Super Mario 64: Difference between revisions

I know paratext refers to them as "Big Keys", but the text in the game itself simply calls them keys.
(I know paratext refers to them as "Big Keys", but the text in the game itself simply calls them keys.)
(48 intermediate revisions by 15 users not shown)
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo 64:'''<br>{{release|Japan|June 23, 1996|USA|September 29, 1996|Europe|March 1, 1997|Australia|March 1, 1997|Japan|July 18, 1997 (''Shindō Pak Taiō Version'')|China|November 17, 2003 ({{wp|iQue Player}})}} '''Virtual Console (Wii):'''<br>{{release|USA|November 19, 2006|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006}} '''Virtual Console (Wii U):'''<br>{{release|USA|April 1, 2015|Europe|April 1, 2015<ref>[https://www.youtube.com/watch?v=sMWGe657t8g Nintendo Direct Presentation - 01.04.2015]. Posted to YouTube by Nintendo of Europe on April 1, 2015. Retrieved April 1, 2015.</ref>|Australia|April 2, 2015|Japan|April 8, 2015<ref>[http://www.nintendo.co.jp/wiiu/software/vc/nabj/index.html?_ga=1.126163213.1818326145.1407870473 Super Mario 64 for Wii U Virtual Console on the Nintendo of Japan website]. Retrieved April 1, 2015.</ref>}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{release|USA|October 25, 2021<ref>Nintendo (September 23, 2021). [https://youtu.be/dG9fAtmYdlM?t=1260 Nintendo Direct - 9.23.2021]. ''YouTube''. Retrieved September 24, 2021.</ref>|Japan|October 26, 2021<ref>Nintendo 公式チャンネル (September 24, 2021). [https://youtu.be/MegZz4gKSPk?t=1142 Nintendo Direct 2021.9.24]. ''YouTube''. Retrieved September 24, 2021.</ref>|Europe|October 26, 2021<ref>@NintendoEurope (September 23, 2021). [https://twitter.com/NintendoEurope/status/1441166363037364229?s=20 ''"Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October."''] ''Twitter''. Retrieved September 24, 2021.</ref>|Australia|October 26, 2021<ref>@NintendoAUNZ (September 24, 2021). [https://twitter.com/NintendoAUNZ/status/1441167178850390018?s=20 ''"Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October."''] ''Twitter''. Retrieved September 24, 2021.</ref>|HK|October 26, 2021<ref>[https://www.nintendo.com.hk/topics/article/a_211015_02.html 《集合啦!動物森友會》將於11月5日發布免費更新(Ver.2.0),以及發售付費新增內容《集合啦!動物森友會 快樂家樂園》。] ''Nintendo HK''. Retrieved October 16, 2021.</ref>|South Korea|October 26, 2021<ref>[https://www.nintendo.co.kr/news/view.php?no=Q0tKRlVXa25aZkFlY2RCaENKYWZOZz09 「Nintendo Switch Online」을 더욱 즐겁게! 「Nintendo Switch Online + 추가 팩」이 10월 26일(화)부터 시작!] ''Nintendo Korea''. Retrieved October 16, 2021.</ref>}}
|release='''Nintendo 64:'''<br>{{release|Japan|June 23, 1996|USA|September 29, 1996|Europe|March 1, 1997|Australia|March 1, 1997|Japan|July 18, 1997 (''Shindō Pak Taiō Version'')|China|November 17, 2003 ({{wp|iQue Player}})}} '''Virtual Console (Wii):'''<br>{{release|USA|November 19, 2006|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006}} '''Virtual Console (Wii U):'''<br>{{release|USA|April 1, 2015|Europe|April 1, 2015<ref>[https://www.youtube.com/watch?v=sMWGe657t8g Nintendo Direct Presentation - 01.04.2015]. Posted to YouTube by Nintendo of Europe on April 1, 2015. Retrieved April 1, 2015.</ref>|Australia|April 2, 2015|Japan|April 8, 2015<ref>[http://www.nintendo.co.jp/wiiu/software/vc/nabj/index.html?_ga=1.126163213.1818326145.1407870473 Super Mario 64 for Wii U Virtual Console on the Nintendo of Japan website]. Retrieved April 1, 2015.</ref>}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{release|USA|October 25, 2021<ref>Nintendo (September 23, 2021). [https://youtu.be/dG9fAtmYdlM?t=1260 Nintendo Direct - 9.23.2021]. ''YouTube''. Retrieved September 24, 2021.</ref>|Japan|October 26, 2021<ref>Nintendo 公式チャンネル (September 24, 2021). [https://youtu.be/MegZz4gKSPk?t=1142 Nintendo Direct 2021.9.24]. ''YouTube''. Retrieved September 24, 2021.</ref>|Europe|October 26, 2021<ref>@NintendoEurope (September 23, 2021). [https://twitter.com/NintendoEurope/status/1441166363037364229?s=20 "''Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October.''"] ''Twitter''. Retrieved September 24, 2021.</ref>|Australia|October 26, 2021<ref>@NintendoAUNZ (September 24, 2021). [https://twitter.com/NintendoAUNZ/status/1441167178850390018?s=20 "''Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October.''"] ''Twitter''. Retrieved September 24, 2021.</ref>|HK|October 26, 2021<ref>[https://www.nintendo.com.hk/topics/article/a_211015_02.html 《集合啦!動物森友會》將於11月5日發布免費更新(Ver.2.0),以及發售付費新增內容《集合啦!動物森友會 快樂家樂園》。] ''Nintendo HK''. Retrieved October 16, 2021.</ref>|South Korea|October 26, 2021<ref>[https://www.nintendo.co.kr/news/view.php?no=Q0tKRlVXa25aZkFlY2RCaENKYWZOZz09 「Nintendo Switch Online」을 더욱 즐겁게! 「Nintendo Switch Online + 추가 팩」이 10월 26일(화)부터 시작!] ''Nintendo Korea''. Retrieved October 16, 2021.</ref>}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y|zh_simp=y}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y|zh_simp=y}}
|genre=3D [[genre#Platform games|platformer]], action-adventure
|genre=3D [[genre#Platform games|platformer]], action-adventure
Line 73: Line 73:


Various power-ups can help Mario on his adventure. [[Koopa Shell]]s can be ridden on land, water, or [[lava]] to provide temporary invincibility, and by hitting [[Cap Switch]]es found in the secret courses, Mario can activate [[block]]s containing the [[Wing Cap]], [[Vanish Cap]], and [[Metal Cap]], whose powers are necessary to complete many of the missions. As the game is a showcase title for a new console and the first 3D ''Super Mario'' game, many aspects of the game showcase the [[Nintendo 64]]'s features. Multiple sections take advantage of the analog stick's precision requiring Mario to walk slowly over narrow passageways or tiptoe to sneak up on enemies. Some bridges and platforms sway under Mario's weight.
Various power-ups can help Mario on his adventure. [[Koopa Shell]]s can be ridden on land, water, or [[lava]] to provide temporary invincibility, and by hitting [[Cap Switch]]es found in the secret courses, Mario can activate [[block]]s containing the [[Wing Cap]], [[Vanish Cap]], and [[Metal Cap]], whose powers are necessary to complete many of the missions. As the game is a showcase title for a new console and the first 3D ''Super Mario'' game, many aspects of the game showcase the [[Nintendo 64]]'s features. Multiple sections take advantage of the analog stick's precision requiring Mario to walk slowly over narrow passageways or tiptoe to sneak up on enemies. Some bridges and platforms sway under Mario's weight.
===Controls===
===Controls===
The chart below refers to the original game and subsequent ports, such as those released through [[Virtual Console]]s and [[Nintendo Switch Online]]. For the control scheme of the remake released for the [[Nintendo DS]], click [[Super Mario 64 DS#Controls|here]]. For the iteration included in ''Super Mario 3D All-Stars'' for [[Nintendo Switch]] systems, click [[Super Mario 3D All-Stars#Super Mario 64|here]]. A "→" (right arrow) shows buttons to press in succession, and a "+" (plus sign) shows buttons to press simultaneously. The controls for the [[Wii U]] can be customized in the emulator settings, with the column below displaying the default mapping.
The charts below refer to the original game and subsequent ports, such as those released through [[Virtual Console]]s and [[Nintendo Switch Online]]. For the control scheme of the remake released for the [[Nintendo DS]], click [[Super Mario 64 DS#Controls|here]]. For the iteration included in ''Super Mario 3D All-Stars'' for [[Nintendo Switch]] systems, click [[Super Mario 3D All-Stars#Super Mario 64|here]]. A "→" (right arrow) conveys buttons to press in succession, and a "+" (plus sign) conveys buttons to press simultaneously. A "/" (solidus) conveys an alternative combination of button presses for the action. The controls for the [[Wii U]] can be customized in the emulator settings, with the column below displaying the default mapping.


====Nintendo 64, iQue, Wii, and Wii U controls====
<center>
<center>
{|class="wikitable"style="width:100%; text-align:center"
{|class="wikitable"style="width:100%;text-align:center"
|-
|-
!rowspan=2 width=9% style="background:#FF2400; color:white;"|Action(s)
!rowspan=2 width=9% style="background:#FF2400;color:white;"|Action(s)
!colspan=7 style="background:#FF2400; color:white;"|Input(s)
!colspan=5 style="background:#FF2400;color:white;"|Input(s)
|-
|-
!width=13% style="background:#FF2400; color:white;"|Nintendo 64 Controller
!width=13% style="background:#FF2400;color:white;"|Nintendo 64 Controller
!width=13% style="background:#FF2400; color:white;"|iQue Player
!width=13% style="background:#FF2400;color:white;"|iQue Player
!width=13% style="background:#FF2400; color:white;"|Nintendo GameCube Controller
!width=13% style="background:#FF2400;color:white;"|Nintendo GameCube Controller
!width=13% style="background:#FF2400; color:white;"|Classic Controller
!width=13% style="background:#FF2400;color:white;"|Classic Controller
!width=13% style="background:#FF2400; color:white;"|Wii U controllers
!width=13% style="background:#FF2400;color:white;"|Wii U controllers
!width=13% style="background:#FF2400; color:white;"|Dual Joy-Cons / Nintendo Switch Pro Controller / Nintendo Switch Lite
!width=13% style="background:#FF2400; color:white;"|Horizontal Joy-Con
|-
|-
!colspan=8 style="background:#FF7733; color:white;"|Mario controls
!colspan=8 style="background:#FF7733;"|Mario controls
|-
|-
|Move
|Move
Line 99: Line 97:
|{{button|Wii|CCStickL}}
|{{button|Wii|CCStickL}}
|{{button|Wiiu|Leftstick}}
|{{button|Wiiu|Leftstick}}
|{{button|Switch|LeftStick}}
|{{button|Switch|Stick}}
|-
|-
|Sidestep
|Sidestep
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|◀{{button|Wii|CCStickL}}▶ along a wall
|◀{{button|Wii|CCStickL}}▶ along a wall
|◀{{button|Wiiu|Leftstick}}▶ along a wall
|◀{{button|Wiiu|Leftstick}}▶ along a wall
|◀{{button|Switch|LeftStick}}▶ along a wall
|◀{{button|Switch|Stick}}▶ along a wall
|-
|-
|[[Jump]], [[swim]], fire [[cannon]]
|[[Jump]], [[swim]], fire [[cannon]]
Line 117: Line 111:
|{{button|Wii|CCa}}
|{{button|Wii|CCa}}
|{{button|Wiiu|a}}
|{{button|Wiiu|a}}
|{{button|Switch|A}}
|{{button|Switch|JC-Right}}
|-
|-
|[[Double Jump (consecutive)|Double-jump]]
|[[Double Jump (consecutive)|Double-jump]]
|{{button|n64|a}} when making contact with the ground while moving (do twice)
|colspan=5|Jump when making contact with the ground while moving (do twice)
|{{button|ique|a}} when making contact with the ground while moving (do twice)
|{{button|gcn|a}} when making contact with the ground while moving (do twice)
|{{button|Wii|CCa}} when making contact with the ground while moving (do twice)
|{{button|Wiiu|a}} when making contact with the ground while moving (do twice)
|{{button|Switch|A}} when making contact with the ground while moving (do twice)
|{{button|Switch|JC-Right}} when making contact with the ground while moving (do twice)
|-
|-
|[[Triple Jump|Triple-jump]], [[Fly|take off]] in [[Wing Mario|Wing form]]
|[[Triple Jump|Triple-jump]], [[Fly|take off]] in [[Wing Mario|Wing form]]
|{{button|n64|a}} when making contact with the ground while running (do thrice)
|colspan=5|Jump when making contact with the ground while running (do thrice)
|{{button|ique|a}} when making contact with the ground while running (do thrice)
|{{button|gcn|a}} when making contact with the ground while running (do thrice)
|{{button|Wii|CCa}} when making contact with the ground while running (do thrice)
|{{button|Wiiu|a}} when making contact with the ground while running (do thrice)
|{{button|Switch|A}} when making contact with the ground while running (do thrice)
|{{button|Switch|JC-Right}} when making contact with the ground while running (do thrice)
|-
|-
|[[Side Somersault|Side-somersault]]
|[[Side Somersault|Side-somersault]]
Line 144: Line 124:
|◀{{button|Wii|CCStickL}} → ({{button|Wii|CCStickL}}▶ + {{button|Wii|CCa}})
|◀{{button|Wii|CCStickL}} → ({{button|Wii|CCStickL}}▶ + {{button|Wii|CCa}})
|◀{{button|Wiiu|Leftstick}} → ({{button|Wiiu|Leftstick}}▶ + {{button|Wiiu|a}})
|◀{{button|Wiiu|Leftstick}} → ({{button|Wiiu|Leftstick}}▶ + {{button|Wiiu|a}})
|◀{{button|Switch|LeftStick}} → ({{button|Switch|LeftStick}}▶ + {{button|Switch|A}})
|◀{{button|Switch|Stick}} → ({{button|Switch|Stick}}▶ + {{button|Switch|JC-Right}})
|-
|-
|[[Wall Jump|Wall-kick]]
|[[Wall Jump|Wall-kick]]
Line 153: Line 131:
|{{button|Wii|CCa}} → {{button|Wii|CCa}} against a wall
|{{button|Wii|CCa}} → {{button|Wii|CCa}} against a wall
|{{button|Wiiu|a}} → {{button|Wiiu|a}} against a wall
|{{button|Wiiu|a}} → {{button|Wiiu|a}} against a wall
|{{button|Switch|A}} → {{button|Switch|A}} against a wall
|{{button|Switch|JC-Right}} → {{button|Switch|JC-Right}} against a wall
|-
|-
|[[Backward Somersault|Backward-somersault]]
|[[Backward Somersault|Backward-somersault]]
Line 162: Line 138:
|{{button|Wii|CCL}} + {{button|Wii|CCa}}
|{{button|Wii|CCL}} + {{button|Wii|CCa}}
|{{button|Wiiu|L}} + {{button|Wiiu|a}}
|{{button|Wiiu|L}} + {{button|Wiiu|a}}
|{{button|Switch|ZL}} + {{button|Switch|A}}
|{{button|Switch|SL}} + {{button|Switch|JC-Right}}
|-
|-
|[[Long Jump|Long-jump]]
|[[Long Jump|Long-jump]]
Line 171: Line 145:
|{{button|Wii|CCL}} + {{button|Wii|CCa}} while running
|{{button|Wii|CCL}} + {{button|Wii|CCa}} while running
|{{button|Wiiu|L}} + {{button|Wiiu|a}} while running
|{{button|Wiiu|L}} + {{button|Wiiu|a}} while running
|{{button|Switch|ZL}} + {{button|Switch|A}} while running
|{{button|Switch|SL}} + {{button|Switch|JC-Right}} while running
|-
|-
|Climb up ledge
|Climb up ledge
Line 180: Line 152:
|{{button|Wii|CCa}} + {{button|Wii|CCStickL}} while hanging from ledge
|{{button|Wii|CCa}} + {{button|Wii|CCStickL}} while hanging from ledge
|{{button|Wiiu|a}} + {{button|Wiiu|Leftstick}} while hanging from ledge
|{{button|Wiiu|a}} + {{button|Wiiu|Leftstick}} while hanging from ledge
|{{button|Switch|A}} + {{button|Switch|LeftStick}} while hanging from ledge
|{{button|Switch|JC-Right}} + {{button|Switch|Stick}} while hanging from ledge
|-
|-
|Hang on to [[Chain-Link|wire net]]
|Hang on to [[Chain-Link|wire net]]
Line 189: Line 159:
|{{button|Wii|CCa}} + hold {{button|Wii|CCa}}
|{{button|Wii|CCa}} + hold {{button|Wii|CCa}}
|{{button|Wiiu|a}} + hold {{button|Wiiu|a}}
|{{button|Wiiu|a}} + hold {{button|Wiiu|a}}
|{{button|Switch|A}} + hold {{button|Switch|A}}
|{{button|Switch|JC-Right}} + hold {{button|Switch|JC-Right}}
|-
|-
|Grab or release [[pole]]
|Grab or release [[pole]]
Line 198: Line 166:
|{{button|Wii|CCa}} alongside a pole
|{{button|Wii|CCa}} alongside a pole
|{{button|Wiiu|a}} alongside a pole
|{{button|Wiiu|a}} alongside a pole
|{{button|Switch|A}} alongside a pole
|{{button|Switch|JC-Right}} alongside a pole
|-
|-
|Talk, read, engage object, [[punch]]
|Talk, read, engage object, [[punch]]
Line 207: Line 173:
|{{button|Wii|CCb}}
|{{button|Wii|CCb}}
|{{button|Wiiu|b}}
|{{button|Wiiu|b}}
|{{button|Switch|B}}
|{{button|Switch|JC-Bottom}}
|-
|-
|Scroll text
|Scroll text
Line 216: Line 180:
|{{button|Wii|CCa}} / {{button|Wii|CCb}}
|{{button|Wii|CCa}} / {{button|Wii|CCb}}
|{{button|Wiiu|a}} / {{button|Wiiu|b}}
|{{button|Wiiu|a}} / {{button|Wiiu|b}}
|{{button|Switch|A}} / {{button|Switch|B}}
|{{button|Switch|JC-Right}} / {{button|Switch|JC-Bottom}}
|-
|-
|[[Kick]]
|[[Kick]]
Line 225: Line 187:
|{{button|Wii|CCb}} + {{button|Wii|CCb}} + {{button|Wii|CCb}}
|{{button|Wii|CCb}} + {{button|Wii|CCb}} + {{button|Wii|CCb}}
|{{button|Wiiu|b}} + {{button|Wiiu|b}} + {{button|Wiiu|b}}
|{{button|Wiiu|b}} + {{button|Wiiu|b}} + {{button|Wiiu|b}}
|{{button|Switch|B}} + {{button|Switch|B}} + {{button|Switch|B}}
|{{button|Switch|JC-Bottom}} + {{button|Switch|JC-Bottom}} + {{button|Switch|JC-Bottom}}
|-
|-
|Jump-kick
|Jump-kick
Line 234: Line 194:
|{{button|Wii|CCb}} in midair
|{{button|Wii|CCb}} in midair
|{{button|Wiiu|b}} in midair
|{{button|Wiiu|b}} in midair
|{{button|Switch|B}} in midair
|{{button|Switch|JC-Bottom}} in midair
|-
|-
|Throw item
|Throw item
Line 243: Line 201:
|{{button|Wii|CCstickL}} + {{button|Wii|CCb}}
|{{button|Wii|CCstickL}} + {{button|Wii|CCb}}
|{{button|Wiiu|Leftstick}} + {{button|Wiiu|b}}
|{{button|Wiiu|Leftstick}} + {{button|Wiiu|b}}
|{{button|Switch|LeftStick}} + {{button|Switch|B}}
|{{button|Switch|Stick}} + {{button|Switch|JC-Bottom}}
|-
|-
|Swing and toss [[Bowser]] by the tail
|Swing and toss [[Bowser]] by the tail
Line 252: Line 208:
|{{button|Wii|CCb}} → swivel {{button|Wii|CCstickL}} → {{button|Wii|CCb}}
|{{button|Wii|CCb}} → swivel {{button|Wii|CCstickL}} → {{button|Wii|CCb}}
|{{button|Wiiu|b}} → swivel {{button|Wiiu|Leftstick}} → {{button|Wiiu|b}}
|{{button|Wiiu|b}} → swivel {{button|Wiiu|Leftstick}} → {{button|Wiiu|b}}
|{{button|Switch|B}} → swivel {{button|Switch|LeftStick}} → {{button|Switch|B}}
|{{button|Switch|JC-Bottom}} → swivel {{button|Switch|Stick}} → {{button|Switch|JC-Bottom}}
|-
|-
|Slide-attack
|[[Dive]]
|{{button|n64|b}} while running
|{{button|n64|b}} while running
|{{button|ique|b}} while running
|{{button|ique|b}} while running
Line 261: Line 215:
|{{button|Wii|CCb}} while running
|{{button|Wii|CCb}} while running
|{{button|Wiiu|b}} while running
|{{button|Wiiu|b}} while running
|{{button|Switch|B}} while running
|{{button|Switch|JC-Bottom}} while running
|-
|-
|[[Slide Kick|Slide-kick]]
|[[Slide Kick|Slide-kick]]
Line 270: Line 222:
|{{button|Wii|CCb}} while sliding
|{{button|Wii|CCb}} while sliding
|{{button|Wiiu|b}} while sliding
|{{button|Wiiu|b}} while sliding
|{{button|Switch|B}} while sliding
|{{button|Switch|JC-Bottom}} while sliding
|-
|-
|[[Sweep Kick|Sweep-kick]]
|[[Sweep Kick|Sweep-kick]]
Line 279: Line 229:
|{{button|Wii|CCL}} + {{button|Wii|CCb}}
|{{button|Wii|CCL}} + {{button|Wii|CCb}}
|{{button|Wiiu|L}} + {{button|Wiiu|b}}
|{{button|Wiiu|L}} + {{button|Wiiu|b}}
|{{button|Switch|ZL}} + {{button|Switch|B}}
|{{button|Switch|SL}} + {{button|Switch|JC-Bottom}}
|-
|-
|[[Crouch]]
|[[Crouch]]
Line 288: Line 236:
|{{button|Wii|CCL}}
|{{button|Wii|CCL}}
|{{button|Wiiu|L}}
|{{button|Wiiu|L}}
|{{button|Switch|ZL}}
|{{button|Switch|SL}}
|-
|-
|[[Slide]]
|[[Slide]]
Line 297: Line 243:
|{{button|Wii|CCL}} while running
|{{button|Wii|CCL}} while running
|{{button|Wiiu|L}} while running
|{{button|Wiiu|L}} while running
|{{button|Switch|ZL}} while running
|{{button|Switch|SL}} while running
|-
|-
|[[Crouch|Crawl]]
|[[Crouch|Crawl]]
Line 306: Line 250:
|{{button|Wii|CCL}} + {{button|Wii|CCstickL}}
|{{button|Wii|CCL}} + {{button|Wii|CCstickL}}
|{{button|Wiiu|L}} + {{button|Wiiu|Leftstick}}
|{{button|Wiiu|L}} + {{button|Wiiu|Leftstick}}
|{{button|Switch|ZL}} + {{button|Switch|LeftStick}}
|{{button|Switch|SL}} + {{button|Switch|Stick}}
|-
|-
|[[Ground Pound|Ground-pound]]
|[[Ground Pound|Ground-pound]]
Line 315: Line 257:
|{{button|Wii|CCL}} in midair
|{{button|Wii|CCL}} in midair
|{{button|Wiiu|L}} in midair
|{{button|Wiiu|L}} in midair
|{{button|Switch|ZL}} in midair
|{{button|Switch|SL}} in midair
|-
|-
!colspan=8 style="background:#FF7733; color:white;"|Lakitu Bro controls
!colspan=8 style="background:#FF7733;"|Lakitu Bro controls
|-
|-
|Rotate camera
|Rotate camera
Line 326: Line 266:
|rowspan=3|{{button|Wii|CCstickR}}
|rowspan=3|{{button|Wii|CCstickR}}
|rowspan=3|{{button|Wiiu|Rightstick}}
|rowspan=3|{{button|Wiiu|Rightstick}}
|{{button|Switch|RightStick}} / {{button|Switch|Y}} / {{button|Switch|ZR}} + {{button|Switch|A}}
|{{button|Switch|JC-Left}} / {{button|Switch|PlusMinus}} + {{button|Switch|JC-Right}}
|-
|-
|Zoom in, enter first-person view
|Zoom in, enter first-person view
|{{button|N64|CUp}}
|{{button|N64|CUp}}
|{{button|ique|cup}}
|{{button|ique|cup}}
|{{button|Switch|RightStick}} / {{button|Switch|ZR}} + {{button|Switch|X}}
|{{button|Switch|PlusMinus}} + {{button|Switch|JC-Top}}
|-
|-
|Zoom out
|Zoom out
|{{button|N64|Cdown}}
|{{button|N64|Cdown}}
|{{button|ique|cdown}}
|{{button|ique|cdown}}
|{{button|Switch|RightStick}} / {{button|Switch|X}} / {{button|Switch|ZR}} + {{button|Switch|B}}
|{{button|Switch|JC-Top}} / {{button|Switch|PlusMinus}} + {{button|Switch|JC-Bottom}}
|-
|-
|Shift camera view
|Shift camera view
Line 347: Line 281:
|{{button|Wii|CCR}}
|{{button|Wii|CCR}}
|{{button|WiiU|R}}
|{{button|WiiU|R}}
|{{button|Switch|R}}
|-
|{{button|Switch|SR}}
!colspan=8 style="background:#FF7733;"|Menu controls
|-
!colspan=8 style="background:#FF7733; color:white;"|Menu controls
|-
|-
|Navigate menu
|Navigate menu
Line 358: Line 290:
|{{button|Wii|CCstickL}}
|{{button|Wii|CCstickL}}
|{{button|WiiU|LeftStick}}
|{{button|WiiU|LeftStick}}
|{{button|Switch|LeftStick}}
|{{button|Switch|Stick}}
|-
|-
|Confirm command
|Confirm command
Line 367: Line 297:
|{{button|Wii|CCa}}
|{{button|Wii|CCa}}
|{{button|WiiU|A}}
|{{button|WiiU|A}}
|{{button|Switch|A}}
|{{button|Switch|JC-Right}}
|-
|-
|Cancel command
|Cancel command
Line 376: Line 304:
|{{button|Wii|CCb}}
|{{button|Wii|CCb}}
|{{button|WiiU|B}}
|{{button|WiiU|B}}
|{{button|Switch|B}}
|{{button|Switch|JC-Bottom}}
|-
|-
|Display pause menu
|Display pause menu
Line 385: Line 311:
|{{button|Wii|+}}
|{{button|Wii|+}}
|{{button|WiiU|Plus}}
|{{button|WiiU|Plus}}
|{{button|Switch|Plus}}
|{{button|Switch|Minus}} + {{button|Switch|L}} / {{button|Switch|Plus}} + {{button|Switch|R}}
|}
|}
</center>
</center>


