Editing Bashmaster
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===Attacks=== | ===Attacks=== | ||
Bashmaster attacks mainly with his hammer. His most basic attack is a powerful hammer swing when the Kongs draw near. The force of the blow leaves the hammer stuck in the ice | Bashmaster attacks mainly with his hammer. His most basic attack is a powerful hammer swing when the Kongs draw near. The force of the blow leaves the hammer stuck in the ice, giving the Kongs a chance to use it as a platform from which to jump onto Bashmaster's head. He may also leap to drop on the Kongs. The Kongs can be sent sliding into the juice pool around the arena if they are on the ground, and will then by damaged by the [[Punch Piranha]]s infesting the pool. A different attack summons ice blocks Bashmaster pushes toward the Kongs. The blocks can be shattered with [[Ground Pound]]s or [[Hand Slap]]s, and some of them contain items such as [[Banana]]s, [[Banana Coin]]s, [[Watermelon Fuse Bomb]]s, and [[Heart (item)|Heart]]s. Throwing a Watermelon Fuse Bomb at Bashmaster damages him. | ||
After taking three hits, Bashmaster's fur color becomes a light shade of purple (due to the lake's juice staining it), beginning the second phase of the fight. During the second phase, Bashmaster implements a new attack involving dropping a certain number of ice blocks to form several pillars on the ice floe. Bashmaster subsequently charges toward the Kongs, breaking through the ice blocks. The Kongs must jump atop a pillar to avoid the charge. During his charge, Bashmaster may sit down and spin, which makes him dizzy and vulnerable to a stomp on the head. Notably, the jump attacks that Bashmaster performs in the first phase now create icy shock waves, which can damage the Kongs if not jumped over. | After taking three hits, Bashmaster's fur color becomes a light shade of purple (due to the lake's juice staining it), beginning the second phase of the fight. During the second phase, Bashmaster implements a new attack involving dropping a certain number of ice blocks to form several pillars on the ice floe. Bashmaster subsequently charges toward the Kongs, breaking through the ice blocks. The Kongs must jump atop a pillar to avoid the charge. During his charge, Bashmaster may sit down and spin, which makes him dizzy and vulnerable to a stomp on the head. Notably, the jump attacks that Bashmaster performs in the first phase now create icy shock waves, which can damage the Kongs if not jumped over. |