Editing Checkpoint Ring

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{{item infobox
[[Image:MiddleRing_SMW2.png|frame|right|A [[Red Yoshi]], right next to a '''Middle Ring'''.]]
|image=[[File:MiddleRing SMA3.png|250px]]<br>A [[Yoshi (species)|Red Yoshi]] next to a Checkpoint Ring in [[Touch Fuzzy, Get Dizzy]] in ''[[Yoshi's Island: Super Mario Advance 3]]''
A '''Middle Ring'''<ref>''Super Mario World 2: Yoshi's Island'' English instruction booklet, pg. 12</ref><ref>''Yoshi's Island DS'' instruction booklet, pg. 15</ref> (also known as a '''Checkpoint Ring'''<ref>Nintendo3DSuk. (March 11, 2014). [http://www.youtube.com/watch?v=BHms7CddrdM Yoshi's New Island - Launch Trailer (Nintendo 3DS)]. ''YouTube''. Retrieved May 6, 2015.</ref>) is a ring of light in ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', ''[[Yoshi's Island DS]]'', and ''[[Yoshi's New Island]]''. It appears partway through most stages and serves as a checkpoint of sorts. If a [[Yoshi (species)|Yoshi]] loses a life after passing through one, he can restart at the point of the Middle Ring. Also, passing through a Middle Ring will increase Yoshi's [[Countdown Timer|Star Power]] by ten (giving him one and ten more seconds) and turn all on-screen enemies into stars.
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])
If Yoshi dies in the SNES or DS version and reaches a Middle Ring, the player will be able to keep their start count (including the extra 10 from reaching the ring) and keep the eggs that the player had before hand. However, in the 3DS version, the player's star count will always go back to 10 and the egg count will reset to zero if the player dies and reaches a Middle Ring.
|latest_appearance=''[[Yoshi's New Island]]'' ([[List of games by date#2014|2014]])
}}
A '''Checkpoint Ring''',<ref>Nintendo3DSuk (March 11, 2014). [http://www.youtube.com/watch?v=BHms7CddrdM Yoshi's New Island - Launch Trailer (Nintendo 3DS)]. ''YouTube''. Retrieved May 6, 2015.</ref><ref>''Yoshi's New Island'' digital instruction manual. Page 9 / 17 Playing the Game</ref> originally known as a '''Middle Ring'''<ref>''Super Mario World 2: Yoshi's Island'' English instruction booklet. Page 12.</ref><ref>''Yoshi's Island DS'' instruction booklet. Page 15.</ref> (also formatted as '''Middle-Ring''') and also known as a '''Save Ring''',<ref>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World 2: Yoshi’s Island'' Confidential Information Tab.</ref> is a ring of light in ''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]), ''[[Yoshi's Island DS]]'', and ''[[Yoshi's New Island]]''. It appears partway through most stages and serves as a [[checkpoint]]. If a [[Yoshi (species)|Yoshi]] loses a life after passing through one, he can restart at the point of the Checkpoint Ring. Also, passing through a Checkpoint Ring increases the Yoshi's [[Countdown Timer]] by ten and turns all onscreen enemies into [[star (Yoshi's Island series)|star]]s. However, if the player returns to the map or gets a [[Game Over]], they have to start the course from the beginning.


If a Yoshi loses a life after reaching a Checkpoint Ring in games of the [[Yoshi's Island (series)|''Yoshi's Island'' series]] up until ''Yoshi's Island DS'', the player keeps the star count (including the extra ten from reaching the ring) and [[Yoshi's Egg|eggs]] that they had when they touched it. However, in ''Yoshi's New Island'', the player's star and egg counts reset to ten and zero, respectively, if a Yoshi loses a life and restarts from a Checkpoint Ring.
Despite their name, Middle Rings are not always placed in the middle of a stage. Some can be found at the very beginning, or not until near the end. A few stages even have multiple Middle Rings and there are always a couple before boss fights.
 
Despite their original name, "Middle Ring," Checkpoint Rings are not always placed in the middle of a stage. Some can be found at the very beginning, or not until near the end. A few stages even have multiple Checkpoint Rings, and there are always a couple before boss fights.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|中間|ちゅうかん}}リング<ref>''Super Mario: Yossy Island'' Japanese instruction booklet. Page 11.</ref>
|Jap=<span class="explain" title="ちゅうかん">中間</span>リング<ref>''Super Mario: Yossy Island'' Japanese instruction booklet, pg. 11</ref>
|JapR=Chūkan Ringu
|JapR=Chūkan Ringu
|JapM=Middle Ring
|JapM=Middle Ring
|Spa=Medio Anillo
|Spa=Medio Anillo
|Spa2=Anillo intermedio
|SpaM=Middle Ring
|SpaM=Middle Ring
|Spa2M=Intermediate ring
|Ita=Anello Tappa
|Ita=Anello di Mezzo<ref>''[[Super Mario World 2: Yoshi's Island]]'' GIG's Italian manual, pag. 5</ref> <small>(''Super Mario World 2: Yoshi's Island'')</small>
|ItaM=Stop Ring}}
|Ita2=Anello tappa
|ItaM=Middle Ring
|Ita2M=Checkpoint/Milestone ring
|Rus=Контрольное кольцо
|RusR=Kontrol'noe kol'tso
|RusM=Checkpoint Ring
|Chi=中途环
|ChiR=Zhōngtú Huán
|ChiM=Midway Ring
}}


==References==
==References==
<references/>
<references/>
{{Checkpoints}}
{{YI}}
{{YI}}
{{YIDS}}
{{YIDS}}
{{YNI}}
{{YNI}}
[[Category:Checkpoints]]
[[Category:Yoshi Objects]]
[[Category:Super Mario World 2: Yoshi's Island objects]]
[[Category:Yoshi's Island DS]]
[[Category:Yoshi's Island DS objects]]
[[Category:Super Mario World 2: Yoshi's Island Objects]]
[[Category:Yoshi's Island: Super Mario Advance 3]]
[[Category:Yoshi's Island: Super Mario Advance 3]]
[[Category:Yoshi's New Island objects]]

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