==Locations==
====Nintendo Switch controls====
===Setting===
In addition to the controllers listed below, wireless Nintendo 64 Controllers are compatible with Nintendo Switch systems. Nintendo GameCube Controllers can be used through the [[Nintendo Switch#GameCube Controller Adapter|GameCube Controller Adapter]], but it is recognized as a wired Nintendo Switch Pro Controller by ''Super Mario 64''.
{{multiframe
|[[File:Hokaniwa in Minato.jpg|150px]][[File:Tiny-Huge Island 64.png|150px]]
|A photograph of a hokaniwa<ref name=mizu group=image>Mizu-chan. ''Miniature Japanese garden''. Minato, Tokyo. 21 Jan 2014. Muza-chan's Gate to Japan, [https://muza-chan.net/ muza-chan.net].</ref> (left) compared to a screenshot of Tiny-Huge Island (right). The design principals of the former are the cited influence behind the courses in the game.
|size=300
|align=right
}}


''Super Mario 64'' takes place within the walls of the [[Peach's Castle|Mushroom Castle ]] in the [[Mushroom Kingdom]]. It is the first ''[[Super Mario (series)|Super Mario]]'' game to explicitly include the Mushroom Kingdom as a location since ''[[Super Mario Bros. 3]]''. The game's [[level]]s, called "courses," are not naturally occurring places but were created by [[Bowser]] using the [[Power Star]]s he stole from [[Princess Peach]]. Most of them are accessed through [[painting]]s that hang in the castle's walls, but some are more cryptically hidden or require the player to accomplish a task in the castle before becoming accessible. Some [[:File:SM64 globe artwork.png|paratextual material]] and [[Throwback Galaxy|subsequent titles]] present the courses introduced in this game as visitable places outside the paintings.
<center>
 
{|class="wikitable"style="width:65%;text-align:center"
Generally, a course is a sprawling location with interactive environmental elements and several levels of elevation. Courses often have subareas and collectibles obscured in the landscape that passively encourage the player to rotate the camera and explore. Most courses feature prominent landmarks, such as the mountain on the [[Bob-omb Battlefield]] and the volcano in [[Lethal Lava Land]], that provide the player with a consistent point of reference that mitigates their chance of getting lost.<ref name=montreal>[[Yoshiaki Koizumi]]. "[https://youtu.be/A25Ab7RyUPs Super Mario Galaxy: The Journey from Garden to Galaxy]" (keynote address; archived). Montreal International Games Summit, Alliance numériQC, 27 Nov 2007, Palais des congrès de Montréal, Montréal. Recorded by Eric St-Cyr. Compiled by Hover. YouTube, youtube.com. Published 24 Sep 2016. Accessed 27 Feb 2021.</ref> Like its more immediate predecessors, courses are [[Level#List of level themes|themed]] after real-life {{wp|ecosystem}}s (i.e., deserts, mountains, seas) and more fantastical settings (i.e., haunted houses, clocktowers, rainbow roads in the sky). The theme informs the types of objects that can be interacted with in the level, the types of enemies that can be encountered, and the non-playable characters that can be spoken to. For example, [[Pokey|cactus enemies]], a [[Klepto|condor]], and [[quicksand]] are in the desert-themed [[Shifting Sand Land]]. [[Penguin]]s, slippery ice, and deep snow appear on [[Cool, Cool Mountain]] and [[Snowman's Land]]. Most courses contain switches and strikable objects that modify elements of the course, such as the [[Crystal Tap]]s in [[Wet-Dry World]].
|-
 
!rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s)
Unlike the levels of prior two-dimensional entries, the courses in this game are open-ended and largely do not funnel the player towards one goal. This was an intentional departure from the level design principals of prior games because the development team did not believe they could be replicated for a fun experience in a three-dimensional environment. Director and series creator [[Shigeru Miyamoto]] wanted ''Super Mario 64'' to be a game where players "create their own vision," a decision partially influenced by the technical difficulty of making a precise jump in a 3D environment.<ref name=taka>64編集部 (eds). ''スーパーマリオ64 マリオ・ザ・テクニック―完全攻略への最短ルート編'' (Japanese source). Tokyo: Takarajimasha, 1996. ISBN: 978-4-79-661121-3. Cited in-text as Takarajimasha (1996).</ref><ref name=shmup>shmuplations (translator). "[https://shmuplations.com/mario64/ Super Mario 64 – 1996 Developer Interviews]" (English translations of Takarajimasha and Shogakukan, 1996). shmuplations.com. Published 2022. Accessed 22 Jun 2023.</ref><ref name=montreal/> This mindset manifested in levels where players were largely free to interact with the world in ways they wanted to, with larger platforms and sprawling spaces that encouraged exploration rather than carry out precise actions to reach a goal. The courses themselves were created using hakoniwa or "box garden" design principals.<ref name=shoga>Editing staff (eds). ''スーパーマリオ64 (ワンダーライフスペシャル―任天堂公式ガイドブック)'' (Japanese source). Tokyo: Shogakukan, 1996. ISBN: 978-4-09-102554-8. Cited in-text as Shogakukan (1996).</ref><ref name=shmup/><ref name=hakon group=note>Private correspondence with shmuplations clarifies that the text they translated as "diorama" was written as 箱庭 (''hakoniwa'') in the original Shogakukan (1996) text.</ref><ref name=montreal/><ref name=trinen>[[Bill Trinen]]. "[https://nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box What's in a Box?]". Nintendo Treehouse Log. Tumblr, tumblr.com. Published 14 Jun 2017. Accessed 30 Jan 2021.</ref> A hakoniwa is a intricately-arranged miniature garden within an enclosed space, with layers of depth and detail that become apparent to an onlooker when carefully examined.<ref>Andrew R. Dean. "[https://najga.org/handbook/courtyard-garden/ Chapter 8: The Courtyard Garden]". ''Handbook, Part 1: Design & Craft'' (digital). North American Japanese Garden Association, najga.org. Published 10 Dec 2010. Accessed 24 Jun 2023.</ref><ref>Nihon Gaiji Kyōkai (eds). ''Contemporary Japan: A Review of Far Eastern Affairs''. Tokyo: Foreign Affairs Association of Japan, (25): 246. Published 1957. Accessed 14 Aug 2023.</ref><ref name=trinen/> Applying these principals allowed the development team to create complex levels that surprise players, another important tenet during development.<ref name=taka/><ref name=shmup/><ref name=montreal/> In {{wp|Western world|the West}}, where creating miniature gardens is not as culturally prevalent, these types of levels are most often likened to {{wp|Sandbox game|sandboxes}}.<ref name=trinen/>
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
 
|-
===Courses===
!width=40% style="background:#FF2400;color:white;"|Dual Joy-Con<br>Nintendo Switch Pro Controller<br>Nintendo Switch Lite
[[File:SM64 Screenshot Entering a Painting.gif|x170px|thumb||right|Mario [[jump]]ing into the painting for the Bob-omb Battlefield]]
!width=40% style="background:#FF2400;color:white;"|Horizontal Joy-Con
Most of the courses are accessed through [[painting]]s inside the Mushroom Castle, the {{wp|Overworld|hub world}} of the game. The surface of a painting ripples like water when near, and [[Mario]] is brought to the course it represents by {{wp|Chronotope|physically jumping through it}}. Accessing levels in this manner is a departure from the overworld system in previous platform games (see [[Super Mario 64#Mushroom Castle|below]]). However, the castle is divided into several sections that are analogous to the [[world]] structure of proceeding games, where multiple levels are available to the player on a single section and the player must complete a [[List of bosses|boss]]-dedicated course in order to gain access to the next one. As Mario advances through the castle, he encounters some courses that are accessed through portals other than paintings, such as Shifting Sand Land, which is accessed through what looks like a brick wall at a dead end in the basement, and [[Tick Tock Clock]], which is entered through a clock face. The locations of courses on subsequent floors are generally more complex and are puzzles in themselves, such as the painting for [[Snowman's Land]] that is viewable only through a mirror.<ref name=HubDoc>Design Doc. "[https://www.youtube.com/watch?v=hHguwARMcY8 What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc]". YouTube, youtube.com. Published 12 Oct 2020. Accessed 18 Aug 2023.</ref>
|-
 
!colspan=3 style="background:#FF7733;"|Mario controls
Rather than present a unilateral scenario that leads to a single spatially fixed [[goal]], most courses in the game host multiple objectives called "[[mission]]s" that each have a goal in a different location from each other. For most courses, entering a painting (or equivalency) brings the player to a [[:File:Bob-omb Battlefield mission select.png|mission-selection screen]], where selecting one sends Mario to the course within the confines of the mission's specific scenario and its unique goal. In nearly all courses, this goal is a Power Star, a collectible token resembling the [[Super Star]] of prior entries. Touching one completes the level and returns Mario to the castle. The number of Power Stars collected is tracked by the game and communicated to the player on the {{wp|user interface}} in the upper right corner of the screen. Accumulating Power Stars is how new courses become accessible to the player. On the first floor, some [[★ door]]s that seal away certain paintings open only after Mario has collected a specified number of Stars. Mario can access a new floor only after clearing the current one's Bowser course, itself becoming accessible only after a specified number of Power Stars has been obtained. However, there are 120 obtainable Power Stars in a game that requires only 70 to access the final level. The player has some discretion on how many or which ones are obtained to finish the game, as well as the order.
|-
 
|Move
In most courses, one mission correlates with one Power Star, and its name on the mission-selection screen hints at the Star's location in the course. However, some Power Stars can be encountered outside their dedicated missions and collected. Some mission-dedicated Power Stars become available to the player only once they have cleared specific missions (e.g., [[Footrace with Koopa the Quick]] becomes available only after [[Big Bob-omb on the Summit]] has been completed) or accomplish tasks outside the paintings (e.g., striking the [[Cap Switch]] in the [[Behind the Waterfall|Cavern of the Metal Cap]] makes the titular [[List of power-ups|power-up]] accessible in [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]], in which it is not optional). Certain actions completed within a course permanently change elements within it regardless of the mission subsequently played. Recurring examples are the [[cannon]]s found in most courses, which Mario can enter and launch from to reach distant areas. A cannon becomes useable in a course after Mario has spoken to a [[Bob-omb Buddy]], a friendly non-playable character that controls the cannon, and it remains accessible for all subsequent revisits.
|{{button|Switch|LeftStick}}
 
|{{button|Switch|Stick}}
Like in ''[[Super Mario World 2: Yoshi's Island]]'' and a departure from previous ''Super Mario'' games, there is no [[Time Limit|time limit]] in effect within courses, but there are a few cases where there is one. For example, [[Blue Coin]]s appear for only a brief period of time once a [[Blue Coin Block]] is struck, and Mario must outrun [[Koopa the Quick]] in order to earn a Power Star. All power-ups in this game change Mario's form for a limited time, and one cannot be brought outside a course even if he completes it while still under its effect—another similarity to ''Yoshi's Island''.
 
There are two different types of courses in ''Super Mario 64''.
*'''Main courses'''<ref name=booklet>''Super Mario 64 Instruction Booklet''. Großostheim: [[Nintendo|Nintendo of Europe]], 1996. page 15.</ref> contain six dedicated missions and an unlisted 100-[[coin]] mission. Some of the dedicated missions build off each other environmentally or narratively. (This means the events that transpire in the completion of one mission are reflected in the events of the subsequent mission.) However, some Power Stars can be encountered before the mission-dedicated one and can be collected, resulting in some instances where the Stars are obtained out of the intended "order." These courses are the most intricate levels in the game. Most include objects that can enable quick traversal between areas, such as cannons and [[Warp|Warp Points]]. Some courses include accessible subareas, such as the volcano in Lethal Lava Land and the pyramid in Shifting Sand Land. There are 15 main courses in the game, and they are the only levels explicitly numbered and listed on the pause menu.
*'''Mini courses'''<ref name=booklet/><ref name=upchurch>David Upchurch (ed). "Super Mario 64 The Essential Player's Guide". ''Official UK Nintendo Magazine''. London: East Midland Allied Press, (54): 31. Published Mar 1997.</ref> are smaller and structured more like traditional obstacle courses that emphasize precise platforming. They lack dedicated missions to select, and most contain only one Power Star. Power Stars obtained in mini courses are counted together as "Secret Stars" on the pause menu. Mini courses can further be classified into three subtypes, as detailed below.
**'''Bowser courses'''<ref>Upchurch, p. 30</ref> lead to an arena where Mario must defeat [[Bowser]]. Each Bowser course features a Power Star obtained by collecting eight [[Red Coin]]s, but this does not complete the level. In the first two courses, defeating Bowser awards Mario a [[Key#Super Mario 64 / Super Mario 64 DS|Big Key]], a different kind of token that completes the level when touched. The Big Key is used to permanently unlock the [[Key Door]] to another floor in the castle. In [[Bowser in the Sky]], the final course, defeating Bowser releases the [[Jumbo Star]]. Collecting it does not contribute to the player's Power Star total, instead freeing Princess Peach. There are three Bowser courses in the whole game, one for each floor.
**'''Secret courses'''<ref>Upchurch, p. 32</ref> are cryptically hidden in the castle. All secret courses have at least one Power Star to collect, with the sole exception being [[The Princess's Secret Slide]], which has two. None of these courses are accessed through paintings, and they often require the player to investigate a space within the castle to find.<ref name=HubDoc/> There are three in the game.
**"'''Switch courses'''" are where Mario is under the effect of a power-up immediately upon entering a course and is needed to reach a Cap Switch. When one is [[Ground Pound|ground-pound]]ed, it causes the power-up to permanently become accessible within the main courses. They are analogous to the [[Switch Palace]]s in ''[[Super Mario World]]'', though unlike in them, striking the switch does not make Mario exit the course. These are the only courses in the game where Mario can fall down a [[pit]] without losing a life; he is instead brought back to the castle.
 
There are a number of courses on each floor. At least four of them are main courses, and at least two are mini courses. One of the mini courses is always a Bowser course. Including the Mushroom Castle, there are 25 courses in the game. The chart below lists all of them. Each one is provided with a screenshot, a brief description, and a list of its missions. The order that the courses and missions are listed follows their organization in the ''Super Mario 64'' Player's Guide.<ref>Scott Pelland and Dan Owsen. ''The Super Mario 64 Player's Guide''. Redmond: [[Nintendo|Nintendo of America]], 1996.</ref> Only the names of the missions in main courses are provided in-game. When available, the missions that lack in-game names, such as the 100-coin missions, are also derived from the ''Super Mario 64'' Player's Guide. Where no such name exists, the mission assumes the name of its course.
 
