Editing Banjo

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Banjo & Kazooie's moveset and appearances are directly pulled from their two Nintendo 64 titles, ''Banjo-Kazooie'' and ''[[jiggywikki:Banjo-Tooie|Banjo-Tooie]]'', though they also sport a few original attacks. [[Spiral Mountain]], the location of their home, serves as the representation for their stage. Regarding weight, Banjo & Kazooie are collectively a heavyweight, being heavier than [[Link]], [[Yoshi]], [[Captain Falcon]], [[Mii Gunner]], and [[Min Min]], but lighter than Wario, [[Ike]], [[Ridley]], [[Simon Belmont|Simon]], and [[Richter Belmont|Richter]], while having the same weight as [[Solid Snake|Snake]] and [[R.O.B.]]
Banjo & Kazooie's moveset and appearances are directly pulled from their two Nintendo 64 titles, ''Banjo-Kazooie'' and ''[[jiggywikki:Banjo-Tooie|Banjo-Tooie]]'', though they also sport a few original attacks. [[Spiral Mountain]], the location of their home, serves as the representation for their stage. Regarding weight, Banjo & Kazooie are collectively a heavyweight, being heavier than [[Link]], [[Yoshi]], [[Captain Falcon]], [[Mii Gunner]], and [[Min Min]], but lighter than Wario, [[Ike]], [[Ridley]], [[Simon Belmont|Simon]], and [[Richter Belmont|Richter]], while having the same weight as [[Solid Snake|Snake]] and [[R.O.B.]]


Banjo & Kazooie are the first fighters from a Western franchise in the ''Super Smash Bros.'' series, as well as the first to be owned by a company that competed with Nintendo at the time of their announcement (being owned by Microsoft).
Banjo & Kazooie are the first fighters from a western franchise in the ''Super Smash Bros.'' series, as well as the first to be owned by a company that competed with Nintendo at the time of their announcement (being owned by Microsoft).
====Classic Mode route====
====Classic Mode route====
Banjo & Kazooie's Classic Mode route pits them against fighters that work as a team. Their final bosses are Master Hand and Crazy Hand, who both work as a team and are fought in any difficulty.
Banjo & Kazooie's Classic Mode route pits them against fighters that work as a team. Their final bosses are Master Hand and Crazy Hand, who both work as a team and are fought in any difficulty.

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