Editing Donkey Kong Country 2: Diddy's Kong Quest

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[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times.
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times.
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==Characters==
==Characters==
===Kong Klan===
===Kong Klan===
Diddy and Dixie are assisted by four members of the [[Kong|Kong Klan]], two of whom return from ''Donkey Kong Country'' and two who debut in the game.
Diddy and Dixie are assisted by four members of the [[Kong Family|Kong Klan]], two of whom return from ''Donkey Kong Country'' and two who debut in the game.
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!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
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===Animal Buddies===
===Animal Buddies===
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin]], and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin]], and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
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===Cranky's Video Game Heroes===
===Cranky's Video Game Heroes===
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
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{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 31.</ref>}}
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 31.</ref>}}
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
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===Barnacled Bosses===
===Barnacled Bosses===
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
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{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 17</ref>}}
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 17</ref>}}
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
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|align="center"|[[File:Star DKC3.png]]
|align="center"|[[File:Star DKC3.png]]
|style="text-align:center"|[[Star (Donkey Kong franchise)|Star]]s
|style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s
|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|}
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==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
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===Barrels===
===Barrels===
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
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==Supporting locations==
==Supporting locations==
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
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!Name
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==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' - The overall game's plot was similar to that of ''Donkey Kong Jr.'', where Donkey Kong was abducted by an old foe (Mario in the case of ''Donkey Kong Jr.'', and K. Rool in ''Donkey Kong Country 2''), with the main protagonist (the eponymous character in ''Jr.'', Diddy and Dixie in ''Donkey Kong Country 2'') having to travel from their home to the main villain's home to save Donkey Kong.
*''[[Super Mario Bros.]]'' - The instruction booklet's description of the [[Plus and Minus Barrels|Minus Barrel]] jokingly states that it will send the player to the [[Minus World]].
*''[[Super Mario Bros.]]'' - The instruction booklet's description of the [[Plus and Minus Barrels|Minus Barrel]] jokingly states that it will send the player to the [[Minus World]].
*''[[Super Mario (franchise)|Super Mario]]'' franchise - Mario makes an appearance as a video game hero as first place or second place depending on the number of [[DK Coin|Cranky's Video Game Hero Coin]]s obtained. Yoshi also appears in second or third place depending on the number of coins obtained.
*''[[Super Mario (series)|Super Mario]]'' series - Mario makes an appearance as a video game hero as first place or second place depending on the number of [[DK Coin|Cranky's Video Game Hero Coin]]s obtained. Yoshi also appears in second or third place depending on the number of coins obtained.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series - At [[Cranky's Video Game Heroes]], Link can be seen in third place or ranked out.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series - At [[Cranky's Video Game Heroes]], Link can be seen in third place or ranked out.
*''{{wp|Sonic the Hedgehog}}'' series - [[Sonic|Sonic the Hedgehog]]'s discarded shoes is seen among the "No Hopers" pile in the original SNES game.
*''{{wp|Sonic the Hedgehog}}'' series - Sonic's discarded shoes is seen among the "No Hopers" pile in the original SNES game.
*''{{wp|Killer Instinct (1994 video game)|Killer Instinct}}'' - A ''Killer Instinct'' arcade cabinet and a poster of Chief Thunder can be seen in Cranky's [[Monkey Museum]].
*''{{wp|Killer Instinct (1994 video game)|Killer Instinct}}'' - A ''Killer Instinct'' arcade cabinet and a poster of Chief Thunder can be seen in Cranky's [[Monkey Museum]].
*''{{wp|Earthworm Jim}}'' series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.
*''{{wp|Earthworm Jim}}'' series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.
*''[[Donkey Kong Country]]'' - This game is a sequel and follow-up to ''Donkey Kong Country''. Some graphics, notably for Diddy Kong and several items and objects, are reused from this game. The reason the Kongs do not swap the banana hoard for Donkey Kong is because they had just tried hard to get them back in this game. Also a stuffed Winky is found in the game. Additionally, Cranky states that ''Donkey Kong Country 2'' will never be as good as ''Donkey Kong Country'', and then says that it was "rubbish". The sound effect Steel Barrels play can be heard in Kannon's Klaim, and when Kleever is hit by a cannonball. [[Steel Keg]]s cameo in the "ship hold" level type's scenery.