<center>
{|width=65% class="wikitable"
!colspan="3" style="background:#FF2400; color:white;"|Courses
|-
|-
|colspan="3"style="background:#58BC58;"|[[File:SM64 Asset Texture Castle Wall (Main Hall).png|25px]] '''{{color-link|Peach's Castle#First floor|white|First Floor and Mezzanine}}'''
|Sidestep
|◀{{button|Switch|LeftStick}}▶ along a wall
|◀{{button|Switch|Stick}}▶ along a wall
|-
|-
!width=16% style="background:#9FD99F"|01. [[Bob-omb Battlefield]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×6 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×1
|[[Jump]], [[swim]], fire [[cannon]]
!colspan="2"width=34% style="background:#9FD99F"|Missions
|{{button|Switch|A}}
|{{button|Switch|JC-Right}}
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bob-omb Battlefield.png|x100px]]
|[[Double Jump (consecutive)|Double-jump]]
|width=17%|[[File:Star SM64.png|14px|Power Star]] [[Big Bob-omb on the Summit]]
|colspan=2|Jump when making contact with the ground while moving (do twice)
|width=17%|[[File:Star SM64.png|14px|Power Star]] [[Footrace with Koopa the Quick]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Shoot to the Island in the Sky]]
|[[Triple Jump|Triple-jump]], [[Fly|take off]] in [[Wing Mario|Wing form]]
|[[File:Star SM64.png|14px|Power Star]] [[Find the 8 Red Coins]]
|colspan=2|Jump when making contact with the ground while running (do thrice)
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Mario Wings to the Sky]]
|[[Side Somersault|Side-somersault]]
|[[File:Star SM64.png|14px|Power Star]] [[Behind Chain Chomp's Gate]]
|◀{{button|Switch|LeftStick}} → ({{button|Switch|LeftStick}}▶ + {{button|Switch|A}})
|◀{{button|Switch|Stick}} → ({{button|Switch|Stick}}▶ + {{button|Switch|JC-Right}})
|-
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Treasure in the Sky<ref name=floor1>Pelland and Owsen, p. 46</ref>
|[[Wall Jump|Wall-kick]]
|{{button|Switch|A}} → {{button|Switch|A}} against a wall
|{{button|Switch|JC-Right}} → {{button|Switch|JC-Right}} against a wall
|-
|-
|colspan="3"align=center|Grassy fields surrounding a spiraled mountain. A battle is waged here between the peaceful [[Bob-omb Buddy|Bob-omb Buddies]] and the enemy [[Bob-omb]]s. Once the battle is over, the Bob-omb Buddies allow [[Mario]] to access their [[cannon]]s. There is a floating island in the east and a barred cave towards the center with a [[Chain Chomp]] leashed in front of it.<br>'''Unlock criterion:''' Enter the Mushroom Castle.
|[[Backward Somersault|Backward-somersault]]
|{{button|Switch|ZL}} + {{button|Switch|A}}
|{{button|Switch|SL}} + {{button|Switch|JC-Right}}
|-
|-
!width=16% style="background:#9FD99F"|02. [[Whomp's Fortress]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×1
|[[Long Jump|Long-jump]]
!colspan="2"width=34% style="background:#9FD99F"|Missions
|{{button|Switch|ZL}} + {{button|Switch|A}} while running
|{{button|Switch|SL}} + {{button|Switch|JC-Right}} while running
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Whomp's Fortress.png|x100px]]
|Climb up ledge
|[[File:Star SM64.png|14px|Power Star]] [[Chip Off Whomp's Block]]
|{{button|Switch|A}} + {{button|Switch|LeftStick}} while hanging from ledge
|[[File:Star SM64.png|14px|Power Star]] [[To the Top of the Fortress]]
|{{button|Switch|JC-Right}} + {{button|Switch|Stick}} while hanging from ledge
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Shoot into the Wild Blue]]
|Hang on to [[Chain-Link|wire net]]
|[[File:Star SM64.png|14px|Power Star]] [[Red Coins on the Floating Isle]]
|{{button|Switch|A}} + hold {{button|Switch|A}}
|{{button|Switch|JC-Right}} + hold {{button|Switch|JC-Right}}
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Fall onto the Caged Island]]
|Grab or release [[pole]]
|[[File:Star SM64.png|14px|Power Star]] [[Blast Away the Wall]]
|{{button|Switch|A}} alongside a pole
|{{button|Switch|JC-Right}} alongside a pole
|-
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Whomps and Flowers<ref name=floor1/>
|Talk, read, engage object, [[punch]]
|{{button|Switch|B}}
|{{button|Switch|JC-Bottom}}
|-
|-
|colspan="3"align=center|A fortress in the sky. It is ruled by the [[Whomp King]], who sits at the top of the fortress. The path leading to him has falling platforms and stone enemies. Once he is defeated, a climbable tower appears at the top. A chain of floating islands is in the northeast. They can we reached with the help of [[Hoot]], a sleepy owl found in the course's single [[tree]].<br>'''Unlock criterion:''' Collect a Power Star.
|Scroll text
|{{button|Switch|A}} / {{button|Switch|B}}
|{{button|Switch|JC-Right}} / {{button|Switch|JC-Bottom}}
|-
|-
!style="background:#9FD99F"|03. [[Jolly Roger Bay]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1
|[[Kick]]
!colspan="2"style="background:#9FD99F"|Missions
|{{button|Switch|B}} + {{button|Switch|B}} + {{button|Switch|B}}
|{{button|Switch|JC-Bottom}} + {{button|Switch|JC-Bottom}} + {{button|Switch|JC-Bottom}}
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Jolly Roger Bay.png|x100px]]
|Jump-kick
|[[File:Star SM64.png|14px|Power Star]] [[Plunder in the Sunken Ship]]
|{{button|Switch|B}} in midair
|[[File:Star SM64.png|14px|Power Star]] [[Can the Eel Come Out to Play?]]
|{{button|Switch|JC-Bottom}} in midair
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Treasure in the Ocean Cave|Treasure of the Ocean Cave]]
|Throw item
|[[File:Star SM64.png|14px|Power Star]] [[Red Coins on the Ship Afloat]]
|{{button|Switch|LeftStick}} + {{button|Switch|B}}
|{{button|Switch|Stick}} + {{button|Switch|JC-Bottom}}
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Blast to the Stone Pillar]]
|Swing and toss [[Bowser]] by the tail
|[[File:Star SM64.png|14px|Power Star]] [[Through the Jet Stream (Jolly Roger Bay)|Through the Jet Stream]]
|{{button|Switch|B}} → swivel {{button|Switch|LeftStick}} → {{button|Switch|B}}
|{{button|Switch|JC-Bottom}} → swivel {{button|Switch|Stick}} → {{button|Switch|JC-Bottom}}
|-
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Pirates' Plunder<ref name=floor1/>
|[[Dive]]
|{{button|Switch|B}} while running
|{{button|Switch|JC-Bottom}} while running
|-
|-
|colspan="3"align=center|A cove containing the wreck of a sunken ship. A giant moray eel called [[Maw-Ray|Unagi]] nests in the ship and stirs when approached. An underwater corridor in the northwest leads to a cave that holds [[treasure chest|Treasure Chest]]s. Solving the puzzle of the chests reveals a Power Star.<br>'''Unlock criterion:''' Collect 3 Power Stars.
|[[Slide Kick|Slide-kick]]
|{{button|Switch|B}} while sliding
|{{button|Switch|JC-Bottom}} while sliding
|-
|-
!style="background:#9FD99F"|04. [[Cool, Cool Mountain]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×3
|[[Sweep Kick|Sweep-kick]]
!colspan="2"style="background:#9FD99F"| Missions
|{{button|Switch|ZL}} + {{button|Switch|B}}
|{{button|Switch|SL}} + {{button|Switch|JC-Bottom}}
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cool, Cool Mountain.png|x100px]]
|[[Crouch]]
|[[File:Star SM64.png|14px|Power Star]] [[Slip Slidin' Away (mission)|Slip Slidin' Away]]
|{{button|Switch|ZL}}
|[[File:Star SM64.png|14px|Power Star]] [[Li'l Penguin Lost]]
|{{button|Switch|SL}}
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Big Penguin Race]]
|[[Slide]]
|[[File:Star SM64.png|14px|Power Star]] [[Frosty Slide for 8 Red Coins]]
|{{button|Switch|ZL}} while running
|{{button|Switch|SL}} while running
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Snowman's Lost His Head]]
|[[Crouch|Crawl]]
|[[File:Star SM64.png|14px|Power Star]] [[Mario's Super Wall Kick|Wall Kicks Will Work]]
|{{button|Switch|ZL}} + {{button|Switch|LeftStick}}
|{{button|Switch|SL}} + {{button|Switch|Stick}}
|-
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Dough in the Snow<ref name=floor1/>
|[[Ground Pound|Ground-pound]]
|{{button|Switch|ZL}} in midair
|{{button|Switch|SL}} in midair
|-
|-
|colspan="3"align=center|A snow-covered mountain inhabited by [[penguin]]s and [[Snowman|snowpeople]]. Wooden bridges and a moving [[chairlift]] are built into the side of the mountain. A log cabin is near its peak. It contains the [[Slide (Super Mario 64)#Cabin's Snow Slide|Cabin's Snow Slide]], where Mario is challenged to a race by the [[Big Penguin]].<br>'''Unlock criterion:''' Collect 3 Power Stars.
!colspan=8 style="background:#FF7733;"|Lakitu Bro controls
|-
|-
!style="background:#9FD99F"|[[Bowser in the Dark World]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×1
|Rotate camera
!colspan="2"style="background:#9FD99F"|Missions
|{{button|Switch|RightStick}} / {{button|Switch|Y}} / {{button|Switch|ZR}} + {{button|Switch|A}}
|{{button|Switch|JC-Left}} / {{button|Switch|PlusMinus}} + {{button|Switch|JC-Right}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Dark World.png|x100px]]
|Zoom in, enter first-person view
|[[File:SM64 Chart Key.png|14px|Key]] Bowser in the Dark World
|{{button|Switch|RightStick}} / {{button|Switch|ZR}} + {{button|Switch|X}}
|[[File:Star SM64.png|14px|Power Star]] {{conjectural|8 Red Coins}}
|{{button|Switch|PlusMinus}} + {{button|Switch|JC-Top}}
|-
|-
|colspan="3"align=center|A winding path in a cavernous void. The path bears [[Amp]]s and shifting platforms. It ultimately leads to [[Bowser]], who is fought on a circular platform surrounded by floating [[Mine|bombs]].<br>'''Unlock criterion:''' Collect 8 Power Stars.
|Zoom out
|{{button|Switch|RightStick}} / {{button|Switch|X}} / {{button|Switch|ZR}} + {{button|Switch|B}}
|{{button|Switch|JC-Top}} / {{button|Switch|PlusMinus}} + {{button|Switch|JC-Bottom}}
|-
|-
!style="background:#9FD99F"|[[The Princess's Secret Slide]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×2
|Shift camera view
!colspan="2"style="background:#9FD99F"|Missions
|{{button|Switch|R}}
|{{button|Switch|SR}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot The Princess's Secret Slide.png|x100px]]
!colspan=8 style="background:#FF7733;"|Menu controls
|[[File:Star SM64.png|14px|Power Star]] The Princess's Secret Slide
|[[File:Star SM64.png|14px|Power Star]] Second Star<ref>Pelland and Owsen, p. 44</ref>
|-
|-
|colspan="3"align=center|A carpeted [[Slide (Super Mario 64)|slide]] hidden on the mezzanine. Reaching the bottom of the slide gives Mario access to a Power Star—the first Secret Star available to the player. Reaching the bottom within 21 seconds awards Mario a second one.<br>'''Unlock criterion:''' Collect a Power Star.
|Navigate menu
|{{button|Switch|LeftStick}}
|{{button|Switch|Stick}}
|-
|-
!style="background:#9FD99F"|[[The Secret Aquarium]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1
|Confirm command
!colspan="2"style="background:#9FD99F"|Missions
|{{button|Switch|A}}
|{{button|Switch|JC-Right}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot The Secret Aquarium.png|x100px]]
|Cancel command
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] The Secret Aquarium
|{{button|Switch|B}}
|{{button|Switch|JC-Bottom}}
|-
|-
|colspan="3"align=center|A closed tank housing blue fish and [[Red Coin]]s. Collecting all of the Red Coins reveals a Secret Star. The aquarium is accessed through a little alcove in the same room that holds the [[painting]] for Jolly Roger Bay.<br>'''Unlock criterion:''' Collect 3 Power Stars.
|Display pause menu
|-
|{{button|Switch|Plus}}
!style="background:#9FD99F"|[[Tower of the Wing Cap]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1
|{{button|Switch|Minus}} + {{button|Switch|L}} / {{button|Switch|Plus}} + {{button|Switch|R}}
!colspan="2"style="background:#9FD99F"|Missions
|}
|-
</center>
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tower of the Wing Cap.png|x100px]]
 
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Flying for Coins<ref>Pelland and Owsen, p. 45</ref>
==Locations==
|-
===Setting===
|colspan="3"align=center|Towers in a sea of clouds. The turret in the middle holds the [[Cap Switch|Wing Cap Switch]] that makes the [[Wing Cap]] permanently available in main courses once struck. Red Coins appear around the towers and can be collected by Mario only in his [[Wing Mario|Wing form]].<br>'''Unlock criterion:''' Collect 10 Power Stars.
{{multiframe
|-
|[[File:Hokaniwa in Minato.jpg|150px]][[File:Tiny-Huge Island 64.png|150px]]
|colspan="3"style="background:#B49936; color:white;"|[[File:SM64 Asset Texture Castle Wall (Basement).png|25px]] '''{{color-link|Peach's Castle#Basement|white|The Castle Basement}} and {{color-link|Courtyard (Peach's Castle)|white|Courtyard}}'''
|A photograph of a hokaniwa{{footnote|main|A}} (left) compared to a screenshot of Tiny-Huge Island (right). The design principals of the former are the cited influence behind the courses in the game.
|-
|size=300
!style="background:#D7C277"|05. [[Big Boo's Haunt]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×4
|align=right
!colspan="2" style="background:#D7C277"|Missions
}}
|-
''Super Mario 64'' takes place within the walls of the [[Peach's Castle|Mushroom Castle ]] in the [[Mushroom Kingdom]]. It is the first ''[[Super Mario (series)|Super Mario]]'' game to explicitly include the Mushroom Kingdom as a location since ''[[Super Mario Bros.: The Lost Levels]]''. The game's [[level]]s, called "courses," are not naturally occurring places but were created by [[Bowser]] using the [[Power Star]]s he stole from [[Princess Peach]]. Most of them are accessed through [[painting]]s that hang in the castle's walls, but some are more cryptically hidden or require the player to accomplish a task in the castle before becoming accessible. Some [[:File:SM64 globe artwork.png|paratextual material]] and [[Throwback Galaxy|subsequent titles]] present the courses introduced in this game as visitable places outside the paintings.
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Big Boo's Haunt.png|x100px]]
 
|[[File:Star SM64.png|14px|Power Star]] [[Go on a Ghost Hunt]]
Generally, a course is a sprawling location with interactive environmental elements and several levels of elevation. Courses often have subareas and collectibles obscured in the landscape that passively encourage the player to rotate the camera and explore. Most courses feature prominent landmarks, such as the mountain on the [[Bob-omb Battlefield]] and the volcano in [[Lethal Lava Land]], that provide the player with a consistent point of reference that mitigates their chance of getting lost.<ref name=montreal>[[Yoshiaki Koizumi]]. "[https://youtu.be/A25Ab7RyUPs Super Mario Galaxy: The Journey from Garden to Galaxy]" (keynote address; archived). Montreal International Games Summit, Alliance numériQC, 27 Nov 2007, Palais des congrès de Montréal, Montréal. Recorded by Eric St-Cyr. Compiled by Hover. YouTube, youtube.com. Published 24 Sep 2016. Accessed 27 Feb 2021.</ref> Like its more immediate predecessors, courses are [[Level#List of level themes|themed]] after real-life {{wp|ecosystem}}s (i.e., deserts, mountains, seas) and more fantastical settings (i.e., haunted houses, clocktowers, rainbow roads in the sky). The theme informs the types of objects that can be interacted with in the level, the types of enemies that can be encountered, and the non-playable characters that can be spoken to. For example, [[Pokey|cactus enemies]], a [[Klepto|condor]], and [[quicksand]] are in the desert-themed [[Shifting Sand Land]]. [[Penguin]]s, slippery ice, and deep snow appear on [[Cool, Cool Mountain]] and [[Snowman's Land]]. Most courses contain switches and strikable objects that modify elements of the course, such as the [[Crystal Tap]]s in [[Wet-Dry World]].
|[[File:Star SM64.png|14px|Power Star]] [[Ride Big Boo's Merry-Go-Round]]
 
|-
Unlike the levels of prior two-dimensional entries, the courses in this game are open-ended and largely do not funnel the player towards one goal. This was an intentional departure from the level design principals of prior games because the development team did not believe they could be replicated for a fun experience in a three-dimensional environment. Director and series creator [[Shigeru Miyamoto]] wanted ''Super Mario 64'' to be a game where players "create their own vision," a decision partially influenced by the technical difficulty of making a precise jump in a 3D environment.<ref name=taka>64編集部 (eds). ''スーパーマリオ64 マリオ・ザ・テクニック―完全攻略への最短ルート編'' (Japanese source). Tokyo: Takarajimasha, 1996. ISBN: 978-4-79-661121-3. Cited in-text as Takarajimasha (1996).</ref><ref name=shmup>shmuplations (translator). "[https://shmuplations.com/mario64/ Super Mario 64 – 1996 Developer Interviews]" (English translations of Takarajimasha and Shogakukan, 1996). shmuplations.com. Published 2022. Accessed 22 Jun 2023.</ref><ref name=montreal/> This mindset manifested in levels where players were largely free to interact with the world in ways they wanted to, with larger platforms and sprawling spaces that encouraged exploration rather than carry out precise actions to reach a goal. The courses themselves were created using hakoniwa or "box garden" design principals.<ref name=shoga>Editing staff (eds). ''スーパーマリオ64 (ワンダーライフスペシャル―任天堂公式ガイドブック)'' (Japanese source). Tokyo: Shogakukan, 1996. ISBN: 978-4-09-102554-8. Cited in-text as Shogakukan (1996).</ref><ref name=shmup/>
|[[File:Star SM64.png|14px|Power Star]] [[Secret of the Haunted Books]]
{{footnote|main|B}}<ref name=montreal/><ref name=trinen>[[Bill Trinen]]. "[https://nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box What's in a Box?]". Nintendo Treehouse Log. Tumblr, tumblr.com. Published 14 Jun 2017. Accessed 30 Jan 2021.</ref> A hakoniwa is a intricately-arranged miniature garden within an enclosed space, with layers of depth and detail that become apparent to an onlooker when carefully examined.<ref>Andrew R. Dean. "[https://najga.org/handbook/courtyard-garden/ Chapter 8: The Courtyard Garden]". ''Handbook, Part 1: Design & Craft'' (digital). North American Japanese Garden Association, najga.org. Published 10 Dec 2010. Accessed 24 Jun 2023.</ref><ref>Nihon Gaiji Kyōkai (eds). ''Contemporary Japan: A Review of Far Eastern Affairs''. Tokyo: Foreign Affairs Association of Japan, (25): 246. Published 1957. Accessed 14 Aug 2023.</ref><ref name=trinen/> Applying these principals allowed the development team to create complex levels that surprise players, another important tenet during development.<ref name=taka/><ref name=shmup/><ref name=montreal/> In {{wp|Western world|the West}}, where creating miniature gardens is not as culturally prevalent, these types of levels are most often likened to {{wp|Sandbox game|sandboxes}}.<ref name=trinen/>
|[[File:Star SM64.png|14px|Power Star]] [[Seek the 8 Red Coins]]
 
|-
===Courses===
|[[File:Star SM64.png|14px|Power Star]] [[Big Boo's Balcony]]
[[File:SM64 Screenshot Entering a Painting.gif|x170px|thumb||right|Mario [[jump]]ing into the painting for the Bob-omb Battlefield]]
|[[File:Star SM64.png|14px|Power Star]] [[Eye to Eye in the Secret Room]]
Most of the courses are accessed through [[painting]]s inside the Mushroom Castle, the {{wp|Overworld|hub world}} of the game. The surface of a painting ripples like water when near, and [[Mario]] is brought to the course it represents by {{wp|Chronotope|physically jumping through it}}. Accessing levels in this manner is a departure from the overworld system in previous platform games (see [[Super Mario 64#Mushroom Castle|below]]). However, the castle is divided into several sections that are analogous to the [[world]] structure of proceeding games, where multiple levels are available to the player on a single section and the player must complete a [[List of bosses|boss]]-dedicated course in order to gain access to the next one. As Mario advances through the castle, he encounters some courses that are accessed through portals other than paintings, such as Shifting Sand Land, which is accessed through what looks like a brick wall at a dead end in the basement, and [[Tick Tock Clock]], which is entered through a clock face. The locations of courses on subsequent floors are generally more complex and are puzzles in themselves, such as the painting for [[Snowman's Land]] that is viewable only through a mirror.<ref name=HubDoc>Design Doc. "[https://www.youtube.com/watch?v=hHguwARMcY8 What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc]". YouTube, youtube.com. Published 12 Oct 2020. Accessed 18 Aug 2023.</ref>
|-
 
