Editing Donkey Kong Land 2

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 27: Line 27:
==Gameplay==
==Gameplay==
[[File:Pirate Panic DKL2.png|thumb|160px|Dixie runs to a Neek]]
[[File:Pirate Panic DKL2.png|thumb|160px|Dixie runs to a Neek]]
Diddy and Dixie are the two playable characters, and the player can only control one Kong on screen at a time. Both Kongs share some basic abilities such running, jumping, and swimming, and they are both able to climb [[rope]]s and hang from hooks. Diddy is able to perform a [[Cartwheel Attack|cartwheel]] and is faster than Dixie, although he has trouble traveling across large abysses. The main difference with Dixie is her [[Helicopter Spin]], which allows her to whip enemies and slowly fall or glide in midair. Diddy holds a [[barrel]] in front whereas Dixie holds it above herself with her ponytail. If both Kongs are in play, and the leader is hit by an enemy or hazard, the game automatically switches to the other Kong. If either Kong is missing their partner and gets hit by an enemy or hazard, they lose a life.
Diddy and Dixie are the two playable characters, and the player can only control one Kong on screen at a time. Both Kongs share some basic abilities such running, jumping, and swimming, and they are both able to climb [[rope]]s and hang from hooks. Diddy is able to perform a [[Cartwheel Attack|cartwheel]] and is faster than Dixie, although he has trouble traveling across large abysses. The main difference with Dixie is her [[Helicopter Spin]], which allows her to whip enemies and slowly fall or glide in midair. Diddy holds a [[barrel]] in front whereas Dixie holds it above herself with her ponytail. If both Kongs are in play, and either Diddy or Dixie is hit by an enemy or hazard, the game automatically switches to the other Kong. If either Kong is missing their partner and gets hit by an enemy or hazard, they lose a life.


The game progression works the same as in other ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. Each world has some levels (usually five or six) which the Kongs must complete in order until they reach a world boss at the end. After defeating the world boss, Diddy and Dixie can access the next world. Every world has a [[Kong Kollege]], where [[Wrinkly Kong]] can save the player's progress, and a [[Funky's Flights II|Funky's Flights]], where [[Funky Kong]] leases his [[Biplane Barrel]] for the Kongs to travel into another world.
The game progression works the same as in other ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. Each world has some levels (usually five or six) which the Kongs must complete in order until they reach a world boss at the end. After defeating the world boss, Diddy and Dixie can access the next world. Every world has a [[Kong Kollege]], where [[Wrinkly Kong]] can save the player's progress, and a [[Funky's Flights II|Funky's Flights]], where [[Funky Kong]] leases his [[Biplane Barrel]] for the Kongs to travel into another world.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)