==References in later games==
==References in later games==
*''[[Donkey Kong 64]]'' - Paintings of Kaptain K. Rool hang in sunken ships in this game.
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' - This game is a follow-up to ''Donkey Kong Country 2''. Wrinkly mentions how she had given up working in a school, which was her occupation during ''Donkey Kong Country 2''. Also, many of the item sound effects and graphics in ''Donkey Kong Country 2'' are used again in this game. In the Game Boy Advance version, Swanky looks the same as he did in ''Donkey Kong Country 2''.
*''[[Donkey Kong Land 2]]'' - A direct semi-sequel to ''Donkey Kong Country 2'', in which most of the level names and bosses remained the same.
*''[[Donkey Kong 64]]'' - [[Banana Coin|Banana Bunch Coin]]s, which debuted in ''Donkey Kong Country 2'', make a return. Paintings of Kaptain K. Rool hang in sunken ships in this game.
*''[[DK: Jungle Climber]]'' - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
*''[[DK: Jungle Climber]]'' - Funky's Theme in this game is a cover of the theme Funky the Main Monkey.
*''[[WarioWare: D.I.Y. Showcase]]'' - The [[microgame]] [[DK Country]] is based on the game.  
*''[[WarioWare: D.I.Y. Showcase]]'' - The [[microgame]] [[DK Country]] is based on the game.  
*''[[Donkey Kong Country: Tropical Freeze]]'' - A bramble level returns, and is named [[Bramble Scramble (Donkey Kong Country: Tropical Freeze)|Bramble Scramble]] after the one in ''Donkey Kong Country 2''.
*''[[Donkey Kong Country Returns]]'' - Ship levels and volcanic levels make a return as well as [[Banana Coin]]s.
*''[[Super Smash Bros. Ultimate]]'' - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game, using his artwork from ''Donkey Kong Country 2: Diddy's Kong Quest''. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away [[List_of_fighters_debuting_in_Super_Smash_Bros._Brawl#King_Dedede|King Dedede]] (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in ''Donkey Kong Country 2'' (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).
*''[[Donkey Kong Country: Tropical Freeze]]'' - The enemies in this game are vikings known as Snomads, but since vikings are a type of pirate, that could be a reference to ''Donkey Kong Country 2''. Also, Dixie Kong returns as a playable character, and her gumball gun and air guitar idle animation (as well as playing a real guitar during the ending) are reminiscent of her blowing bubble gum idle animation and victory animation, respectively, from ''Donkey Kong Country 2''. A bramble level returns, and is named Bramble Scramble after the one in ''Donkey Kong Country 2''.
*''[[Super Smash Bros. Ultimate]]'' - In this game, one of King K. Rool's attacks involves him using his blunderbuss and he also wears his pirate hat when using the move. Kaptain K. Rool also appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game, using his artwork from ''Donkey Kong Country 2: Diddy's Kong Quest''. In King K. Rool's announce trailer "The Rivals", Donkey Kong's and Diddy Kong's eyes comically bulge out in horror when they witness King K. Rool knock away King Dedede (who had posed as King K. Rool as a prank), referencing their reactions when about to face a boss in ''Donkey Kong Country 2'' (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).


==Development==
==Development==
Even before the first ''[[Donkey Kong Country]]'' turned out to be a blockbuster success, the game's development team already had plans for a sequel.<ref name="RetroGamer">Rory Milne (July 2018), "The Making Of ''Donkey Kong Country 2''". ''Retro Gamer Magazine Issue 181 (p. 65 to 68)''. Retrieved September 27, 2020</ref> The team focused first on the game's environments; the game's setting was informed by [[Gregg Mayles]]' life-long obsession with pirates and the fact that the first ''Donkey Kong Country'' had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in ''Donkey Kong Country 2'' were brand new.<ref name="RetroGamer"></ref> Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.<ref name="RetroGamer"></ref>
Even before the first ''[[Donkey Kong Country]]'' turned out to be a blockbuster success, the game's development team already had plans for a sequel.<ref name="RetroGamer">Rory Milne (July 2018), "The Making Of ''Donkey Kong Country 2''". ''Retro Gamer Magazine Issue 181 (p. 65 to 68)''. Retrieved September 27, 2020</ref> The team focused first on the game's environments; the game's setting was informed by [[Gregg Mayles]] life-long obsession with pirates and the fact that the first ''Donkey Kong Country'' had already featured most stock platforming level archetypes. While some ideas from its predecessor were carried over, all of the levels in ''Donkey Kong Country 2'' were brand new.<ref name="RetroGamer"></ref> Replacing Donkey Kong with the new character Dixie Kong came from a desire to take risk and surprise players.<ref name="RetroGamer"></ref>


Speaking of the game's level design, Mayles explained that ''Donkey Kong Country 2'' went with a more exploration-based structure as ''"If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it"'' and to make the game more different from its predecessor.<ref name="RetroGamer"></ref> Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. [[Nintendo]] was less involved in ''Donkey Kong Country 2''{{'}}s development, which Gregg Mayles chalked up to the success of the first game.<ref name="RetroGamer"></ref>
Speaking of the game's level design, Mayles explained that ''Donkey Kong Country 2'' went with a more exploration-based structure as ''"If we had made it speed runs again then there wouldn't have been much scope for us to go anywhere different with it"'' and to make the game more different from its predecessor.<ref name="RetroGamer"></ref> Secret collectables and the Lost World were included to give the game more intrigue and extend its replay value. [[Nintendo]] was less involved in ''Donkey Kong Country 2''{{'}}s development, which Gregg Mayles chalked up to the success of the first game.<ref name="RetroGamer"></ref>

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