Editing Clam City

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|before3=[[Orang-utan Gang|<<]]
|before3=[[Orang-utan Gang|<<]]
|after3=[[Temple Tempest|>>]]
|after3=[[Temple Tempest|>>]]
|track=Aquatic Ambiance
|song=Aquatic Ambiance
}}
}}
'''Clam City''' is the sixteenth level of ''[[Donkey Kong Country]]'' as well as the sixth and final level of the [[Vine Valley (world)|Vine Valley]], though in the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]], it is instead the fifteenth level of the game and the fifth level of Vine Valley, due to [[Temple Tempest]] becoming the final level. Clam City is the second underwater level, but unlike [[Coral Capers]], it takes place in a sea rather than a lakebed. [[Clambo]]s are the main enemy, and they spit out pearls at [[Donkey Kong]] and [[Diddy Kong]]. [[Enguarde]] can be freed from his [[animal crate]] in the level, by passing through a coral wall west of the first DK Barrel. Like other underwater levels, Clam City does not have any [[Bonus Level]]s, and is the third level to not have any.
'''Clam City''' is the sixteenth level of ''[[Donkey Kong Country]]'' as well as the sixth and final level of the [[Vine Valley (world)|Vine Valley]], though in the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]], it is instead the fifteenth level of the game and the fifth level of Vine Valley, due to [[Temple Tempest]] becoming the final level. Clam City is the second underwater level, but unlike [[Coral Capers]], it takes place in a sea rather than a lakebed. [[Clambo]]s are the main enemy, and they spit out pearls at [[Donkey Kong]] and [[Diddy Kong]]. [[Enguarde]] can be freed from his [[animal crate]] in the level, by passing through a coral wall west of the first DK Barrel. Like other underwater levels, Clam City does not have any [[Bonus Level]]s, and is the third level to not have any.

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