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'''''Donkey Kong Country 3''''' is a 2005 [[Reissue#Remakes|remake]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' for the [[Game Boy Advance]]. It features a new world and new soundtrack composed by [[David Wise]].
'''''Donkey Kong Country 3''''' is a 2005 [[Reissue#Remakes|remake]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' for the [[Game Boy Advance]]. It features a new world and new soundtrack composed by [[David Wise]].
==Story==
==Story==
The story is the same as the original's. Unlike the first two ''Donkey Kong Country'' games, the remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''.
The story is the same as the original's. Unlike the first two ''Donkey Kong Country'' games, the remake has no opening sequence, a distinction of which is shared with ''[[Super Mario Advance]]''.


Months after the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the [[Kong]]s were back at [[Donkey Kong Island|DK Island]], still celebrating their victory over the [[Kremling Krew]] And [[King K.Rool|Kaptain K.Rool]]. [[Donkey Kong]] and [[Diddy Kong]] often slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Dixie often joined alongside them.
Months after the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', the [[Kong]]s were back at [[Donkey Kong Island|DK Island]], still celebrating their victory over the [[King K. Rool|K. Rool]] and the [[Kremling]]s. [[Donkey Kong]] and [[Diddy Kong]] often slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Dixie often joined alongside them.


One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:
One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:
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Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.
Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.


Dixie briefly visited [[Wrinkly Kong]], who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's rentals]]. As Dixie left, Wrinkly asked her to search for [[Banana Bird]]s along the way.
Dixie briefly visited [[Wrinkly Kong]], who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals|Funky's beach shop]]. As Dixie left, Wrinkly asked her to search for [[Banana Bird]]s along the way.


When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the [[Brothers Bear]] for help.{{footnote|main|1}}
When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the [[Brothers Bear]]s for help.{{footnote|main|1}}


As they traveled through the worlds, Dixie and Kiddy encounter different [[Kremling]]s than before. At the end of [[Mekanos]], the Kongs first encounter [[KAOS]], who was believed to be the new leader of the [[Kremling Krew]] at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at [[Kastle Kaos]], which is at the end of [[Kaos Kore]]. During the battle, it is revealed that KAOS was a puppet of [[King K. Rool|Baron K. Roolenstein]] all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.
As they traveled through the worlds, Dixie and Kiddy encounter different [[Kremling]]s than before. At the end of [[Mekanos]], the Kongs first encounter [[KAOS]], who was believed to be the new leader of the [[Kremling Krew]] at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at [[Kastle Kaos]], which is at the end of [[Kaos Kore]]. During the battle, it is revealed that KAOS was a puppet of [[King K. Rool|Baron K. Roolenstein]] all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.


[[File:DKC3GBA The End.png|thumb|K. Rool trapped in an eggshell in the final ending]]
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brothers Bear, [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]. Dixie and Kiddy must recover the five [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brother Bear, [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]. Dixie and Kiddy must recover the five [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.


After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
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The remake's start-up sequence might show how Donkey Kong and Diddy were captured because it starts underwater from the perspective of a diving mask; the Knautilus suddenly charges into the Nintendo logo, then the Rare logo, and closes in and "swallows" the camera. The next shot shows the title screen and the Knautilus partially submerged in the waters of the Northern Kremisphere.
The remake's start-up sequence might show how Donkey Kong and Diddy were captured because it starts underwater from the perspective of a diving mask; the Knautilus suddenly charges into the Nintendo logo, then the Rare logo, and closes in and "swallows" the camera. The next shot shows the title screen and the Knautilus partially submerged in the waters of the Northern Kremisphere.
{{br|left}}
{{br|left}}
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Retreat. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bear. This information is found in the instruction booklet only.}}
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Retreat. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bears. This information is found in the instruction booklet only.}}
{{br}}
{{br}}


