File:Northern Kremisphere DKL3.png|thumb|200px|The overworld map of the Northern Kremisphere in ''Donkey Kong Land III''.]]
[[File:Northern Kremisphere DKL3.png|thumb|200px|The overworld map of the Northern Kremisphere in ''Donkey Kong Land III''.]]
There are six worlds in ''Donkey Kong Land III'', and each of them have six levels and a boss level. Each level has a similar theme to those from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' There are two [[Bonus Level]]s in every regular level.
There are six worlds in ''Donkey Kong Land III'', and each of them have six levels and a boss level. Each level has a similar theme to those from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' There are two [[Bonus Level]]s in every regular level.
{|border="1"cellspacing=0 border=2 cellpadding=3 class="wikitable dk"align="left"style="background:whitesmoke"width=85%
{|border="1"cellspacing=0 border=2 cellpadding=3 class="dktable-brown" align="left"style="background:whitesmoke"width=85%
!colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Cape Codswallop|white}}
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Cape Codswallop|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|align="center"|7||align="center"|BOSS LEVEL: [[Barbos Bastion]]||align="center"|Coral||align="center"|Big Boss Blues
|align="center"|7||align="center"|BOSS LEVEL: [[Barbos Bastion]]||align="center"|Coral||align="center"|Big Boss Blues
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Primate Plains|white}}
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Primate Plains|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|align="center"|14||align="center"|BOSS LEVEL: [[Bleak Magic]]||align="center"|Snow||align="center"|Big Boss Blues
|align="center"|14||align="center"|BOSS LEVEL: [[Bleak Magic]]||align="center"|Snow||align="center"|Big Boss Blues
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Blackforest Plateau|white}}
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Blackforest Plateau|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|align="center"|21||align="center"|BOSS LEVEL: [[Arich Attack]]||align="center"|Tree||align="center"|Big Boss Blues
|align="center"|21||align="center"|BOSS LEVEL: [[Arich Attack]]||align="center"|Tree||align="center"|Big Boss Blues
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Great Ape Lakes|white}}
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Great Ape Lakes|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|align="center"|28||align="center"|BOSS LEVEL: [[Krazy Kaos]]||align="center"|Machine||align="center"|Big Boss Blues
|align="center"|28||align="center"|BOSS LEVEL: [[Krazy Kaos]]||align="center"|Machine||align="center"|Big Boss Blues
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Tin Can Valley|white}}
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Tin Can Valley|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|align="center"|35||align="center"|BOSS LEVEL: [[K Rool Duel]]{{sic}}||align="center"|Tube||align="center"|Big Boss Blues
|align="center"|35||align="center"|BOSS LEVEL: [[K Rool Duel]]{{sic}}||align="center"|Tube||align="center"|Big Boss Blues
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Lost World (Donkey Kong Land III)|white|The Lost World}}
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Lost World (Donkey Kong Land III)|white|The Lost World}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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[[File:Time Attack GB menu.png|thumb|The Time Attack menu]]
[[File:Time Attack GB menu.png|thumb|The Time Attack menu]]
[[File:Time Attack.png|thumb|left|[[Dixie Kong]] walking in Polar Pitfalls in the Time Attack mode]]
[[File:Time Attack.png|thumb|left|[[Dixie Kong]] walking in Polar Pitfalls in the Time Attack mode]]
The player can unlock the Time Attack mode by completing the game with every [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]], every [[DK Coin]], and by defeating Baron K. Roolenstein in the Lost World. This earns them a 97% [[completion]] score, and from the file select screen, the player always starts on the Time Attack menu from the save file in which they unlocked it. The player can select the "RE-ENTER GAME" option at the bottom to play the main game.
The player can unlock the Time Attack mode by completing the game with every [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]], every [[DK Coin]], and by defeating Baron K. Roolenstein in the Lost World. This earns them a 97% [[completion]] score, and from the file select screen, the player always starts on the Time Attack menu from the save file in which they unlocked it. The player can select the "RE-ENTER GAME" option at the bottom to play the main game.