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Beat the Boos!<ref name=floor2>Pelland and Owsen, p. 84</ref>
Rather than present a unilateral scenario that leads to a single spatially fixed [[goal]], most courses in the game host multiple objectives called "[[mission]]s" that each have a goal in a different location from each other. For most courses, entering a painting (or equivalency) brings the player to a [[:File:Bob-omb Battlefield mission select.png|mission-selection screen]], where selecting one sends Mario to the course within the confines of the mission's specific scenario and its unique goal. In nearly all courses, this goal is a Power Star, a collectible token resembling the [[Super Star]] of prior entries. Touching one completes the level and returns Mario to the castle. The number of Power Stars collected is tracked by the game and communicated to the player on the {{wp|user interface}} in the upper right corner of the screen. Accumulating Power Stars is how new courses become accessible to the player. On the first floor, some [[★ door]]s that seal away certain paintings open only after Mario has collected a specified number of Stars. Mario can access a new floor only after clearing the current one's Bowser course, itself becoming accessible only after a specified number of Power Stars has been obtained. However, there are 120 obtainable Power Stars in a game that requires only 70 to access the final level. The player has some discretion on how many or which ones are obtained to finish the game, as well as the order.
|-
 
|colspan="3"align=center|The [[Ghost House|haunted house]] hidden in Princess Peach's courtyard. The rooms of the house contain [[Boo]]s and animated furniture that try to strike Mario. Navigation requires solving puzzles and memorizing patterns in the halls. Failing to do so often brings Mario to the house's flooded basement, where a spinning carousel filled with Boos can be found.<br>'''Unlock criteria:''' Collect 12 Power Stars, and defeat the [[Big Boo]] that holds the miniature carousel in the courtyard.
In most courses, one mission correlates with one Power Star, and its name on the mission-selection screen hints at the Star's location in the course. However, some Power Stars can be encountered outside their dedicated missions and collected. Some mission-dedicated Power Stars become available to the player only once they have cleared specific missions (e.g., [[Footrace with Koopa the Quick]] becomes available only after [[Big Bob-omb on the Summit]] has been completed) or accomplish tasks outside the paintings (e.g., striking the [[Cap Switch]] in the [[Behind the Waterfall|Cavern of the Metal Cap]] makes the titular [[List of power-ups|power-up]] accessible in [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]], in which it is not optional). Certain actions completed within a course permanently change elements within it regardless of the mission subsequently played. Recurring examples are the [[cannon]]s found in most courses, which Mario can enter and launch from to reach distant areas. A cannon becomes useable in a course after Mario has spoken to a [[Bob-omb Buddy]], a friendly non-playable character that controls the cannon, and it remains accessible for all subsequent revisits.
|-
 
!style="background:#D7C277"|06. [[Hazy Maze Cave]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7
Like in ''[[Super Mario World 2: Yoshi's Island]]'' and a departure from previous ''Super Mario'' games, there is no [[Time Limit|time limit]] in effect within courses, but there are a few cases where there is one. For example, [[Blue Coin]]s appear for only a brief period of time once a [[Blue Coin Block]] is struck, and Mario must outrun [[Koopa the Quick]] in order to earn a Power Star. All power-ups in this game change Mario's form for a limited time, and one cannot be brought outside a course even if he completes it while still under its effect—another similarity to ''Yoshi's Island''.
!colspan="2"style="background:#D7C277"|Missions
 
