Editing Donkey Kong Country: Tropical Freeze

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|align="center"|[[File:DKCTF Pompy.png|100px]]
|align="center"|[[File:DKCTF Pompy.png|100px]]
|style="text-align:center"|[[Pompy]]
|style="text-align:center"|[[Pompy|Pompy, the Presumptuous]]
|An enormous circus sea lion and the first boss of the game. The enemy repeatedly skates down a half-pipe arena, attempting different stunts to attack the Kongs. These include jumping high up in the air and diving back down onto the arena, or doing barrel rolls. During his first and third attack phases, Pompy retreats in the foreground pond and sends aquatic enemies, such as [[Green Finley]]s, [[Sea Urchin]]s, and [[Gordo]]s, bouncing on the arena. Occasionally, he employs several [[Big Sphen]]s as extra obstacles during the course of the battle, skating on their bellies in Pompy's tow.
|An enormous circus sea lion and the first boss of the game. The enemy repeatedly skates down a half-pipe arena, attempting different stunts to attack the Kongs. These include jumping high up in the air and diving back down onto the arena, or doing barrel rolls. During his first and third attack phases, Pompy retreats in the foreground pond and sends aquatic enemies, such as [[Green Finley]]s, [[Sea Urchin]]s, and [[Gordo]]s, bouncing on the arena. Occasionally, he employs several [[Big Sphen]]s as extra obstacles during the course of the battle, skating on their bellies in Pompy's tow.
|[[Big Top Bop]]
|[[Big Top Bop]]
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|align="center"|[[File:Skowl1.jpg|100px]]
|align="center"|[[File:Skowl1.jpg|100px]]
|style="text-align:center"|[[Skowl]]
|style="text-align:center"|[[Skowl|Skowl, the Startling]]
|A giant owl and the leader of the [[Hootz]] platoon. His main attack set includes scattering sharp feather missiles, charging onto the Kongs with his sharp talons, creating strong gusts with his wings, and spawning small owl minions, some of which can be thrown back at the enemy to damage him. As the battlefield ascends into the sky, Skowl attempts new attack techniques.
|A giant owl and the leader of the [[Hootz]] platoon. His main attack set includes scattering sharp feather missiles, charging onto the Kongs with his sharp talons, creating strong gusts with his wings, and spawning small owl minions, some of which can be thrown back at the enemy to damage him. As the battlefield ascends into the sky, Skowl attempts new attack techniques.
|[[Mountaintop Tussle]]
|[[Mountaintop Tussle]]
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|align="center"|[[File:Ba-boom kong 02 595.png|100px]]
|align="center"|[[File:Ba-boom kong 02 595.png|100px]]
|style="text-align:center"|[[Ba-Boom]]
|style="text-align:center"|[[Ba-Boom|Ba-Boom, the Boisterous]]
|A trio of mischievous baboon brothers. Their repertoire of attacks consists of throwing [[Watermelon Fuse Bomb]]s and swinging on a rope towards the Kongs, usually spinning a hammer in an attempt to hurt them. Ba-Boom will also try a rolling dash attack, changing direction as they collide with the arena margins. After two members of the trio are defeated, the third will summon specters of himself and attack in the same manner as before.
|A trio of mischievous baboon brothers. Their repertoire of attacks consists of throwing [[Watermelon Fuse Bomb]]s and swinging on a rope towards the Kongs, usually spinning a hammer in an attempt to hurt them. Ba-Boom will also try a rolling dash attack, changing direction as they collide with the arena margins. After two members of the trio are defeated, the third will summon specters of himself and attack in the same manner as before.
