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The game is often mistaken as a Game Boy port of ''Donkey Kong Country''. Although the two games play the same using the same engine, the storyline is different and ''Donkey Kong Land'' has different and/or unique levels, enemies, and bosses from the ones featured in ''Donkey Kong Country''.
The game is often mistaken as a Game Boy port of ''Donkey Kong Country''. Although the two games play the same using the same engine, the storyline is different and ''Donkey Kong Land'' has different and/or unique levels, enemies, and bosses from the ones featured in ''Donkey Kong Country''.
==Story==
==Story==
The story is told in the game's instruction booklet and features a lot of [[fourth wall]] references; it takes place after the events of ''Donkey Kong Country'', where [[Donkey Kong]] and [[Diddy Kong]] discuss their latest adventure to [[Cranky Kong]]. Cranky admits that it was more successful than he thought, but claimed that it was only because of "fancy graphics" and that "Kids'll buy anything nowadays." As Cranky rambles about the games of his time, DK and Diddy try to convince him that ''Donkey Kong Country'' was great because it "was just plain fun."
The story is told in the game's instruction booklet and features a lot of [[fourth wall]] references; it takes place after the events of ''Donkey Kong Country'', where [[Donkey Kong]] and [[Diddy Kong]] discuss their latest adventure to [[Cranky Kong]]. Cranky admits that it was more successful than he thought, but claimed that it was only because of "fancy graphics" and that "Kids'll buy anything nowadays." As Cranky rambles about the games of his time, DK and Diddy try to convince him that ''Donkey Kong Country'' was great because it "was just plain fun."
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''Donkey Kong Land'' is a 2D platformer, designed for the Game Boy. Because of the Game Boy's limitations, the game offers less than its 16-bit predecessor. Graphics were ripped from ''Donkey Kong Country'' and downgraded to 8-bit to fit Game Boy's limitations. On the level select screen, names of the stages are no longer present, and each level has very few [[Bonus Area]]s, usually one or two. Only one Kong displays on-screen at a time, either [[Donkey Kong]] or [[Diddy Kong]].
''Donkey Kong Land'' is a 2D platformer, designed for the Game Boy. Because of the Game Boy's limitations, the game offers less than its 16-bit predecessor. Graphics were ripped from ''Donkey Kong Country'' and downgraded to 8-bit to fit Game Boy's limitations. On the level select screen, names of the stages are no longer present, and each level has very few [[Bonus Area]]s, usually one or two. Only one Kong displays on-screen at a time, either [[Donkey Kong]] or [[Diddy Kong]].


Additionally, after the [[Kong]]s find all the Bonus Areas in an area, an exclamation point appears above the level's circular marker in the overworld.
Additionally, after the Kongs find all the Bonus Areas in an area, an exclamation point appears above the level's circular marker in the overworld.


The game is divided into four worlds, each with seven normal levels, with the exception of the game's first world, [[Gangplank Galleon Ahoy!]], which contains a total of nine. A boss level also appears in each world and must be completed to progress. Though most levels are unlocked after beating its previous level, some levels can be accessed before later levels. This can be done by finding rare, barrel-shaped bombs inside some levels and blasting away large boulders. With these boulders destroyed, a passageway to a certain level can be found. Unlike in ''Donkey Kong Country'', the Kongs are able to travel freely to any level without any assistance, as they can simply journey world-to-world on foot.
The game is divided into four worlds, each with seven normal levels, with the exception of the game's first world, [[Gangplank Galleon Ahoy!]], which contains a total of nine. A boss level also appears in each world and must be completed to progress. Though most levels are unlocked after beating its previous level, some levels can be accessed before later levels. This can be done by finding rare, barrel-shaped bombs inside some levels and blasting away large boulders. With these boulders destroyed, a passageway to a certain level can be found. Unlike in ''Donkey Kong Country'', the Kongs are able to travel freely to any level without any assistance, as they can simply journey world-to-world on foot.