==Characters==
==Characters==
===Kong family===
===Kong family===
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable'''
|-
|-
!width=12%|Image
!width=12% |Image
!width=10%|Name
!width=10% |Name
!Description
!Description
|-
|-
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|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
|-
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Supporting'''
|-
|-
!width=12% |Image
!width=12% |Image
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|Four members of the Kong family that make a cameo with the others in the Protect mission of [[Funky's Rentals (minigame)|Funky's Rentals]].
|Four members of the Kong family that make a cameo with the others in the Protect mission of [[Funky's Rentals (minigame)|Funky's Rentals]].
|-
|-
|style="text-align:center"|[[File:Cranky Kong DKC3 GBA.png]] [[File:DKC3GBACrankyKongSprite.png]] [[File:DKC3GBA Cranky foreground.png]] [[File:DKC3GBA Cranky glasses.png]]
|style="text-align:center"|[[File:Cranky Kong DKC3 GBA.png]] [[File:DKC3GBACrankyKongSprite.png]] [[File:DKC3GBA Cranky foreground.png]]
|style="text-align:center"|[[Cranky Kong]]
|style="text-align:center"|[[Cranky Kong]]
|While only a minor character in the original, the remake gives Cranky a larger role like in previous games. Cranky runs his own personal dojo to train himself for a new adventure. There, the Kongs can play a minigame in which Cranky must deflect curled-up Bristles that bounce toward him. If successful, the Kongs are rewarded a Banana Bird. Addditionally, he explains how the secret cave minigame works and has the same role of directing the player following boss fights as in the previous Game Boy Advance games.
|While only a minor character in the original, the remake gives Cranky a larger role like in previous games. Cranky runs his own personal dojo to train himself for a new adventure. There, the Kongs can play a minigame in which Cranky must deflect curled-up Bristles that bounce toward him. If successful, the Kongs are rewarded a Banana Bird. Addditionally, he explains how the secret cave minigame works and has the same role of directing the player following boss fights as in the previous Game Boy Advance games.
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===Animal Friends===
===Animal Friends===
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
!width=12%|Image
!width=12% |Image
!width=10%|Name
!width=10% |Name
!Description
!Description
!width=7%|First level appearance
!width=7% |First level appearance
!width=7%|Last level appearance
!width=7% |Last level appearance
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Ellie sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Ellie sprite.png]]
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===Brothers Bear===
===Brothers Bear===
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear|Brother Bear]]. Each world has a Brother Bear, usually no more than one. Most Brothers Bear either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]]. In the Game Boy Advance remake, every Brother Bear and their locations have been redesigned entirely.
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear]]. Each world has a Brothers Bear, usually no more than one. Most Brothers Bears either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]]. In the Game Boy Advance remake, every Brothers Bear and their locations have been redesigned entirely.
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
!width=12%|Image
!width=12%|Image
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|style="text-align:center"|[[Benny]]
|style="text-align:center"|[[Benny]]
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
|style="text-align:center"|[[Benny's Chairlift]]
|style="text-align:center"|[[Benny's Chairlifts]]
|-
|-
|[[File:Bjorn DKC3 GBA.png|center]]
|[[File:Bjorn DKC3 GBA.png|center]]
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===Other===
===Other===
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
!width=12%|Image
!width=12% |Image
!width=10%|Name
!width=10% |Name
!Description
!Description
|-
|-
|style="text-align:center"|[[File:DKC3GBA Banana Queen.png]]
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Banana Queen]]
|style="text-align:center"|[[Banana Queen]]
|The Banana Queen is the mother of the Banana Birds. She can only be encountered once Dixie and Kiddy earn the Gyrocopter and fly into the clouds, where she was sealed away by Baron K. Roolenstein. Once the Kongs return with every Banana Bird, they sing and free the Banana Queen from her [[evil barrier|barrier]].
|The Banana Queen is the mother of the Banana Birds. She can only be encountered once Dixie and Kiddy earn the Gyrocopter and fly into the clouds, where she was sealed away by Baron K. Roolenstein. Once the Kongs return with every Banana Bird, they sing and free the Banana Queen from her [[evil barrier|barrier]].
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==Enemies==
==Enemies==
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
!width=12%|Image
!width=12% |Image
!width=10%|Name
!width=10% |Name
!Description
!Description
!width=7%|First level appearance
!width=7% |First level appearance
!width=7%|Last level appearance
!width=7% |Last level appearance
|-
|-
|style="text-align:center"|[[File:DKC3 GBA Bazuka sprite.png]] [[File:DKC3GBA Bazuka vertical.png]]
|style="text-align:center"|[[File:DKC3 GBA Bazuka sprite.png]]
|style="text-align:center"|[[Bazuka]]
|style="text-align:center"|[[Bazuka]]
|These Kremlings carry large round bazookas from which they fire barrels. [[Switch Barrel]]s can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level.
|These Kremlings carry large round bazookas from which they fire barrels. [[Switch Barrel]]s can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level.
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|style="text-align:center"|[[Ripcurl Reef]]
|style="text-align:center"|[[Ripcurl Reef]]
|-
|-
|style="text-align:center"|[[File:Bristles DKC3 GBA sprite.png]] [[File:DKC3GBA Bristles roll.png]]
|style="text-align:center"|[[File:Bristles DKC3 GBA sprite.png]]
|style="text-align:center"|[[Bristles]]
|style="text-align:center"|[[Bristles]]
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles's spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. Some Bristles roll, and as such are invulnerable to all non-barrel attacks.
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles's spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|style="text-align:center"|[[Swoopy Salvo]]
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|style="text-align:center"|[[File:DKC3 GBA Gleamin' Bream sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Gleamin' Bream sprite.png]]
|style="text-align:center"|[[Gleamin' Bream]]
|style="text-align:center"|[[Gleamin' Bream]]
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fish who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fishes who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|colspan=2, style="text-align:center"|[[Floodlit Fish]]
|colspan=2, style="text-align:center"|[[Floodlit Fish]]
|-
|-
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|style="text-align:center"|[[File:Klasp DKC3 GBA Sprite.png]]
|style="text-align:center"|[[File:Klasp DKC3 GBA Sprite.png]]
|style="text-align:center"|[[Klasp]]
|style="text-align:center"|[[Klasp]]
|Klasps are Kremlings who hide in a TNT Barrel while holding on to horizontal [[rope]]s. Klasps either go back-and-forth or move in the direction of the Kongs, and some Klasps are faster than others.
|Klasps are Kremlings who hide in a TNT Barrel while holding on to horizontal [[rope]]s. Klasps always move in the direction of the Kongs, and some Klasps are faster than others.
|style="text-align:center"|[[Kreeping Klasps]]
|style="text-align:center"|[[Kreeping Klasps]]
|style="text-align:center"|[[Criss Kross Cliffs]]
|style="text-align:center"|[[Criss Kross Cliffs]]
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|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|-
|-
|style="text-align:center"|[[File:DKC3GBA Kuff 'n' Klout.png]]
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Kuff 'n' Klout]]
|style="text-align:center"|[[Kuff 'n' Klout]]
|Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in [[Krematoa]]. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them.
|Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in [[Krematoa]]. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them.
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==Bosses==
==Bosses==
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
!width=15%|Image
!width=15% |Image
!width=10%|Name
!width=10% |Name
!Description
!Description
!width=7%|Level appearance
!width=7%|Level appearance
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|style="text-align:center"|[[File:DKC3 GBA KAOS sprite.png]] [[File:DKC3GBA KAOS 2.png]]
|style="text-align:center"|[[File:DKC3 GBA KAOS sprite.png]] [[File:DKC3GBA KAOS 2.png]]
|style="text-align:center"|[[KAOS]]
|style="text-align:center"|[[KAOS]]
|KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser.
|KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser. KAOS is fought a second time in Kastle Kaos, with different tactics and moves. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses bomb-launchers in its eye. Instead of jumping on KAOS's head, Dixie and Kiddy must attack him by using barrels.
|style="text-align:center"|[[Kaos Karnage]]
|style="text-align:center"|[[Kaos Karnage]]<br>[[Kastle Kaos]]
|-
|-
|style="text-align:center"|[[File:Bleak DKC3GBA sprite.png]]
|style="text-align:center"|[[File:Bleak DKC3GBA sprite.png]]
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|style="text-align:center"|[[File:DKC3 GBA Barbos sprite.png]]
|style="text-align:center"|[[File:DKC3 GBA Barbos sprite.png]]
|style="text-align:center"|[[Barbos]]
|style="text-align:center"|[[Barbos]]
|Barbos is a giant Lurchin and the boss of Pacifica. The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing [[missile shell]]s at Enguarde and shooting spikes in every direction.
|Barbos is the mother of the Lurchins and the boss of Pacifica. The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing [[missile shell]]s at Enguarde and shooting spikes in every direction.
|style="text-align:center"|[[Barbos's Barrier]]
|style="text-align:center"|[[Barbos's Barrier]]
|-
|-
|style="text-align:center"|[[File:DKC3GBA KAOS 3.png]] [[File:DKC3GBA KAOS 4.png]]
|style="text-align:center"|[[File:DKC3GBABaronK.RoolensteinSprite.png]]
|style="text-align:center"|[[KAOS|KAOS MK. II]]
|KAOS is fought a second time in Kastle Kaos, with different tactics and moves. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses a bomb-launcher on the top. Instead of jumping on KAOS's head, Dixie and Kiddy must attack him by using barrels. Both phases go down after a single hit in this battle.
|style="text-align:center"|[[Kastle Kaos]]
|-
|style="text-align:center"|[[File:DKC3GBABaronK.RoolensteinSprite.png]] [[File:DKC3GBA Baron K. Roolenstein fly.png]] [[File:DKC3GBA Baron K. Roolenstein background.png]]
|style="text-align:center"|[[King K. Rool|Baron K. Roolenstein]]
|style="text-align:center"|[[King K. Rool|Baron K. Roolenstein]]
|The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs.
|The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs.
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==Items==
==Items==
''Donkey Kong Country 3'' is filled with many different collectibles.
''Donkey Kong Country 3'' is filled with many different collectibles.
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
!width=15%|Image
!width=15% |Image
!width=10%|Name
!width=10% |Name
!Description
!Description
|-
|-
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|style="text-align:center"|[[File:DK Coin DKC2 GBA.png]]
|style="text-align:center"|[[File:DK Coin DKC2 GBA.png]]
|style="text-align:center"|[[DK Coin]]s
|style="text-align:center"|[[DK Coin]]s
|These items are found in every level, except for boss levels. Each of them are guarded by [[Koin]]s, whom the Kongs must defeat to get the coin. With all the coins, Funky Kong can make a Gyrocopter to take the Kongs to the [[Banana Queen]].
|These items are found in every level, except for boss levels (not counting [[Knautilus]], since a DK Coin is earned after clearing that level). Each of them are guarded by [[Koin]]s (except for the Knautilus DK Coin), whom the Kongs must defeat to get the coin. With all the coins, Funky Kong can make a Gyrocopter to take the Kongs to the [[Banana Queen]].
|-
|-
|style="text-align:center"|[[File:DKC3GBA Bonus Coin.png]]
|style="text-align:center"|[[File:DKC3GBA Bonus Coin.png]]
|style="text-align:center"|[[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]
|style="text-align:center"|[[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|-
|-
|style="text-align:center"|[[File:DKC3GBA Cog.png]]
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Cog]]s
|style="text-align:center"|[[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Cog]]s
|Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
|Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
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|-
|-
|style="text-align:center"|[[File:Letter K DKC GBA.png]] [[File:Letter O DKC GBA.png]] [[File:Letter N DKC GBA.png]] [[File:Letter G DKC GBA.png]]
|style="text-align:center"|[[File:Letter K DKC GBA.png]] [[File:Letter O DKC GBA.png]] [[File:Letter N DKC GBA.png]] [[File:Letter G DKC GBA.png]]
|style="text-align:center"|[[KONG Letters|K-O-N-G Letters]]
|style="text-align:center"|[[K-O-N-G Letters]]
|Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order.
|Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order.
|-
|-
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|-
|-
|style="text-align:center"|[[File:DKC2GBA Star.png]] [[File:DKC3GBA Star Swanky.png]]
|style="text-align:center"|[[File:DKC2GBA Star.png]] [[File:DKC3GBA Star Swanky.png]]
|style="text-align:center"|[[Star (Donkey Kong franchise)|Star]]s
|style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s
|Like green bananas, stars can only be found in Bonus Levels and Swanky's Dash. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles.
|Like green bananas, stars can only be found in Bonus Levels and Swanky's Dash. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles.
|}
|}
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===Trade items===
===Trade items===
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
|-style=background:yellow align=center
|-style=background:yellow align=center
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==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
!width=15%|Image
!width=15% |Image
!width=10%|Name
!width=10% |Name
!Description
!Description
|-
|-
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|style="text-align:center"|[[Big Bessie]]
|style="text-align:center"|[[Big Bessie]]
|An enormous cannon owned by [[Bazooka]], it can launch the Kongs to the [[secret cave|Sky-High Secret]].
|An enormous cannon owned by [[Bazooka]], it can launch the Kongs to the [[secret cave|Sky-High Secret]].
|-
|style="text-align:center"|[[File:DKC3GBA Boulder.png]]
|style="text-align:center"|[[Boulder]]s
|Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]'s explosives.
|-
|style="text-align:center"|[[File:DKC3GBA Vat.png]]
|style="text-align:center"|[[Bubbling cauldron]]s
|Tubs of molten metal found in factory stages.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Chairlift.png]]
|style="text-align:center"|[[File:DKC3GBA Chairlift.png]]
|style="text-align:center"|[[Chairlift]]s
|style="text-align:center"|[[Chairlift]]s
|Two sets of chairlifts are used on the overworld to cross [[Razor Ridge]].
|Two sets of chairlifts are used on the overworld to cross [[Razor Ridge]].
|-
|style="text-align:center"|[[File:DKC3GBA Conveyor belt.png]]
|style="text-align:center"|[[Conveyor Belt]]
|A single Conveyor Belt makes up the floor of the [[Knautilus]], and is activated by [[Baron K. Roolenstein]] as one of his traps.
|-
|style="text-align:center"|[[File:DKC3GBA Weak floor.png]]
|style="text-align:center"|Cracked planks
|Appearing rarely in boardwalk stages, Kiddy can destroy these weak spots in the floor when Dixie throws him.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Crystal blue.png]] [[File:DKC3GBA Crystal green.png]] [[File:DKC3GBA Crystal red.png]] [[File:DKC3GBA Crystal yellow.png]]
|style="text-align:center"|[[File:DKC3GBA Crystal blue.png]] [[File:DKC3GBA Crystal green.png]] [[File:DKC3GBA Crystal red.png]] [[File:DKC3GBA Crystal yellow.png]]
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|Pushes the Kongs forcefully in the waters of [[Ripcurl Reef]].
|Pushes the Kongs forcefully in the waters of [[Ripcurl Reef]].
|-
|-
|style="text-align:center"|[[File:DKC3GBA Electric beam.png]]
|style="text-align:center"|[[File:DKC3GBA Ceiling switch doorstop.png]]
|style="text-align:center"|Electricity
|style="text-align:center"|{{conjectural|[[Ceiling switch]]es}}
|Enormous arcs of electricity used as weapons by Baron K. Roolenstein.
|Levers that can be hung from to trigger an event.
|-
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|{{conjectural|Electric beam}}
|An enormous arc of electricity used as a weapon by [[Baron K. Roolenstein]].
|-
|-
|style="text-align:center"|[[File:DKC3GBA Evil barrier.png]]
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Evil barrier]]
|style="text-align:center"|[[Evil barrier]]
|Keeps the [[Banana Queen]] imprisoned, and can only be opened by collecting all the [[Banana Bird]]s.
|Keeps the [[Banana Queen]] imprisoned, and can only be opened by collecting all the [[Banana Bird]]s.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Flame.png]]
|style="text-align:center"|[[File:DKC3GBA Flame.png]]
|style="text-align:center"|Flame
|style="text-align:center"|{{conjectural|Flame}}
|Burns through a rope in [[Kong-Fused Cliffs]].
|Burns through a rope in [[Kong-Fused Cliffs]].
|-
|style="text-align:center"|[[File:DKC3GBA Floating mine.png]]
|style="text-align:center"|[[Floating Mine]]s
|Weapons that must be stolen in the "Disarm" mission of [[Funky's Rentals (minigame)|Funky's Rentals]].
|-
|-
|style="text-align:center"|[[File:DKC3GBA Grinder.png]]
|style="text-align:center"|[[File:DKC3GBA Grinder.png]]
|style="text-align:center"|{{conjectural|Grinder}}
|style="text-align:center"|{{conjectural|Grinder}}
|This machine constantly spins in [[Belcha's Barn]], where [[Belcha]] tries to push the Kongs into it.
|This machine constantly spins in [[Belcha's Barn]], where [[Belcha]] tries to push the Kongs into it.
|-
|style="text-align:center"|[[File:DKC3GBA Ceiling switch doorstop.png]] [[File:DKC3GBA Ceiling switch castle.png]]
|style="text-align:center"|[[Handle (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Handle]]s
|Levers that can be hung from to trigger an event.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Krem Flag.png]]
|style="text-align:center"|[[File:DKC3GBA Krem Flag.png]]
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|Mark a level's finishing point, as well as who cleared it and if all secrets were completed.
|Mark a level's finishing point, as well as who cleared it and if all secrets were completed.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Lift mill.png]] [[File:DKC3GBA Lift wide.png]] [[File:DKC3GBA Lift castle.png]]
|style="text-align:center"|[[File:DKC3GBA Lift mill.png]] [[File:DKC3GBA Lift wide.png]]
|style="text-align:center"|[[Lift]]s
|style="text-align:center"|[[Lift]]s
|Floating wooden platforms that appear primarily in mill stages.
|Floating wooden platforms that appear primarily in mill stages.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Lightning.png]]
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[Lightning (obstacle)|Lightning]]
|style="text-align:center"|[[Lightning (obstacle)|Lightning]]
|Appearing in [[Lightning Lookout]], lightning flashes briefly, signaling where it will appear, then strikes.
|Appearing in [[Lightning Lookout]], lightning flashes briefly, signaling where it will appear, then strikes.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Mechanical door.png]]
|style="text-align:center"|[[File:DKC3GBA Mechanical door.png]]
|style="text-align:center"|[[Metal door]]s
|style="text-align:center"|{{conjectural|Mechanical doors}}
|Mechanical doors that appear in mill stages and must be opened by using another mechanism.
|Mechanical doors appear in mill stages and must be opened by using another mechanism.
|-
|style="text-align:center"|[[File:DKC3GBA Floating mine.png]]
|style="text-align:center"|[[Mine]]s
|Weapons that must be stolen in the "Disarm" mission of [[Funky's Rentals (minigame)|Funky's Rentals]].
|-
|-
|align="center"|[[File:DKC3GBA No Animal Ellie.png]] [[File:DKC2GBA No Animal Enguarde.png]] [[File:DKC3GBA No Animal Nibbla.png]] [[File:DKC3GBA No Animal Parry.png]] [[File:DKC2GBA No Animal Squawks.png]] [[File:DKC2GBA No Animal Squitter.png]]
|align="center"|[[File:DKC3GBA No Animal Ellie.png]] [[File:DKC2GBA No Animal Enguarde.png]] [[File:DKC3GBA No Animal Nibbla.png]] [[File:DKC3GBA No Animal Parry.png]] [[File:DKC2GBA No Animal Squawks.png]] [[File:DKC2GBA No Animal Squitter.png]]
|style="text-align:center"|[[No Animal Sign]]s
|style="text-align:center"|[[No Animal Sign]]s
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|-
|style="text-align:center"|[[File:DKC3GBA Vacuum.png]]
|style="text-align:center"|Overhead vent
|This vent appears on the ceiling of the Knautilus, activating after his traps run out of energy. By throwing a [[Iron Barrel|Steel Barrel]] into it, the barrel is delivered to the front of the submarine and may land on K. Rool to damage him.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Ripsaw.png]]
|style="text-align:center"|[[File:DKC3GBA Ripsaw.png]]
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Spiky ball Swanky.png]]
|style="text-align:center"|[[File:DKC3GBA Spiky ball Swanky.png]]
|style="text-align:center"|[[Spike Ball|Spiky obstruction]]s
|style="text-align:center"|[[Spike Ball|Spiky ball]]s
|Stationary obstacles in [[Swanky's Dash]].
|Stationary obstacles in [[Swanky's Dash]].
|-
|-
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Trap door.png]]
|style="text-align:center"|[[File:DKC3GBA Trap door.png]]
|style="text-align:center"|[[Trapdoor (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Trapdoor]]s
|style="text-align:center"|{{conjectural|Trap doors}}
|Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]].
|Trap doors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]].
|-
|style="text-align:center"|[[File:DKC3GBA Vat.png]]
|style="text-align:center"|{{Conjectural|Vats}}
|Tubs of molten metal found in factory stages.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Turret.png]]
|style="text-align:center"|[[File:DKC3GBA Weak floor.png]]
|style="text-align:center"|{{conjectural|Turret}}
|style="text-align:center"|{{Conjectural|Weak floor}}
|A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background.
|Appearing rarely in boardwalk stages, Kiddy can destroy weak floor when Dixie throws him.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Wheel.png]]
|style="text-align:center"|[[File:DKC3GBA Wheel.png]]
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===Projectiles===
===Projectiles===
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
!width=15%|Image
!width=15% |Image
!width=10%|Name
!width=10% |Name
!Description
!Description
|-
|-
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|Projectiles thrown by [[Minkey]]s.
|Projectiles thrown by [[Minkey]]s.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Bomb Kuchuka.png]] [[File:DKC3GBA Bomb KAOS.png]]
|style="text-align:center"|[[File:DKC3GBA Bomb Kuchuka.png]]
|style="text-align:center"|[[Bomb]]s
|style="text-align:center"|[[Bomb]]s
|Small projectiles launched by [[Kuchuka]]s and [[KAOS]] which explode upon landing.
|Small projectiles launched by [[Kuchuka]]s and [[KAOS]] which explode upon landing.
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|style="text-align:center"|[[File:DKC3GBA Fireball.png]]
|style="text-align:center"|[[File:DKC3GBA Fireball.png]]
|style="text-align:center"|[[Fireball (obstacle)|Fireball]]s
|style="text-align:center"|[[Fireball (obstacle)|Fireball]]s
|Projectiles launched from the background by [[Karbine]]s and K. Rool's turret and from the foreground by [[Kroc]].
|Projectiles launched from the background by [[Karbine]]s and from the foreground by [[Kroc]].
|-
|-
|style="text-align:center"|[[File:DKC3GBA Snowball small.png]] [[File:DKC3GBA Snowball.png]] [[File:DKC3GBA Snowball big.png]]
|style="text-align:center"|[[File:DKC3GBA Snowball small.png]] [[File:DKC3GBA Snowball.png]] [[File:DKC3GBA Snowball big.png]]
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|align="center"|[[File:DKC3GBA Water jet Ellie.png]] [[File:DKC3GBA Water jet Squirt.png]]
|align="center"|[[File:DKC3GBA Water jet Ellie.png]] [[File:DKC3GBA Water jet Squirt.png]]
|style="text-align:center"|Water jets
|style="text-align:center"|Water jets
|Projectiles shot by [[Ellie]] to defeat enemies after she sucks water in her trunk, and by [[Squirt]] to push Ellie away.
|Projectiles shoot by [[Ellie]] to defeat enemies after she sucks water in her trunk, and by [[Squirt]] to push Ellie away.
|-
|-
|align="center"|[[File:DKC2GBA Web projectile.png]] [[File:DKC2GBA Web preplatform and enemy.png]] [[File:DKC2GBA Web platform.png]]
|align="center"|[[File:DKC2GBA Web projectile.png]] [[File:DKC2GBA Web preplatform and enemy.png]] [[File:DKC2GBA Web platform.png]]
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===Barrels===
===Barrels===
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Enterable barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|style="text-align:center"|[[File:Rocket Barrel - DKC3 GBA Sprite.png]]
|style="text-align:center"|[[File:Rocket Barrel - DKC3 GBA Sprite.png]]
|style="text-align:center"|[[Rocket Barrel]]
|style="text-align:center"|[[Rocket Barrel]]
|This special barrel only appear in the level [[Rocket Rush (level)|Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Drums. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
|This special barrel only appear in the level [[Rocket Rush (level)|Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Tracker Barrel.png]]
|style="text-align:center"|[[File:DKC3GBA Tracker Barrel.png]]
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|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in  [[Barrel Shield Bust-Up]] and [[Springin' Spiders]] can be reached by both Kiddy and Dixie.
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in  [[Barrel Shield Bust-Up]] and [[Springin' Spiders]] can be reached by both Kiddy and Dixie.
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Triggerable barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|-
|-
|style="text-align:center"|[[File:DKC3 GBA Fuel Barrel.png]]
|style="text-align:center"|[[File:DKC3 GBA Fuel Barrel.png]]
|style="text-align:center"|[[Fuel Drum]]
|style="text-align:center"|[[Fuel Barrel]]
|These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket.  
|These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket.  
|-
|-
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|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|-
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Other barrels'''
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Other barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|-
|-
|style="text-align:center"|[[File:DKC3GBA Drop Barrel.png]]
|style="text-align:center"|[[File:DKC3GBA Drop Barrel.png]]
|style="text-align:center"|[[Tumbling barrel]]
|style="text-align:center"|{{conjectural|[[Drop Barrel]]}}
|Tumbling barrels travel down the falls at [[Barrel Drop Bounce]], where they are used as platforms.
|Drop Barrels travel down the falls at [[Barrel Drop Bounce]], where they are used as platforms.
|}
|}