|[[Triple Trouble]]
|[[Triple Trouble]]
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|align="center"|[[File:Fugu 01.png|100px]]
|align="center"|[[File:Fugu 01.png|100px]]
|style="text-align:center"|[[Fugu]]
|style="text-align:center"|[[Fugu|Fugu, the Frightening]]
|A spiky blowfish, capable of growing in size. He attempts to suck in the Kongs by inhaling large quantities of water, then pushes them onto the [[Hermit Crab|hermit crabs]] on the walls by puffing the water back. He usually also exhales [[green fish]], which can be bounced back at the boss to deal damage. Likewise, his rear side is exposed and can be occasionally rammed into with a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrew]]. During his third phase, Fugu will swell enough to cover half of the battle area.
|A spiky blowfish, capable of growing in size. He attempts to suck in the Kongs by inhaling large quantities of water, then pushes them onto the [[Hermit Crab|hermit crabs]] on the walls by puffing the water back. He usually also exhales [[green fish]], which can be bounced back at the boss to deal damage. Likewise, his rear side is exposed and can be occasionally rammed into with a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrew]]. During his third phase, Fugu will swell enough to cover half of the battle area.
|[[Fugu Face-Off]]
|[[Fugu Face-Off]]
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|align="center"|[[File:Bashmaster.jpg|100px]]
|align="center"|[[File:Bashmaster.jpg|100px]]
|style="text-align:center"|[[Bashmaster]]
|style="text-align:center"|[[Bashmaster|Bashmaster, the Unbreakable]]
|A large bipedal polar bear that wields a mallet. His most basic attack is a powerful blow with his weapon, which momentarily gets stuck on the ground, allowing the Kongs to use it as a platform and stomp on the boss's head. Bashmaster is able to leap from the scene and crash back on the arena, tilting it abruptly while also sending icy shock waves. Often, Bashmaster creates columns of icy blocks that he sends sliding on the battlefield. These blocks can be pounded and destroyed, and some contain [[Banana Coin]]s and [[Watermelon Fuse Bomb]]s, the latter having to be thrown at the boss to damage him.
|A large bipedal polar bear that wields a mallet. His most basic attack is a powerful blow with his weapon, which momentarily gets stuck on the ground, allowing the Kongs to use it as a platform and stomp on the boss's head. Bashmaster is able to leap from the scene and crash back on the arena, tilting it abruptly while also sending icy shock waves. Often, Bashmaster creates columns of icy blocks that he sends sliding on the battlefield. These blocks can be pounded and destroyed, and some contain [[Banana Coin]]s and [[Watermelon Fuse Bomb]]s, the latter having to be thrown at the boss to damage him.
|[[Punch Bowl]]
|[[Punch Bowl]]
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|align="center"|[[File:SnowmadLeader.jpg|100px]]
|align="center"|[[File:SnowmadLeader.jpg|100px]]
|style="text-align:center"|[[Lord Fredrik]]
|style="text-align:center"|[[Lord Fredrik|Lord Fredrik, the Snowmad King]]
|The final boss, titled the king of all Snowmads. He is fought on a basalt field surrounded by lava. Lord Fredrik uses his [[Horn (object)|horn]] to summon [[ice dragon]]s and icy balls, some of them containing [[Tuff Tucks]] and [[Tuff Fluff]]s that can be thrown back at the boss to damage him. Likewise, Fredrik faces the Kongs directly by charging and attempting to ram his Viking horns into the protagonists; while running, his back is exposed to stomp attacks, needed to damage the boss. He will also pound the ground and temporarily sink patches of basalt in the lava.
|The final boss, titled the king of all Snowmads. He is fought on a basalt field surrounded by lava. Lord Fredrik uses his [[Horn (object)|horn]] to summon [[ice dragon]]s and icy balls, some of them containing [[Tuff Tucks]] and [[Tuff Fluff]]s that can be thrown back at the boss to damage him. Likewise, Lord Fredrik faces the Kongs directly by charging and attempting to ram his Viking horns into the protagonists; while running, his back is exposed to stomp attacks, needed to damage the boss. He will also pound the ground and temporarily sink patches of basalt in the lava.
|[[Volcano Dome]]
|[[Volcano Dome]]
|}
|}

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