Like in most platformer games, the goal is to reach the end of the level, without being defeated by an enemy or falling into a trap. The Kongs must make their way through each level carefully, or else an enemy may attack. When this happens, one of the Kongs in the group will run away. With one hero remaining, the player must be careful, as being hit by an enemy or obstacle results in losing a life. The missing Kong can be recovered from a [[Buddy Barrel]], which appears in every level. [[Star Barrel]]s were replaced with a different type of [[checkpoint]], the [[Continue Point]]s. Up to three can appear in a level. If the Kongs activate a Continue Point, their progress is temporarily saved at the point, and they would return to that point if they lose a life. Every level has a small portal for an end [[goal]], the [[end of stage]]. The Kongs must jump into it to exit the level.
Like in most platformer games, the goal is to reach the end of the level, without being defeated by an enemy or falling into a trap. The Kongs must make their way through each level carefully, or else an enemy may attack. When this happens, one of the Kongs in the group will run away. With one hero remaining, the player must be careful, as being hit by an enemy or obstacle results in losing a life. The missing Kong can be recovered from a [[Buddy Barrel]], which appears in every level. [[Star Barrel]]s were replaced with a different type of [[checkpoint]], the [[Continue Point]]s. Up to three can appear in a level. If the Kongs activate a Continue Point, their progress is temporarily saved at the point, and they would return to that point if they lose a life. Every level has a small portal for an end [[goal]], the [[end of stage]]. The Kongs must jump into it to exit the level.
Also, as [[Cranky's Cabin]] does not appear in this game, players must collect the [[KONG Letters]] to save their progress, unlike in ''Donkey Kong Country'' and later ''Donkey Kong Land'' games, where collecting the letters only granted an extra life.


==Playable characters and abilities==
==Playable characters and abilities==
As in the SNES game, Donkey Kong and Diddy Kong are the only playable characters. The stats of these Kongs both vary, just as in the previous game.  
As in the SNES game, Donkey Kong and Diddy Kong are the only playable characters. The stats of these apes both vary, just as in the previous game.  
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|Donkey Kong's sidekick, Diddy Kong is smaller, lighter, and quicker, and can get through tight areas more easily. He carries barrels in front of himself.
|Donkey Kong's sidekick, Diddy Kong is smaller, lighter, and quicker, and can get through tight areas more easily. He carries barrels in front of himself.
|}
|}
The basic ability, jumping, can be done by both Kongs to defeat enemies, cross pits, or to simply jump to access higher areas. Both Kongs also have the ability to roll or cartwheel into foes. This can defeat the enemies much more easily than jumping on them, and it also gives the heroes an extra speed boost. Sometimes, the Kongs will find themselves requiring to cross a wide abyss too large to jump over. With their cartwheel and roll moves, they can perform a super-jump, making them roll over the gap and jumping in mid-air for an extra boost. Bouncing on a [[tire]] can give them an extra boost in the air as well.
The basic ability, jumping, can be done by both Kongs to defeat enemies, cross pits, or to simply jump to access higher areas. Both Kongs also have the ability to roll or cartwheel into foes. This can defeat the enemies much more easily than jumping on them, and it also gives the heroes an extra speed boost. Sometimes, the Kongs will find themselves requiring to cross a wide abyss too large to jump over. With their cartwheel and roll moves, they can perform a super-jump, making them roll over the gap and jumping in mid-air for an extra boost. Bouncing on a [[tire]] can give them an extra boost in the air as well.


Though not used as much as jumping and rolling, the Kongs can also climb ropes and swim through water. To climb, the heroes must simply jump up and touch a rope. Climbing can be useful when crossing large gaps, though it can only be done on ropes. Jumping rope-to-rope is common in some levels, but luckily, the Kongs have no trouble in grabbing onto other ropes. During underwater levels, the Kongs will also use their ability to swim. Tapping the {{button|gb|A}} while swimming can make the Kongs move higher as they slowly float downwards. When the Kongs swim, they do not have as much control as on land. Additionally, unlike in ''Donkey Kong Country'', underwater enemies are invincible due to [[Enguarde]] not being present.