===Funky's Rentals' vehicles===
===Funky's Rentals' vehicles===
These vehicles can be loaned from Funky Kong to help explore the overworld.
These vehicles can be loaned from Funky Kong to help explore the overworld.
{|class="wikitable dk"style="width:100%"
{|class="dktable-brown"style="width:100%"
|-
|-
|-style=background:yellow align=center
|-style=background:yellow align=center
!colspan=2|Image
!width=10%|Image
!width=6%|Name
!width=7%|Name
!width=45%|Description
!width=45%|Description
|-
|-
|width=3% style="text-align:center"|[[File:DKC3GBA Motor Boat map.png]]
|style="text-align:center"|[[File:DKC3GBA Motor Boat map.png]]
|width=5% style="text-align:center"|[[File:DKC3GBA Motor Boat rental.png]]
|style="text-align:center"|[[Motor Boat]]
|style="text-align:center"|[[Motor Boat]]
|The basic vehicle, it can travel over water faster than swimming.
|The basic vehicle, it can travel over water faster than swimming.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Hover Craft map.png]]
|style="text-align:center"|[[File:DKC3GBA Hover Craft map.png]]
|style="text-align:center"|[[File:DKC3GBA Hover Craft rental.png]]
|style="text-align:center"|[[Hover Craft]]
|style="text-align:center"|[[Hover Craft]]
|A faster vehicle that can move over rocks, obtainable once the [[patch]] is collected.
|A faster vehicle that can move over rocks, obtainable once the [[patch]] is collected.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Turbo Ski map.png]]
|style="text-align:center"|[[File:DKC3GBA Turbo Ski map.png]]
|style="text-align:center"|[[File:DKC3GBA Turbo Ski rental.png]]
|style="text-align:center"|[[Turbo Ski]]
|style="text-align:center"|[[Turbo Ski]]
|An even quicker vehicle that can travel up waterfalls, obtainable once both [[ski]]s are recovered.
|An even quicker vehicle that can travel up waterfalls, obtainable once both [[ski]]s are recovered.
|-
|-
|style="text-align:center"|[[File:DKC3GBA Gyrocopter map.png]]
|style="text-align:center"|{{no image|40px}}
|style="text-align:center"|[[File:DKC3GBA Gyrocopter rental.png]]
|style="text-align:center"|[[Gyrocopter]]
|style="text-align:center"|[[Gyrocopter]]
|The final vehicle and only one capable of flight, it can only be obtained by collecting all [[DK Coin]]s.
|The final vehicle and only one capable of flight, it can only be obtained by collecting all [[DK Coin]]s.
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==Supporting locations==
==Supporting locations==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]]s around the island to help out.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]]s around the island to help out.
{|class="wikitable dk"style="width:100%"
[[File:Banana Bird Cave DKC3 GBA.png|thumb|Inside a secret cave in the Game Boy Advance version.]]
!width=12%|Image
*'''Secret caves:''' Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order.
!width=10%|Name
*'''Brothers Bear cabins:''' There are several cabins in the game, one for each of the Brothers Bears. In them, the Kongs can talk to the bears and help them complete a trade to earn [[Banana Bird]]s.
!Description
*'''[[Funky's Rentals]]:''' This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his [[Motor Boat]] at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in. In the remake of the game, Funky hosts Bonus Games with some of those vehicles. If they are all completed, a Banana Bird is earned.
|-
*'''[[Cranky's Dojo]]:''' Exclusive to the remake, Cranky's Dojo replaces [[Wrinkly's Save Cave]] from the original version of the game. The Kongs can meet [[Cranky Kong]] here and play a special Bonus Game for a Banana Bird at the price of two bear coins. The game involves moving Cranky Kong so that he can block the incoming Bristles.
|style="text-align:center"|[[File:Banana Bird Cave DKC3 GBA.png]]
*'''[[Swanky's Dash]]:''' Another area exclusive to the remake replaces [[Swanky's Sideshow]] from the original game. At Swanky's Dash, Dixie Kong can play a Bonus Game for a few bear coins, where she must run through a pipeline, avoiding obstacles and trying to collect a certain number of stars. If the Bonus Game is completed, the Kongs earn some special collectibles.
|style="text-align:center"|[[Secret cave]]s
*'''[[Wrinkly's Retreat]]:''' This area is located just before Funky's Rentals, where Wrinkly resides throughout the game. The Kongs' Banana Birds are kept here.
|Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order.
|-
|style="text-align:center"|[[File:Bazaar's General Store DKC3 GBA.png]]
|style="text-align:center"|[[Brothers Bear]] cabins
|There are several cabins in the game, one for each of the Brothers Bears. In them, the Kongs can talk to the bears and help them complete a trade to earn [[Banana Bird]]s.
|-
|style="text-align:center"|[[File:Funky's Rentals DKC3 GBA.png]]
|style="text-align:center"|[[Funky's Rentals]]
|This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his [[Motor Boat]] at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in. In the remake of the game, Funky hosts Bonus Games with some of those vehicles. If they are all completed, a Banana Bird is earned.
|-
|style="text-align:center"|[[File:DKC3GBA Cranky's Dojo.png]]
|style="text-align:center"|[[Cranky's Dojo]]
|Exclusive to the remake, Cranky's Dojo replaces the submap [[Wrinkly's Save Cave]]s from the original version of the game. The Kongs can meet [[Cranky Kong]] here and play a special Bonus Game for a Banana Bird at the price of two bear coins. The game involves moving Cranky Kong so that he can block the incoming Bristles.
|-
|style="text-align:center"|[[File:Swanky's Dash screenshot.png]]
|style="text-align:center"|[[Swanky's Dash]]
|Another area exclusive to the remake replaces [[Swanky's Sideshow]] from the original game. At Swanky's Dash, Dixie Kong can play a Bonus Game for a few bear coins, where she must run through a pipeline, avoiding obstacles and trying to collect a certain number of stars. If the Bonus Game is completed, the Kongs earn some special collectibles.
|-
|style="text-align:center"|[[File:Wrinkly's Retreat DKC3 GBA.png]]
|style="text-align:center"|[[Wrinkly's Retreat]]
|This area is located just before Funky's Rentals, where Wrinkly resides throughout the game. The Kongs' Banana Birds are kept here.
|}


