Editing Donkey Kong Country

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|style="text-align:center"|[[File:Mini Necky DKC.png]]
|style="text-align:center"|[[File:Mini Necky DKC.png]]
|style="text-align:center"|[[Mini-Necky]]
|style="text-align:center"|[[Mini-Necky]]
|A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckys move up and down while spitting nuts. They can be defeated by either a roll or a jump attack.
|A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckies move up and down while spitting nuts. They can be defeated by either a roll or a jump attack.
|style="text-align:center"|[[Vulture Culture]]
|style="text-align:center"|[[Vulture Culture]]
|style="text-align:center"|[[Elevator Antics]]
|style="text-align:center"|[[Elevator Antics]]
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|style="text-align:center"|[[File:Necky perched DKC.png]] [[File:Necky.png]]
|style="text-align:center"|[[File:Necky perched DKC.png]] [[File:Necky.png]]
|style="text-align:center"|[[Necky]]
|style="text-align:center"|[[Necky]]
|A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying Neckys can be bounced on to reach higher areas.
|A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying Neckies can be bounced on to reach higher areas.
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Platform Perils]]
|style="text-align:center"|[[Platform Perils]]
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|style="text-align:center"|[[File:DKC Elevator stone 1.png]] [[File:DKC Elevator stone 2.png]] [[File:DKC Elevator ruins.png]] [[File:DKC Elevator basin.png]]<br>[[File:Platform DKC.png]] [[File:DKC Elevator track 1.png]] [[File:DKC Elevator track 2.png]]<br>[[File:Falling Platform DKC.png]] [[File:DKC Elevator arrow side.png]] [[File:DKC Elevator arrow up.png]]
|style="text-align:center"|[[File:DKC Elevator stone 1.png]] [[File:DKC Elevator stone 2.png]] [[File:DKC Elevator ruins.png]] [[File:DKC Elevator basin.png]]<br>[[File:Platform DKC.png]] [[File:DKC Elevator track 1.png]] [[File:DKC Elevator track 2.png]]<br>[[File:Falling Platform DKC.png]] [[File:DKC Elevator arrow side.png]] [[File:DKC Elevator arrow up.png]]
|style="text-align:center"|[[Lift|Elevator]]s
|style="text-align:center"|[[Lift|Elevator]]s
|Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on fuel canisters.
|Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on Fuel Barrels.
|-
|-
|style="text-align:center"|[[File:DKC Exit Sign.png]]
|style="text-align:center"|[[File:DKC Exit Sign.png]]
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|-
|-
|style="text-align:center"|[[File:Off Barrel.png]] [[File:On Barrel.png]]
|style="text-align:center"|[[File:Off Barrel.png]] [[File:On Barrel.png]]
|style="text-align:center"|[[On & Off Barrel|ON/OFF Barrel]]s
|style="text-align:center"|[[ON/OFF Barrel]]s
|ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead.
|ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead.
|-
|-
|style="text-align:center"|[[File:DKC Fuel Barrel 1.png]] [[File:Fuel Barrel 3 dots DKC.png]] [[File:DKC Fuel Barrel 5.png]]
|style="text-align:center"|[[File:DKC Fuel Barrel 1.png]] [[File:Fuel Barrel 3 dots DKC.png]] [[File:DKC Fuel Barrel 5.png]]
|style="text-align:center"|[[Fuel Drum|Fuel canister]]s
|style="text-align:center"|[[Fuel Barrel]]s
|Fuel canisters only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every fuel canister along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life.
|Fuel Barrels only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every Fuel Barrel along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life.
|}
|}


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**The [[Mini-Necky]] was removed from the end of [[Vulture Culture]].
**The [[Mini-Necky]] was removed from the end of [[Vulture Culture]].
**A specific room in [[Clam City]] contains only three piranhas instead of four.
**A specific room in [[Clam City]] contains only three piranhas instead of four.
**The first [[Klaptrap]] has been removed from [[Snow Barrel Blast]], as well as one of the Neckys, and the green Zinger before the Barrel Cannon.
**The first [[Klaptrap]] has been removed from [[Snow Barrel Blast]], as well as one of the Neckies, and the green Zinger before the Barrel Cannon.
**One of the [[Army|Armies]] was removed from the stage, alongside the Zinger placed directly above it. Additionally, the fourth blue [[Kritter]] and another pair of Zingers were removed.
**One of the [[Army|Armies]] was removed from the stage, alongside the Zinger placed directly above it. Additionally, the fourth blue [[Kritter]] and another pair of Zingers were removed.
**The [[oil drum]]s in [[Oil Drum Alley]] have a longer gap between the times when they release flames, thus making them attack less frequently.
**The [[oil drum]]s in [[Oil Drum Alley]] have a longer gap between the times when they release flames, thus making them attack less frequently.

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