Though not used as much as jumping and rolling, the Kongs can also climb ropes and swim through water. To climb, the heroes must simply jump up and touch a rope. Climbing can be useful when crossing large gaps, though it can only be done on ropes. Jumping rope-to-rope is common in some levels, but luckily, the Kongs have no trouble in grabbing onto other ropes. During underwater levels, the apes will also use their ability to swim. Tapping the {{button|gb|A}} while swimming can make the Kongs move higher as they slowly float downwards. When the Kongs swim, they do not have as much control as on land. Additionally, unlike in ''Donkey Kong Country'', underwater enemies are invincible due to [[Enguarde]] not being present.


==Animal Friends==
==Animal Friends==
Unlike ''Donkey Kong Country'', ''Donkey Kong Land'' has only two [[Animal Friends]], [[Rambi the Rhino]] and [[Expresso the Ostrich]], with each appearing in only four levels apiece. The Animal Friends here are unable to shoot through barrels, and they will suddenly drop to the ground once these obstacles are approached.
Unlike ''Donkey Kong Country'', ''Donkey Kong Land'' has only two [[Animal Friends]], [[Rambi the Rhino]] and [[Expresso the Ostrich]], with each appearing in only four levels apiece. The Animal Friends here are unable to shoot through barrels, and they will suddenly drop to the ground once these obstacles are approached.
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==Enemies and hazards==
==Enemies and hazards==
''Donkey Kong Land'' involves over twenty different enemies and hazards, although most first appeared in ''Donkey Kong Country''. Noticeably, many of them remain common throughout the whole game, not making a final appearance until the last world, the [[Big Ape City]].
''Donkey Kong Land'' involves over twenty different enemies and hazards, although most first appeared in ''Donkey Kong Country''. Noticeably, many of them remain common throughout the whole game, not making a final appearance until the last world, the [[Big Ape City]].
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|align="center"|[[Army]]
|align="center"|[[Army]]
|These armadillos roll at the Kongs on sight, and their quick and erratic movements can make them troublesome to deal with. Donkey Kong can jump on them to instantly defeat them, but Diddy Kong can only do so when it is not rolling; if he does so while it is, it will simply uncurl temporarily.
|These armadillos roll at the Kongs on sight, and their quick and erratic movements can make them troublesome to deal with. Donkey Kong can jump on them to instantly defeat them, but Diddy Kong can only do so when it is not rolling; if he does so while it is, it will simply uncurl temporarily.
|align="center"|[[Tire Trail]]
|align="center"|[[Tyre Trail]]
|align="center"|[[Button Barrel Blast]]
|align="center"|[[Button Barrel Blast]]
|-
|-
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|align="center"|[[File:DKL SGB Mini-Necky 1-4.png]]
|align="center"|[[File:DKL SGB Mini-Necky 1-4.png]]
|align="center"|[[Mini-Necky]]
|align="center"|[[Mini-Necky]]
|Miniature vultures that fly in place and spit volleys of coconuts at the Kongs periodically.
|Miniature vultures that fly in place spit volleys coconuts at the Kongs periodically.
|align="center"|[[Deck Trek]]
|align="center"|[[Deck Trek]]
|align="center"|[[Fast Barrel Blast]]
|align="center"|[[Fast Barrel Blast]]
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|align="center"|[[File:DKL SGB Necky 1-8.png]]
|align="center"|[[File:DKL SGB Necky 1-8.png]]
|align="center"|[[Necky]]
|align="center"|[[Necky]]
|Rare vultures that stay on the top of small hills and cover themselves with one wing, occasionally peeking out to throw three nuts in different directions.
|Rare vultures thhaat stay on the top of small hills and cover themselves with one wing, occasionally peeking out to throw three nuts in different directions.
|align="center"|[[Congo Carnage]]
|align="center"|[[Congo Carnage]]
|align="center"|[[Pot Hole Panic (Donkey Kong Land)|Pot Hole Panic]]
|align="center"|[[Pot Hole Panic (Donkey Kong Land)|Pot Hole Panic]]
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|align="center"|[[Oil Drum Slum]]
|align="center"|[[Oil Drum Slum]]
|-
|-
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Obstacles'''
!colspan=6 style="background:saddlebrown;color:white" align=center|'''Obstacles'''
|-style="background:saddlebrown;color:white"
|-style="background:saddlebrown;color:white"
!colspan=2|Image
!colspan=2|Image
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|align="center"|[[File:DKL SGB Coconut 1-4.png]]
|align="center"|[[File:DKL SGB Coconut 1-4.png]]
|align="center"|[[Coconut]]
|align="center"|[[Coconut]]
|Projectiles used by both Neckys and Mini-Neckys.
