Editing Barrel Bayou (Donkey Kong Land 2)

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{{italic title|id=yes}}
{{Italic title|Barrel Bayou (''Donkey Kong Land 2'')}}
{{level infobox
{{Levelbox
|title=Barrel Bayou
|image=[[File:Barrel Bayou DKL2.png]]
|image=[[File:Barrel Bayou DKL2.png]]
|code=2 - 6
|code=2 - 6
|world=[[Krem Cauldron]]
|world=[[Krem Cauldron]]
|game=''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Land 2]]''
|track=Bayou Boogie
|song=Bayou Boogie
|notes=This is the first level in the whole [[Donkey Kong Land (series)|''Donkey Kong Land'' series]] to feature [[Rotatable Barrel]]s.
|before=[[Squawks's Shaft (Donkey Kong Land 2)|<<]]
|before=[[Squawks's Shaft (Donkey Kong Land 2)|<<]]
|after=[[Glimmer's Galleon (Donkey Kong Land 2)|>>]]
|after=[[Glimmer's Galleon (Donkey Kong Land 2)|>>]]
}}
}}
'''Barrel Bayou''' is the eleventh [[level]] in ''[[Donkey Kong Land 2]]'' and the sixth level of [[Krem Cauldron]]. It is a swamp level featuring [[Spinner Barrel|Rotatable Barrel]]s, which [[Diddy Kong]] and [[Dixie Kong]] can utilize to travel across the [[pit]]s of the swamp. Around the second half is an [[Animal Barrel]] of [[Rambi]], allowing the [[Kong]]s to become him for a duration of the level.  
'''Barrel Bayou''' is the eleventh [[level]] in ''[[Donkey Kong Land 2]]'' and the sixth place in [[Krem Cauldron]], the second world of the game.


==Layout==
This level is the first swamp area on the [[Crocodile Isle]]. [[Rambi the Rhino]] makes a return, and there is even [[Squitter the Spider]], who makes an appearance in the second [[Bonus Area]] of the stage. In the [[Kong]]s' way, they eventually find [[Rotatable Barrel]]s, which are [[Auto Fire Barrel]]s the player take control of.
 
==Level layout==
[[File:Barrel Bayou DKL2 shot 2.png|thumb|left|160px|Diddy Kong crosses a water area]]
[[File:Barrel Bayou DKL2 shot 2.png|thumb|left|160px|Diddy Kong crosses a water area]]
The level begins on a long, flat platform suspended above that water that holds a single Neek. Behind the place that the Kongs stand at the beginning of the level, there is a Rotatable Barrel that can be used to fire them to a hidden Bonus Barrel. Ahead of here, the heroes can find a small pit with a banana above it separating the starting platform from another platform. On the other side of the pit, they can find a Klomp and another small pit with the letter K in it. Another long platform follows here, and it holds a pair of Neeks, a Klobber, and a Klomp. A DK Barrel is also located near the beginning of it, while a Rotatable Barrel is placed near the end of it. They can control the Rotatable Barrel to shoot them to some bananas and a [[Banana Coin]]. A wide area of water is ahead of here, but a lily pad and a barrel float on the water to help the heroes cross. As they do so, a Zinger flies in their way. On the other side of the water, the primates can find a platform with a pair of Neeks, a Klomp, and a treasure chest that contains an Extra Life Balloon on it.
The level begins on a long, flat platform suspended above that water that holds a single Neek. Behind the place that the Kongs stand at the beginning of the level, there is a Rotatable Barrel that can be used to fire them to a hidden Bonus Barrel. Ahead of here, the heroes can find a small pit with a banana above it separating the starting platform from another platform. On the other side of the pit, they can find a Klomp and another small pit with the letter K in it. Another long platform follows here, and it holds a pair of Neeks, a Klobber, and a Klomp. A DK Barrel is also located near the beginning of it, while a Rotatable Barrel is placed near the end of it. They can control the Rotatable Barrel to shoot them to some bananas and a Banana Coin. A wide area of water is ahead of here, but a lily pad and a barrel float on the water to help the heroes cross. As they do so, a Zinger flies in their way. On the other side of the water, the primates can find a platform with a pair of Neeks, a Klomp, and a treasure chest that contains an Extra Life Balloon on it.


