Editing Castle Bleck Foyer

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[[File:Merlon Impostor.PNG|thumb|200px|left|"Merlon" telling [[Mario]] to hit the [[! Switch|blue switch]]]]
[[File:Merlon Impostor.PNG|thumb|200px|left|"Merlon" telling [[Mario]] to hit the [[! Switch|blue switch]]]]
In the next room, the heroes find [[Merlon]], who says that the [[Light Prognosticus]] says to hit the "totally unsuspicious block" next to him. They have no other option, as the door in the room is locked. However, it opens a trapdoor underneath them and they fall into a trap, while Merlon reveals himself to be [[Mimi]]. In the trap, Mario, Luigi and Peach must use Boomer to blow up part of the wall so Mario can [[Flip]] and go through the hole into another room. The room has a [[Warp Pipe|pipe]] leading up, five slots on the ceiling, with the pipe connected to one, and a door on either side of the room. The door on the right has spikes and [[Spiky Parabuzzy|Spiky Parabuzzies]] that can be traversed with [[Carrie]]. On the other side of the spikes is a [[! Switch|red switch]]. The left door is filled with [[Fire Bar]]s and [[Magiblot]]s, which another red switch at the end. These switches move the pipe to the left or right. They must position the pipe to the slot on the far left, as all the other slots lead to the same empty room. The slot on the left, however, leads to a room above the one with the trapdoor. The room has three [[chest]]s, two containing items and one containing a [[Castle Bleck Key]]. They can fall back into the room with the locked door and continue on.
In the next room, the heroes find [[Merlon]], who says that the [[Light Prognosticus]] says to hit the "totally unsuspicious block" next to him. They have no other option, as the door in the room is locked. However, it opens a trapdoor underneath them and they fall into a trap, while Merlon reveals himself to be [[Mimi]]. In the trap, Mario, Luigi and Peach must use Boomer to blow up part of the wall so Mario can [[Flip]] and go through the hole into another room. The room has a [[Warp Pipe|pipe]] leading up, five slots on the ceiling, with the pipe connected to one, and a door on either side of the room. The door on the right has spikes and [[Spiky Parabuzzy|Spiky Parabuzzies]] that can be traversed with [[Carrie]]. On the other side of the spikes is a [[! Switch|red switch]]. The left door is filled with [[Firebar]]s and [[Magiblot]]s, which another red switch at the end. These switches move the pipe to the left or right. They must position the pipe to the slot on the far left, as all the other slots lead to the same empty room. The slot on the left, however, leads to a room above the one with the trapdoor. The room has three [[chest]]s, two containing items and one containing a [[Castle Bleck Key]]. They can fall back into the room with the locked door and continue on.


The next room is a staircase with [[Gloomba]]s, [[Hammer Bro]]s., red [[Koopa Troopa]]s and [[Fire Bro]]s. Midway up the stairs, there is a door, leading to an area with a few different Cursyas. Mario can flip to find a hidden path leading to an [[Ultra Shroom Shake]]. Through the door at the top is another one of Mimi's traps. It is a large room with [[Mushroom]]s hanging from the ceiling. Collecting one does restore [[Heart Point|HP]], but opens a trapdoor. Each trapdoor leads to a room with enemies. One has different types of [[Cherbil]]s, one has [[Shlorp]]s and one has a [[Chromeba]]. When the player falls into a trapdoor, the enemies in the room must be defeated to make a pipe appear, leading back up. One of these enemies has the key to a door in the room.
The next room is a staircase with [[Gloomba]]s, [[Hammer Bro.|Hammer Bros.]], red [[Koopa Troopa]]s and [[Fire Bro.|Fire Bros.]]. Midway up the stairs, there is a door, leading to an area with a few different Cursyas. Mario can flip to find a hidden path leading to an [[Ultra Shroom Shake]]. Through the door at the top is another one of Mimi's traps. It is a large room with [[Mushroom]]s hanging from the ceiling. Collecting one does restore [[Heart Point|HP]], but opens a trapdoor. Each trapdoor leads to a room with enemies. One has different types of [[Cherbil]]s, one has [[Shlorp]]s and one has a [[Chromeba]]. When the player falls into a trapdoor, the enemies in the room must be defeated to make a pipe appear, leading back up. One of these enemies has the key to a door in the room.
[[File:Merlee Impostor.PNG|thumb|200px|left|"Merlee" questions Mario]]
[[File:Merlee Impostor.PNG|thumb|200px|left|"Merlee" questions Mario]]
[[File:Peach vs Mimi.png|thumb|300px|Mimi vs. Peach.]]
[[File:Peach vs Mimi.png|thumb|300px|Mimi vs. Peach.]]
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*[[Cursya]]s
*[[Cursya]]s
*[[Fire Bar]]s
*[[Fire Bar]]s
*[[Fire Bro]]s.
*[[Fire Bro]]s
*[[Francis]] (boss)
*[[Francis]] (boss)
*[[Gloomba]]s
*[[Gloomba]]s
*[[Hammer Bro]]s.
*[[Hammer Bro]]s
*[[Heavy Cursya]]s
*[[Heavy Cursya]]s
*[[Ice Cherbil]]s
*[[Ice Cherbil]]s
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===Menu description===
===Menu description===
*"''This is the ominous foyer of Castle Bleck. It's where Mimi and Peach had their epic duel.''"
*''"This is the ominous foyer of Castle Bleck. It's where Mimi and Peach had their epic duel."''


==Gallery==
==Gallery==

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