|Projectiles used by both Neckies and Mini-Neckies.
|align="center"|[[Deck Trek]]
|align="center"|[[Deck Trek]]
|align="center"|[[Fast Barrel Blast]]
|align="center"|[[Fast Barrel Blast]]
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{{footnote|note|*|Was not in ''Donkey Kong Country''}}
{{footnote|note|*|Was not in ''Donkey Kong Country''}}
{{br}}
{{br}}
===Bosses===
===Bosses===
Throughout the Kongs' quest, they not only find the enemies listed above, but also several [[List of bosses|bosses]], who require a little more skill to beat. Each boss appears at the end of all the game's worlds, and must be defeated to allow the heroes to progress. Each one has a simple attack pattern, but their speed goes up considerably the more times they are hit.
Throughout the Kongs' quest, they not only find the enemies listed above, but also several [[List of bosses|bosses]], who require a little more skill to beat. Each boss appears at the end of all the game's worlds, and must be defeated to allow the heroes to progress. Each one has a simple attack pattern, but their speed goes up considerably the more times they are hit.
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==Items==
==Items==
Many items can be found around ''Donkey Kong Land'', and each help the duo complete levels or defeat enemies. Each item has a different purpose.
Many items can be found around ''Donkey Kong Land'', and each help the duo complete levels or defeat enemies. Each item has a different purpose.
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===Mechanisms===
===Mechanisms===
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|align="center"|{{conjectural|[[KONG button]]}}
|align="center"|{{conjectural|[[KONG button]]}}
|align="center"|Special switches only found in [[Kong Krazy]], where they turn the player's [[KONG Letters]] into platforms.
|align="center"|Special switches only found in [[Kong Krazy]], where they turn the player's [[KONG Letters]] into platforms.
|-
|align="center"|[[File:DKL GB Rebound Clambo.png]]
|align="center"|[[File:DKL SGB Rebound Clambo 2-8.png]]
|align="center"|{{conjectural|Rebound Clambo}}
|align="center"|A harmless [[Clambo]] appears in the corners of the arena at [[Seabed Showdown]], and is used to knock back the pearls the Giant Clam shoots using its shell.
|-
|-
|align="center"|[[File:DKL GB Rope.png]]
|align="center"|[[File:DKL GB Rope.png]]
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|align="center"|[[Rope]]
|align="center"|[[Rope]]
|align="center"|Vertical ropes can be climbed. Some can carry the Kongs horizontally, and others rise from holes in the ground and can be ridden to a [[bonus room]]. In [[Rope Ravine]] and [[Tricky Temple]], some ropes are instead swung from and in [[Skyscraper Caper]] and [[Oil Drum Slum]], they move the Kongs up or down automatically. In construction site stages, ones in the background are visually replaced by chains.
|align="center"|Vertical ropes can be climbed. Some can carry the Kongs horizontally, and others rise from holes in the ground and can be ridden to a [[bonus room]]. In [[Rope Ravine]] and [[Tricky Temple]], some ropes are instead swung from and in [[Skyscraper Caper]] and [[Oil Drum Slum]], they move the Kongs up or down automatically. In construction site stages, ones in the background are visually replaced by chains.
|-
|align="center"|[[File:DKL GB Rebound Clambo.png]]
|align="center"|[[File:DKL SGB Rebound Clambo 2-8.png]]
|align="center"|Sponge<ref>''Donkey Kong Land'', ''Nintendo Magazine System'' (UK) WORLD EXCLUSIVE Review booklet, page 15. "''Tackling this Boss on the swim places our boys in a more precarious position than they’d like. Clambo fires pearls the size of cannon balls from the safety of its shell. They’re valuable, sure, but the damage they cause is more costly. The only other object in Clambo’s lair is a sponge, which chooses to disappear and reappear in random comers of the room. What folly is this!''"</ref>
|align="center"|A harmless, [[Clambo]]-like creature appears in the corners of the arena at [[Seabed Showdown]], and is used to knock back the pearls the Giant Clam shoots using its shell.