The Kongs can find an additional water area ahead of here. A trio of half-sunken barrels and a lily pad float on the water, and they can be used to help the heroes stay above the water. As they cross using these objects, a few Zingers fly in their way. The letter O is also present between a few of the barrels that float on the water. Instead of crossing the water with the barrels and lily pads, the primates can also cross by using a set of Rotatable Barrels and Auto Fire Barrels that float above it. Once they cross the liquid, they reach a platform that holds a Klomp, who walks under another DK Barrel. This platform is immediately followed by a water area that can only be crossed by jumping on the heads of a trio of Krocheads in the liquid. Flitters hover above or near each Krochead. After the duo makes their way over this water, they reach a long, flat platform with an Animal Barrel above it. If they enter this barrel, they turn into Rambi. Two Zingers are near here, and a Star Barrel floats between them.
The Kongs can find an additional water area ahead of here. A trio of half-sunken barrels and a lily pad float on the water, and they can be used to help the heroes stay above the water. As they cross using these objects, a few Zingers fly in their way. The letter O is also present between a few of the barrels that float on the water. Instead of crossing the water with the barrels and lily pads, the primates can also cross by using a set of Rotatable Barrels and Auto Fire Barrels that float above it. Once they cross the liquid, they reach a platform that holds a Klomp, who walks under another DK Barrel. This platform is immediately followed by a water area that can only be crossed by jumping on the heads of a trio of Krocheads in the liquid. Flitters hover above or near each Krochead. After the duo makes their way over this water, they reach a long, flat platform with an Animal Barrel above it. If they enter this barrel, they turn into Rambi the Rhino. Two Zingers are near here, and a Star Barrel floats between them.


[[File:Barrel Bayou DKL2 shot 3.png|thumb|160px|Rambi aims a Rotatable Barrel.]]
[[File:Barrel Bayou DKL2 shot 3.png|thumb|160px|Rambi aims a Rotatable Barrel.]]
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*[[Zinger]]
*[[Zinger]]


==Items and objects==
==Items==
The following items and object appear in the following quantities:
*[[Banana Coin]]: 1
*[[Banana Coin]]: 1
*[[DK Barrel]]s: 3
*[[DK Barrel]]s: 3
*[[Cannonball|Kannonball]]: 1
*[[Extra Life Balloon]]: 1 (inside chest)
*[[No Animal Sign]]: 2
*[[Kannonball]]: 1
*[[Treasure Chest]]: 1 (contains an [[Red Balloon|Extra Life Balloon]])
*[[Treasure Chest]]: 1
 
===DK Coin===
===KONG Letters===
[[File:Barrel Bayou DKL2 DK Coin.png|thumb|Rambi gets launched into the DK Coin.]]
*K: The letter K is hovering between two boardwalks right before the first DK Barrel. The Kongs can safely collect the "K" by performing a cartwheel jump.
*After the Star Barrel is passed, the Kongs enter a large group of Rotatable Barrels. With Rambi, they must shoot downwards near the beginning of the area, where a trail of bananas leads. If they continue to the right with these barrels, they shoot towards a Zinger, who guards the level's DK Coin. If they have Rambi, they can defeat this foe and continue ahead to the DK Coin and then to the next Rotatable Barrel.
*O: Just before the second DK Barrel, the Kongs reach a pit of swamp water which they can cross by either blasting from Rotatable Barrels and Auto Fire Barrels, or by jumping from lily pads and barrels floating on the water. If they choose the latter path, the Kongs can find the letter O floating between two platform. They can obtain the letter O by performing a jump.
===K-O-N-G Letters===
*K: The letter K is in a pit located immediately before the first DK Barrel in the level. A super-jump is required to reach the letter safely.
*O: Almost immediately before the Kongs reach the second DK Barrel in the level, they come up to a water area that they can cross with either Rotatable Barrels and Auto Fire Barrels, or with lily pads and barrels floating on the water. If they use the lily pads and barrels to cross, they come up to the letter O as the travel over the water. They can grab this item with their super-jump ability.
*N: The Kongs fall to the letter N after completing the second Bonus Level.
*N: The Kongs fall to the letter N after completing the second Bonus Level.
*G: The primates shoot to the letter G as they cross the second-to-last area of water in the level, which can only be crossed with the many Rotatable Barrels above it.
*G: The primates shoot to the letter G as they cross the second-to-last area of water in the level, which can only be crossed with the many Rotatable Barrels above it.
===Cranky's Video Game Hero Coin===
[[File:Barrel Bayou DKL2 DK Coin.png|thumb|The location of the Video Game Hero Coin]]
To obtain the [[DK Coin|Video Game Hero Coin]], the Kongs are required to transform into Rambi. After the Star Barrel, Rambi enters a chain of Rotatable Barrels. From the second Barrel Cannon, Rambi must blast down to a few bananas. He must blast to the right into another Barrel Cannon and then into a Zinger, who is flying in front of the Video Game Hero Coin. Rambi automatically defeats the Zinger by blasting into it and obtains the Video Game Hero Coin.
{{br}}