Time Attack lists twelve levels on a wooden dashboard. Each of these levels do not appear under their usual name but rather named after their theme, such as "Cave" or "Machine". The objective of Time Attack is for [[Dixie Kong]] or [[Kiddy Kong]] to complete a level within a time limit. Once this is done in every level, the player completes the game entirely, with a 103% ranking.
Time Attack lists twelve levels on a wooden dashboard. Each of these levels do not appear under their usual name but rather named after their theme, such as "Cave" or "Machine". The objective of Time Attack is for [[Dixie Kong]] or [[Kiddy Kong]] to complete a level within a time limit. Once this is done in every level, the player completes the game entirely, with a 103% ranking.
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When the player starts the level, an on-screen timer appears at the bottom of the screen, keeping track of their time as move through the level. If the player completes the level under the default time or their previous time, it overwrites the previous time. If the player finishes a level below the default time, an exclamation mark appears next to the level's name.
When the player starts the level, an on-screen timer appears at the bottom of the screen, keeping track of their time as move through the level. If the player completes the level under the default time or their previous time, it overwrites the previous time. If the player finishes a level below the default time, an exclamation mark appears next to the level's name.


In the Game Boy version, the most recent time is displayed on the bottom of the screen (unless the player exits a level with {{button|gb|start}}+{{button|gb|select}} or loses a life). This was removed from the Game Boy Color version, a holdover from the [[List of Donkey Kong Land III pre-release and unused content#Japanese_Game_Boy_prototype|Japanese prototype]], which did not have enough ROM space to include this feature, and wasn't restored in the final release despite more available ROM space.
In the Game Boy version, the most recent time is displayed on the bottom of the screen (unless the player exits a level with {{button|gb|start}}+{{button|gb|select}} or loses a life). For reasons unknown, this was removed from the Game Boy Color version.
{{br|left}}
{{br|left}}
===Levels and times===
===Levels and times===
{|class="sortable"width=30% cellspacing=0 border=1 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;"
{|class="sortable"width=30% cellspacing=0 border=1 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;"
|-style="background:#D3D3D3;"
|-style="background:#D3D3D3;"
!Theme
!Theme
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'''Graphical changes:'''
'''Graphical changes:'''
*The splash screen and title screen were slightly redesigned.
*The splash screen and title screen were slightly redesigned.
*The world maps are no longer animated: the water and smoke no longer move, the mills no longer turn, and lights no longer flash from the interior of [[Wrinkly Refuge]] and [[Sheepy Shop]]. This is a holdover from the [[List of Donkey Kong Land III pre-release and unused content#Japanese_Game_Boy_prototype|Japanese prototype]], which did not have enough ROM space to include coding for the map animations, and wasn't restored in the final release despite more available ROM space.
*The world maps are no longer animated: the water and smoke no longer move, the mills no longer turn, and lights no longer flash from the interior of [[Wrinkly Refuge]] and [[Sheepy Shop]].
*[[Bear (Donkey Kong Land III)|Bear]] does not have any animation frames.
*[[Bear (character)|Bear]] does not have any animation frames.
*The text appears on-screen one character at a time, unlike the original version, which displays all the text at once.
*The text appears on-screen one character at a time, unlike the original version, which displays all the text at once.
*The screen no longer darkens when paused, making it less clear for when the game is paused.
*The screen no longer darkens when paused, making it less clear for when the game is paused.
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|image1=DKL3 Title Screen.png
|image1=DKL3 Title Screen.png
|caption1=v1.0
|caption1=v1.0
|image2=DKL3 Title Screen rev1.png
|image2=DKL3 Title Screen alt.png
|caption2=v1.1
|caption2=v1.1
}}
}}
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==Cheat codes==
==Cheat codes==