|-
|-
|align="center"|[[File:DKL GB Tire half.png]] [[File:DKL GB Tire full.png]]
|align="center"|[[File:DKL GB Tire half.png]] [[File:DKL GB Tire full.png]]
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|align="center"|Bouncy wheels that can be used to jump high. Some are embedded in the ground, some can be rolled on top of it, and some float in one position in the air.
|align="center"|Bouncy wheels that can be used to jump high. Some are embedded in the ground, some can be rolled on top of it, and some float in one position in the air.
|}
|}
===Barrels===
===Barrels===
Most of the barrels in ''Donkey Kong Land'' originate from ''Donkey Kong Country''.
Most of the barrels in ''Donkey Kong Land'' originate from ''Donkey Kong Country''.
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels'''
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|align="center"|[[File:DKL SGB Steel keg 1-8.png]]
|align="center"|[[File:DKL SGB Steel keg 1-8.png]]
|align="center"|[[Iron Barrel|Steel keg]]
|align="center"|[[Iron Barrel|Steel keg]]
|align="center"|Steel kegs are a stronger projectile than normal barrels. If a steel keg hits a wall, it rebounds instead of breaking. They cannot be destroyed, and can roll into more than one enemy. DK or Diddy can even ride on a rolling steel keg by jumping onto it.
|align="center"|Steel kegs are a stronger projectile than normal barrels. If a steel keg rebounds off a wall, it rebounds instead of breaking. They cannot be destroyed, and can roll into more than one enemy. DK or Diddy can even ride on a rolling steel keg by jumping onto it.
|-
|-
|align="center"|[[File:TNT Barrel DKL.png]]
|align="center"|[[File:TNT Barrel DKL.png]]
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|align="center"|TNT Barrels are often found in levels, and can be defeat enemies if thrown at them, including [[oil drum]]s. They are explosive and are able to blast away more things than normal Barrels.
|align="center"|TNT Barrels are often found in levels, and can be defeat enemies if thrown at them, including [[oil drum]]s. They are explosive and are able to blast away more things than normal Barrels.
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Enterable barrels'''
|-style="background:saddlebrown;color:white"
|-style="background:saddlebrown;color:white"
!colspan=2|Image
!colspan=2|Image
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|align="center"|Button Barrels are Blast Barrels whose direction is adjusted through in-game buttons.
|align="center"|Button Barrels are Blast Barrels whose direction is adjusted through in-game buttons.
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Triggerable barrels'''
|-style="background:saddlebrown;color:white"
|-style="background:saddlebrown;color:white"
!colspan=2|Image
!colspan=2|Image
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==Levels==
==Levels==
'''Note:''' Some musical compositions of the game are 8-bit arrangements of other compositions from ''Donkey Kong Country'', which were created by [[David Wise]]. They are listed with their original title in the "Music theme" sectors of the following table. Graeme Norgate also participated with several new tunes, also listed here. Their names are posted on [http://www.graemenorgate.com Norgate's website], and according to him, they pertain to the game's soundtrack filenames.
'''Note:''' Some musical compositions of the game are 8-bit arrangements of other compositions from ''Donkey Kong Country'', which were created by [[David Wise]]. They are listed with their original title in the "Music theme" sectors of the following table. Graeme Norgate also participated with several new tunes, also listed here. Their names are posted on [http://www.graemenorgate.com Norgate's website], and according to him, they pertain to the game's soundtrack filenames.