There are two different types of courses in ''Super Mario 64''.
*'''Main courses'''<ref name=booklet>''Super Mario 64 Instruction Booklet''. Großostheim: [[Nintendo|Nintendo of Europe]], 1996. page 15.</ref> contain six dedicated missions and an unlisted 100-[[coin]] mission. Some of the dedicated missions build off each other environmentally or narratively. (This means the events that transpire in the completion of one mission are reflected in the events of the subsequent mission.) However, some Power Stars can be encountered before the mission-dedicated one and can be collected, resulting in some instances where the Stars are obtained out of the intended "order." These courses are the most intricate levels in the game. Most include objects that can enable quick traversal between areas, such as cannons and [[Warp|Warp Points]]. Some courses include accessible subareas, such as the volcano in Lethal Lava Land and the pyramid in Shifting Sand Land. There are 15 main courses in the game, and they are the only levels explicitly numbered and listed on the pause menu.
*'''Mini courses'''<ref name=booklet/><ref name=upchurch>David Upchurch (ed). "Super Mario 64 The Essential Player's Guide". ''Official UK Nintendo Magazine''. London: East Midland Allied Press, (54): 31. Published Mar 1997.</ref> are smaller and structured more like traditional obstacle courses that emphasize precise platforming. They lack dedicated missions to select, and most contain only one Power Star. Power Stars obtained in mini courses are counted together as "Secret Stars" on the pause menu. Mini courses can further be classified into three subtypes, as detailed below.
**'''Bowser courses'''<ref>Upchurch, p. 30</ref> lead to an arena where Mario must defeat [[Bowser]]. Each Bowser course features a Power Star obtained by collecting eight [[Red Coin]]s, but this does not complete the level. In the first two courses, defeating Bowser awards Mario a [[key]], a different kind of token that completes the level when touched. The key is used to permanently unlock the [[Key Door]] to another floor in the castle. In [[Bowser in the Sky]], the final course, defeating Bowser releases the [[Jumbo Star]]. Collecting it does not contribute to the player's Power Star total, instead freeing Princess Peach. There are three Bowser courses in the whole game, one for each floor.
**'''Secret courses'''<ref>Upchurch, p. 32</ref> are cryptically hidden in the castle. All secret courses have at least one Power Star to collect, with the sole exception being [[The Princess's Secret Slide]], which has two. None of these courses are accessed through paintings, and they often require the player to investigate a space within the castle to find.<ref name=HubDoc/> There are three in the game.
**"'''Switch courses'''" are where Mario is under the effect of a power-up immediately upon entering a course and is needed to reach a Cap Switch. When one is [[Ground Pound|ground-pound]]ed, it causes the power-up to permanently become accessible within the main courses. They are analogous to the [[Switch Palace]]s in ''[[Super Mario World]]'', though unlike in them, striking the switch does not make Mario exit the course. These are the only courses in the game where Mario can fall down a [[pit]] without losing a life; he is instead brought back to the castle.
There are a number of courses on each floor. At least four of them are main courses, and at least two are mini courses. One of the mini courses is always a Bowser course. Including the Mushroom Castle, there are 25 courses in the game. The chart below lists all of them. Each one is provided with a screenshot, a brief description, and a list of its missions. The order that the courses and missions are listed follows their organization in the ''Super Mario 64'' Player's Guide.<ref>Scott Pelland and Dan Owsen. ''The Super Mario 64 Player's Guide''. Redmond: [[Nintendo|Nintendo of America]], 1996.</ref> Only the names of the missions in main courses are provided in-game. When available, the missions that lack in-game names, such as the 100-coin missions, are also derived from the ''Super Mario 64'' Player's Guide. Where no such name exists, the mission assumes the name of its course.
<center>
{|width=65% class="wikitable"
!colspan="3"style="background:#FF2400;color:white;"|Courses
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Hazy Maze Cave.png|x100px]]
|colspan="3"style="background:#58BC58;"|[[File:SM64 Asset Texture Castle Wall (Main Hall).png|25px]] '''{{color-link|Peach's Castle#First floor|white|First Floor and Mezzanine}}'''
|[[File:Star SM64.png|14px|Power Star]] [[Swimming Beast in the Cavern]]
|[[File:Star SM64.png|14px|Power Star]] [[Elevate for 8 Red Coins]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Metal-Head Mario Can Move!]]
!width=16% style="background:#9FD99F"|01. [[Bob-omb Battlefield]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×6 {{chart icon|SM64-totalB}}×1
|[[File:Star SM64.png|14px|Power Star]] [[Navigating the Toxic Maze]]
!colspan="2"width=34% style="background:#9FD99F"|Missions
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[A-Maze-Ing Emergency Exit]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bob-omb Battlefield.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Watch for Rolling Rocks]]
|width=17%|{{chart icon|SM64-Star}} [[Big Bob-omb on the Summit]]
|width=17%|{{chart icon|SM64-Star}} [[Footrace with Koopa the Quick]]
|-
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Blue Coins in the Haze<ref name=floor2/>
|{{chart icon|SM64-Star}} [[Shoot to the Island in the Sky]]
|{{chart icon|SM64-Star}} [[Find the 8 Red Coins]]
|-
|-
|colspan="3"align=center|An underground labyrinth filled with dead ends, traps, and [[pit|bottomless pit]]s. There are two floors. The first one has a large chamber in the southeast with a controllable elevator, hallways with [[boulder|rolling rock]]s in the northwest, and a maze with [[smoke|strange cloud]]s in the northeast. The lower floor leads to a pool that holds [[Dorrie]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|{{chart icon|SM64-Star}} [[Mario Wings to the Sky]]
|{{chart icon|SM64-Star}} [[Behind Chain Chomp's Gate]]
|-
|-
!style="background:#D7C277"|07. [[Lethal Lava Land]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×2
|colspan="3"align=center|Grassy fields surrounding a spiraled mountain. A battle is waged here between the peaceful [[Bob-omb Buddy|Bob-omb Buddies]] and the enemy [[Bob-omb]]s. Once the battle is over, the Bob-omb Buddies allow [[Mario]] to access their [[cannon]]s. There is a floating island in the east and a barred cave towards the center with a [[Chain Chomp]] leashed in front of it.<br>'''Unlock criterion:''' Enter the Mushroom Castle.
!colspan="2"style="background:#D7C277"|Missions
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Lethal Lava Land.png|x100px]]
!width=16% style="background:#9FD99F"|02. [[Whomp's Fortress]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1 {{chart icon|SM64-totalB}}×1
|[[File:Star SM64.png|14px|Power Star]] [[Boil the Big Bully]]
!colspan="2"width=34% style="background:#9FD99F"|Missions
|[[File:Star SM64.png|14px|Power Star]] [[Bully the Bullies]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[8-Coin Puzzle with 15 Pieces]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Whomp's Fortress.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Red-Hot Log Rolling]]
|{{chart icon|SM64-Star}} [[Chip Off Whomp's Block]]
|{{chart icon|SM64-Star}} [[To the Top of the Fortress]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Hot-Foot-It into the Volcano]]
|{{chart icon|SM64-Star}} [[Shoot into the Wild Blue]]
|[[File:Star SM64.png|14px|Power Star]] [[Elevator Tour in the Volcano]]
|{{chart icon|SM64-Star}} [[Red Coins on the Floating Isle]]
|-
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Surf the Lava<ref name=floor2/>
|{{chart icon|SM64-Star}} [[Fall onto the Caged Island]]
|{{chart icon|SM64-Star}} [[Blast Away the Wall]]
|-
|-
|colspan="3"align=center|Platforms in a [[lava]] sea. Some of them shift back and forth or can be manually rolled. They surround a small volcano that can be physically entered. [[Bully|Bullies]] appear in this course and knock Mario into lava on contact. [[Lava Bubble|Sparkies]] and other fiery obstacles that burn him when touched also appear.<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|colspan="3"align=center|A fortress in the sky. It is ruled by the [[Whomp King]], who sits at the top of the fortress. The path leading to him has falling platforms and stone enemies. Once he is defeated, a climbable tower appears at the top. A chain of floating islands is in the northeast. They can be reached with the help of [[Hoot]], a sleepy owl found in the course's single [[tree]].<br>'''Unlock criterion:''' Collect a Power Star.
|-
|-
!style="background:#D7C277"|08. [[Shifting Sand Land]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×1
!style="background:#9FD99F"|03. [[Jolly Roger Bay]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1
!colspan="2"style="background:#D7C277"| Missions
!colspan="2"style="background:#9FD99F"|Missions
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Shifting Sand Land.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Jolly Roger Bay.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[In the Talons of the Big Bird]]
|{{chart icon|SM64-Star}} [[Plunder in the Sunken Ship]]
|[[File:Star SM64.png|14px|Power Star]] [[Shining Atop the Pyramid]]
|{{chart icon|SM64-Star}} [[Can the Eel Come Out to Play?]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Inside the Ancient Pyramid]]
|{{chart icon|SM64-Star}} [[Treasure in the Ocean Cave|Treasure of the Ocean Cave]]
|[[File:Star SM64.png|14px|Power Star]] [[Stand Tall on the Four Pillars]]
|{{chart icon|SM64-Star}} [[Red Coins on the Ship Afloat]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Free Flying for 8 Red Coins]]
|{{chart icon|SM64-Star}} [[Blast to the Stone Pillar]]
|[[File:Star SM64.png|14px|Power Star]] [[Pyramid Puzzle]]
|{{chart icon|SM64-Star}} [[Through the Jet Stream (Jolly Roger Bay)|Through the Jet Stream]]
|-
|-
|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Once More into the Pyramid<ref name=floor2/>
|colspan="3"align=center|A cove containing the wreck of a sunken ship. A giant moray eel called [[Maw-Ray|Unagi]] nests in the ship and stirs when approached. An underwater corridor in the northwest leads to a cave that holds [[treasure chest|Treasure Chest]]s. Solving the puzzle of the chests reveals a Power Star.<br>'''Unlock criterion:''' Collect 3 Power Stars.
|-
|-
|colspan="3"align=center|Desert sands surrounding a pyramid. [[Klepto]] flies through the sky here. Much of the course is covered in [[quicksand]] and steep dunes. Little [[tornado]]s can be used to avoid obstacles. Narrow walkways are found in the northeast, and a small oasis is in the northwest. The pyramid can be entered, where a labyrinth leads to [[Eyerok]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
!style="background:#9FD99F"|04. [[Cool, Cool Mountain]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×3
!colspan="2"style="background:#9FD99F"| Missions
|-
|-
!style="background:#D7C277"|09. [[Dire, Dire Docks]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cool, Cool Mountain.png|x100px]]
!colspan="2"style="background:#D7C277"|Missions
|{{chart icon|SM64-Star}} [[Slip Slidin' Away (mission)|Slip Slidin' Away]]
|{{chart icon|SM64-Star}} [[Li'l Penguin Lost]]
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Dire, Dire Docks.png|x100px]]
|{{chart icon|SM64-Star}} [[Big Penguin Race]]
|[[File:Star SM64.png|14px|Power Star]] [[Board Bowser's Sub]]
|{{chart icon|SM64-Star}} [[Frosty Slide for 8 Red Coins]]
|[[File:Star SM64.png|14px|Power Star]] [[Chests in the Current]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[Pole-Jumping for Red Coins]]
|{{chart icon|SM64-Star}} [[Snowman's Lost His Head]]
|[[File:Star SM64.png|14px|Power Star]] [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]
|{{chart icon|SM64-Star}} [[Mario's Super Wall Kick|Wall Kicks Will Work]]
|-
|-
|[[File:Star SM64.png|14px|Power Star]] [[The Manta Ray's Reward]]
|colspan="3"align=center|A snow-covered mountain inhabited by [[penguin]]s and [[Snowman|snowpeople]]. Wooden bridges and a moving [[chairlift]] are built into the side of the mountain. A log cabin is near its peak. It contains the [[Slide (Super Mario 64)#Cabin's Snow Slide|Cabin's Snow Slide]], where Mario is challenged to a race by the [[Big Penguin]].<br>'''Unlock criterion:''' Collect 3 Power Stars.
|[[File:Star SM64.png|14px|Power Star]] [[Inside the Cage|Collect the Caps...]]
|-
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|colspan="2"align=left|[[File:Star SM64.png|14px|Power Star]] Above the Submarine Pen<ref name=floor2/>
!style="background:#9FD99F"|[[Bowser in the Dark World]]<br>{{chart icon|SM64-totalS}}×1 {{chart icon|SM64-totalB}}×1
!colspan="2"style="background:#9FD99F"|Missions
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|colspan="3"align=center|Deep water. A [[whirlpool]] is at the center of the seabed and is circled by [[Sushi]] and a [[Manta|Manta Ray]]. A corridor in the east leads to an wider area where Bowser has hidden a submarine.<br>'''Unlock criterion:''' Collect 30 Power Stars.
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Dark World.png|x100px]]
|{{chart icon|SM64-Key}} Bowser in the Dark World
|{{chart icon|SM64-Star}} {{conjectural|8 Red Coins}}
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!style="background:#D7C277"|[[Bowser in the Fire Sea]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×1
|colspan="3"align=center|A winding path in a cavernous void. The path bears [[Amp]]s and shifting platforms. It ultimately leads to [[Bowser]], who is fought on a circular platform surrounded by floating [[Mine|bombs]].<br>'''Unlock criterion:''' Collect 8 Power Stars.
!colspan="2"style="background:#D7C277"|Missions
|-
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|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Fire Sea.png|x100px]]
!style="background:#9FD99F"|[[The Princess's Secret Slide]]<br>{{chart icon|SM64-totalS}}×2
|[[File:SM64 Chart Key.png|14px|Key]] Bowser in the Fire Sea
!colspan="2"style="background:#9FD99F"|Missions
|[[File:Star SM64.png|14px|Power Star]] Power Star for 8 Red Coins<ref>Pelland and Owsen, p. 81</ref>
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|colspan="3"align=center|Three narrow pathways surrounded by lava. Portions of the course gently rise and fall in lava, making traversal challenging. The pathway leads to the second battle against Bowser.<br>'''Unlock criterion:''' Complete Board Bowser's Sub.
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot The Princess's Secret Slide.png|x100px]]
|{{chart icon|SM64-Star}} The Princess's Secret Slide
|{{chart icon|SM64-Star}} Second Star<ref>Pelland and Owsen, p. 44</ref>
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!style="background:#D7C277"|[[Behind the Waterfall|Cavern of the Metal Cap]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1
|colspan="3"align=center|A carpeted [[Slide (Super Mario 64)|slide]] hidden on the mezzanine. Reaching the bottom of the slide gives Mario access to a Power Star—the first Secret Star available to the player. Reaching the bottom within 21 seconds awards Mario a second one.<br>'''Unlock criterion:''' Collect a Power Star.
!colspan="2"style="background:#D7C277"|Missions
|-
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|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cavern of the Metal Cap.png|x100px]]
!style="background:#9FD99F"|[[The Secret Aquarium]]<br>{{chart icon|SM64-totalS}}×1
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Grab 8 Red Coins<ref name=secret2>Pelland and Owsen, p. 82</ref>
!colspan="2"style="background:#9FD99F"|Mission
|-
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|colspan="3"align=center|An underground streambed that holds the Metal Cap Switch. Striking it makes the [[Metal Cap]] accessible in other courses. The water moves rapidly in this course. If Mario is swept up in it, he is brought to the [[Castle Grounds]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot The Secret Aquarium.png|x100px]]
|colspan="2"align=left|{{chart icon|SM64-Star}} The Secret Aquarium
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!style="background:#D7C277"|[[The Secret Under the Moat|Vanish Cap Under the Moat]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1
|colspan="3"align=center|A closed tank housing blue fish and [[Red Coin]]s. Collecting all of the Red Coins reveals a Secret Star. The aquarium is accessed through a little alcove in the same room that holds the [[painting]] for Jolly Roger Bay.<br>'''Unlock criterion:''' Collect 3 Power Stars.
!colspan="2"style="background:#D7C277"|Missions
|-
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|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Vanish Cap Under the Moat.png|x100px]]
!style="background:#9FD99F"|[[Tower of the Wing Cap]]<br>{{chart icon|SM64-totalS}}×1
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] {{conjectural|8 Red Coins}}
!colspan="2"style="background:#9FD99F"|Mission
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|colspan="3"align=center|A hidden area accessible only once the castle's moat is drained. When Mario enters the course, he is in his [[Vanish Mario|Vanish form]], and he must navigate the course while the power-up is still in effect to access the Vanish Cap Switch. Striking it makes the [[Vanish Cap]] accessible in other courses.<br>'''Unlock criteria:''' Clear Bowser in the Dark World and drain the castle's moat.
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tower of the Wing Cap.png|x100px]]
|colspan="2"align=left|{{chart icon|SM64-Star}} Flying for Coins<ref>Pelland and Owsen, p. 45</ref>
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|colspan="3"style="background:#0083CC;"|[[File:SM64 Asset Texture Castle Wall (Third Floor).png|25px]] '''{{color-link|Peach's Castle#Second floor|white|Upper Floors and Tower}}'''
|colspan="3"align=center|Towers in a sea of clouds. The turret in the middle holds the [[Cap Switch|Wing Cap Switch]] that makes the [[Wing Cap]] permanently available in main courses once struck. Red Coins appear around the towers and can be collected by Mario only in his [[Wing Mario|Wing form]].<br>'''Unlock criterion:''' Collect 10 Power Stars.
|-
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!style="background:#71CCFF"|10. [[Snowman's Land]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×1
|colspan="3"style="background:#B49936;color:white;"|[[File:SM64 Asset Texture Castle Wall (Basement).png|25px]] '''{{color-link|Peach's Castle#Basement|white|The Castle Basement}} and {{color-link|Courtyard (Peach's Castle)|white|Courtyard}}'''
!colspan="2" style="background:#71CCFF"|Missions
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|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Snowman's Land.png|x100px]]
!style="background:#D7C277"|05. [[Big Boo's Haunt]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalB}}×4
|[[File:Star SM64.png|14px|Power Star]] [[Snowman's Big Head]]
!colspan="2"style="background:#D7C277"|Missions
|[[File:Star SM64.png|14px|Power Star]] [[Chill with the Bully]]
|-
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|[[File:Star SM64.png|14px|Power Star]] [[In the Deep Freeze]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Big Boo's Haunt.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Whirl from the Freezing Pond]]
|{{chart icon|SM64-Star}} [[Go on a Ghost Hunt]]
|{{chart icon|SM64-Star}} [[Ride Big Boo's Merry-Go-Round]]
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|[[File:Star SM64.png|14px|Power Star]] [[Shell Shreddin' for Red Coins]]
|{{chart icon|SM64-Star}} [[Secret of the Haunted Books]]
|[[File:Star SM64.png|14px|Power Star]] [[Into the Igloo]]
|{{chart icon|SM64-Star}} [[Seek the 8 Red Coins]]
|-
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|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Coin Cold Storage<ref name=floor3>Pelland and Owsen, p. 127</ref>
|{{chart icon|SM64-Star}} [[Big Boo's Balcony]]
|{{chart icon|SM64-Star}} [[Eye to Eye in the Secret Room]]
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|colspan="3"align=center|A chilly land surrounding a giant snowman. Slippery ice and [[Freezing water|freezing ponds]] appear in this course. The [[Chill Bully]] is on a floating island of ice in the east. Narrow paths allow Mario to ascend the snowman, but he begins to blow gusts of air when he nears his head. An enterable igloo is near the base of the snowman.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|colspan="3"align=center|The [[Ghost House|haunted house]] hidden in Princess Peach's courtyard. The rooms of the house contain [[Boo]]s and animated furniture that try to strike Mario. Navigation requires solving puzzles and memorizing patterns in the halls. Failing to do so often brings Mario to the house's flooded basement, where a spinning carousel filled with Boos can be found.<br>'''Unlock criteria:''' Collect 12 Power Stars, and defeat the [[Big Boo]] that holds the miniature carousel in the courtyard.
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!style="background:#71CCFF"|11. [[Wet-Dry World]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1
!style="background:#D7C277"|06. [[Hazy Maze Cave]]<br>{{chart icon|SM64-totalS}}×7
!colspan="2" style="background:#71CCFF"|Missions
!colspan="2"style="background:#D7C277"|Missions
|-
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|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wet-Dry World.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Hazy Maze Cave.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Shocking Arrow Lifts!]]
|{{chart icon|SM64-Star}} [[Swimming Beast in the Cavern]]
|[[File:Star SM64.png|14px|Power Star]] [[Top o' the Town]]
|{{chart icon|SM64-Star}} [[Elevate for 8 Red Coins]]
|-
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|[[File:Star SM64.png|14px|Power Star]] [[5 Secrets in the Shallows & Sky|Secrets in the Shallows & Sky]]
|{{chart icon|SM64-Star}} [[Metal-Head Mario Can Move!]]
|[[File:Star SM64.png|14px|Power Star]] [[Express Elevator--Hurry Up!]]
|{{chart icon|SM64-Star}} [[Navigating the Toxic Maze]]
|-
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|[[File:Star SM64.png|14px|Power Star]] [[Go to Town for the Red Coins|Go to Town for Red Coins]]
|{{chart icon|SM64-Star}} [[A-Maze-Ing Emergency Exit]]
|[[File:Star SM64.png|14px|Power Star]] [[Quick Race Through Downtown!]]
|{{chart icon|SM64-Star}} [[Watch for Rolling Rocks]]
|-
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|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Blue Coin Collecting<ref name=floor3/>
|colspan="3"align=center|An underground labyrinth filled with dead ends, traps, and [[pit|bottomless pit]]s. There are two floors. The first one has a large chamber in the southeast with a controllable elevator, hallways with [[boulder|rolling rock]]s in the northwest, and a maze with [[smoke|strange cloud]]s in the northeast. The lower floor leads to a pool that holds [[Dorrie]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|-
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|colspan="3"align=center|A flooded empty town. There are [[Crystal Tap]]s at several locations in the town that cause the water level to rise or fall. There is a hidden downtown area that can be accessed only through the cage in the southeast.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
!style="background:#D7C277"|07. [[Lethal Lava Land]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalB}}×2
!colspan="2"style="background:#D7C277"|Missions
|-
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!style="background:#71CCFF"|12. [[Tall, Tall Mountain]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Lethal Lava Land.png|x100px]]
!colspan="2"style="background:#71CCFF"|Missions
|{{chart icon|SM64-Star}} [[Boil the Big Bully]]
|{{chart icon|SM64-Star}} [[Bully the Bullies]]
|-
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|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tall, Tall Mountain.png|x100px]]
|{{chart icon|SM64-Star}} [[8-Coin Puzzle with 15 Pieces]]
|[[File:Star SM64.png|14px|Power Star]] [[Scale the Mountain]]
|{{chart icon|SM64-Star}} [[Red-Hot Log Rolling]]
|[[File:Star SM64.png|14px|Power Star]] [[Mystery of the Monkey Cage]]
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|[[File:Star SM64.png|14px|Power Star]] [[Scary 'Shrooms, Red Coins]]
|{{chart icon|SM64-Star}} [[Hot-Foot-It into the Volcano]]
|[[File:Star SM64.png|14px|Power Star]] [[Mysterious Mountainside]]
|{{chart icon|SM64-Star}} [[Elevator Tour in the Volcano]]
|-
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|[[File:Star SM64.png|14px|Power Star]] [[Breathtaking View from the Bridge|Breathtaking View from Bridge]]
|colspan="3"align=center|Platforms in a [[lava]] sea. Some of them shift back and forth or can be manually rolled. They surround a small volcano that can be physically entered. [[Bully|Bullies]] appear in this course and knock Mario into lava on contact. [[Lava Bubble|Sparkies]] and other fiery obstacles that burn him when touched also appear.<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|[[File:Star SM64.png|14px|Power Star]] [[Blast to the Lonely Mushroom]]
|-
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|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Challenge the Slide!<ref name=floor3/>
!style="background:#D7C277"|08. [[Shifting Sand Land]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1 {{chart icon|SM64-totalB}}×1
!colspan="2"style="background:#D7C277"| Missions
|-
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|colspan="3"align=center|A tall mountain surrounded by [[Mushroom Platform]]s high above the sea. Gusts of [[wind]] and the [[Fwoosh]] make ascending the mountain challenging. The entrance to the [[slide (Super Mario 64)#Mysterious Mountain Slide|Mysterious Mountain Slide]] can be found near the summit. [[Ukiki|Ukkikis]] live in this course, one of which attempts to steal [[Mario Cap|Mario's cap]].<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Shifting Sand Land.png|x100px]]
|{{chart icon|SM64-Star}} [[In the Talons of the Big Bird]]
|{{chart icon|SM64-Star}} [[Shining Atop the Pyramid]]
|-
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!style="background:#71CCFF"|13. [[Tiny-Huge Island]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×2
|{{chart icon|SM64-Star}} [[Inside the Ancient Pyramid]]
!colspan="2"style="background:#71CCFF"| Missions
|{{chart icon|SM64-Star}} [[Stand Tall on the Four Pillars]]
|-
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|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tiny-Huge Island.png|x100px]]
|{{chart icon|SM64-Star}} [[Free Flying for 8 Red Coins]]
|[[File:Star SM64.png|14px|Power Star]] [[Pluck the Piranha Flower]]
|{{chart icon|SM64-Star}} [[Pyramid Puzzle]]
|[[File:Star SM64.png|14px|Power Star]] [[The Tip Top of the Huge Island]]
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|[[File:Star SM64.png|14px|Power Star]] [[Rematch with Koopa the Quick]]
|colspan="3"align=center|Desert sands surrounding a pyramid. [[Klepto]] flies through the sky here. Much of the course is covered in [[quicksand]] and steep dunes. Little [[tornado]]s can be used to avoid obstacles. Narrow walkways are found in the northeast, and a small oasis is in the northwest. The pyramid can be entered, where a labyrinth leads to [[Eyerok]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|[[File:Star SM64.png|14px|Power Star]] [[Five Itty Bitty Secrets]]
|-
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|[[File:Star SM64.png|14px|Power Star]] [[Wiggler's Red Coins]]
!style="background:#D7C277"|09. [[Dire, Dire Docks]]<br>{{chart icon|SM64-totalS}}×7
|[[File:Star SM64.png|14px|Power Star]] [[Make Wiggler Squirm]]
!colspan="2"style="background:#D7C277"|Missions
|-
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|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Stomp the Giants<ref name=floor3/>
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Dire, Dire Docks.png|x100px]]
|{{chart icon|SM64-Star}} [[Board Bowser's Sub]]
|{{chart icon|SM64-Star}} [[Chests in the Current]]
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|colspan="3"align=center|An island that presents itself in two different ways depending on which painting it is accessed from in the castle. One is large with vast areas and giant versions of normal enemies. Mario can easily access the interior of this version of the island, which is home to [[Wiggler]]. The other is tiny with small enemies. Changing the terrain in one version of the island affects the other two, and doing so is required to obtain all of its Power Stars.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|{{chart icon|SM64-Star}} [[Pole-Jumping for Red Coins]]
|{{chart icon|SM64-Star}} [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]
|-
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!style="background:#71CCFF"|14. [[Tick Tock Clock]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7
|{{chart icon|SM64-Star}} [[The Manta Ray's Reward]]
!colspan="2"style="background:#71CCFF"|Missions
|{{chart icon|SM64-Star}} [[Inside the Cage|Collect the Caps...]]
|-
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|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tick Tock Clock.png|x100px]]
|colspan="3"align=center|Deep water. A [[whirlpool]] is at the center of the seabed and is circled by [[Sushi]] and a [[Manta|Manta Ray]]. A corridor in the east leads to an wider area where Bowser has hidden a submarine.<br>'''Unlock criterion:''' Collect 30 Power Stars.
|[[File:Star SM64.png|14px|Power Star]] [[Roll into the Cage]]
|[[File:Star SM64.png|14px|Power Star]] [[The Pit and the Pendulums]]
|-
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|[[File:Star SM64.png|14px|Power Star]] [[Get a Hand]]
!style="background:#D7C277"|[[Bowser in the Fire Sea]]<br>{{chart icon|SM64-totalS}}×1 {{chart icon|SM64-totalB}}×1
|[[File:Star SM64.png|14px|Power Star]] [[Stomp on the Thwomp]]
!colspan="2"style="background:#D7C277"|Missions
|-
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|[[File:Star SM64.png|14px|Power Star]] [[Timed Jumps on Moving Bars]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Fire Sea.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Stop Time for Red Coins]]
|{{chart icon|SM64-Key}} Bowser in the Fire Sea
|{{chart icon|SM64-Star}} Power Star for 8 Red Coins<ref>Pelland and Owsen, p. 81</ref>
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|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Multi-Coin Blocks<ref name=floor3/>
|colspan="3"align=center|Three narrow pathways surrounded by lava. Portions of the course gently rise and fall in lava, making traversal challenging. The pathway leads to the second battle against Bowser.<br>'''Unlock criterion:''' Complete Board Bowser's Sub.
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|colspan="3"align=center|A vertical obstacle course within the tower's clock. Moving platforms are found throughout the clockwork, and they can help Mario reach hidden alcoves or throw him back towards the bottom. The speed of these platforms (and whether they move at all) is determined by where the clock's hands are positioned when he enters the course.<br>'''Unlock criterion:''' Collect 50 Power Stars.
!style="background:#D7C277"|[[Behind the Waterfall|Cavern of the Metal Cap]]<br>{{chart icon|SM64-totalS}}×1
!colspan="2"style="background:#D7C277"|Mission
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!style="background:#71CCFF"|15. [[Rainbow Ride]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×7 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cavern of the Metal Cap.png|x100px]]
!colspan="2"style="background:#71CCFF"|Missions
|colspan="2"|{{chart icon|SM64-Star}} Grab 8 Red Coins<ref name=secret2>Pelland and Owsen, p. 82</ref>
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|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Rainbow Ride.png|x100px]]
|colspan="3"align=center|An underground streambed that holds the Metal Cap Switch. Striking it makes the [[Metal Cap]] accessible in other courses. The water moves rapidly in this course. If Mario is swept up in it, he is brought to the [[Castle Grounds]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|[[File:Star SM64.png|14px|Power Star]] [[Cruiser Crossing the Rainbow]]
|[[File:Star SM64.png|14px|Power Star]] [[The Big House in the Sky]]
|-
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|[[File:Star SM64.png|14px|Power Star]] [[Coins Amassed in a Maze]]
!style="background:#D7C277"|[[The Secret Under the Moat|Vanish Cap Under the Moat]]<br>{{chart icon|SM64-totalS}}×1
|[[File:Star SM64.png|14px|Power Star]] [[Swingin' in the Breeze]]
!colspan="2"style="background:#D7C277"|Mission
|-
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|[[File:Star SM64.png|14px|Power Star]] [[Tricky Triangles!]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Vanish Cap Under the Moat.png|x100px]]
|[[File:Star SM64.png|14px|Power Star]] [[Somewhere Over the Rainbow]]
|colspan="2"|{{chart icon|SM64-Star}} {{conjectural|8 Red Coins}}
|-
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|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Blue Coins Atop the Maze<ref name=floor3/>
|colspan="3"align=center|A hidden area accessible only once the castle's moat is drained. When Mario enters the course, he is in his [[Vanish Mario|Vanish form]], and he must navigate the course while the power-up is still in effect to access the Vanish Cap Switch. Striking it makes the [[Vanish Cap]] accessible in other courses.<br>'''Unlock criteria:''' Clear Bowser in the Dark World and drain the castle's moat.
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|colspan="3"align=center|Floating islands and moving platforms high in the sky. [[Magic carpet]]s travel along rainbows in large stretches of the course, one of which feeds through the [[Cloud House]]. The [[Rainbow Cruiser]] can be found in the northeast.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|colspan="3"style="background:#0083CC;"|[[File:SM64 Asset Texture Castle Wall (Third Floor).png|25px]] '''{{color-link|Peach's Castle#Second floor|white|Upper Floors and Tower}}'''
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!style="background:#71CCFF"|[[Bowser in the Sky]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1 [[File:SM64 Chart Boss.png|15px|Total number of boss battles]]×1
!style="background:#71CCFF"|10. [[Snowman's Land]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1 {{chart icon|SM64-totalB}}×1
!colspan="2"style="background:#71CCFF"|Missions
!colspan="2"style="background:#71CCFF"|Missions
|-
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|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Sky.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Snowman's Land.png|x100px]]
|[[File:Star SM64.png|18px|Jumbo Star]] Bowser in the Sky
|{{chart icon|SM64-Star}} [[Snowman's Big Head]]
|[[File:Star SM64.png|14px|Power Star]] {{conjectural|8 Red Coins}}
|{{chart icon|SM64-Star}} [[Chill with the Bully]]
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|colspan="3"align=center|A challenging obstacle course that leads to the final confrontation with Bowser. Some of the platforms on this course allow Mario to [[gravity|walk up walls]] if he maintains momentum, while others shift under his weight. Bowser starts to break the arena he is fought on, leaving it in the shape of a five-pointed star. The reward for defeating him, the [[Jumbo Star]], is not incorporated into Mario's total Power Star count.<br>'''Unlock criterion:''' Collect 70 Power Stars.
|{{chart icon|SM64-Star}} [[In the Deep Freeze]]
|{{chart icon|SM64-Star}} [[Whirl from the Freezing Pond]]
|-
|{{chart icon|SM64-Star}} [[Shell Shreddin' for Red Coins]]
|{{chart icon|SM64-Star}} [[Into the Igloo]]
|-
|colspan="3"align=center|A chilly land surrounding a giant snowman. Slippery ice and [[Freezing water|freezing ponds]] appear in this course. The [[Chill Bully]] is on a floating island of ice in the east. Narrow paths allow Mario to ascend the snowman, but he begins to blow gusts of air when he nears his head. An enterable igloo is near the base of the snowman.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|-
!style="background:#71CCFF"|11. [[Wet-Dry World]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1
!colspan="2"style="background:#71CCFF"|Missions
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wet-Dry World.png|x100px]]
|{{chart icon|SM64-Star}} [[Shocking Arrow Lifts!]]
|{{chart icon|SM64-Star}} [[Top o' the Town]]
|-
|{{chart icon|SM64-Star}} [[5 Secrets in the Shallows & Sky|Secrets in the Shallows & Sky]]
|{{chart icon|SM64-Star}} [[Express Elevator--Hurry Up!]]
|-
|{{chart icon|SM64-Star}} [[Go to Town for the Red Coins|Go to Town for Red Coins]]
|{{chart icon|SM64-Star}} [[Quick Race Through Downtown!]]
|-
|-
!style="background:#71CCFF"|[[Over the Rainbows|Wing Mario Over the Rainbow]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×1 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×2
|colspan="3"align=center|A flooded empty town. There are [[Crystal Tap]]s at several locations in the town that cause the water level to rise or fall. There is a hidden downtown area that can be accessed only through the cage in the southeast.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
!colspan="2"style="background:#71CCFF"|Mission
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wing Mario Over the Rainbow.png|x100px]]
!style="background:#71CCFF"|12. [[Tall, Tall Mountain]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] Cloud Hopping for Coins<ref>Pelland and Owsen, p. 126</ref>
!colspan="2"style="background:#71CCFF"|Missions
|-
|-
|colspan="3"align=center|[[Cloud Lift|Clouds]] and checkerboard platforms in the sky. The platforms are bridged by rainbows.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tall, Tall Mountain.png|x100px]]
|{{chart icon|SM64-Star}} [[Scale the Mountain]]
|{{chart icon|SM64-Star}} [[Mystery of the Monkey Cage]]
|-
|-
|colspan="3"style="background:#D81A70; color:white;"|[[File:SM64 Asset Texture Castle (Stained Glass).png|25px]] '''Other'''
|{{chart icon|SM64-Star}} [[Scary 'Shrooms, Red Coins]]
|{{chart icon|SM64-Star}} [[Mysterious Mountainside]]
|-
|-
!style="background:#EF79AE"|[[Peach's Castle|Mushroom Castle]]<br>[[File:SM64 Asset Sprite Door Star.png|15px|Total number of obtainable Power Stars]]×5 [[File:SM64 Asset Sprite Cannon Lid.png|15px|Total number of accessible cannons]]×1
|{{chart icon|SM64-Star}} [[Breathtaking View from the Bridge|Breathtaking View from Bridge]]
!colspan="2"style="background:#EF79AE"|Missions
|{{chart icon|SM64-Star}} [[Blast to the Lonely Mushroom]]
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Mushroom Castle.png|x100px]]
|colspan="3"align=center|A tall mountain surrounded by [[Mushroom Platform]]s high above the sea. Gusts of [[wind]] and the [[Fwoosh]] make ascending the mountain challenging. The entrance to the [[slide (Super Mario 64)#Mysterious Mountain Slide|Mysterious Mountain Slide]] can be found near the summit. [[Ukiki|Ukkikis]] live in this course, one of which attempts to steal [[Mario Cap|Mario's cap]].<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|[[File:Star SM64.png|14px|Power Star]] [[Toad (species)#Super Mario 64 / Super Mario 64 DS|A Gift from Toad]]<ref name=secret2/> <small>(basement)</small>
|[[File:Star SM64.png|14px|Power Star]] A Gift from Toad <small>(second floor)</small>
|-
|-
|[[File:Star SM64.png|14px|Power Star]] A Gift from Toad <small>(third floor)</small>
!style="background:#71CCFF"|13. [[Tiny-Huge Island]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1 {{chart icon|SM64-totalB}}×2
|[[File:Star SM64.png|14px|Power Star]] [[MIPS|That Wascally Wabbit!]]<ref>Pelland and Owsen, p. 83</ref> <small>(after collecting 15 Power Stars)</small>
!colspan="2"style="background:#71CCFF"| Missions
|-
|-
|colspan="2"|[[File:Star SM64.png|14px|Power Star]] That Wascally Wabbit! <small>(after collecting 50 Power Stars)</small>
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tiny-Huge Island.png|x100px]]
|{{chart icon|SM64-Star}} [[Pluck the Piranha Flower]]
|{{chart icon|SM64-Star}} [[The Tip Top of the Huge Island]]
|-
|-
|colspan="3"align=center|[[Princess Peach]]'s castle in the [[Mushroom Kingdom]]. [[Toad (species)|Toads]] and [[MIPS]] are sealed inside. Some of the former give Mario a Power Star when spoken to. The [[Castle Grounds]] are the first area of the game and where Mario initially appears every time the player loads their save file. Nearly all other courses are accessed from inside the castle, with the Cavern of the Metal Cap and Vanish Cap Under the Moat being the sole exceptions.<br>'''Unlock criterion:''' Begin a new save file.
|{{chart icon|SM64-Star}} [[Rematch with Koopa the Quick]]
|{{chart icon|SM64-Star}} [[Five Itty Bitty Secrets]]
|-
|-
|colspan="3" style="background:#E4E4E4; color:black;"|'''Level chart information and legend:''' The main courses are designated with the unique number they are given in-game. Bowser, secret, and switch courses lack numerical designation and are listed as they appear in the ''Super Mario 64'' Player's Guide. Three symbols convey attributes about each course: [[File:SM64 Asset Sprite Door Star.png|15px]] denotes the total number of obtainable [[Power Star]]s, [[File:SM64 Asset Sprite Cannon Lid.png|15px]] denotes the total number of accessible [[cannon]]s, and [[File:SM64 Chart Boss.png|15px]] denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is. [[File:Star SM64.png|14px]] denotes a mission where the reward is a Power Star, [[File:Star SM64.png|18px]] denotes a mission where the reward is the [[Jumbo Star]], and [[File:SM64 Chart Key.png|14px]] denotes a mission where the reward is a [[Key#Super Mario 64 / Super Mario 64 DS|Big Key]].
|{{chart icon|SM64-Star}} [[Wiggler's Red Coins]]
|}
|{{chart icon|SM64-Star}} [[Make Wiggler Squirm]]
</center>
|-
 
