Editing Boss Dumb Drum

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{{DKC level infobox
{{DKC level infobox
|image=[[File:DKC-BossDumbDrum.png]]
|image={{tabber|title1=Original|content1=[[File:DKC-BossDumbDrum.png]]|title2=Game Boy Color|content2=[[File:DumbDrum-GBC.png]]<br>Dumb Drum awaits DK to finish off the remaining Klaptrap in the [[Game Boy Color]] version.|title3=Game Boy Advance|content3=[[File:DumbDrum-GBA.png]]<br>Diddy Kong throws a TNT Barrel at Dumb Drum in the [[Game Boy Advance]] version.}}
|code=5 - BOSS
|code=5 - BOSS
|world=[[Kremkroc Industries, Inc.]]
|world=[[Kremkroc Industries, Inc.]]
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==Layout==
==Layout==
{{multiframe|[[File:DumbDrum-GBC.png]] [[File:DumbDrum-GBA.png|180px]]|Boss Dumb Drum's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom|align=left|size=200}}
The fight takes place in an arena filled with bananas; like the boss levels [[Necky's Nuts]] and [[Necky's Revenge]], the whole Boss Dumb Drum arena takes place on a single screen. If the player enters with one [[Kong]], they break open a [[DK Barrel]], ensuring that [[Donkey Kong]] and [[Diddy Kong]] start the battle together. The battle starts with Dumb Drum attempting to slam down onto the Kongs from above before going back up to the ceiling. If Dumb Drum misses the [[Kong]]s, it shakes at the top and releases two of the same enemy. For the whole battle, Dumb Drum releases these enemies in order, [[Kritter]]s, [[Slippa]]s, [[Klaptrap]]s, [[Klump]]s, and [[Army|Armies]]. For every pair of enemies that the Kongs defeat, Dumb Drum tries moving down quicker to crush the Kongs and also makes another attempt at crushing them than the previous turn. After defeating all of the enemies, Dumb Drum falls into the center and its top explodes. The Kongs are rewarded with a fifth [[Giant Banana]].
The fight takes place in an arena filled with bananas; like the boss levels [[Necky's Nuts]] and [[Necky's Revenge]], the whole Boss Dumb Drum arena takes place on a single screen. If the player enters with one [[Kong]], they break open a [[DK Barrel]], ensuring that [[Donkey Kong]] and [[Diddy Kong]] start the battle together. The battle starts with Dumb Drum attempting to slam down onto the Kongs from above before going back up to the ceiling. If Dumb Drum misses the [[Kong]]s, it shakes at the top and releases two of the same enemy. For the whole battle, Dumb Drum releases these enemies in order, [[Kritter]]s, [[Slippa]]s, [[Klaptrap]]s, [[Klump]]s, and [[Army|Armies]]. For every pair of enemies that the Kongs defeat, Dumb Drum tries moving down quicker to crush the Kongs and also makes another attempt at crushing them than the previous turn. After defeating all of the enemies, Dumb Drum falls into the center and its top explodes. The Kongs are rewarded with a fifth [[Giant Banana]].


In the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]], after defeating a pair of enemies, a [[TNT Barrel]] appears in the arena. When Dumb Drum falls back down, the Kongs must throw it at Dumb Drum to directly attack it. Dumb Drum tries to crush the Kongs until they throw the barrel, rather than a set number of times, but it no longer speeds up during the battle. If Donkey Kong and Diddy Kong miss Dumb Drum, it releases two of the same enemies again.
In the [[Game Boy Advance]] remake, after defeating a pair of enemies, a [[TNT Barrel]] appears in the arena. When Dumb Drum falls back down, the Kongs must throw it at Dumb Drum to directly attack it. Dumb Drum tries to crush the Kongs until they throw the barrel, rather than a set number of times, but it no longer speeds up during the battle. If Donkey Kong and Diddy Kong miss Dumb Drum, it releases two of the same enemies again.
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==Gallery==
==Gallery==
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