{|border="1"cellspacing=0 cellpadding=2 class="wikitable dk"align="center"style="background:whitesmoke"width=99%
{|border="1"cellspacing=0 cellpadding=2 class="dktable-brown" align="center"style="background:whitesmoke"width=99%
!colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gangplank Galleon Ahoy!|white}}
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Gangplank Galleon Ahoy!|white}}
|-style="background:saddlebrown;color:white"align=center
|-style="background:saddlebrown;color:white" align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
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|align="center"|5||align="center"|[[Rope Ravine]]||align="center"|2||align="center"|Snow||align="center"|Ice Cave Chant
|align="center"|5||align="center"|[[Rope Ravine]]||align="center"|2||align="center"|Snow||align="center"|Ice Cave Chant
|-
|-
|align="center"|6||align="center"|[[Tire Trail]]||align="center"|3||align="center"|Jungle||align="center"|DK Island Swing
|align="center"|6||align="center"|[[Tyre Trail]]||align="center"|3||align="center"|Jungle||align="center"|DK Island Swing
|-
|-
|align="center"|7||align="center"|[[Riggin' Rumble]]||align="center"|2||align="center"|Ship||align="center"|Gang-Plank Galleon
|align="center"|7||align="center"|[[Riggin' Rumble]]||align="center"|2||align="center"|Ship||align="center"|Gang-Plank Galleon
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|align="center"|10||align="center"|BOSS LEVEL: [[Wild Sting Fling]]||align="center"|0||align="center"|Ship||align="center"|Boss
|align="center"|10||align="center"|BOSS LEVEL: [[Wild Sting Fling]]||align="center"|0||align="center"|Ship||align="center"|Boss
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kremlantis|white}}
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Kremlantis|white}}
|-style="background:saddlebrown;color:white"align=center
|-style="background:saddlebrown;color:white" align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
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|align="center"|18||align="center"|BOSS LEVEL: [[Seabed Showdown]]||align="center"|0||align="center"|Underwater ruins||align="center"|Boss
|align="center"|18||align="center"|BOSS LEVEL: [[Seabed Showdown]]||align="center"|0||align="center"|Underwater ruins||align="center"|Boss
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Monkey Mountains & Chimpanzee Clouds|white}}
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Monkey Mountains & Chimpanzee Clouds|white}}
|-style="background:saddlebrown;color:white"align=center
|-style="background:saddlebrown;color:white" align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
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|align="center"|21||align="center"|[[Track Attack]]||align="center"|2||align="center"|Clouds||align="center"|Sky
|align="center"|21||align="center"|[[Track Attack]]||align="center"|2||align="center"|Clouds||align="center"|Sky
|-
|-
|align="center"|22||align="center"|[[Spiky Tire Trail]]||align="center"|2||align="center"|Cave||align="center"|Cave Dweller Concert
|align="center"|22||align="center"|[[Spiky Tyre Trail]]||align="center"|2||align="center"|Cave||align="center"|Cave Dweller Concert
|-
|-
|align="center"|23||align="center"|[[Sky High Caper]]||align="center"|1||align="center"|Clouds||align="center"|Sky
|align="center"|23||align="center"|[[Sky High Caper]]||align="center"|1||align="center"|Clouds||align="center"|Sky
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|align="center"|26||align="center"|BOSS LEVEL: [[Mad Mole Holes]]||align="center"|0||align="center"|Caves||align="center"|Boss
|align="center"|26||align="center"|BOSS LEVEL: [[Mad Mole Holes]]||align="center"|0||align="center"|Caves||align="center"|Boss
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Big Ape City|white}}
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Big Ape City|white}}
|-style="background:saddlebrown;color:white"align=center
|-style="background:saddlebrown;color:white" align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
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==Staff==
==Staff==
{{main|List of Donkey Kong Land staff}}
{{main|List of Donkey Kong Land staff}}
===Main Programming===
===Main Programming===
*Paul Machacek
*Paul Machacek
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When playing on a [[Super Game Boy]], if the game is on the title screen and the user overrides the palette (either by pressing {{button|snes|X}} to quickly toggle the palette, or {{button|snes|L}}+{{button|snes|R}} to open the palette selector), the screen has an inverted palette, causing graphical weirdness. This is because this screen has four palettes (for the logo, the Kongs, and Rambi), and the Super Game Boy only allows one background color to be shared across all palettes, which in this case is black (leaving only three colors left for each palette). Since the background color is black, the game inverts the Game Boy's background palette colors to work around this limitation, and then assigns the other colors in a way to hide the inversion. However, ''Donkey Kong Land'' does not block the player from replacing the colors, so many of the Super Game Boy's built-in palettes appear inverted relative to other games.