|colspan="3"align=center|An island that presents itself in two different ways depending on which painting it is accessed from in the castle. One is large with vast areas and giant versions of normal enemies. Mario can easily access the interior of this version of the island, which is home to [[Wiggler]]. The other is tiny with small enemies. Changing the terrain in one version of the island affects the other two, and doing so is required to obtain all of its Power Stars.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
===Mushroom Castle===
{{main|Peach's Castle}}
[[File:SM64 CG Peachscastle.png|x180px|thumb||right|The Castle Grounds before the Mushroom Castle]]
The Mushroom Castle is a connective space from which [[Mario]] can access the game's [[level]]s. It is a white-bricked {{wp|palace}} with a red-tiled roof. Five towers are built into the castle: four at each corner and a large one in the center. Each one is topped with a spire, and the four outermost ones are also topped with a red pennant. A stained glass portrait of [[Princess Peach]] is above the front doors, in which Peach has been imprisoned by [[Bowser]]. The smaller windows on the castle are shaped like [[mushroom]]s. The Mushroom Castle overall bears a superficial resemblance to a {{wp|keep}}. It is framed as the place where Peach lives in the [[Mushroom Kingdom]] and usually contains [[Power Star]]s for protection.<ref name=story>Pelland and Owsen, p. 5</ref> Several [[Toad (species)|Toads]], the princess's subjects, also live in the castle.
 
In the majority of prior [[Genre#Platform games|platform games]], the player selects levels on a map-like menu with a cursor. The cursor itself may represent the player character, as is done in ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Super Mario World 2: Yoshi's Island]]'', but the degree of control the player has on the cursor is more limited than they would have in the actual levels. ''Super Mario 64'' instead has a fully interactive level as the "map," where Mario controls exactly the same as he does in the courses, and the map itself is an expansive level with its own secrets to find.
 
The [[Castle Grounds]] are the first area in the game where the player takes control of Mario, and it is a risk-free environment for the player to familiarize themselves with his controls.<ref name=HubDoc/><ref name=Stanton>Rich Stanton. ''A Brief History Of Video Games: From Atari to Virtual Reality'' (digital). London: Little, Brown Book Group, 2015. ISBN: 978-1-47-211881-3.</ref><ref name=TottenH>Christopher W. Totten. "Hub Spaces". ''An Architectural Approach to Level Design''. Boca Raton: CRC Press, 2018. pages 133-135. ISBN: 978-1-35-198292-4.</ref><ref name=shoga/><ref name=shmup/> There are no [[List of enemies|enemies]] here, nor concrete objectives. While the player is directed to the castle in Peach's [[letter]] to Mario, nothing forces them to enter it, implicitly encouraging them to explore. The Castle Grounds are a grassy area with gently sloping hills, [[tree]]s, picket fences, and a small lake that feeds into the castle's moat. Several readable signs that detail Mario's available actions are near his starting position, but they are not forced upon the player.
 
The castle's interior is divided into three sections analogous to the [[world]]s of prior ''[[Super Mario (series)|Super Mario]]'' games: a first floor and mezzanine, a basement and [[Courtyard (Peach's Castle)|courtyard]], and a second and third floor that leads to the central tower. With the exception of the basement, the castle's flooring has a checkerboard pattern and red carpeting. A hilly vista with a blue sky behind it is painted on the walls. The basement is a flooded dungeon-like area lit by torches that can burn Mario. One of the basement's corridors has a pair of [[brick pillar]]s that, when [[Ground Pound|ground-pound]]ed, drain the moat. The courtyard is a grassy space behind the Mushroom Castle with a fountain at its center. It is filled with [[Boo]]s, one of which contains a miniature carousel that holds [[Big Boo's Haunt]]. Among the courses of a section, Mario can typically play them in any order. There are some exceptions, such as at the start of the game, when only the [[Bob-omb Battlefield]] is initially accessible.
 
Rather than list them individually on the pause menu, all Power Stars collected from the mini courses are collectively listed as the castle's "Secret Stars," and indeed, most of them are well hidden when compared to the main courses in the game. Finding them necessitates exploration and puzzle-solving within the castle's walls. For example, the only way to access [[The Secret Under the Moat|Vanish Cap Under the Moat]] is by draining the moat, the means of which are never explicitly communicated in-game but instead come from familiarity with Mario's moves. The window that leads to [[The Princess's Secret Slide]] is not in the center of its room, departing from what is established in the other rooms that contain paintings and can be found only if the player deviates from what is established. This design principal permeates throughout the castle and often awards the player [[1-Up Mushroom|1UP Mushroom]]s, hidden courses, or interactable elements.<ref name=HubDoc/><ref name=Stanton/>
 
As in the main courses, several non-playable characters appear in the Mushroom Castle. Toads (including [[Toad|''the'' Toad]], as relayed in some paratextual material)<ref name=story/> can be found on each floor, where they provide gameplay tips and words of encouragement when prompted. Some of them give Mario a Power Star when spoken to. [[MIPS]] can be found hopping around the basement once Mario has obtained a certain number of Power Stars (see chart above). He will give Mario one if caught. [[Yoshi]] appears on the castle's roof after Mario has [[Completion#Super Mario 64 / Super Mario 64 DS|collected all 120 Stars]]. Mario can reach him with a [[cannon]] that opens on the Castle Grounds after completing [[Bowser in the Sky]] with all 120 Stars collected.
 
==Characters==
Owing to his [[List of Super Mario 64 pre-release and unused content#Early ideas|removal during development]], ''Super Mario 64'' is one of the few [[Super Mario (series)|''Super Mario'']] games not to feature [[Luigi]], along with ''[[Super Mario Land]]'', ''[[Super Mario Land 2: 6 Golden Coins]]'', and ''[[Super Mario Sunshine]]''. Many data structures in the code have unused references to Luigi's object slot, but he is considered irrecoverable from the final game's codebase.<ref>JoshDuMan. August 28, 2019. [//news.ukikipedia.net/index.php/2019/08/28/decomp-is-out-but-what-does-that-mean-ukikipedia-news-week-10 Decomp is out! …but what does that mean? – Ukikipedia News Week 10]</ref> A [[List of Super Mario 64 pre-release and unused content#Textures|prerelease model and textures]] only surfaced through the {{wp|Nintendo data leak}}. However, Luigi was included as a playable character in the game's [[Nintendo DS]] remake, ''[[Super Mario 64 DS]]''.
 
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#ff0000; color:white;"
!width=12%|Name
!Description
|-
|-
|align=center style="background:#F4A9AE"|[[File:SM64 Asset Model Mario.png|90px]]<br>[[Mario]]
!style="background:#71CCFF"|14. [[Tick Tock Clock]]<br>{{chart icon|SM64-totalS}}×7
|style="background:#FFE4E1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. He was invited to the [[Peach's Castle|Mushroom Castle]] by Princess Peach, only to find that she had been kidnapped by Bowser. Mario has significantly expanded movement options to reflect the 3D environment of ''Super Mario 64''. Some notable new moves include the [[Triple Jump]], the [[Wall Jump|Wall Kick]], the [[Ground Pound|Pound the Ground]] attack, and a [[Punch|punch-punch-]][[kick]]. Unlike in previous installments, Mario has a [[Health Meter|health meter]] and does not [[Small Mario|shrink in size]] if struck by an enemy.
!colspan="2"style="background:#71CCFF"|Missions
|}
 
===Non-playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
!width=12%|Name
!Description
!width=15%|Locations
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DAS-SM64-LakituBro.png|100x100px]]<br>[[Lakitu Bros.]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Tick Tock Clock.png|x100px]]
|A pair of [[Lakitu's Cloud|cloud]]-riding [[Koopa (species)|Koopas]] that are documenting Mario's quest to liberate the Mushroom Castle and rescue Princess Peach from Bowser. One Lakitu Bro is with Mario throughout the entirety of the game, serving as an in-game explanation for the title's 3D camera controls. He is generally unseen, but his reflection can be spotted in a large mirror on the second floor of the Mushroom Castle. The Lakitu Bros. work for the [[List of implied organizations#Kingdom News Network|Kingdom News Network]].
|{{chart icon|SM64-Star}} [[Roll into the Cage]]
|align=center|All courses
|{{chart icon|SM64-Star}} [[The Pit and the Pendulums]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Princess Peach.png|100x100px]]<br>[[Princess Peach]]
|{{chart icon|SM64-Star}} [[Get a Hand]]
|The ruler of the Mushroom Kingdom. She invited Mario to the Mushroom Castle for cake, but she is missing by the time he arrives. Toad informs him that she was kidnapped by Bowser and sealed away within the castle's walls. The game follows Mario's quest to restore the castle's Power Stars and liberate the princess.
|{{chart icon|SM64-Star}} [[Stomp on the Thwomp]]
|align=center|[[Castle Grounds]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Toad.png|100x100px]]<br>[[Toad]]
|{{chart icon|SM64-Star}} [[Timed Jumps on Moving Bars]]
|One of Princess Peach's attendants and an old friend of Mario's. He is one of several [[Toad (species)|Mushroom Retainers]] that have been trapped inside the castle. He gives Mario hints, tips, and words of encouragement when spoken to. Some Toads give Mario a Power Star if prompted.
|{{chart icon|SM64-Star}} [[Stop Time for Red Coins]]
|align=center|[[Peach's Castle|Mushroom Castle]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bob-OmbBuddySM64.png|100x100px]]<br>[[Bob-omb Buddy|Bob-omb Buddies]]
|colspan="3"align=center|A vertical obstacle course within the tower's clock. Moving platforms are found throughout the clockwork, and they can help Mario reach hidden alcoves or throw him back towards the bottom. The speed of these platforms (and whether they move at all) is determined by where the clock's hands are positioned when he enters the course.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|Friendly [[Bob-omb]]s that lack fuses. They reside on the [[Bob-omb Battlefield]], where they are at war with the [[King Bob-omb|Big Bob-omb]] and his army. A Bob-omb Buddy is hidden away in nearly all subsequent courses. If spoken to, it prepares a [[cannon]] for Mario to use. The cannon remains open and accessible for all subsequent revisits.
|align=center| [[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Cool, Cool Mountain]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa the Quick.png|100x100px]]<br>[[Koopa the Quick]]
!style="background:#71CCFF"|15. [[Rainbow Ride]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1
|A [[Big Koopa Troopa|Giant Koopa]] from [[Tiny-Huge Island]]. He challenges Mario to a race when spoken to and rewards him with a [[Power Star]] if he defeats him without using certain shortcuts. Mario first encounters Koopa the Quick on the [[Bob-omb Battlefield]] in the mission [[Footrace with Koopa the Quick]] after defeating the [[King Bob-omb|Big Bob-omb]], and he encounters him again on the "huge" side of Tiny-Huge Island in the mission [[Rematch with Koopa the Quick]].
!colspan="2"style="background:#71CCFF"|Missions
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Hoot.png|100x100px]]<br>[[Hoot]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Rainbow Ride.png|x100px]]
|A talking owl who roosts in a tree near Mario's starting position on [[Whomp's Fortress]]. Once woken up, Mario can grab onto Hoot's talons and be carried high into the air for a limited time. Hoot slowly descends while carrying Mario and drops him if he hangs on for too long, citing his weight.
|{{chart icon|SM64-Star}} [[Cruiser Crossing the Rainbow]]
|align=center|[[Whomp's Fortress]]
|{{chart icon|SM64-Star}} [[The Big House in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Penguin (Adult).png|100x100px]]<br>[[Penguin]]s
|{{chart icon|SM64-Star}} [[Coins Amassed in a Maze]]
|Big talking birds found in courses that feature snow. They are instrumental in several Power Star missions. The [[Mother Penguin]] found at the base of [[Cool, Cool Mountain]] awards Mario a Power Star if her lost chick, [[Baby Penguin#Super Mario 64 / Super Mario 64 DS|Tuxie]], is returned to her, while the [[Big Penguin]] found in the cabin at the top of the mountain gives him a Star if beaten in a race. Revisiting this penguin after collecting all 120 Power Stars reveals that he has let himself go. The extra weight makes him a tougher opponent to out-sleigh.
|{{chart icon|SM64-Star}} [[Swingin' in the Breeze]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Snowman.png|100x100px]]<br>[[Snowman|Snowmen]]
|{{chart icon|SM64-Star}} [[Tricky Triangles!]]
|Two giant snowmen occur in the game. [[Headless Snowman|One snowman]] is the focus of the mission [[Snowman's Lost His Head]]. His head is on a pedestal halfway down the mountain, while his sentient snowball body appears towards the top, by Mario's starting position. Either piece asks Mario to help put him together when prompted. Once assembled, the snowman gifts Mario a Power Star. The other is in Snowman's Land, where he can climbed as if he was a mountain. As Mario nears his head, he starts to complain about an irritating crawling sensation on his body and tries to blow Mario off. A Power Star is on the very top of his head.
|{{chart icon|SM64-Star}} [[Somewhere Over the Rainbow]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model MIPS.png|100x100px]]<br>[[MIPS]]
|colspan="3"align=center|Floating islands and moving platforms high in the sky. [[Magic carpet]]s travel along rainbows in large stretches of the course, one of which feeds through the [[Cloud House]]. The [[Rainbow Cruiser]] can be found in the northeast.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|Princess Peach's pet [[rabbit]].<ref name=MIPS>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 64'' section, p. 85. 「ピーチ姫の飼っているウサギ。」 ("''Princess Peach’s pet rabbit.''")</ref> He is found in the castle's basement and flees if approached. He gives Mario a Power Star if caught. While captured, MIPS claims to be late for tea.
|align=center|[[Peach's Castle|Mushroom Castle]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Dorrie.png|100x100px]]<br>[[Dorrie]]
!style="background:#71CCFF"|[[Bowser in the Sky]]<br>{{chart icon|SM64-totalS}}×1 {{chart icon|SM64-totalB}}×1
|A gentle giant that resembles a {{wp|plesiosaur}}. It can be found swimming in an underground lake, where it can be ridden. Mario can steer Dorrie's body while standing on its back and lower its neck by performing a [[Ground Pound|Pound the Ground]] attack on its head.
!colspan="2"style="background:#71CCFF"|Missions
|align=center|[[Hazy Maze Cave]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Ukiki 64.png|100x100px]]<br>[[Ukiki|Ukkiki]]s
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Bowser in the Sky.png|x100px]]
|Mischievous monkeys. One steals [[Mario Cap|Mario's cap]] when grabbed. Mario must grab the Ukkiki again in order to get it back, but he runs away if approached and must be cornered. During [[Mystery of the Monkey Cage]], an Ukkiki appears on the summit and taunts Mario. If grabbed, he begs to be released in exchange for a Power Star.
|{{chart icon|SM64-StarJ}} Bowser in the Sky
|align=center|[[Tall, Tall Mountain]]
|{{chart icon|SM64-Star}} {{conjectural|8 Red Coins}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Yoshi.png|100x100px]]<br>[[Yoshi]]
|colspan="3"align=center|A challenging obstacle course that leads to the final confrontation with Bowser. Some of the platforms on this course allow Mario to [[gravity|walk up walls]] if he maintains momentum, while others shift under his weight. Bowser starts to break the arena he is fought on, leaving it in the shape of a five-pointed star. The reward for defeating him, the [[Jumbo Star]], is not incorporated into Mario's total Power Star count.<br>'''Unlock criterion:''' Collect 70 Power Stars.
|An old friend of Mario's. He is a dinosaur-like creature with a long tongue. He can be found on the roof of the Mushroom Castle once all 120 Power Star are collected. Yoshi awards the player 100 lives and a special [[Triple Jump]] for fully completing the game, then disappears off the side of the castle.
|align=center|[[Castle Grounds]]
|}
 