==Levels==
==Levels==
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue [[Donkey Kong]] and [[Diddy Kong]]. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:wheat;border:saddlebrown;text-align:center"
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
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|7||[[Springin' Spiders]]{{footnote|main|1}}||2||Tree||Treetop Tumble
|7||[[Springin' Spiders]]{{footnote|main|1}}||2||Tree||Treetop Tumble
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|8||[[Riverside Race]]||2||Riverbank||{{conjectural|River Ambience}}{{footnote|main|2}}<br>Enchanted Riverbank{{footnote|main|2}}
|8||[[Riverside Race]]||2||Riverbank||Enchanted Riverbank{{footnote|main|2}}
|-
|-
|9||[[Squeals on Wheels]]||2||Mill||Mill Fever
|9||[[Squeals on Wheels]]||2||Mill||Mill Fever
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|10||[[Barrel Shield Bust-Up]]{{footnote|main|1}}||2||Tree||Treetop Tumble
|10||[[Barrel Shield Bust-Up]]{{footnote|main|1}}||2||Tree||Treetop Tumble
|-
|-
|11||[[Bobbing Barrel Brawl]]||2||Riverbank||{{conjectural|River Ambience}}{{footnote|main|2}}<br>Enchanted Riverbank
|11||[[Bobbing Barrel Brawl]]||2||Riverbank||Enchanted Riverbank
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Arich Boss{{footnote|main|2}}
|12||BOSS LEVEL: [[Arich's Ambush]]||0||Tree||Arich Boss{{footnote|main|2}}
Line 1,002: Line 955:
|rowspan=2|13||rowspan=2|[[Bazza's Blockade]]||rowspan=2|2||Coral||Water World
|rowspan=2|13||rowspan=2|[[Bazza's Blockade]]||rowspan=2|2||Coral||Water World
|-
|-
|Cave||{{conjectural|Cave Ambience}}{{footnote|main|2}}
|Cave||Cavern Caprice{{footnote|main|2}}
|-
|-
|-style=background:#FFF8DC
|-style=background:#FFF8DC
Line 1,013: Line 966:
|rowspan=2|17||rowspan=2|[[Fish Food Frenzy]]||rowspan=2|2||Coral||Water World
|rowspan=2|17||rowspan=2|[[Fish Food Frenzy]]||rowspan=2|2||Coral||Water World
|-
|-
|Cave||{{conjectural|Cave Ambience}}{{footnote|main|2}}
|Cave||Cavern Caprice{{footnote|main|2}}
|-
|-
|-style=background:#FFF8DC
|-style=background:#FFF8DC
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|19||[[Fire-Ball Frenzy]]||2||Machine||Nuts and Bolts
|19||[[Fire-Ball Frenzy]]||2||Machine||Nuts and Bolts
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|20||[[Demolition Drain-Pipe]]||2||Tube||Jangle Bells{{footnote|main|2}}
|20||[[Demolition Drain-Pipe]]||2||Tube||Hot Pursuit
|-
|-
|21||[[Ripsaw Rage]]||2||Tree||Treetop Tumble
|21||[[Ripsaw Rage]]||2||Tree||Treetop Tumble
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|25||[[Krevice Kreepers]]||2||Cliff||Rockface Rumble
|25||[[Krevice Kreepers]]||2||Cliff||Rockface Rumble
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|26||[[Tearaway Toboggan]]||2||Snow||Jangle Bells{{footnote|main|2}}
|26||[[Tearaway Toboggan]]||2||Snow||Hot Pursuit
|-
|-
|27||[[Barrel Drop Bounce]]||2||Falls||Cascade Capers
|27||[[Barrel Drop Bounce]]||2||Falls||Cascade Capers
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|rowspan=2|33||rowspan=2|[[Floodlit Fish]]||rowspan=2|2||Coral||Water World
|rowspan=2|33||rowspan=2|[[Floodlit Fish]]||rowspan=2|2||Coral||Water World
|-
|-
|Cave||{{conjectural|Cave Ambience}}{{footnote|main|2}}
|Cave||Cavern Caprice{{footnote|main|2}}
|-
|-
|-style=background:#FFF8DC
|-style=background:#FFF8DC
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|rowspan=2|41||rowspan=2|[[Ripcurl Reef]]{{footnote|main|3}}||rowspan=2|2||Coral||Water World
|rowspan=2|41||rowspan=2|[[Ripcurl Reef]]{{footnote|main|3}}||rowspan=2|2||Coral||Water World
|-
|-
|Cave||{{conjectural|Cave Ambience}}
|Cave||Cavern Caprice
|-
|-
|- style=background:#FFF8DC
|- style=background:#FFF8DC
|42||[[Surf's Up]]{{footnote|main|3}}||2||Tube||Jangle Bells{{footnote|main|2}}
|42||[[Surf's Up]]{{footnote|main|3}}||2||Tube||Hot Pursuit
|-
|-
|43||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
|43||BOSS LEVEL: [[Barbos's Barrier]]||0||Coral||Boss Boogie
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|45||[[Creepy Caverns]]||2||Cave||Cavern Caprice
|45||[[Creepy Caverns]]||2||Cave||Cavern Caprice
|-
|-
|46||[[Lightning Lookout]]||2||Riverbank||{{conjectural|River Ambience}}{{footnote|main|2}}<br>Enchanted Riverbank
|46||[[Lightning Lookout]]||2||Riverbank||Enchanted Riverbank
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|47||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter
|47||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter
Line 1,134: Line 1,087:
!width=30%|Music theme
!width=30%|Music theme
|-
|-
|50||[[Stampede Sprint]]||3||Jungle||Banana Queen{{footnote|main|2}}<br>Chase{{footnote|main|2}}
|50||[[Stampede Sprint]]||3||Jungle||Jungle Ambience<br>Chase{{footnote|main|2}}
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|51||[[Criss Kross Cliffs]]||2||Cliff||Rockface Rumble
|51||[[Criss Kross Cliffs]]||2||Cliff||Rockface Rumble
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|53||[[Swoopy Salvo]]||3||Tree||Treetop Tumble
|53||[[Swoopy Salvo]]||3||Tree||Treetop Tumble
|-
|-
|54||[[Rocket Rush (level)|Rocket Rush]]||0||Cliff||Jangle Bells{{footnote|main|2}}
|54||[[Rocket Rush (level)|Rocket Rush]]||0||Cliff||Hot Pursuit{{footnote|main|2}}
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|55||BOSS LEVEL: [[Knautilus]]||0||The Knautilus||Boss Boogie{{footnote|main|2}}
|55||BOSS LEVEL: [[Knautilus]]||0||The Knautilus||Boss Boogie{{footnote|main|2}}
Line 1,149: Line 1,102:
*{{footnote|note|1|Indicates swapped from original.}}
*{{footnote|note|1|Indicates swapped from original.}}
*{{footnote|note|2|Replaced a different track in the original; note the composition of all tracks are different from the original's, but the titles are kept.}}
*{{footnote|note|2|Replaced a different track in the original; note the composition of all tracks are different from the original's, but the titles are kept.}}
*{{footnote|note|3|Did not exist in the original.}}
*{{footnote|note|3|Did not exist original.}}


