Editing Diddy Kong

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Diddy is one of the five playable Kongs in ''[[Donkey Kong 64]]''. In the opening introduction, [[King K. Rool]] attempts to attack [[DK Isles]] with the [[Blast-o-Matic]], which gets damaged after [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] crashes into a small island. To buy time to repair his weapon, K. Rool has the [[banana hoard]] stolen and some of the Kongs kidnapped, with Diddy being one of them.
Diddy is one of the five playable Kongs in ''[[Donkey Kong 64]]''. In the opening introduction, [[King K. Rool]] attempts to attack [[DK Isles]] with the [[Blast-o-Matic]], which gets damaged after [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] crashes into a small island. To buy time to repair his weapon, K. Rool has the [[banana hoard]] stolen and some of the Kongs kidnapped, with Diddy being one of them.


Early on in his journey, Donkey Kong frees Diddy from captivity in [[Jungle Japes]]. Diddy can collect red bananas and [[Banana Coin|coins]]. Diddy can perform the [[Simian Slam]] like the other Kongs, and he can learn a few unique moves from [[Cranky's Lab]], including [[Chimpy Charge]], [[Rocketbarrel Boost]], and [[Simian Spring]]. He is the only Kong who can [[Double Jump (consecutive)|Double Jump]]. Diddy's musical instrument is the [[Guitar Gazump|electric guitar]], which he obtains from [[Candy's Music Shop]], and his weapon is the popguns, which he obtains from [[Funky's Store]].
Early on in his journey, Donkey Kong frees Diddy from captivity in [[Jungle Japes]]. Diddy can collect red bananas and [[Banana Coin|coins]]. Diddy can perform the [[Simian Slam]] like the other Kongs, and he can learn a few unique moves from [[Cranky's Lab]], including [[Chimpy Charge]], [[Rocketbarrel Boost]], and [[Simian Spring]]. He is the only Kong who can [[Double Jump]]. Diddy's musical instrument is the [[Guitar Gazump|electric guitar]], which he obtains from [[Candy's Music Shop]], and his weapon is the popguns, which he obtains from [[Funky's Store]].


In [[Hideout Helm]], Diddy can complete two [[Bonus Level|Bonus Stage]]s to deactivate the red current flowing within the Blast-o-Matic. In the final boss battle at the [[boxing arena]], Diddy is the second Kong to fight against [[King Krusha K. Rool]]. During the round, Diddy must use his Rocketbarrel Boost to fly up to the four light fixtures and shoot two targets on them so that they drop on K. Rool's head; Diddy's round ends when the last of the light fixtures is shot down and stuck to K. Rool's head.  
In [[Hideout Helm]], Diddy can complete two [[Bonus Level|Bonus Stage]]s to deactivate the red current flowing within the Blast-o-Matic. In the final boss battle at the [[boxing arena]], Diddy is the second Kong to fight against [[King Krusha K. Rool]]. During the round, Diddy must use his Rocketbarrel Boost to fly up to the four light fixtures and shoot two targets on them so that they drop on K. Rool's head; Diddy's round ends when the last of the light fixtures is shot down and stuck to K. Rool's head.  

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