Switcheroo: Difference between revisions

265 bytes added ,  3 months ago
m
Text replacement - "dktable-brown" to "wikitable dk"
No edit summary
m (Text replacement - "dktable-brown" to "wikitable dk")
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{more images|Remaining K-O-N-G Letters, Puzzle Pieces, and the Rocket Switch.}}
{{level infobox
{{Levelbox
|title=Switcheroo
|title=Switcheroo
|image=[[File:DKCR Switcheroo 1.png|250px]]
|image=[[File:DKCR Switcheroo 1.png|250px]]
Line 8: Line 7:
|before=[[Cog Jog (level)|<<]]
|before=[[Cog Jog (level)|<<]]
|after=[[Music Madness|>>]]
|after=[[Music Madness|>>]]
|song=Life in the Mines Returns
|track=Life in the Mines Returns
}}
}}
'''Switcheroo''' is the fifty-second level in ''[[Donkey Kong Country Returns ]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the sixth level in the [[Factory (Donkey Kong Country Returns)|Factory]] world.
'''Switcheroo''' is the fifty-second level in ''[[Donkey Kong Country Returns ]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the sixth level in the [[Factory (Donkey Kong Country Returns)|Factory]] world.


This level takes place in a factory full of [[reversible walls]]. The platforms must be activated by hitting switches on the walls, which are automatically pressed when [[Donkey Kong|Donkey]] or [[Diddy Kong]] pass over them. However, only one type of platform can appear at a time, so if the [[Kong]]s want to change the platform that is sticking out of the wall for use, they have to hit the colored buttons placed all over the level to switch the types of platforms. The red and blue platforms are vital to this level, as they are needed to cross the many large abysses around the level. They can also serve as weapons against enemies; if an enemy moves in front of a platform that is not activated, the Kongs can hit the switch to make it shoot out of the wall and defeat that foe. Enemies in this level include [[Electroid]]s, [[BuckBot]]s, [[BuckBomb]]s, and [[Pyrobot]]s. [[Tire]]s also make an appearance as a common obstacle in this level. This level is very similar to the [[Flip-Out Galaxy]] from ''[[Super Mario Galaxy 2]]''.
This level takes place in a factory full of [[reversible walls]]. The platforms must be activated by hitting switches on the walls, which are automatically pressed when [[Donkey Kong|Donkey]] or [[Diddy Kong]] pass over them. However, only one type of platform can appear at a time, so if the [[Kong]]s want to change the platform that is sticking out of the wall for use, they have to hit the colored buttons placed all over the level to switch the types of platforms. The red and blue platforms are vital to this level, as they are needed to cross the many large abysses around the level. They can also serve as weapons against enemies; if an enemy moves in front of a platform that is not activated, the Kongs can hit the switch to make it shoot out of the wall and defeat that foe. Enemies in this level include [[Electroid (enemy)|Electroid]]s, [[BuckBot]]s, [[BuckBomb]]s, and [[Pyrobot]]s. [[Tire]]s also make an appearance as a common obstacle in this level. This level is very similar to the [[Flip-Out Galaxy]] from ''[[Super Mario Galaxy 2]]''.


The background music does change, depending on the active color.
The background music does change, depending on the active color.
Line 20: Line 19:
==Overview==
==Overview==
[[File:DKCR Switcheroo 2.png|thumb|left|250px|The Kongs jump on an enemy at the beginning of the level]]
[[File:DKCR Switcheroo 2.png|thumb|left|250px|The Kongs jump on an enemy at the beginning of the level]]
The level begins in a straight, flat area with a sign in the background that shows a large, red switch that the Kongs must find. Ahead are a few red walls with blue barriers within the walls between them. When the buttons between every red or blue wall are hit, the two differently colored barriers alternate on sticking out of the wall. A few chicken robots walk along the Kongs path until they reach a blue platform sticking out of the wall. It can be used to reach a switch that makes red platforms higher above appear. There are two red platform in this area, and one is on the left, while another is on the right. The platform on the left leads through a narrow passage with some robotic enemies and a [[Barrel Cannon]] leading to a [[Bonus Level]], but the opposite platform lets the primates progress to a pyrobot.  
The level begins in a straight, flat area with a sign in the background that shows a large, red switch that the Kongs must find. Ahead are a few red walls with blue barriers within the walls between them. When the buttons between every red or blue wall are hit, the two differently colored barriers alternate on sticking out of the wall. A few BuckBots and BuckBombs walk along the Kong's path until they reach a blue platform sticking out of the wall. It can be used to reach a switch that makes red platforms higher above appear. There are two red platforms in this area, and one is on the left, while another is on the right. The platform on the left leads through a narrow passage with some robotic enemies and a [[Barrel Cannon]] leading to a [[Bonus Level]], but the opposite platform lets the primates progress to a Pyrobot.  


