Editing Barrel Bayou (Donkey Kong Land 2)

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|after=[[Glimmer's Galleon (Donkey Kong Land 2)|>>]]
|after=[[Glimmer's Galleon (Donkey Kong Land 2)|>>]]
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'''Barrel Bayou''' is the eleventh [[level]] in ''[[Donkey Kong Land 2]]'' and the sixth level of [[Krem Cauldron]]. It is a swamp level featuring [[Spinner Barrel|Rotatable Barrel]]s, which [[Diddy Kong]] and [[Dixie Kong]] can utilize to travel across the [[pit]]s of the swamp. Around the second half is an [[Animal Barrel]] of [[Rambi]], allowing the [[Kong]]s to become him for a duration of the level.  
'''Barrel Bayou''' is the eleventh [[level]] in ''[[Donkey Kong Land 2]]'' and the sixth level of [[Krem Cauldron]].
==Summary==
Barrel Bayou is the first swamp level in the game. The level starts like a typical level of ''Donkey Kong Land 2'', with some [[Neek]] and [[Klomp]] enemies, and some pits to jump over. It is the first level with [[Spinner Barrel|Rotatable Barrel]]s, a type of [[Barrel Cannon]] that [[Diddy Kong]] and [[Dixie Kong]] can aim the direction of.
 
Barrel Bayou features two [[Animal Friends]]; a [[Animal Barrel|Rambi Barrel]] appears just before the [[Star Barrel]], allowing the [[Kong]]s to transform into [[Rambi]] for a portion of the level. Rambi can easily defeat the [[Zinger]]s that he encounters. Shortly after the [[No Animal Sign]], the Kongs can enter the second Bonus Level, where they transform into [[Squitter]]. In a late portion of Barrel Bayou, the Kongs encounter [[Krockhead]]s alongside [[Flitter]]s. 


==Layout==
==Layout==
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==Items and objects==
==Items and objects==
The following items and object appear in the following quantities:
*[[Banana Coin]]: 1
*[[Banana Coin]]: 1
*[[DK Barrel]]s: 3
*[[DK Barrel]]s: 3
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*[[No Animal Sign]]: 2
*[[No Animal Sign]]: 2
*[[Treasure Chest]]: 1 (contains an [[Red Balloon|Extra Life Balloon]])
*[[Treasure Chest]]: 1 (contains an [[Red Balloon|Extra Life Balloon]])
===Cranky's Video Game Hero Coin===
{|class="wikitable"
!Screenshot
!Description
|-
|[[File:Barrel Bayou DKL2 DK Coin.png]]
|To obtain the [[DK Coin|Video Game Hero Coin]], the Kongs are required to transform into Rambi. After the Star Barrel, Rambi enters a chain of Rotatable Barrels. From the second Barrel Cannon, Rambi must blast down to a few bananas. He must blast to the right into another Barrel Cannon and then into a Zinger, who is flying in front of the Video Game Hero Coin. Rambi automatically defeats the Zinger by blasting into it and obtains the Video Game Hero Coin.
|}


===KONG Letters===
===KONG Letters===
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*N: The Kongs fall to the letter N after completing the second Bonus Level.
*N: The Kongs fall to the letter N after completing the second Bonus Level.
*G: The primates shoot to the letter G as they cross the second-to-last area of water in the level, which can only be crossed with the many Rotatable Barrels above it.
*G: The primates shoot to the letter G as they cross the second-to-last area of water in the level, which can only be crossed with the many Rotatable Barrels above it.
===Cranky's Video Game Hero Coin===
[[File:Barrel Bayou DKL2 DK Coin.png|thumb|The location of the Video Game Hero Coin]]
To obtain the [[DK Coin|Video Game Hero Coin]], the Kongs are required to transform into Rambi. After the Star Barrel, Rambi enters a chain of Rotatable Barrels. From the second Barrel Cannon, Rambi must blast down to a few bananas. He must blast to the right into another Barrel Cannon and then into a Zinger, who is flying in front of the Video Game Hero Coin. Rambi automatically defeats the Zinger by blasting into it and obtains the Video Game Hero Coin.
{{br}}


==Bonus Levels==
==Bonus Levels==
{{multiframe|[[File:Barrel Bayou DKL2 Bonus Level 1.png]] [[File:Barrel Bayou DKL2 Bonus Area 2.png]]|size=340|The first and second Bonus Levels respectively}}
{|class="wikitable"
Barrel Bayou has two [[Bonus room|Bonus Levels]], listed by type:
!Image
!Type and description
|-
|[[File:Barrel Bayou DKL2 Bonus Level 1.png]]
|'''Destroy Them All!'''<br>At the beginning of the level, the Kongs must travel backwards and jump into a Rotatable Barrel. They must aim it northwest to blast into a Bonus Barrel leads to the Bonus Level. The Kongs' objective is to defeat three Zingers with a kannonball within 20 seconds. After every Zinger is defeated, a [[Kremkoin]] appears in the center for the Kongs to obtain.
|-
|[[File:Barrel Bayou DKL2 Bonus Area 2.png]]
|'''Find the Token!'''<br>After the No Animal Sign, Diddy and Dixie pass a Kaboing and find the [[Cannonball|kannonball]] near the edge of a moss-covered boardwalk. The active Kong must pick it up, hop across a few platforms, and throw it into a nearby [[Cannon|kannon]] leading them into the second Bonus Level.


*'''Destroy Them All!''': At the beginning of the level, the Kongs must travel backwards and jump into a Rotatable Barrel. They must aim it northwest to blast into a Bonus Barrel. In the Bonus Level, three Zingers have to be defeated with a kannonball, after which the [[Kremkoin]] spawns.
At the start, the Kongs must jump into a Squitter Barrel to become Squitter, who has 20 seconds to collect the Kremkoin at the other side. Above the starting point is a group of bananas forming a right arrow. Squitter must continue in the direction by creating web platforms to move across a pit of swamp water. A few Zingers are hovering over the swamp water, and Squitter can defeat them with his web projectiles. Alternatively, Squitter can cross the pit by jumping from two large barrel platforms floating in the water. At the rightmost part of the Bonus Level, there is a platform with a No Animal Sign which turns Squitter back into the Kongs, who can collect the Kremkoin just ahead.
*'''Find the Token!''': After the No Animal Sign, Diddy and Dixie pass a Kaboing and find the [[Cannonball|kannonball]] near the edge of a moss-covered boardwalk. The active Kong must pick it up, hop across a few platforms, and throw it into a nearby [[Cannon|kannon]] leading them into the second Bonus Level. At the start, the Kongs must enter an Animal Barrel to become [[Squitter]], who has 20 seconds to collect the Kremkoin at the other side. Above the starting point is a group of bananas forming a right arrow. Squitter must continue in the direction by creating web platforms to move across a pit of swamp water. A few Zingers are hovering over the swamp water, and Squitter can defeat them with his web projectiles. Alternatively, Squitter can cross the pit by jumping from two large barrel platforms floating in the water. At the rightmost part of the Bonus Level, there is a platform with a No Animal Sign which turns Squitter back into the Kongs, who can collect the Kremkoin just ahead.
|}


==Gallery==
==Gallery==

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