==Bonus Levels==
==Bonus Levels==
{{multiframe|[[File:Barrel Bayou DKL2 Bonus Level 1.png]] [[File:Barrel Bayou DKL2 Bonus Area 2.png]]|size=340|The first and second Bonus Levels respectively}}
[[File:Barrel Bayou DKL2 Bonus Area 2.png|thumb|160px|Squitter travels over the water in a Bonus Level.]]
Barrel Bayou has two [[Bonus room|Bonus Levels]], listed by type:
*At the beginning of the level, the Kongs must travel backwards and jump into a Rotatable Barrel. With a good aim, they must tilt the barrel northwest, where a Bonus Barrel is hidden. The Bonus Barrel leads to the Bonus Level, where the heroes must defeat three Zingers with a kannonball within the time limit of 20 seconds. When they are all defeated, the Kremkoin appears in the center of the stage to grab before time runs out.
 
*Near the end of the level and before the final DK Barrel in the level, a kannonball can be found sitting on a small platform. The Kongs must pick up this kannonball and carry it across some of the bayou. Eventually, they make their way to a kannon, which they must place the kannonball in. With the kannon now loaded, the Kongs can walk into it in order to be blasted to the second Bonus Level. Here, they must turn into Squitter the Spider, another Animal Buddy, who must be used cross a wide area of water with his web platforms. As the spider begins crossing the area, he finds an arrow formed by bananas pointing to the right, which is the direction he must go. If the spider manages to cross the water without running into any of the Zingers flying above it, the Kongs can grab a Kremkoin located nearby. A No Animal Sign is placed immediately before this coin, and when it is reached, Squitter turns back into the Kongs. The heroes have only 20 seconds to complete this Bonus Level.
*'''Destroy Them All!''': At the beginning of the level, the Kongs must travel backwards and jump into a Rotatable Barrel. They must aim it northwest to blast into a Bonus Barrel. In the Bonus Level, three Zingers have to be defeated with a kannonball, after which the [[Kremkoin]] spawns.
*'''Find the Token!''': After the No Animal Sign, Diddy and Dixie pass a Kaboing and find the [[Cannonball|kannonball]] near the edge of a moss-covered boardwalk. The active Kong must pick it up, hop across a few platforms, and throw it into a nearby [[Cannon|kannon]] leading them into the second Bonus Level. At the start, the Kongs must enter an Animal Barrel to become [[Squitter]], who has 20 seconds to collect the Kremkoin at the other side. Above the starting point is a group of bananas forming a right arrow. Squitter must continue in the direction by creating web platforms to move across a pit of swamp water. A few Zingers are hovering over the swamp water, and Squitter can defeat them with his web projectiles. Alternatively, Squitter can cross the pit by jumping from two large barrel platforms floating in the water. At the rightmost part of the Bonus Level, there is a platform with a No Animal Sign which turns Squitter back into the Kongs, who can collect the Kremkoin just ahead.


==Gallery==
<gallery>
Barrel Bayou DKL2 Klomp.png|Diddy encounters a Klomp
Barrel Bayou DKL2 Rambi jumping.png|Rambi jumps off a Krockhead to a Zinger
</gallery>
==Names in other languages==
{{foreign names
|Jap=かいてんタルさんばし
|JapR=Kaiten Taru Sanbashi
|JapM=Spin Barrel Pier
}}
{{DKL2}}
{{DKL2}}
[[Category:Swamps]]
[[Category:Donkey Kong Land 2 Levels]]
[[Category:Donkey Kong Land 2 levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Forests and Jungles]]

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