Like its predecessor, ''Donkey Kong Land III'' has cheat codes that the player can input from the title screen by entering a certain button combination. When the player enters a cheat, a sound effect. The game uses the D-Pad for its button combination unlike ''Donkey Kong Land 2'', which uses the {{button|GB|A}} and {{button|GB|B}} buttons. Both versions of ''Donkey Kong Land III'' feature the same cheat codes:
Like its prequel, ''[[Donkey Kong Land 2]]'', ''Donkey Kong Land III'' has cheat codes that the player can input from the title screen by entering a certain button combination. When the player enters a cheat, a sound effect. The game uses the D-Pad for its button combination unlike ''Donkey Kong Land 2'', which uses the {{button|GB|A}} and {{button|GB|B}} buttons. Both versions of ''Donkey Kong Land III'' feature the same cheat codes:
*Pressing {{button|Paddown}}, {{button|Paddown}}, {{button|Padup}}, {{button|Padleft}}, {{button|Padright}} grants Dixie and Kiddy fifty [[extra life|extra lives]].
*Pressing {{button|Paddown}}, {{button|Paddown}}, {{button|Padup}}, {{button|Padleft}}, {{button|Padright}} grants Dixie and Kiddy fifty [[extra life|extra lives]].
*Pressing {{button|Padup}}, {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padright}} allows the player to play [[cards]] after exiting from the title screen.
*Pressing {{button|Padup}}, {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padright}} allows the player to play [[Memory]] after exiting from the title screen.
*Pressing {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padleft}}, {{button|Paddown}}, {{button|Padup}}, {{button|Padright}} unlocks every area, except for the Lost World initially. The [[Watch (Donkey Kong Land III)|Watch]]es, [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]s, and DK Coins are not unlocked. Once the Lost World is reachable, every level in this world is unlocked.
*Pressing {{button|Padup}}, {{button|Paddown}}, {{button|Padleft}}, {{button|Padleft}}, {{button|Paddown}}, {{button|Padup}}, {{button|Padright}} unlocks every area, except for the Lost World initially. The [[Stop Watch|Watch]]es, [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]s, and DK Coins are not unlocked. Once the Lost World is reachable, every level in this world is unlocked.
*Pressing either {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}, or {{button|GB|Select}} changes the level shown in the title screen's gameplay demo (which plays after the title screen's music ends). The Kongs eventually die in every gameplay demo, except for the default [[Jetty Jitters]] demo in the original Game Boy version. The demo changes based on the number of times that the player presses the buttons:
*Pressing either {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}, or {{button|GB|Select}} changes the level shown in the title screen's gameplay demo (which plays after the title screen's music ends). The Kongs eventually die in every gameplay demo, except for the default [[Jetty Jitters]] demo in the original Game Boy version. The demo changes based on the number of times that the player presses the buttons:
**First time: [[Rickety Rapids]]
**First time: [[Rickety Rapids]]
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==Reception==
==Reception==
{| class="wikitable reviews"
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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Game Over DKL3.png|[[Game Over]] (Game Boy)
Game Over DKL3.png|[[Game Over]] (Game Boy)
Coral Quarrel DKL3c.png|[[Coral Quarrel]] (Game Boy Color)
Coral Quarrel DKL3c.png|[[Coral Quarrel]] (Game Boy Color)
DKL3 Title Screen rev1.png|Title screen running on [[Super Game Boy]]
DKL3 Title Screen.png|Title screen running on [[Super Game Boy]]
</gallery>
</gallery>


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{{main|List of Donkey Kong Land III quotes}}
{{main|List of Donkey Kong Land III quotes}}


==Names in other languages==
==Name in other languages==
{{foreign names
{{foreign names
|Jap=ドンキーコング{{ruby|GB|ジービー}} ディンキーコング{{ruby|&|アンド}}ディクシーコング
|Jap=ドンキーコング<span class="explain" title="ジービー">GB</span> ディンキーコング<span class="explain" title="アンド">&</span>ディクシーコング
|JapR=Donkī Kongu Jībī Dinkī Kongu ando Dikushī Kongu
|JapR=Donkī Kongu Jībī Dinkī Kongu ando Dikushī Kongu
|JapM=Donkey Kong GB: Dinky Kong and Dixie Kong
|JapM=Donkey Kong GB: Dinky Kong and Dixie Kong
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[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[de:Donkey Kong Land III]]
[[de:Donkey Kong Land III]]
[[it:Donkey Kong Land III]]

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