Editing Donkey Kong 64

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*This game holds the {{wp|Guinness World Records|Guinness World Record}} for "most collectable items in a platform videogame."<ref>[https://www.guinnessworldrecords.com/world-records/86441-most-collectable-items-in-a-platform-videogame World record page]</ref> However, Guinness is incorrect in claiming there are 3,821 items to collect, as going by what they consider collectable, there are actually 4,841 items.
*This game holds the {{wp|Guinness World Records|Guinness World Record}} for "most collectable items in a platform videogame."<ref>[https://www.guinnessworldrecords.com/world-records/86441-most-collectable-items-in-a-platform-videogame World record page]</ref> However, Guinness is incorrect in claiming there are 3,821 items to collect, as going by what they consider collectable, there are actually 4,841 items.
*In ''Super Smash Bros. Brawl'', the trophy for the Peanut Popgun states that Diddy Kong can shoot two peanuts at a time in ''Donkey Kong 64'', which is not true.
*In ''Super Smash Bros. Brawl'', the trophy for the Peanut Popgun states that Diddy Kong can shoot two peanuts at a time in ''Donkey Kong 64'', which is not true.
*''Donkey Kong 64'' is the first ''[[Super Mario (franchise)|Super Mario]]''-related title to support 16:9 widescreen display; despite this, the game's cutscenes are still locked to the standard 4:3 aspect ratio. It is also the first ''Super Mario''-related title to support surround sound (via the three-channel {{wp|Dolby Pro Logic|Dolby Surround}} encoding standard, as the [[Nintendo 64]] lacks native surround sound support), though the first actual ''Super Mario'' game to support surround sound would be ''[[Super Mario Sunshine]]'' three years later. It is also the only ''Super Mario''-related title on the Nintendo 64 with these features.
*''Donkey Kong 64'' is the first ''[[Super Mario (franchise)|Super Mario]]''-related title to support 16:9 widescreen display; despite this, the game's cutscenes are still locked to the standard 4:3 aspect ratio. It is also the first ''Super Mario''-related title to support surround (via the {{wp|Dolby Pro Logic|Dolby Surround}} encoding standard, as the [[Nintendo 64]] lacks native surround sound support), though the first actual ''Super Mario'' game to support surround sound would be ''[[Super Mario Sunshine]]'' three years later. It is also the only ''Super Mario''-related title on the Nintendo 64 with these features.


==References==
==References==

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