Editing Crazy Clouds

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{{level infobox
{{Levelbox
|image=[[File:CrazyClouds.jpg|270px]]
|image=[[File:CrazyClouds.jpg|270px]]
|code=7-3
|code=7 - 3
|world=[[Secret Seclusion]]
|world=[[Secret Seclusion]]
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|game=''[[Donkey Kong Country: Tropical Freeze]]''
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|after=
|after=
}}
}}
'''Crazy Clouds''' is the third level of [[Secret Seclusion]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]], and, by extension, the final level in the game.
'''Crazy Clouds''' is the third level of [[Secret Seclusion]] in ''[[Donkey Kong Country: Tropical Freeze]]'', and, by extension, the final level in the game.


Like some of the levels in [[Lost Mangroves]], Crazy Clouds takes place around a plane crash ground, judging from the dilapidated airplanes seen along the stage. Plane remnants sustained in the air by propellers, acting as platforms, will collapse under the Kongs' added weight. Cloudy gusts also appear, carrying the Kongs to higher areas and disintegrating shortly after.
Like some of the levels in [[Lost Mangroves]], Crazy Clouds takes place around a plane crash ground, judging from the delapidated airplanes seen along the stage. Plane remnants sustained in the air by propellers, acting as platforms, will collapse under the Kongs' added weight. Cloudy gusts also appear, carrying the Kongs to higher areas and disintegrating shortly after.
 
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 1:44.00 is required to get a gold medal, a time of 1:56.00 for silver, and a time of 2:00.00 for bronze.


==Overview==
==Overview==
[[File:CrazyClouds1.jpg|thumb|left|220px|The [[Kong]]s are shot through a broken airplane hull and are about to land on a platform carried by a cloud.]]
[[File:CrazyClouds1.jpg|thumb|left|220px|The [[Kong]]s are shot through a broken airplane hull and are about to land on a platform carried by a cloud.]]
The level begins with a few platforms held up by propellers, and standing on them will cause them to collapse after a short time. A skull [[Blast Barrel]] appears afterward, and launches the Kongs into a long segment with platforms on clouds that disappear after a short time, as well as some gusts that push the Kongs upwards. After firing from another skull Blast Barrel, the Kongs will reach a segment with more propeller platforms and some [[Hot Hootz]]es. Moments after passing a [[Puffton]], the Kongs will fire from another skull Blast Barrel and must ride platforms on clouds while dodging spiked blocks. Yet another skull Blast Barrel follows, leading to a segment where the Kongs must roll to avoid the [[Tucks]], then jump on a series of [[Hootz]]es. The Kongs must then time their launch from a skull [[Barrel Cannon]] to avoid spiked blocks, then go through another propeller platform segment with more Tucks, Hootzes, and [[Blue Hootz]]es. It then leads to a segment where the Kongs must ride platforms on clouds and bounce off Hootzes. This leads to a series of rocket platforms where the Kongs must avoid spiked blocks, leading directly to the [[Slot Machine Barrel]].
The level begins with a few platforms held up by propellers, and standing on them will cause them to collapse after a short time. A skull [[Blast Barrel]] appears afterward, and launches the Kongs into a long segment with platforms on clouds that disappear after a short time, as well as some gusts that push the Kongs upwards. After firing from another skull Blast Barrel, the Kongs will reach a segment with more propeller platforms and some [[Hot Hootz]]es. Moments after passing a [[Puffton]], the Kongs will fire from another skull Blast Barrel and must ride platforms on clouds while dodging spiked blocks. Yet another skull Blast Barrel follows, leading to a segment where the Kongs must roll to avoid the [[Tucks]]es, then jump on a series of [[Hootz]]es. The Kongs must then time their launch from a skull [[Barrel Cannon]] to avoid spiked blocks, then go through another propeller platform segment with more Tuckses, Hootzes, and [[Blue Hootz]]es. It then leads to a segment where the Kongs must ride platforms on clouds and bounce off Hootzes. This leads to a series of rocket platforms where the Kongs must avoid spiked blocks, leading directly to the [[Slot Machine Barrel]].
{{br}}
{{br}}
==Puzzle Pieces==
==Puzzle Pieces==
#After passing the first set of spiked blocks, the Kongs must collect all bananas on the next breeze to unveil the Puzzle Piece.
#After passing the first set of spiked blocks, the Kongs must collect all bananas on the next breeze to unveil the Puzzle Piece.
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*[[Hootz]]es
*[[Hootz]]es
*[[Hot Hootz]]es
*[[Hot Hootz]]es
*[[Tucks]]
*[[Tucks]]es
*[[Puffton]]s
*[[Puffton]]s
*[[Blue Hootz]]es
*[[Blue Hootz]]es
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<gallery>
<gallery>
CrazyClouds2.jpg|[[Donkey Kong]] and [[Cranky Kong]] prepare to jump from the malfunctioning propeller.
CrazyClouds2.jpg|[[Donkey Kong]] and [[Cranky Kong]] prepare to jump from the malfunctioning propeller.
CrazyClouds3.jpg|DK jumping from a piece of the plane.
CrazyClouds3.jpg|DK suffering the consequences of plane decompression. Don't let apes pilot planes.
</gallery>
</gallery>


==Additional names==
==Names in other languages==
===Internal names===
{{internal names
|game1=''[[Donkey Kong Country: Tropical Freeze]]''
|file1=<tt>content/Worlds/w0y_Secret/l03_secret_propellers.pak</tt>
|name1=l03_secret_propellers.pak
|meaning1=Secret Level 3: Propellers
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=デンジャラストラベル
|Jap=デンジャラストラベル
|JapR=Denjarasu Toraberu
|JapR=Denjarasu Toraberu
|JapM=Dangerous Travel
|JapM=Dangerous Travel
|Ger=Weiter bis Wolkig
|GerM=Onwards to Cloudy, pun on "Heiter bis Wolkig" (clear to cloudy), a phrase used to describe the weather
|Spa=Nubes enervantes
|SpaM=Nerve-Racking Clouds
|Ita=Nugolo di nuvole
|ItaM=Cloud (as for "swarm") of Clouds
}}
}}
{{DKCTF}}
{{NIWA|DKWiki=1}}
[[Category:Sky areas]]
{{DKC:TF}}
[[Category:Donkey Kong Country: Tropical Freeze levels]]
[[Category:Donkey Kong Country: Tropical Freeze Levels]]

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