Editing Castle Crush

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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
The following enemies appear in the following quantities:
<gallery>
<gallery>
Klampon DKC2.png|[[Klampon]] (13)
Klampon DKC2.png|[[Klampon]] (13)
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
The following items and objects appear in the following quantities:
<gallery>
<gallery>
Banana Bunch DKC SNES.png|[[Banana Bunch]] (5)
Banana Bunch DKC SNES.png|[[Banana Bunch]] (5)
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DK Barrel.png|[[DK Barrel]] (3)
DK Barrel.png|[[DK Barrel]] (3)
</gallery>
</gallery>
===KONG Letters===
===KONG Letters===
*'''K:''' As the Kongs move up through the start of the level, they eventually enter into a wide area with two Spinies and a few floating pillars. Collectibles are located between each pillar, and the letter K can be collected from the gap on the far right.  
*'''K:''' As the Kongs move up through the start of the level, they eventually enter into a wide area with two Spinies and a few floating pillars. Collectibles are located between each pillar, and the letter K can be collected from the gap on the far right.  
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*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' After the Kongs transform into Squawks, he must fly upward and pass some Krooks and Zingers. After passing these enemies, Squawks must go right and then flap down below into a passage, where the Video Game Hero Coin is located.
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' After the Kongs transform into Squawks, he must fly upward and pass some Krooks and Zingers. After passing these enemies, Squawks must go right and then flap down below into a passage, where the Video Game Hero Coin is located.
*'''[[Golden feather]] (Game Boy Advance version only):''' Shortly after exiting the second Bonus Area, a Klampon and Spiny start walking on the rising floor. The Kongs have to quickly move to the rightmost part of the floor and jump at the golden feather at the top right corner, right between the ceiling and the wall.
*'''[[Golden feather]] (Game Boy Advance version only):''' Shortly after exiting the second Bonus Area, a Klampon and Spiny start walking on the rising floor. The Kongs have to quickly move to the rightmost part of the floor and jump at the golden feather at the top right corner, right between the ceiling and the wall.
*'''[[Photograph]] (Game Boy Advance version only):''' After transforming into Squawks, he must fly up a narrow passage. There are three Krooks, the middle of which has a photograph above its head. Squawks can defeat the Krook by spitting an egg at it. The photograph is a picture of Krook, and it appears in the sixth page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
*'''[[Photograph]] (Game Boy Advance version only):''' After transforming into Squawks, he must fly up a narrow passage. There are three Krooks, the middle of which has a photograph above its head. Squawks can defeat the Krook by spitting an egg at it. The photograph is a picture of Krook, and it appears in the sixth page of the [[Scrapbook]].
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==Bonus Areas==
==Bonus Areas==
{{multiframe|[[File:Castle Crush Bonus Area 1.png|200px]] [[File:Castle Crush Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
{{multiframe|[[File:Castle Crush Bonus Area 1.png|200px]] [[File:Castle Crush Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
*'''Destroy them All!''': As Rambi, the Kongs must continue through the first portion of the level. After encountering two Zingers and three Spinys, there is a group of [[banana]]s arranged in the formation of a left-facing arrow, pointing to a wall. Rambi must use his Supercharge attack to break the wall open and enter into the Bonus Area. In this challenge, the rising floor carries Rambi up a vertical path with Zingers. Rambi has to defeat all six Zingers along the way so that [[Kremkoin]] appears just outside the exit.
*'''Destroy them All!''': As Rambi, the Kongs must continue through the first portion of the level. After encountering two Zingers and three Spinys, there is a group of [[Banana]]s arranged in the formation of a left-facing arrow, pointing to a wall. Rambi must use his Supercharge attack to break the wall open and enter into the Bonus Area. In this challenge, the rising floor carries Rambi up a vertical path with Zingers. Rambi has to defeat all six Zingers along the way so that [[Kremkoin]] appears just outside the exit.
*'''Find the Token!''': The second Bonus Area's location is also pointed to by bananas in the shape of a left-facing arrow. After crossing the No Animal Sign with Squawks, the Kongs are awarded with a [[TNT Barrel]], which can create an opening on the left wall to the next Bonus Area. The floor is rising rapidly, and the Kongs must quickly move underneath each gap while going up. They can also collect some bananas along the way. The Kremkoin appears on a platform at the very top of the Bonus Area.
*'''Find the Token!''': The second Bonus Area's location is also pointed to by bananas in the shape of a left-facing arrow. After crossing the No Animal Sign with Squawks, the Kongs are awarded with a [[TNT Barrel]], which can create an opening on the left wall to the next Bonus Area. The floor is rising rapidly, and the Kongs must quickly move underneath each gap while going up. They can also collect some bananas along the way. The Kremkoin appears on a platform at the very top of the Bonus Area.


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