Ahead of the robot are red platforms set up like stairs going down the area above a large abyss. Between them is a blue platform in the wall that can be pulled out by hitting a switch. Another switch is above the last red platform to make it appear after the Kongs activate the blue platform. The area following this is made up of a large section of ground with a [[DK Barrel]] and some electric currents running through a small gap in it. Above the gap is a red platform with a tire on it; the tire can be placed over the electric currents if the red platform is moved into the wall by using a nearby platform. When the Kongs use the tire, it bounces them to the switch above the red platform that once held the tire. When they hit it, the red platform reappears and helps the Kongs reach two platforms with round beakers in them. After them is a wide area with a long, blue platform sticking out of the wall. The platform must be used to cross a large abyss, but walls covered in switches are ahead that are in the Kongs' way. They cannot avoid the switches to keep the blue platform, so they can instead use two swinging vines to cross through the area. The letter K of the [[K-O-N-G Letters]] is between these two vines, and some chicken robots are around them as well.  
Ahead of the Pyrobot are red platforms set up like stairs going down the area above a large abyss. Between them is a blue platform in the wall that can be pulled out by hitting a switch. Another switch is above the last red platform to make it appear after the Kongs activate the blue platform. The area following this is made up of a large section of ground with a [[DK Barrel]] and some electric currents running through a small gap in it. Above the gap is a red platform with a tire on it; the tire can be placed over the electric currents if the red platform is moved into the wall by using a nearby platform. When the Kongs use the tire, it bounces them to the switch above the red platform that once held the tire. When they hit it, the red platform reappears and helps the Kongs reach two platforms with round beakers in them. After that is a wide area with a long, blue platform sticking out of the wall. The platform must be used to cross a large abyss, but walls are covered in switches ahead that are in the Kongs' way. They cannot avoid the switches to keep the blue platform, so they can instead use two swinging vines to cross through the area. The letter K of the [[K-O-N-G Letters]] is between these two vines, and some BuckBots are around them as well.  


When the Kongs reach the end of the long, blue platform, they access a solid area of ground with a gap. On the other side of the gap is a blue wall and a robot enemy. The blue way can be moved out of the way by hitting a switch above the gap. A bridge made by a red platform leads the heroes to a group of electric enemies that form a line that goes across the following area, which the heroes must climb. Hitting a switch makes blue platforms stick out of the wall that defeat them. As they use these blue platforms to climb a short part of the area, they come up to red switches that make red platforms appear in the blue platforms' places. Another switch is after these red platforms, which make blue switches appear above them as they move into the wall. As the primates climb the last few platforms, they reach the letter O and a wall of switches that can hit to make one last red platform appear to let them travel down a straight pathway to reach the [[Professor Chops|Tutorial Pig]] at the checkpoint.
When the Kongs reach the end of the long, blue platform, they access a solid area of ground with a gap. On the other side of the gap is a blue wall and a Pyrobot. The blue way can be moved out of the way by hitting a switch above the gap. A bridge made by a red platform leads the heroes to a group of Electroids that form a line which goes across the following area, which the heroes must climb. Hitting a switch makes blue platforms stick out of the wall that defeat them. As they use these blue platforms to climb a short part of the area, they come up to red switches that make red platforms appear in the blue platforms' places. Another switch is after these red platforms, which makes blue switches appear above them as they move into the wall. As the primates climb the last few platforms, they reach the letter O and a wall of switches that can be hit to make one last red platform appear to let them travel down a straight pathway to reach the [[Professor Chops|Tutorial Pig]] at the checkpoint.


After the checkpoint is a red wall that can be moved out of the way with a switch after the Tutorial Pig and a large abyss that can only be crossed by using red and blue platforms. They must hit switches to make the red and blue platforms alternate to grab collectibles, including an [[Extra Life Balloon]], and also to travel safely. On the other side of the large gap is a solid area of ground that is placed under a switch that can make a red wall appear or disappear. They should pass the wall when it is out of their way to come up to a chicken robot enemy and another DK Barrel. Another long, blue platform stretches over a gap in the following area. It is covered in tires, which can be useful in jumping over a small group of switches that can make the blue platform disappear and overall cause the Kongs to fall. A switch at the end of this blue platform is in the air to make a red platform nearby appear. When they land on this, they find more tires all over the area.  
After the checkpoint is a red wall that can be moved out of the way with a switch after the Tutorial Pig and a large abyss that can only be crossed by using red and blue platforms. They must hit switches to make the red and blue platforms alternate to grab collectibles, including an [[Extra Life Balloon]], and also to travel safely. On the other side of the large gap is a solid area of ground that is placed under a switch that can make a red wall appear or disappear. They should pass the wall when it is out of their way to come up to a chicken robot enemy and another DK Barrel. Another long, blue platform stretches over a gap in the following area. It is covered in tires, which can be useful in jumping over a small group of switches that can make the blue platform disappear and overall cause the Kongs to fall. A switch at the end of this blue platform is in the air to make a red platform nearby appear. When they land on this, they find more tires all over the area.  
Line 37: Line 36:


==Enemies==
==Enemies==
{| class="dktable-brown"
{| class="wikitable dk"
!Image
!Image
!Name
!Name
Line 51: Line 50:
|-
|-
|align="center"|[[File:Electroids.png|x50px]]
|align="center"|[[File:Electroids.png|x50px]]
|align="center"|[[Electroid]]
|align="center"|[[Electroid (enemy)|Electroid]]
|19
|19
|-
|-
Line 60: Line 59:


==Items==
==Items==
{|class="dktable-brown" width=15%
{|class="wikitable dk" width=15%
|-
|-
!Image
!Image
Line 69: Line 68:
|align="center"|[[Banana Coin]]
|align="center"|[[Banana Coin]]
|11
|11
|-
|align="center"|[[File:BarrelDKCR.png|x50px]]
|align="center"|[[Barrel]]
|
|-
|-
|align="center"|[[File:DKBarrelDKCR.png|x50px]]
|align="center"|[[File:DKBarrelDKCR.png|x50px]]
Line 87: Line 82:
|}
|}
===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="dktable-brown" width=70%
{|class="wikitable dk" width=70%
|-
|-
!Image
!Image
Line 93: Line 88:
!Location
!Location
|-
|-
|align="center"|
|align="center"|[[File:DKCR Switcheroo Letter K.png|250px]]
|align="center"|K
|align="center"|K
|Shortly after the first [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]], the Kongs come up to an area with a long, blue platform placed all the way across a wide abyss. The letter K is here between two walls of switches and two swinging vines. The heroes should hit the switches so that the blue platform appears under the letter K and then grab it.
|Shortly after the first [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]], the Kongs come up to an area with a long, blue platform placed all the way across a wide abyss. The letter K is here between two walls of switches and two swinging vines. The heroes should hit the switches so that the blue platform appears under the letter K and then grab it.
Line 101: Line 96:
|As the Kongs climb the red and blue platforms in the area immediately after the passage into the rocket switch, they come up to the letter O near the top of the area.
|As the Kongs climb the red and blue platforms in the area immediately after the passage into the rocket switch, they come up to the letter O near the top of the area.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Switcheroo Letter N.png|250px]]
|align="center"|N
|align="center"|N
|Shortly after the third Puzzle Piece, the Kongs get onto a red platform covered in tires. Between the many switches above it is the letter N.
|Shortly after the third Puzzle Piece, the Kongs get onto a red platform covered in tires. Between the many switches above it is the letter N.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Switcheroo Letter G.png|250px]]
|align="center"|G
|align="center"|G
|After the primates climb along the climbable turf following the second checkpoint, they should fall down to a red platform to find the letter G on the right side of it.  
|After the primates climb along the climbable turf following the second checkpoint, they should fall down to a red platform to find the letter G on the right side of it.  
|}
|}
===Puzzle Pieces===
===Puzzle Pieces===
{|class="dktable-brown" width=70%
{|class="wikitable dk" width=70%
|-
|-
!Image
!Image
Line 120: Line 115:
|When the Kongs reach the first Pyrobot, they should head backwards and roll-jump off of a red platform to reach another on the other side of the area. Ahead of it is a narrow passage with two robot enemies and a Barrel Cannon that leads to a Bonus Level. There, the Kongs must collect 47 bananas, two Banana Coins, and an [[Extra Life Balloon]] around two moving platforms within thirty seconds to make a Puzzle Piece appear.
|When the Kongs reach the first Pyrobot, they should head backwards and roll-jump off of a red platform to reach another on the other side of the area. Ahead of it is a narrow passage with two robot enemies and a Barrel Cannon that leads to a Bonus Level. There, the Kongs must collect 47 bananas, two Banana Coins, and an [[Extra Life Balloon]] around two moving platforms within thirty seconds to make a Puzzle Piece appear.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Switcheroo Puzzle Piece 2.png|250px]]
|align="center"|2
|align="center"|2
|Immediately after the letter O, the Kongs should roll-jump from the last blue platform to an area of solid ground before the first checkpoint and pass under a wall of switches. If they manage to avoid the switches, they can roll-jump again and go into the line of switches to make a red platform appear nearby. If they Kongs already have the red platforms activated right before this point, they cannot reach this platform due to the wall of switches being in their way. However, if they do make it to the platform, they can continue up blue platforms after hitting more switches to reach the second Puzzle Piece.
|Immediately after the letter O, the Kongs should roll-jump from the last blue platform to an area of solid ground before the first checkpoint and pass under a wall of switches. If they manage to avoid the switches, they can roll-jump again and go into the line of switches to make a red platform appear nearby. If they Kongs already have the red platforms activated right before this point, they cannot reach this platform due to the wall of switches being in their way. However, if they do make it to the platform, they can continue up blue platforms after hitting more switches to reach the second Puzzle Piece.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Switcheroo Bonus Room 2.png|250px]]
|align="center"|3
|align="center"|3
|After the checkpoint, the Kongs reach a few red and blue square-shaped platforms placed over a wide abyss. If they roll-jump from the last blue platform at the top of the area, they can reach a metallic platform with a Barrel Cannon on it. The barrel can shoot them into a Bonus Level, where they must shoot around an area with four barrels to grab sixty-five bananas, three Banana Coins, and an Extra Life Balloon. If everything is grabbed within thirty seconds, a Puzzle Piece appears.
|After the checkpoint, the Kongs reach a few red and blue square-shaped platforms placed over a wide abyss. If they roll-jump from the last blue platform at the top of the area, they can reach a metallic platform with a Barrel Cannon on it. The barrel can shoot them into a Bonus Level, where they must shoot around an area with four barrels to grab sixty-five bananas, three Banana Coins, and an Extra Life Balloon. If everything is grabbed within thirty seconds, a Puzzle Piece appears.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Switcheroo Puzzle Piece 4.png|250px]]
|align="center"|4
|align="center"|4
|When the Kongs access the second blue platform after the second checkpoint, they should roll jump backwards into a pair of switches to reach a small, red platform. They should roll jump through more switches after this to reach a blue platform with the fourth Puzzle Piece above it.
|When the Kongs access the second blue platform after the second checkpoint, they should roll jump backwards into a pair of switches to reach a small, red platform. They should roll jump through more switches after this to reach a blue platform with the fourth Puzzle Piece above it.
|-
|-
|align="center"|
|align="center"|[[File:DKCR Switcheroo Puzzle Piece 5.png|250px]]
|align="center"|5
|align="center"|5
|At the end of the level, the primates should jump on the blue platform to the left of the final Pyrobot and then roll-jump to the left. They should then land in a hidden area with the fifth and final Puzzle Piece.
|At the end of the level, the primates should jump on the blue platform to the left of the final Pyrobot and then roll-jump to the left. They should then land in a hidden area with the fifth and final Puzzle Piece.
Line 138: Line 133:


===Rocket Switch===
===Rocket Switch===
{|class="dktable-brown" width=70%
{|class="wikitable dk" width=70%
|-
|-
!Image
!Image
!Location
!Location
|-
|-
|
|align="center"|[[File:DKCR Switcheroo Rocket Switch.png|250px]]
|Shortly after the letter K, the Kongs come across a bridge formed by a red platform, which is located just above a cracked girder. Just after this is a group of three electric enemies, each placed in front of a small, blue platform that is pushed into the fall. They should hit a nearby switch to make the blue platforms appear, and then head backwards to find that the red bridge platform is now gone. If they pound on the cracked girder that was under it, they break through, land in a Barrel Cannon, and are shot into a secret area with the red switch. They should hit the button to help power up the rocket in [[Lift-off Launch]].
|Shortly after the letter K, the Kongs come across a bridge formed by a red platform, which is located just above a cracked girder. Just after this is a group of three electric enemies, each placed in front of a small, blue platform that is pushed into the fall. They should hit a nearby switch to make the blue platforms appear, and then head backwards to find that the red bridge platform is now gone. If they pound on the cracked girder that was under it, they break through, land in a Barrel Cannon, and are shot into a secret area with the red switch. They should hit the button to help power up the rocket in [[Lift-off Launch]].
|}
|}
Line 154: Line 149:
|Spa=Interruptores Infames
|Spa=Interruptores Infames
|SpaM=Dreadful Switches
|SpaM=Dreadful Switches
|FraA=Tactique Chromatique
|FreA=Tactique Chromatique
|FraAM=Chromatic Tactic
|FreAM=Chromatic Tactic
|Ger=Schalterverwalter
|Ger=Schalterverwalter
|GerM=Switch Manager
|GerM=Switch Manager
Line 164: Line 159:
{{DKCR}}
{{DKCR}}
[[Category:Factories]]
[[Category:Factories]]
[[Category:Donkey Kong Country Returns Levels]]
[[Category:Donkey Kong Country Returns levels]]