When playing on a [[Super Game Boy]], if the game is on the title screen and the user overrides the palette (either by pressing {{button|snes|X}} to quickly toggle the palette, or {{button|snes|L}}+{{button|snes|R}} to open the palette selector), the screen has an inverted palette, causing graphical weirdness. This is because this screen has four palettes (for the logo, the Kongs, and Rambi), and the Super Game Boy only allows one background color to be shared across all palettes, which in this case is black (leaving only three colors left for each palette). Since the background color is black, the game inverts the Game Boy's background palette colors to work around this limitation, and then assigns the other colors in a way to hide the inversion. However, ''Donkey Kong Land'' does not block the player from replacing the colors, so many of the Super Game Boy's built-in palettes appear inverted relative to other games.


In ''Donkey Kong Land 2'' and ''Donkey Kong Land III'', the palettes are inverted throughout the ''entire game'', since every screen has more than one palette (the life bar and level names at the bottom of the screen use a different palette from the rest of the screen), and the shared background color is once again black. However, these games prohibit the user from changing the colors by using the Super Game Boy's [http://bgb.bircd.org/pandocs.htm#sgbsystemcontrolcommands ICON_EN command], which hides this issue and effectively fixes the bug.{{br}}
In ''Donkey Kong Land 2'' and ''Donkey Kong Land III'', the palettes are inverted throughout the ''entire game'', since every screen has more than one palette (the life bar and level names at the bottom of the screen use a different palette from the rest of the screen), and the shared background color is once again black. However, these games prohibit the user from changing the colors, which hides this issue and effectively fixes the bug.{{br}}
 
==Nintendo eShop description==
<blockquote>''Cranky Kong doesn't think Donkey Kong has proven himself to be a hero yet. So, he decides to work out a deal with the closest villain that he knows. K. Rool and his baddies have hidden bananas in new places across Donkey Kong Island in another attempt to outwit the best-friend duo. And the only response is for Donkey Kong and Diddy Kong to go off on another adventure! With over 30 levels plus tons of hidden secrets, swing, roll, jump, and barrel blast through worlds swarming with returning and original enemies. Creep along a mysterious pirate ship, trudge through fierce snow, swim in an unbelievable aquatic temple, and start some crazy capers in the sky. There will also be some animal friends waiting to help out. Cranky Kong is off his rocker if he thinks Donkey Kong won't step up to the challenge.</blockquote>


==Reception==
==Reception==
On release, Famitsu scored ''Donkey Kong Land'' a 24 out of 40.
On release, Famitsu scored ''Donkey Kong Land'' a 24 out of 40.
{|class="wikitable reviews"
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align:center;background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''Going by that instruction book story, the idea that this game would prove [[Donkey Kong Country]] was more than just a pretty face is demonstrated rather nicely. Whilst visually it can't come close to the SNES title, by Game Boy standards these are definitely "fancy graphics", and that doesn't really matter as fans can rejoice in what is basically an extra 34 levels of DKC. Tight controls and a variety of locations and enemies make for an enjoyable platformer. Add in the challenge of finding everything and Donkey Kong Land is a fun game that will keep players occupied for some time.''"
|align="left"|"''Going by that instruction book story, the idea that this game would prove [[Donkey Kong Country]] was more than just a pretty face is demonstrated rather nicely. Whilst visually it can't come close to the SNES title, by Game Boy standards these are definitely "fancy graphics", and that doesn't really matter as fans can rejoice in what is basically an extra 34 levels of DKC. Tight controls and a variety of locations and enemies make for an enjoyable platformer. Add in the challenge of finding everything and Donkey Kong Land is a fun game that will keep players occupied for some time.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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==Media==
==Media==
{{more media|section=yes}}
{{media table
{{media table
|file1=Main_Theme_Menagerie_-_Donkey_Kong_Land.mp3
|file1=Main_Theme_Menagerie_-_Donkey_Kong_Land.mp3
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング{{ruby|GB|ジービー}}
|Jap=スーパードンキーコング<span class="explain" title="ジービー">GB</span>
|JapR=Sūpā Donkī Kongu Jībī
|JapR=Sūpā Donkī Kongu Jībī
|JapM=Super Donkey Kong GB
|JapM=Super Donkey Kong GB

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