==Codes==
==Codes==
Line 1,163: Line 1,116:
==Differences in the Game Boy Advance version==
==Differences in the Game Boy Advance version==
[[File:Stormy Seas DKC3 GBA.png|thumb|A new level seen in Pacifica, known as Stormy Seas.]]
[[File:Stormy Seas DKC3 GBA.png|thumb|A new level seen in Pacifica, known as Stormy Seas.]]
===Gameplay changes===
===Gameplay changes===
[[File:Wrinkly's Retreat DKC3 GBA.png|thumb|The new area, Wrinkly's Retreat.]]
[[File:Wrinkly's Retreat DKC3 GBA.png|thumb|The new area, Wrinkly's Retreat.]]
*Players are now able to save at any time.
*Players are now able to save at any time.
*The game introduces the new area, Pacifica, which is the seventh world of the game, located in the northwestern region of the map. The world carries six new levels, as well as all new Bonus Level locations. The boss of this area is Barbos, who was the boss of Razor Ridge in the original game and has been replaced with a new boss, Kroctopus, in this version.
*The game introduces the new area, Pacifica, which is the seventh world of the game, located between Razor Ridge and Kaos Kore. The world carries six new levels, as well as all new Bonus Level locations. The boss of this area is Barbos, who was the boss of Razor Ridge in the original game and has been replaced with a new boss, Kroctopus, in this version.
*The Brother Bear Barnacle has also been relocated to the new Pacifica world, with the replacement Lake Orangatanga bear being a new Brother Bear named Bachelor. As such, new objects, such as the box of chocolates, have been added to trade amongst the Brothers Bear. Some items must also be traded differently.
*The Brothers Bear Barnacle has also been relocated to the new Pacifica world, with the replacement Lake Orangatanga bear being a new Brothers Bear named Bachelor. As such, new objects, such as the box of chocolates, have been added to trade amongst the Brothers Bears. Some items must also be traded differently.
*Wrinkly Kong is now only located in Wrinkly's Retreat, which replaces the first Wrinkly's Save Cave from the original, between Funky's Rentals and Bazaar's General Store. Banana Birds are kept in this area. All other Save Caves are replaced with Cranky's Dojo.
*Wrinkly Kong is now only located in Wrinkly's Retreat, which replaces the first Wrinkly's Save Cave from the original, between Funky's Rentals and Bazaar's General Store. Banana Birds are kept in this area. All other Save Cave are replaced with Cranky's Dojo.
*Dixie's Photo Album was entirely scrapped, despite the previous two GBA games having a comparable [[Scrapbook (Donkey Kong Country series)|Scrapbook]]. No cast roll replaces it, and as such, most enemies and the Animal Buddies are not named in-game whatsoever.
*Dixie's Photo Album was entirely scrapped, despite the previous two GBA games having a comparable [[scrapbook]]. No cast roll replaces it, and as such, most enemies and the Animal Buddies are not named in-game whatsoever.
*Like in the first two Game Boy Advance remakes for the series, the supporting Kongs have Bonus Games for the Kongs to complete, this time for Banana Birds. Funky Kong has four new Bonus Games, all of which must be cleared to get his Banana Bird (although the types of games available depends on how many vehicles the Kongs can rent), while Cranky (whose Dojo replaces all the other Wrinkly's Save Caves from the original ''Donkey Kong Country 3'') and Swanky (whose Bonus Game and locale are replaced) both have a single Bonus Game.
*Like in the first two Game Boy Advance remakes for the series, the supporting Kongs have Bonus Games for the Kongs to complete, this time for Banana Birds. Funky Kong has four new Bonus Games, all of which must be cleared to get his Banana Bird (although the types of games available depends on how many vehicles the Kongs can rent), while Cranky (whose Dojo replaces all the other Wrinkly's Save Caves from the original ''Donkey Kong Country 3'') and Swanky (whose Bonus Game and locale are replaced) both have a single Bonus Game.
*After beating Mekanos and Cotton Top Cove, the player has the option of playing through either K3, Razor Ridge, or Pacifica to progress, although they all must be completed to beat the game.
*After beating Mekanos and Cotton Top Cove, the player has the option of playing through either K3, Razor Ridge, or Pacifica to progress, although they all must be completed to beat the game.
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*In the original version, after defeating each boss (except in Kaos Kore and Krematoa, where this applies after beating [[Rocket Rush (level)|Rocket Rush]] instead), the player can take a one-way trip from those levels back to the world's entrance or the main world map. This is only true in Cotton Top Cove in the GBA version.
*In the original version, after defeating each boss (except in Kaos Kore and Krematoa, where this applies after beating [[Rocket Rush (level)|Rocket Rush]] instead), the player can take a one-way trip from those levels back to the world's entrance or the main world map. This is only true in Cotton Top Cove in the GBA version.
*Squirt has more attacks and has been made harder to defeat.
*Squirt has more attacks and has been made harder to defeat.
*The DK Coin gained from beating K. Rool in the Knautilus has been removed. As such, all the DK Coins and Banana Birds can be collected before facing him. If this is done, the scene where the Banana Birds fly the Kongs to the Banana Queen, dispel the barrier, and allow her to take revenge on K. Rool does not play until immediately after Knautilus is completed.
*Baron K. Roolenstein's final battle only gives bear coins.
*The final level, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and the Star Barrel is removed.
*The final level, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and the Star Barrel is removed.
*A previously unused enemy, [[Kracka]], appears in this game, exclusively in the Pacifica stage [[Stormy Seas]].
*A previously unused enemy, [[Kracka]], appears in this game, exclusively in the Pacifica stage [[Stormy Seas]].
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**When Knautilus is unlocked in the Super Nintendo version, the background of stages in Krematoa turns red. However, this does not happen in the Game Boy Advance version.
**When Knautilus is unlocked in the Super Nintendo version, the background of stages in Krematoa turns red. However, this does not happen in the Game Boy Advance version.
**The outside of [[Kastle Kaos]] is redesigned, and it no longer has a pink glow emitting from its highest tower.
**The outside of [[Kastle Kaos]] is redesigned, and it no longer has a pink glow emitting from its highest tower.
*The houses that the Brothers Bear live in, as well as the bears themselves, have been redesigned; the most notable change is Blizzard, who in this version of the game is a grizzly bear as opposed to a polar bear.
*The houses that the Brothers Bears live in, as well as the bears themselves, have been redesigned; the most notable change is Blizzard, who in this version of the game is a grizzly bear as opposed to a polar bear.
*Squawks hurt sprite from ''Donkey Kong Country 2'' gets used in the Game Boy Advance version. It went unused in the Super Nintendo version.


