Editing Donkey Kong Land

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When playing on a [[Super Game Boy]], if the game is on the title screen and the user overrides the palette (either by pressing {{button|snes|X}} to quickly toggle the palette, or {{button|snes|L}}+{{button|snes|R}} to open the palette selector), the screen has an inverted palette, causing graphical weirdness. This is because this screen has four palettes (for the logo, the Kongs, and Rambi), and the Super Game Boy only allows one background color to be shared across all palettes, which in this case is black (leaving only three colors left for each palette). Since the background color is black, the game inverts the Game Boy's background palette colors to work around this limitation, and then assigns the other colors in a way to hide the inversion. However, ''Donkey Kong Land'' does not block the player from replacing the colors, so many of the Super Game Boy's built-in palettes appear inverted relative to other games.
When playing on a [[Super Game Boy]], if the game is on the title screen and the user overrides the palette (either by pressing {{button|snes|X}} to quickly toggle the palette, or {{button|snes|L}}+{{button|snes|R}} to open the palette selector), the screen has an inverted palette, causing graphical weirdness. This is because this screen has four palettes (for the logo, the Kongs, and Rambi), and the Super Game Boy only allows one background color to be shared across all palettes, which in this case is black (leaving only three colors left for each palette). Since the background color is black, the game inverts the Game Boy's background palette colors to work around this limitation, and then assigns the other colors in a way to hide the inversion. However, ''Donkey Kong Land'' does not block the player from replacing the colors, so many of the Super Game Boy's built-in palettes appear inverted relative to other games.


In ''Donkey Kong Land 2'' and ''Donkey Kong Land III'', the palettes are inverted throughout the ''entire game'', since every screen has more than one palette (the life bar and level names at the bottom of the screen use a different palette from the rest of the screen), and the shared background color is once again black. However, these games prohibit the user from changing the colors by using the Super Game Boy's [http://bgb.bircd.org/pandocs.htm#sgbsystemcontrolcommands ICON_EN command], which hides this issue and effectively fixes the bug.{{br}}
In ''Donkey Kong Land 2'' and ''Donkey Kong Land III'', the palettes are inverted throughout the ''entire game'', since every screen has more than one palette (the life bar and level names at the bottom of the screen use a different palette from the rest of the screen), and the shared background color is once again black. However, these games prohibit the user from changing the colors, which hides this issue and effectively fixes the bug.{{br}}


==Nintendo eShop description==
==Nintendo eShop description==

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