Editing Check and X Barrels
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{{multiframe|[[File:Check Barrel DKC2.png]][[File:X Barrel DKC2.png]]|Sprites|align=left|size=70}} | {{multiframe|[[File:Check Barrel DKC2.png]][[File:X Barrel DKC2.png]]|Sprites|align=left|size=70}} | ||
'''Check and X Barrels'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 18-19.jpg|page 18]].</ref> are types of [[barrel]]s that appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. A Check Barrel has a check mark painted on it, and an X Barrel has | '''Check and X Barrels'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 18-19.jpg|page 18]].</ref> are types of [[barrel]]s that appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. A Check Barrel has a check mark painted on it, and an X Barrel has a "X" painted on it (the symbols are colored green and red, respectively, in ''Donkey Kong Country 2''). Check and X Barrels are featured in the level [[Target Terror]], either in midair or on the track. Their purpose is to open or close a gate. Check Barrels open a gate, while X Barrels close it. Therefore, [[Diddy Kong]] and [[Dixie Kong]] must hit the Check Barrels and avoid the X Barrels, to avoid losing a [[Kong]] or a life. | ||
[[Haunted Hall]] features similar types of barrels, the [[Plus and Minus Barrels]]. They are similar in that they are respectively marked with a green and red symbol. Rather than opening gates, these barrels increase or decrease the timer during each [[Kackle]] chase. The Kongs must hit the Plus Barrels while avoiding their Minus variant. They also make the same sound effect as Check and X Barrels do when the Kongs run into one. | [[Haunted Hall]] features similar types of barrels, the [[Plus and Minus Barrels]]. They are similar in that they are respectively marked with a green and red symbol. Rather than opening gates, these barrels increase or decrease the timer during each [[Kackle]] chase. The Kongs must hit the Plus Barrels while avoiding their Minus variant. They also make the same sound effect as Check and X Barrels do when the Kongs run into one. | ||
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|JapR=Ōpun Bareru to Kurōzu Bareru | |JapR=Ōpun Bareru to Kurōzu Bareru | ||
|JapM=Open Barrel & Close Barrel | |JapM=Open Barrel & Close Barrel | ||
|Ita= | |Ita=Barili porte aperte e porte chiuse<ref>''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual, pag. 114</ref> | ||
|ItaM= | |ItaM=Open and closed doors barrels | ||
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