===Sound changes===
===Sound changes===
*The original soundtrack of the game, which is notably darker in tone in most of the levels, has been replaced by a completely new, lighter-toned soundtrack composed by [[David Wise]], who composed the soundtrack of the first two ''Donkey Kong Country'' games, but only had a limited involvement with the soundtrack of the third on the Super Nintendo, which was in majority composed by [[Eveline Novakovic]].
*The original soundtrack of the game, which is notably darker in tone in most of the levels, has been replaced by a completely new, lighter-toned soundtrack composed by [[David Wise]], who composed the soundtrack of the first two ''Donkey Kong Country'' games, but only had a limited involvement with the soundtrack of the third on the Super Nintendo, which was in majority composed by [[Eveline Novakovic|Eveline Fischer]].
**Arich now has a different battle theme than the other bosses. He shares this theme with Kroctopus. Both K. Rool battles use the same battle theme as the other bosses.
**Arich now has a different battle theme than the other bosses. He shares this theme with Kroctopus. Both K. Rool battles use the same battle theme as the other bosses.
**The same track now plays for all of the Brother Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's Rentals, Wrinkly's Retreat, Swanky's Dash, and when meeting the Banana Queen.
**The same track now plays for all of the Brothers Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's Rentals, Wrinkly's Retreat, Swanky's Dash, and when meeting the Banana Queen.
*There is no death jingle. Music which is heard when the player loses a life only plays in the original SNES version, depending on the level.
*The death and end-of-level music are removed. Music which is heard when the player loses a life only plays in the original SNES version, depending on the level.
*As in other GBA remakes, the Kong noises are different. Notably, Kiddy Kong makes a much louder, higher-pitched sounding cry when defeated as opposed to a low-pitched cry in the original.
*As in other GBA remakes, the Kong noises are different. Notably, Kiddy Kong makes a much louder, higher-pitched sounding cry when defeated as opposed to a low-pitched cry in the original.
*Sneeks now make the same sound as Neeks from ''Donkey Kong Country 2'' as opposed to their own sound in the original SNES version.
*Sneeks now make the same sound as Neeks from ''Donkey Kong Country 2'' as opposed to their own sound in the original SNES version.
*Most enemies have reused sound effects from the two previous Game Boy Advance remakes, such as Re-Koils having the same voice as Kritters from ''Donkey Kong Country''.
*Most enemies have reused sound effects from the two previous Game Boy Advance remakes, such as Kobbles having the same voice as Kritters from ''Donkey Kong Country''.