==Enemies and obstacles==
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!width=13%|Locations
!width=6%|Possible spoils
|-
|-
|align=center style="background:#FFFFFF"|[[File:AmpSM64.png|100x100px]]<br>'''[[Amp]]'''
!style="background:#71CCFF"|[[Over the Rainbows|Wing Mario Over the Rainbow]]<br>{{chart icon|SM64-totalS}}×1 {{chart icon|SM64-totalC}}×2
|A small floating invincible metal ball that spins around a fixed point while emitting electricity.
!colspan="2"style="background:#71CCFF"|Mission
|align=center|[[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:BookendSM64.png|100x100px]]<br>'''[[Bookend]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wing Mario Over the Rainbow.png|x100px]]
|A haunted book that either emerges from its bookcase to bite Mario or shoots straight out at him with other books en masse.
|colspan="2"|{{chart icon|SM64-Star}} Cloud Hopping for Coins<ref>Pelland and Owsen, p. 126</ref>
|align=center|[[Big Boo's Haunt]]
|align=center|{{hover|[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1|biting type}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bubba.png|100x100px]]<br>'''[[Cheep Chomp|Bubba]]'''
|colspan="3"align=center|[[Cloud Lift|Clouds]] and checkerboard platforms in the sky. The platforms are bridged by rainbows.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|An enormous quick fish that tries to swallow Mario whole.
|align=center|[[Tiny-Huge Island]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bully.png|100x100px]]<br>'''[[Bully]]'''
|colspan="3"style="background:#D81A70;color:white;"|[[File:SM64 Asset Texture Castle (Stained Glass).png|25px]] '''Other'''
|A horned creature that attacks Mario by pushing and can be beaten only by pushing it into lava.
|align=center|[[Lethal Lava Land]]; [[Bowser in the Fire Sea]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Butterfly.png|100x100px]]<br>'''[[Butterfly]]'''
!style="background:#EF79AE"|[[Peach's Castle|Mushroom Castle]]<br>{{chart icon|SM64-totalS}}×5 {{chart icon|SM64-totalC}}×1
|Being normally passive creatures, butterflies in later courses may turn into [[1-Up Mushroom|1UP Mushroom]]s or giant iron balls that pursue Mario through the air before exploding if he continually bothers them.
!colspan="2"style="background:#EF79AE"|Missions
|align=center|[[Castle Grounds]]; [[Whomp's Fortress]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]
|align=center|[[File:SM64 1-up.png|15px|link=1-Up Mushroom]]×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Chair.png|100x100px]]<br>'''[[Chair]]'''
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Mushroom Castle.png|x100px]]
|A haunted piece of furniture that flings itself at Mario.
|{{chart icon|SM64-Star}} [[Toad (species)#Super Mario 64 / Super Mario 64 DS|A Gift from Toad]]<ref name=secret2/> <small>(basement)</small>
|align=center|[[Big Boo's Haunt]]
|{{chart icon|SM64-Star}} A Gift from Toad <small>(second floor)</small>
|align=center|None
|-
|-
|align=center style="background:#FFFFFF"|[[File:Chuckya SM64.png|100x100px]]<br>'''[[Chuck-Ya|Chuckya]]'''
|{{chart icon|SM64-Star}} A Gift from Toad <small>(third floor)</small>
|A huge purple Bob-omb that picks up and throws Mario and can be defeated only by doing the same to it.
|{{chart icon|SM64-Star}} [[MIPS|That Wascally Wabbit!]]<ref>Pelland and Owsen, p. 83</ref> <small>(after collecting 15 Power Stars)</small>
|align=center|[[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×5
|-
|-
|align=center style="background:#FFFFFF"|[[File:ClamSM64.png|100x100px]]<br>'''[[Clam|Clam shell]]'''
|colspan="2"|{{chart icon|SM64-Star}} That Wascally Wabbit! <small>(after collecting 50 Power Stars)</small>
|A giant shellfish that opens and closes its valves, sometimes containing an item.
|align=center|[[Jolly Roger Bay]]; [[Dire, Dire Docks]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:BigSteelieSM64.png|100x100px]]<br>'''[[Flame thrower (Flame Chomp)|Flame thrower]]'''
|colspan="3"align=center|[[Princess Peach]]'s castle in the [[Mushroom Kingdom]]. [[Toad (species)|Toads]] and [[MIPS]] are sealed inside. Some of the former give Mario a Power Star when spoken to. The [[Castle Grounds]] are the first area of the game and where Mario initially appears every time the player loads their save file. Nearly all other courses are accessed from inside the castle, with the Cavern of the Metal Cap and Vanish Cap Under the Moat being the sole exceptions.<br>'''Unlock criterion:''' Begin a new save file.
|A tiny [[Flame Chomp|Fire Chomp]]-like sphere that floats in place, shooting a homing flame at Mario when approached.
|align=center|[[Hazy Maze Cave]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Wet-Dry World]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center style="background:#EDEDED"|[[File:SM64 Asset Model Fwoosh.png|100x100px]]<br>'''[[Fwoosh]]'''
|colspan="3"style="background:#E4E4E4;color:black;"|'''Level chart information and legend:''' The main courses are designated with the unique number they are given in-game. Bowser, secret, and switch courses lack numerical designation and are listed as they appear in the ''Super Mario 64'' Player's Guide. Three symbols convey attributes about each course: {{chart icon|SM64-totalS}} denotes the total number of obtainable [[Power Star]]s, {{chart icon|SM64-totalC}} denotes the total number of accessible [[cannon]]s, and {{chart icon|SM64-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is. {{chart icon|SM64-Star}} denotes a mission where the reward is a Power Star, {{chart icon|SM64-StarJ}} denotes a mission where the reward is the [[Jumbo Star]], and {{chart icon|SM64-Key}} denotes a mission where the reward is a [[key]].
|A cloud that blows gusts of wind to knock Mario off the ledge.
|}
|align=center|[[Tall, Tall Mountain]]
</center>
|align=center|[[File:X mark.svg|15px|Indestructible]]
 
===Mushroom Castle===
{{main|Peach's Castle}}
[[File:SM64 CG Peachscastle.png|x180px|thumb||right|The Castle Grounds before the Mushroom Castle]]
The Mushroom Castle is a connective space from which [[Mario]] can access the game's [[level]]s. It is a white-bricked {{wp|palace}} with a red-tiled roof. Five towers are built into the castle: four at each corner and a large one in the center. Each one is topped with a spire, and the four outermost ones are also topped with a red pennant. A stained glass portrait of [[Princess Peach]] is above the front doors, in which Peach has been imprisoned by [[Bowser]]. The smaller windows on the castle are shaped like [[mushroom]]s. The Mushroom Castle overall bears a superficial resemblance to a {{wp|keep}}. It is framed as the place where Peach lives in the [[Mushroom Kingdom]] and usually contains [[Power Star]]s for protection.<ref name=story>Pelland and Owsen, p. 5</ref> Several [[Toad (species)|Toads]], the princess's subjects, also live in the castle.
 
In the majority of prior [[Genre#Platform games|platform games]], the player selects levels on a map-like menu with a cursor. The cursor itself may represent the player character, as is done in ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Super Mario World 2: Yoshi's Island]]'', but the degree of control the player has on the cursor is more limited than they would have in the actual levels. ''Super Mario 64'' instead has a fully interactive level as the "map," where Mario controls exactly the same as he does in the courses, and the map itself is an expansive level with its own secrets to find.
 
The [[Castle Grounds]] are the first area in the game where the player takes control of Mario, and it is a risk-free environment for the player to familiarize themselves with his controls.<ref name=HubDoc/><ref name=Stanton>Rich Stanton. ''A Brief History Of Video Games: From Atari to Virtual Reality'' (digital). London: Little, Brown Book Group, 2015. ISBN: 978-1-47-211881-3.</ref><ref name=TottenH>Christopher W. Totten. "Hub Spaces". ''An Architectural Approach to Level Design''. Boca Raton: CRC Press, 2018. pages 133-135. ISBN: 978-1-35-198292-4.</ref><ref name=shoga/><ref name=shmup/> There are no [[List of enemies|enemies]] here, nor concrete objectives. While the player is directed to the castle in Peach's [[letter]] to Mario, nothing forces them to enter it, implicitly encouraging them to explore. The Castle Grounds are a grassy area with gently sloping hills, [[tree]]s, picket fences, and a small lake that feeds into the castle's moat. Several readable signs that detail Mario's available actions are near his starting position, but they are not forced upon the player.
 
The castle's interior is divided into three sections analogous to the [[world]]s of prior ''[[Super Mario (series)|Super Mario]]'' games: a first floor and mezzanine, a basement and [[Courtyard (Peach's Castle)|courtyard]], and a second and third floor that leads to the central tower. With the exception of the basement, the castle's flooring has a checkerboard pattern and red carpeting. A hilly vista with a blue sky behind it is painted on the walls. The basement is a flooded dungeon-like area lit by torches that can burn Mario. One of the basement's corridors has a pair of [[brick pillar]]s that, when [[Ground Pound|ground-pound]]ed, drain the moat. The courtyard is a grassy space behind the Mushroom Castle with a fountain at its center. It is filled with [[Boo]]s, one of which contains a miniature carousel that holds [[Big Boo's Haunt]]. Among the courses of a section, Mario can typically play them in any order. There are some exceptions, such as at the start of the game, when only the [[Bob-omb Battlefield]] is initially accessible.
 
Rather than list them individually on the pause menu, all Power Stars collected from the mini courses are collectively listed as the castle's "Secret Stars," and indeed, most of them are well hidden when compared to the main courses in the game. Finding them necessitates exploration and puzzle-solving within the castle's walls. For example, the only way to access [[The Secret Under the Moat|Vanish Cap Under the Moat]] is by draining the moat, the means of which are never explicitly communicated in-game but instead come from familiarity with Mario's moves. The window that leads to [[The Princess's Secret Slide]] is not in the center of its room, departing from what is established in the other rooms that contain paintings and can be found only if the player deviates from what is established. This design principal permeates throughout the castle and often awards the player [[1-Up Mushroom|1UP Mushroom]]s, hidden courses, or interactable elements.<ref name=HubDoc/><ref name=Stanton/>
 
As in the main courses, several non-playable characters appear in the Mushroom Castle. Toads (including [[Toad|''the'' Toad]], as relayed in some paratextual material)<ref name=story/> can be found on each floor, where they provide gameplay tips and words of encouragement when prompted. Some of them give Mario a Power Star when spoken to. [[MIPS]] can be found hopping around the basement once Mario has obtained a certain number of Power Stars (see chart above). He will give Mario one if caught. [[Yoshi]] appears on the castle's roof after Mario has [[Completion#Super Mario 64 / Super Mario 64 DS|collected all 120 Stars]]. Mario can reach him with a [[cannon]] that opens on the Castle Grounds after completing [[Bowser in the Sky]] with all 120 Stars collected.
 
==Characters==
Owing to his [[List of Super Mario 64 pre-release and unused content#Early ideas|removal during development]], ''Super Mario 64'' is one of the few [[Super Mario (series)|''Super Mario'']] games not to feature [[Luigi]], along with ''[[Super Mario Land]]'', ''[[Super Mario Land 2: 6 Golden Coins]]'', and ''[[Super Mario Sunshine]]''. Many data structures in the code have unused references to Luigi's object slot, but he is considered irrecoverable from the final game's codebase.<ref>JoshDuMan. August 28, 2019. [//news.ukikipedia.net/index.php/2019/08/28/decomp-is-out-but-what-does-that-mean-ukikipedia-news-week-10 Decomp is out! …but what does that mean? – Ukikipedia News Week 10]</ref> A [[List of Super Mario 64 pre-release and unused content#Textures|prerelease model and textures]] only surfaced through the {{wp|Nintendo data leak}}. However, Luigi was included as a playable character in the game's [[Nintendo DS]] remake, ''[[Super Mario 64 DS]]''.
 
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#ff0000;color:white;"
!width=12%|Name
!Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Grindel.png|100x100px]]<br>'''[[Grindel]]'''
|align=center style="background:#F4A9AE"|[[File:SM64 Asset Model Mario.png|90px]]<br>[[Mario]]
|A mummified [[Thwomp]] that attempts to squish Mario by either slamming down or leaping forward.
|style="background:#FFE4E1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. He was invited to the [[Peach's Castle|Mushroom Castle]] by Princess Peach, only to find that she had been kidnapped by Bowser. Mario has significantly expanded movement options to reflect the 3D environment of ''Super Mario 64''. Some notable new moves include the [[Triple Jump]], the [[Wall Jump|Wall Kick]], the [[Ground Pound|Pound the Ground]] attack, and a [[Punch|punch-punch-]][[kick]]. Unlike in previous installments, Mario has a [[Health Meter|health meter]] and does not [[Small Mario|shrink in size]] if struck by an enemy.
|align=center|[[Shifting Sand Land]]
|}
|align=center|[[File:X mark.svg|15px|Indestructible]]
 
===Non-playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!Description
!width=15%|Locations
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Heave-Ho.png|100x100px]]<br>'''[[Heave-Ho]]'''
|align=center style="background:#FFFFFF"|[[File:SM3DAS-SM64-LakituBro.png|100x100px]]<br>[[Lakitu Bros.]]
|A windup machine that powerfully tosses Mario over its back.
|A pair of [[Lakitu's Cloud|cloud]]-riding [[Koopa (species)|Koopas]] that are documenting Mario's quest to liberate the Mushroom Castle and rescue Princess Peach from Bowser. One Lakitu Bro is with Mario throughout the entirety of the game, serving as an in-game explanation for the title's 3D camera controls. He is generally unseen, but his reflection can be spotted in a large mirror on the second floor of the Mushroom Castle. The Lakitu Bros. work for the [[List of implied organizations#Kingdom News Network|Kingdom News Network]].
|align=center|[[Wet-Dry World]]; [[Tick Tock Clock]]
|align=center|All courses
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Klepto.png|100x100px]]<br>'''[[Klepto]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Princess Peach.png|100x100px]]<br>[[Princess Peach]]
|A condor that tries to steal Mario's cap.
|The ruler of the Mushroom Kingdom. She invited Mario to the Mushroom Castle for cake, but she is missing by the time he arrives. Toad informs him that she was kidnapped by Bowser and sealed away within the castle's walls. The game follows Mario's quest to restore the castle's Power Stars and liberate the princess.
|align=center|[[Shifting Sand Land]]
|align=center|[[Castle Grounds]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:MadPianoSM64.png|100x100px]]<br>'''[[Mad Piano]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Toad.png|100x100px]]<br>[[Toad]]
|A haunted mini grand piano that noisily pursues Mario over a small area while chomping.
|One of Princess Peach's attendants and an old friend of Mario's. He is one of several [[Toad (species)|Mushroom Retainers]] that have been trapped inside the castle. He gives Mario hints, tips, and words of encouragement when spoken to. Some Toads give Mario a Power Star if prompted.
|align=center|[[Big Boo's Haunt]]
|align=center|[[Peach's Castle|Mushroom Castle]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Manta.png|100x100px]]<br>'''[[Manta|Manta Ray]]'''
|align=center style="background:#FFFFFF"|[[File:Bob-OmbBuddySM64.png|100x100px]]<br>[[Bob-omb Buddy|Bob-omb Buddies]]
|An enormous passive ray that damages Mario on contact and leaves behind a trail of [[bubble ring|ring]]s.
|Friendly [[Bob-omb]]s that lack fuses. They reside on the [[Bob-omb Battlefield]], where they are at war with the [[King Bob-omb|Big Bob-omb]] and his army. A Bob-omb Buddy is hidden away in nearly all subsequent courses. If spoken to, it prepares a [[cannon]] for Mario to use. The cannon remains open and accessible for all subsequent revisits.
|align=center|[[Dire, Dire Docks]]
|align=center| [[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Cool, Cool Mountain]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Sm64moneybags.png|100x100px]]<br>'''[[Moneybags|Money Bags]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa the Quick.png|100x100px]]<br>[[Koopa the Quick]]
|A hopping purse that disguises as a [[coin]].
|A [[Big Koopa Troopa|Giant Koopa]] from [[Tiny-Huge Island]]. He challenges Mario to a race when spoken to and rewards him with a [[Power Star]] if he defeats him without using certain shortcuts. Mario first encounters Koopa the Quick on the [[Bob-omb Battlefield]] in the mission [[Footrace with Koopa the Quick]] after defeating the [[King Bob-omb|Big Bob-omb]], and he encounters him again on the "huge" side of Tiny-Huge Island in the mission [[Rematch with Koopa the Quick]].
|align=center|[[Snowman's Land]]
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×5
|-
|-
|align=center style="background:#FFFFFF"|[[File:BompSM64.png|100x100px]]<br>'''[[Bomp|Moving Bar]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Hoot.png|100x100px]]<br>[[Hoot]]
|A varyingly designed wall protrusion that tries to push Mario but can also be used as a platform.
|A talking owl who roosts in a tree near Mario's starting position on [[Whomp's Fortress]]. Once woken up, Mario can grab onto Hoot's talons and be carried high into the air for a limited time. Hoot slowly descends while carrying Mario and drops him if he hangs on for too long, citing his weight.
|align=center|[[Whomp's Fortress]]; [[Tick Tock Clock]]
|align=center|[[Whomp's Fortress]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mr. Blizzard.png|100x100px]]<br>'''[[Mr. Blizzard]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Penguin (Adult).png|100x100px]]<br>[[Penguin]]s
|A snowman that either throws snowballs at Mario or hops back and forth oblivious to him, with the former type being beatable by running around it enough.
|Big talking birds found in courses that feature snow. They are instrumental in several Power Star missions. The [[Mother Penguin]] found at the base of [[Cool, Cool Mountain]] awards Mario a Power Star if her lost chick, [[Baby Penguin#Super Mario 64 / Super Mario 64 DS|Tuxie]], is returned to her, while the [[Big Penguin]] found in the cabin at the top of the mountain gives him a Star if beaten in a race. Revisiting this penguin after collecting all 120 Power Stars reveals that he has let himself go. The extra weight makes him a tougher opponent to out-sleigh.
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|{{hover|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×3|throwing type}}<br>{{hover|[[File:X mark.svg|15px]]|Indestructible (hopping type)}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mr I.png|100x100px]]<br>'''[[Mr. I|Mr. I.]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Snowman.png|100x100px]]<br>[[Snowman|Snowmen]]
|A giant floating eyeball that shoots bubbles at Mario but can be defeated by running around it enough.
|Two giant snowmen occur in the game. [[Headless Snowman|One snowman]] is the focus of the mission [[Snowman's Lost His Head]]. His head is on a pedestal halfway down the mountain, while his sentient snowball body appears towards the top, by Mario's starting position. Either piece asks Mario to help put him together when prompted. Once assembled, the snowman gifts Mario a Power Star. The other is in Snowman's Land, where he can climbed as if he was a mountain. As Mario nears his head, he starts to complain about an irritating crawling sensation on his body and tries to blow Mario off. A Power Star is on the very top of his head.
|align=center|[[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:PiranhaPlantSM64.png|100x100px]]<br>'''[[Big Fire Piranha|Piranha Flower]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model MIPS.png|100x100px]]<br>[[MIPS]]
|A large [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|Princess Peach's pet [[rabbit]].<ref name=MIPS>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 64'' section, p. 85. 「ピーチ姫の飼っているウサギ。」 ("''Princess Peach’s pet rabbit.''")</ref> He is found in the castle's basement and flees if approached. He gives Mario a Power Star if caught. While captured, MIPS claims to be late for tea.
|align=center|[[Tiny-Huge Island]]
|align=center|[[Peach's Castle|Mushroom Castle]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×2
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Scuttlebug.png|100x100px]]<br>'''[[Scuttlebug|Scuttle Bug]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Dorrie.png|100x100px]]<br>[[Dorrie]]
|A giant spider that pursues Mario and sometimes leaps from a pit.
|A gentle giant that resembles a {{wp|plesiosaur}}. It can be found swimming in an underground lake, where it can be ridden. Mario can steer Dorrie's body while standing on its back and lower its neck by performing a [[Ground Pound|Pound the Ground]] attack on its head.
|align=center|[[Big Boo's Haunt]]; [[Hazy Maze Cave]]
|align=center|[[Hazy Maze Cave]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×3
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Skeeter.png|100x100px]]<br>'''[[Skeeter]]'''
|align=center style="background:#FFFFFF"|[[File:Ukiki 64.png|100x100px]]<br>[[Ukiki|Ukkiki]]s
|A giant water strider that skims across the water passively, pursuing Mario while on land.
|Mischievous monkeys. One steals [[Mario Cap|Mario's cap]] when grabbed. Mario must grab the Ukkiki again in order to get it back, but he runs away if approached and must be cornered. During [[Mystery of the Monkey Cage]], a Ukkiki appears on the summit and taunts Mario. If grabbed, the Ukkiki begs to be released in exchange for a Power Star.
|align=center|[[Wet-Dry World]]
|align=center|[[Tall, Tall Mountain]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×3
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa Troopa.png|80x80px]]<br>'''[[Small Koopa Troopa]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Yoshi.png|100x100px]]<br>[[Yoshi]]
|A tiny [[Koopa Troopa]] that is defeated immediately upon contact.
|An old friend of Mario's. He is a dinosaur-like creature with a long tongue. He can be found on the roof of the Mushroom Castle once all 120 Power Star are collected. Yoshi awards the player 100 lives and a special [[Triple Jump]] for fully completing the game, then disappears off the side of the castle.
|align=center|[[Tiny-Huge Island]]
|align=center|[[Castle Grounds]]
|align=center|[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1
|}
 
