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==Cutscene after level completion (Game Boy only)== | ==Cutscene after level completion (Game Boy only)== | ||
[[File:Donkey Kong Super Game Boy Screen 7.png|thumb|Donkey Kong's "defeat"]] | [[File:Donkey Kong Super Game Boy Screen 7.png|thumb|left|Donkey Kong's "defeat"]] | ||
After the level is completed, it plays out just like the original game, except instead of ending, Donkey Kong gets back up, causing the ground to shake, breaking the girders Mario and Pauline are on, causing them both to fall. Mario just hits the ground but Pauline gets caught by Donkey Kong who makes an escape with Mario chasing after him. The scene then cuts to Donkey Kong running into an open [[Key Door|door]]. Donkey Kong closes and locks the door just before Mario could enter it, causing Mario to crash into the door and become dizzy, then the [[key]] falls from the sky, which Mario then grabs and takes to the door, unlocks it and enters, ending the cutscene. The player is then given lives based on their score. | After the level is completed, it plays out just like the original game, except instead of ending, Donkey Kong gets back up, causing the ground to shake, breaking the girders Mario and Pauline are on, causing them both to fall. Mario just hits the ground but Pauline gets caught by Donkey Kong who makes an escape with Mario chasing after him. The scene then cuts to Donkey Kong running into an open [[Key Door|door]]. Donkey Kong closes and locks the door just before Mario could enter it, causing Mario to crash into the door and become dizzy, then the [[key]] falls from the sky, which Mario then grabs and takes to the door, unlocks it and enters, ending the cutscene. The player is then given lives based on their score. | ||