===Other changes===
===Other changes===
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==Quotes==
==Quotes==
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes}}
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes}}
===[[Baron K. Roolenstein]]===
===[[Baron K. Roolenstein]]===
*"''NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make [[KAOS|him]]... And then [[Dixie Kong|you]] just cast him aside as if he were a stack of empty tins!''"
*"''NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make [[KAOS|him]]... And then [[Dixie Kong|you]] just cast him aside as if he were a stack of empty tins!''"
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==References to other games==
==References to other games==
*''[[Donkey Kong Country]]'': The underwater theme is an arrangement of the one from this game and the Game Over theme is an arrangement of this game's main theme.
*''[[Donkey Kong Country]]'': Also, the underwater theme is an arrangement of the one from this game and the Game Over theme is an arrangement of this game's main theme.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
*''[[Donkey Kong 64]]'': Some Kongs first appearing in this game, such as [[Lanky Kong]] and [[Tiny Kong]], are seen in Funky's Bonus Games. [[Diddy Kong]]'s fall scream in its normal pitch from this game is used for Cranky in [[Cranky's Dojo]] when he gets hit, as well as [[Kiddy Kong]] when falling in a toboggan level.
*''[[Donkey Kong 64]]'': Some Kongs first appearing in this game, such as [[Lanky Kong]] and [[Tiny Kong]], are seen in Funky's Bonus Games. Kroc's laugh was recycled from K. Rool's laugh, but in a normal pitch.
*''[[Mario Kart: Double Dash!!]]'': [[Diddy Kong]]'s voice from this game is re-used for [[Kiddy Kong]].
*''[[Donkey Kong Country 2 (Game Boy Advance)]]'': The "Cavern Caprice" theme briefly riffs "Stickerbush Symphony". K. Rool and [[Bleak]]'s voice clips are [[Kudgel]]'s recycled. The laugh heard in [[Krack Shot Kroc]] is [[Kloak]]'s recycled.


