Editing Ally Buff

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*Bowser: '''Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
*Bowser: '''Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
*Peach: '''Mg. Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
*Peach: '''Mg. Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
A character's Ally Buffs are provided as long as the character is in the active party and not [[down]]ed. The buffs are provided without fail by an ally grabbed by one of [[King Calamari]]'s tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with [[Johnny]] or certain phases of the fight with [[Dodo]] and [[Valentina]].
A character's Ally Buffs are provided as long as the character is in the active party and not downed. The buffs are provided without fail by an ally grabbed by one of [[King Calamari]]'s tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with [[Johnny]] or certain phases of the fight with [[Dodo]] and [[Valentina]].


An action where mistiming happens and causes the Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Chain, but the Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.
An action where mistiming happens and causes the Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Chain, but the Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.

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