Editing Animal crate

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Animal crates returned in ''Donkey Kong Country''{{'}}s first two sequels, ''[[Donkey Kong Country 2]]'' and ''[[Donkey Kong Country 3|3]]''. In both titles, the crates were changed slightly. Their sprites were aligned slightly differently. The Animal Friends' icons from the first ''Donkey Kong Country'' were also redesigned on the crates. Animal Barrels also appeared in the sequels, meaning that a level may either have the Kongs ride an Animal Friend or transform into one.
Animal crates returned in ''Donkey Kong Country''{{'}}s first two sequels, ''[[Donkey Kong Country 2]]'' and ''[[Donkey Kong Country 3|3]]''. In both titles, the crates were changed slightly. Their sprites were aligned slightly differently. The Animal Friends' icons from the first ''Donkey Kong Country'' were also redesigned on the crates. Animal Barrels also appeared in the sequels, meaning that a level may either have the Kongs ride an Animal Friend or transform into one.


In the original ''Donkey Kong Country'', after the Kongs open an animal crate, it lies on the ground unfolded. It disappears after they move a distance away with the Animal Friend and return. In the sequels, the crate immediately vanishes after the Animal Friend is freed. Another difference is that a short jingle plays when the animal crate opens instead of a realistic sound effect like in the first title. The [[Game Boy Advance]] remakes of all three games reused the crate-opening sound effect from the original ''Donkey Kong Country''.
In the original ''Donkey Kong Country'', after the Kongs open an animal crate, it lies on the ground unfolded. It disappears after they move a distance away with the Animal Friend and return. In the sequels, the Crate immediately vanishes after the Animal Friend is freed. Another difference is that a short jingle plays when the animal crate opens instead of a realistic sound effect like in the first title. The [[Game Boy Advance]] remakes of all three games reused the crate-opening sound effect from the original ''Donkey Kong Country''.


Animal crates did not appear in ''Donkey Kong Land''{{'}}s sequels, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III|III]]''. They were succeeded by Animal Barrels in both games, so as a result, the Kongs cannot ride any of the Animal Friends in either title. This is most likely because in the latter two games, most Animal Friends have special moves that they didn't have in ''Donkey Kong Land'' (for example, Rambi can charge), which requires an extra button (Select). Due to the limited amount of buttons on the [[Game Boy]], this would leave no buttons to dismount from an animal.
Animal crates did not appear in ''Donkey Kong Land''{{'}}s sequels, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III|III]]''. They were succeeded by Animal Barrels in both games, so as a result, the Kongs cannot ride any of the Animal Friends in either title. This is most likely because in the latter two games, most Animal Friends have special moves that they didn't have in ''Donkey Kong Land'' (for example, Rambi can charge), which requires an extra button (Select). Due to the limited amount of buttons on the [[Game Boy]], this would leave no buttons to dismount from an animal.
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Two animal crate variants appear in the 3D platformer, ''[[Donkey Kong 64]]''. They are the '''Rambi Crate''' (also called '''Rambi Transformation Box'''<ref name=Brady>Bogenn, Tim, and Ken Schmidt. ''Donkey Kong 64'' Official Strategy Guide. Inside cover page.</ref>) and '''Enguarde Box''' (also called '''Enguarde Transformation Box'''<ref name=Brady/>), which are only usable by [[Donkey Kong]] and [[Lanky Kong]] respectively. These crates function similarly to Animal Barrels—when DK and Lanky hop into their crate, they transform into their respective Animal Friend. This only occurs temporarily.
Two animal crate variants appear in the 3D platformer, ''[[Donkey Kong 64]]''. They are the '''Rambi Crate''' (also called '''Rambi Transformation Box'''<ref name=Brady>Bogenn, Tim, and Ken Schmidt. ''Donkey Kong 64'' Official Strategy Guide. Inside cover page.</ref>) and '''Enguarde Box''' (also called '''Enguarde Transformation Box'''<ref name=Brady/>), which are only usable by [[Donkey Kong]] and [[Lanky Kong]] respectively. These crates function similarly to Animal Barrels—when DK and Lanky hop into their crate, they transform into their respective Animal Friend. This only occurs temporarily.


Animal crates also functioned like Animal Barrels in the [[Game Boy Color]] remake of ''Donkey Kong Country''. Unlike ''Donkey Kong 64'', whose animal crates had similar behavior to Animal Barrels, this game's crates essentially function identically because they are not Kong-specific or bound by a time limit. The Squawks Crate is the only animal crate with the same functionality as the original ''Donkey Kong Country''. This is because Squawks is the only unmountable Animal Friend in the game.
Animal crates also functioned like Animal Barrels in the [[Game Boy Color]] remake of ''Donkey Kong Country''. Unlike ''Donkey Kong 64'', whose animal crates had similar behavior to Animal Barrels, this game's Crates essentially function identically because they are not Kong-specific or bound by a time limit. The Squawks Crate is the only animal crate with the same functionality as the original ''Donkey Kong Country''. This is because Squawks is the only unmountable Animal Friend in the game.


Rambi Crates are the only variant in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', because he is the only mountable Animal Friend of the game. Donkey Kong can open these crates either by [[Ground Pound]]ing from atop or by rolling into it.
Rambi Crates are the only variant in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', because he is the only mountable Animal Friend of the game. Donkey Kong can open these crates either by [[Ground Pound]]ing from atop or by rolling into it.

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