==Development==
==Development==
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==Promotion==
==Promotion==
In tandem with the Game Boy Advance release of ''Donkey Kong Country 3'', Nintendo of America held the "Where's DK? Search Event" which began on October 31, 2005.<ref name=terms>[https://web.archive.org/web/20051124124703/whereisdonkeykong.com/terms.html WHERE'S DK? SEARCH EVENT PARTICIPATION TERMS]. ''Nintendo'' via the Wayback Machine.  Retrieved April 13, 2022.</ref> By going to ''whereisdonkeykong.com'' and other participating websites, participants could follow clues that helped them find Donkey Kong. Each time Donkey Kong was located by a participant, Nintendo donated one dollar to the {{wp|Animal Protection Institute}}'s Primate Sanctuary.<ref>Robert Graves. (November 11, 2005). [https://www.nintendoworldreport.com/news/10940/wanted-kong Wanted: Kong!]. ''Nintendo World Report''. Retrieved April 13, 2022.</ref> Up to ten-thousand dollars were given to the institution. The event ended on November 21, 2005. In addition, an online, {{wp|Adobe Flash|Flash}}-powered game, ''[[Barrel-Blastapalooza]]'', was released on the Nintendo-hosted ''donkeykongcountry.com'' website to promote the game. The website's servers were eventually shut down along with the Flash game.
In celebration of the Game Boy Advance release of ''Donkey Kong Country 3'', Nintendo of America held the "Where's DK? Search Event" which began on October 31, 2005.<ref name=terms>[https://web.archive.org/web/20051124124703/whereisdonkeykong.com/terms.html WHERE'S DK? SEARCH EVENT PARTICIPATION TERMS]. ''Nintendo'' via the Wayback Machine.  Retrieved April 13, 2022.</ref> By going to ''whereisdonkeykong.com'' and other participating websites, participants could follow clues that helped them find Donkey Kong. Each time Donkey Kong was located by a participant, Nintendo donated one dollar to the {{wp|Animal Protection Institute}}'s Primate Sanctuary.<ref>Robert Graves. (November 11, 2005). [https://www.nintendoworldreport.com/news/10940/wanted-kong Wanted: Kong!]. ''Nintendo World Report''. Retrieved April 13, 2022.</ref> Up to ten-thousand dollars were given to the institution. The event ended on Novemember 21, 2005. In addition, an online, {{wp|Adobe Flash|Flash}}-powered game, ''[[Barrel-Blastapalooza]]'', was released on the Nintendo-hosted ''donkeykongcountry.com'' website to promote the game. The website's servers were eventually shut down along with the Flash game.


==Gallery==
==Gallery==
{{main-gallery|Donkey Kong Country 3 (Game Boy Advance)}}
{{main-gallery|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}
<gallery>
<gallery>
Hover Craft DKC3 GBA.png|[[Dixie Kong]] and [[Kiddy Kong]]
Dixie on Kiddy Team-up DKC3 artwork.jpg|[[Dixie Kong]] and [[Kiddy Kong]]
Cranky Kong DKC3 art.png|[[Cranky Kong]]
Funky Artwork - Donkey Kong Country 3.png|[[Funky Kong]]
Wrinkly Kong.jpg|[[Wrinkly Kong]]
Wrinkly Kong.jpg|[[Wrinkly Kong]]
DKC3GBABaronK.RoolensteinSprite.png|[[King K. Rool|Baron K. Roolenstein]]
SwankyKong.jpg|[[Swanky Kong]]
Dixie & Kiddy wallpaper DKC3 GBA.jpg|Promotional wallpaper
EllieDKC3.png|[[Ellie]]
Baron K. Roolenstein.png|[[King K. Rool|Baron K. Roolenstein]]
</gallery>
</gallery>


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング{{hover|3|スリー}}
|Jap=スーパードンキーコング<span class="explain" title="スリー">3</span> 謎のクレミス島
|JapR=Sūpā Donkī Kongu Surī
|JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō
|JapM=''Super Donkey Kong 3''
|JapM=''Super Donkey Kong 3: Mysterious Kremis Island''
}}
}}
==Trivia==
*Despite the American version being released after the European version, it appears to have been based on an earlier build as it contains more bugs.


==References==
==References==
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*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html Nintendo UK Game Boy Advance site]
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-3-266573.html Nintendo UK Game Boy Advance site]
*[https://www.nintendo.co.jp/n08/bdqj/index.html Japanese Game Boy Advance site]
*[https://www.nintendo.co.jp/n08/bdqj/index.html Japanese Game Boy Advance site]
{{DKC3}}
{{DKC3}}
{{Donkey Kong games}}
{{Donkey Kong games}}
{{GBA}}
{{GBA}}
[[Category:Donkey Kong Country 3 (Game Boy Advance)|*]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Advance games]]
[[Category:Game Boy Advance games]]
[[Category:2005 games]]
[[Category:2005 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Reissues]]
 
[[File:DKC3GBA Vat 2.png]] [[File:DKC3GBA Vat 3.png]]

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