==Enemies and obstacles==
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=13%|Locations
!width=6%|Spoils
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Piranha Plant.png|80x80px]]<br>'''[[Small Piranha]]'''
|align=center style="background:#FFFFFF"|[[File:AmpSM64.png|100x100px]]<br>'''[[Amp]]'''
|A miniature [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|A small floating invincible metal ball that spins around a fixed point while emitting electricity.
|align=center|[[Tiny-Huge Island]]; [[Bowser in the Sky]]
|align=center|[[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SnufitSM64.png|100x100px]]<br>'''[[Snifit (Super Mario 64)|Snufit]]'''
|align=center style="background:#FFFFFF"|[[File:BookendSM64.png|100x100px]]<br>'''[[Bookend]]'''
|A small ghostly [[Snifit]] that shoots small bullets at Mario.
|A haunted book that either emerges from its bookcase to bite Mario or shoots straight out at him with other books en masse.
|align=center|[[Hazy Maze Cave]]; [[Behind the Waterfall|Cavern of the Metal Cap]]
|align=center|[[Big Boo's Haunt]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×2
|align=center|{{hover|{{chart icon|SM64-CoinB}}×1|biting type}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SpindelSM64.png|100x100px]]<br>'''[[Spindel]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bubba.png|100x100px]]<br>'''[[Cheep Chomp|Bubba]]'''
|A cylindrical Grindel that rolls back and forth.
|An enormous quick fish that tries to swallow Mario whole.
|align=center|[[Shifting Sand Land]]
|align=center|[[Tiny-Huge Island]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SpindriftSM64.png|100x100px]]<br>'''[[Spindrift]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bully.png|100x100px]]<br>'''[[Bully]]'''
|A slow flying floral creature that likes cold environments and makes Mario spin if he jumps on it.
|A horned creature that attacks Mario by pushing and can be beaten only by pushing it into lava.
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|[[Lethal Lava Land]]; [[Bowser in the Fire Sea]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×3
|align=center|{{chart icon|SM64-Coin}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Sushi.png|100x100px]]<br>'''[[Sushi]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Chair.png|100x100px]]<br>'''[[Chair]]'''
|A large but passive shark that swims in wide circles.
|A haunted piece of furniture that flings itself at Mario.
|align=center|[[Dire, Dire Docks]]
|align=center|[[Big Boo's Haunt]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|None
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tox Box.png|100x100px]]<br>'''[[Tox Box]]'''
|align=center style="background:#FFFFFF"|[[File:Chuckya SM64.png|100x100px]]<br>'''[[Chuckya]]'''
|A huge moving metal cube with one hollow side.
|A huge purple Bob-omb that picks up and throws Mario and can be defeated only by doing the same to it.
|align=center|[[Shifting Sand Land]]
|align=center|[[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|SM64-Coin}}×5
|-
|-
|align=center style="background:#FFFFFF"|[[File:Unagi SM64.png|100x100px]]<br>'''[[Maw-Ray|Unagi]]'''
|align=center style="background:#FFFFFF"|[[File:ClamSM64.png|100x100px]]<br>'''[[Clam|Clam shell]]'''
|A huge moray eel that likes to stay in tight places.
|A giant shellfish that opens and closes its valves, sometimes containing an item.
|align=center|[[Jolly Roger Bay]]
|align=center|[[Jolly Roger Bay]]; [[Dire, Dire Docks]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:WhompSM64.png|100x100px]]<br>'''[[Whomp]]'''
|align=center style="background:#FFFFFF"|[[File:BigSteelieSM64.png|100x100px]]<br>'''[[Flame thrower (Flame Chomp)|Flame thrower]]'''
|A stone slab with a face and weak back that attacks Mario by slamming forward.
|A tiny [[Flame Chomp|Fire Chomp]]-like sphere that floats in place, shooting a homing flame at Mario when approached.
|align=center|[[Whomp's Fortress]]; [[Bowser in the Sky]]
|align=center|[[Hazy Maze Cave]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Wet-Dry World]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×5
|align=center|{{chart icon|cross}}
|}
 
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!width=13%|Locations
!width=6%|Possible spoils
|-
|-
|align=center style="background:#FFFFFF"|[[File:BeachKoopaSM64.png|100x100px]]<br>'''[[Beach Koopa]]'''
|align=center style="background:#EDEDED"|[[File:SM64 Asset Model Fwoosh.png|100x100px]]<br>'''[[Fwoosh]]'''
|A Koopa Troopa after being evicted from its shell, to which it frantically tries to return.
|A cloud that blows gusts of wind to knock Mario off the ledge.
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|[[Tall, Tall Mountain]]
|align=center|[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bomb-omb SM64.png|100x100px]]<br>'''[[Bob-omb]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Grindel.png|100x100px]]<br>'''[[Grindel]]'''
|A walking, respawning bomb that pursues Mario after lighting itself but can be picked up and thrown.
|A mummified [[Thwomp]] that attempts to squish Mario by either slamming down or leaping forward.
|align=center|[[Bob-omb Battlefield]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Tall, Tall Mountain]]; [[Tick Tock Clock]]; [[Bowser in the Sky]]
|align=center|[[Shifting Sand Land]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Boo.png|100x100px]]<br>'''[[Boo]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Heave-Ho.png|100x100px]]<br>'''[[Heave-Ho]]'''
|A ghost that turns transparent and invulnerable when looked at.
|A windup machine that powerfully tosses Mario over its back.
|align=center|[[Courtyard (Peach's Castle)|Courtyard]]; [[Big Boo's Haunt]]
|align=center|[[Wet-Dry World]]; [[Tick Tock Clock]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1<br>[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1<br>[[File:SM64 Asset Model Birdcage.png|15px|Miniature carousel]]×1
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bub.png|100x100px]]<br>'''[[Cheep Cheep|Bub]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Klepto.png|100x100px]]<br>'''[[Klepto]]'''
|A fish that swims slowly after Mario.
|A condor that tries to steal Mario's cap.
|align=center|[[Dire, Dire Docks]]
|align=center|[[Shifting Sand Land]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|SM64-Star}}×1<br>{{chart icon|SM64-Cap}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]'''
|align=center style="background:#FFFFFF"|[[File:MadPianoSM64.png|100x100px]]<br>'''[[Mad Piano]]'''
|A giant bullet that swerves to hit Mario.
|A haunted mini grand piano that noisily pursues Mario over a small area while chomping.
|align=center|[[Whomp's Fortress]]
|align=center|[[Big Boo's Haunt]]
|align=center|None
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:Chainchompsm64.png|100x100px]]<br>'''[[Chain Chomp]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Manta.png|100x100px]]<br>'''[[Manta|Manta Ray]]'''
|A huge iron guard dog shackled to a [[stump]].
|An enormous passive ray that damages Mario on contact and leaves behind a trail of [[bubble ring|ring]]s.
|align=center|[[Bob-omb Battlefield]]
|align=center|[[Dire, Dire Docks]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:FlyGuySM64.png|100x100px]]<br>'''[[Fly Guy]]'''
|align=center style="background:#FFFFFF"|[[File:Sm64moneybags.png|100x100px]]<br>'''[[Moneybags|Money Bags]]'''
|A [[Shy Guy]] that spits fireballs and flies with propellers that makes Mario spin when jumped on.
|A hopping purse that disguises as a [[coin]].
|align=center|[[Shifting Sand Land]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|[[Snowman's Land]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×2
|align=center|{{chart icon|SM64-Coin}}×5
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 - Goomba Model.png|100x100px]]<br>'''[[Goomba]]'''
|align=center style="background:#FFFFFF"|[[File:BompSM64.png|100x100px]]<br>'''[[Bomp|Moving Bar]]'''
|A small enemy that pursues Mario and often comes in groups of three but can be beaten with any attack.
|A varyingly designed wall protrusion that tries to push Mario but can also be used as a platform.
|align=center|[[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[Whomp's Fortress]]; [[Tick Tock Clock]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:Micro-GoombaSM64.png|80x80px]]<br>'''[[Mini Goomba|Goombette]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mr. Blizzard.png|100x100px]]<br>'''[[Mr. Blizzard]]'''
|A tiny Goomba that is instantly defeated when it touches Mario but also pushes him back unless he attacks it.
|A snowman that either throws snowballs at Mario or hops back and forth oblivious to him, with the former type being beatable by running around it enough.
|align=center|[[Tiny-Huge Island]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|{{hover|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1|punched or kicked}}
|align=center|{{hover|{{chart icon|SM64-Coin}}×3|throwing-type only}}<br>{{chart icon|SM64-Cap}}×1<br>{{chart icon|cross}}<small>{{hover|(note)|hopping-type only}}</small>
|-
|-
|align=center style="background:#FFFFFF"|[[File:GrandGoombaSM64.png|100x100px]]<br>'''[[Big Goomba|Grand Goomba]]'''
|align=center style="background:#FFFFFF"|[[File:Mr I.png|100x100px]]<br>'''[[Mr. I|Mr. I.]]'''
|A huge strong Goomba immune to punches and kicks that also sometimes fails to notice Mario.
|A giant floating eyeball that shoots bubbles at Mario but can be defeated by running around it enough.
|align=center|[[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|align=center style="background:#FFFFFF"|[[File:PiranhaPlantSM64.png|100x100px]]<br>'''[[Big Fire Piranha|Piranha Flower]]'''
|A large [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|align=center|[[Tiny-Huge Island]]
|align=center|[[Tiny-Huge Island]]
|align=center|{{hover|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1|jumped on}}<br>{{hover|[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1|ground-pounded}}
|align=center|{{chart icon|SM64-Coin}}×2
|-
|-
|align=center style="background:#FFFFFF"|[[File:KoopaTroopaSM64.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Scuttlebug.png|100x100px]]<br>'''[[Scuttlebug|Scuttle Bug]]'''
|A timid turtle that runs away from Mario and gets knocked from its shell upon being attacked.
|A giant spider that pursues Mario and sometimes leaps from a pit.
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|[[Big Boo's Haunt]]; [[Hazy Maze Cave]]
|align=center|[[File:Koopa Shell 64.jpg|15px|link=Green Shell]]×1
|align=center|{{chart icon|SM64-Coin}}×3
|-
|-
|align=center style="background:#FFFFFF"|[[File:LakitusSM64.png|100x100px]]<br>'''[[Lakitu]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Skeeter.png|100x100px]]<br>'''[[Skeeter]]'''
|A cloud-riding turtle that throws an endless supply of [[Spiny Egg]]s at Mario.
|A giant water strider that skims across the water passively, pursuing Mario while on land.
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|[[Wet-Dry World]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×5
|align=center|{{chart icon|SM64-Coin}}×3
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Monty Mole 1.png|100x100px]]<br>'''[[Monty Mole]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa Troopa.png|80x80px]]<br>'''[[Small Koopa Troopa]]'''
|An endlessly respawning creature that emerges from holes to throw rocks at Mario.
|A tiny [[Koopa Troopa]] that is defeated immediately upon contact.
|align=center|[[Hazy Maze Cave]]; [[Tall, Tall Mountain]]
|align=center|[[Tiny-Huge Island]]
|align=center|[[File:SM64 1-up.png|15px|link=1-Up Mushroom]]×1
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:PiranhaPlant SM64.png|100x100px]]<br>'''[[Piranha Plant]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Piranha Plant.png|80x80px]]<br>'''[[Small Piranha]]'''
|A sleepy plant that chomps upon being woken up.
|A miniature [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|align=center|[[Whomp's Fortress]]
|align=center|[[Tiny-Huge Island]]; [[Bowser in the Sky]]
|align=center|[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|SM64-Coin}}×1
|-
|align=center style="background:#FFFFFF"|[[File:SnufitSM64.png|100x100px]]<br>'''[[Snifit (Super Mario 64)|Snufit]]'''
|A small ghostly [[Snifit]] that shoots small bullets at Mario.
|align=center|[[Hazy Maze Cave]]; [[Behind the Waterfall|Cavern of the Metal Cap]]
|align=center|{{chart icon|SM64-Coin}}×2
|-
|-
|align=center style="background:#FFFFFF"|[[File:Old Pokey 64.png|100x100px]]<br>'''[[Pokey]]'''
|align=center style="background:#FFFFFF"|[[File:SpindelSM64.png|100x100px]]<br>'''[[Spindel]]'''
|A tall segmented cactus with a weak head.
|A cylindrical Grindel that rolls back and forth.
|align=center|[[Shifting Sand Land]]
|align=center|[[Shifting Sand Land]]
|align=center|[[File:SM64 Asset Sprite Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble|Sparky]]'''
|align=center style="background:#FFFFFF"|[[File:SpindriftSM64.png|100x100px]]<br>'''[[Spindrift]]'''
|A fireball that hops along land after spawning from lava or fire.
|A slow flying floral creature that likes cold environments and makes Mario spin if he jumps on it.
|align=center|[[Lethal Lava Land]]; [[Bowser in the Sky]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|SM64-Coin}}×3
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Spiny.png|100x100px]]<br>'''[[Spiny]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Sushi.png|100x100px]]<br>'''[[Sushi]]'''
|A spiked turtle that walks around slowly and can be destroyed only by going underwater.
|A large but passive shark that swims in wide circles.
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|[[Dire, Dire Docks]]
|align=center|None
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64-SpinyEgg.png|100x100px]]<br>'''[[Spiny Egg|Spiny bomb]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tox Box.png|100x100px]]<br>'''[[Tox Box]]'''
|A spiked egg thrown by a Lakitu that hatches into a Spiny and is vulnerable to explosions.
|A huge moving metal cube with one hollow side.
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|[[Shifting Sand Land]]
|align=center|None
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64Swoop.png|100x100px]]<br>'''[[Swoop]]'''
|align=center style="background:#FFFFFF"|[[File:Unagi SM64.png|100x100px]]<br>'''[[Maw-Ray|Unagi]]'''
|A bat that hangs upside-down until approached, at which point it starts flying around.
|A huge moray eel that likes to stay in tight places.
|align=center|[[Hazy Maze Cave]]
|align=center|[[Jolly Roger Bay]]
|align=center|[[File:SM64 Asset Sprite Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:ThwompSM64.png|100x100px]]<br>'''[[Thwomp]]'''
|align=center style="background:#FFFFFF"|[[File:WhompSM64.png|100x100px]]<br>'''[[Whomp]]'''
|A floating stone cube that slams to the ground every few moments and can also be used as a platform.
|A stone slab with a face and weak back that attacks Mario by slamming forward.
|align=center|[[Whomp's Fortress]]; [[Tick Tock Clock]]
|align=center|[[Whomp's Fortress]]; [[Bowser in the Sky]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|{{chart icon|SM64-Coin}}×5
|}
|}


===Obstacles===
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=19%|Locations
!width=13%|Locations
!width=6%|Spoils
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Mine.png|100x100px]]<br>'''[[Mine|Bomb]]'''
|align=center style="background:#FFFFFF"|[[File:BeachKoopaSM64.png|100x100px]]<br>'''[[Beach Koopa]]'''
|A stationary spiked explosive used to defeat Bowser.
|A Koopa Troopa after being evicted from its shell, to which it frantically tries to return.
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Casket.png|100x100px]]<br>'''[[Casket]]'''
|align=center style="background:#FFFFFF"|[[File:Bomb-omb SM64.png|100x100px]]<br>'''[[Bob-omb]]'''
|Caskets rise and fall. They can crush Mario if he goes under one.
|A walking, respawning bomb that pursues Mario after lighting itself but can be picked up and thrown.
|align=center|[[Big Boo's Haunt]]
|align=center|[[Bob-omb Battlefield]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Tall, Tall Mountain]]; [[Tick Tock Clock]]; [[Bowser in the Sky]]
|align=center|{{chart icon|SM64-Coin}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Freezing Water.jpg|100x100px]]<br>'''[[Freezing water|Cold water]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Boo.png|100x100px]]<br>'''[[Boo]]'''
|Chilled water that hurts Mario on contact, either gradually or immediately depending on how cold it is.
|A ghost that turns transparent and invulnerable when looked at.
|align=center|[[Snowman's Land]]
|align=center|[[Courtyard (Peach's Castle)|Courtyard]]; [[Big Boo's Haunt]]
|align=center|{{chart icon|SM64-Coin}}×1<br>{{chart icon|SM64-CoinB}}×1<br>{{chart icon|SM64-birdcage}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:Cavern of the Metal Cap.png|100x100px]]<br>[[File:Jet Stream.png|x70px]]<br>'''[[Current]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bub.png|100x100px]]<br>'''[[Cheep Cheep|Bub]]'''
|Rapidly moving water that can forcibly remove Mario from the course if it pulls him far enough.
|A fish that swims slowly after Mario.
|align=center|[[Jolly Roger Bay]]; [[Behind the Waterfall|Cavern of the Metal Cap]]; [[Dire, Dire Docks]]; [[Tall, Tall Mountain]]
|align=center|[[Dire, Dire Docks]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:Endless Stairs.png|100x100px]]<br>'''[[Endless stairs]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]'''
|A magic staircase that loops Mario forever if he tries to climb them without enough Stars.
|A giant bullet that swerves to hit Mario.
|align=center|[[Peach's Castle|Mushroom Castle]]
|align=center|[[Whomp's Fortress]]
|align=center|None
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Triangular Column.png|100x100px]]<br>'''[[Falling Pillar|Falling pillar]]'''<ref>Pelland and Owsen, p. 33</ref>
|align=center style="background:#FFFFFF"|[[File:Chainchompsm64.png|100x100px]]<br>'''[[Chain Chomp]]'''
|A giant precariously balanced stone that tips at Mario.
|A huge iron guard dog shackled to a [[stump]].
|align=center|[[Jolly Roger Bay]]
|align=center|[[Bob-omb Battlefield]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fireball.png|100x100px]]<br>'''[[Fireball (obstacle)|Fireball]]'''
|align=center style="background:#FFFFFF"|[[File:FlyGuySM64.png|100x100px]]<br>'''[[Fly Guy]]'''
|A basic flame that appears as either a standalone obstacle or an enemy projectile.
|A [[Shy Guy]] that spits fireballs and flies with propellers that makes Mario spin when jumped on.
|align=center|[[Peach's Castle|Mushroom Castle]]; [[Bowser in the Dark World]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[Shifting Sand Land]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|{{chart icon|SM64-Coin}}×2
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fire Bar.png|100x100px]]<br>'''[[Fire Bar|Fire bar]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 - Goomba Model.png|100x100px]]<br>'''[[Goomba]]'''
|A rotating rock with a constantly alit flamethrower on either side.
|A small enemy that pursues Mario and often comes in groups of three but can be beaten with any attack.
|align=center|[[Lethal Lava Land]]
|align=center|[[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|{{chart icon|SM64-Coin}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Flamethrower.png|100x100px]]<br>'''[[Flamethrower|Flame spout]]'''
|align=center style="background:#FFFFFF"|[[File:Micro-GoombaSM64.png|80x80px]]<br>'''[[Mini Goomba|Goombette]]'''
|A jet of fire that usually comes from small holes but can also come from other openings and even lava.
|A tiny Goomba that is instantly defeated when it touches Mario but also pushes him back unless he attacks it.
|align=center|[[Bowser in the Dark World]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Bowser in the Fire Sea]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[Tiny-Huge Island]]
|align=center|{{hover|{{chart icon|SM64-Coin}}×1|punched or kicked}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Glass Block.png|100x100px]]<br>'''{{conjectural|Glass block}}'''
|align=center style="background:#FFFFFF"|[[File:GrandGoombaSM64.png|100x100px]]<br>'''[[Big Goomba|Grand Goomba]]'''
|A platform in Rainbow Ride that [[magic carpet]]s travel through as an obstacle.
|A huge strong Goomba immune to punches and kicks that also sometimes fails to notice Mario.
|align=center|[[Rainbow Ride]]
|align=center|[[Tiny-Huge Island]]
|align=center|{{hover|{{chart icon|SM64-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|SM64-CoinB}}×1|ground-pounded}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Hidden Smasher.png|100x100px]]<br>'''[[Hidden smasher]]'''
|align=center style="background:#FFFFFF"|[[File:KoopaTroopaSM64.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|A giant mass of metal hidden in a wall that tries to crush Mario when he approaches.
|A timid turtle that runs away from Mario and gets knocked from its shell upon being attacked.
|align=center|[[Lethal Lava Land]]
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|{{chart icon|SM64-Shell}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Ice Block.png|100x100px]]<br>'''[[Ice Block|Ice block]]'''
|align=center style="background:#FFFFFF"|[[File:LakitusSM64.png|100x100px]]<br>'''[[Lakitu]]'''
|A sliding triangular ice chunk that comes in two sizes and pushes Mario into the cold water.
|A cloud-riding turtle that throws an endless supply of [[Spiny Egg|Spiny bomb]]s at Mario.
|align=center|[[Snowman's Land]]
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|{{chart icon|SM64-Coin}}×5
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ice Block Shooter.png|100x100px]]<br>'''[[Ice Block#Super Mario 64 / Super Mario 64 DS|Ice block shooter]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Monty Mole 1.png|100x100px]]<br>'''[[Monty Mole]]'''
|A giant hole with Shy Guy masks that shoots triangular ice chunks.
|An endlessly respawning creature that emerges from holes to throw rocks at Mario.
|align=center|[[Snowman's Land]]
|align=center|[[Hazy Maze Cave]]; [[Tall, Tall Mountain]]
|align=center|{{chart icon|SM64-1Up}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:DeepFreeze64.png|100x100px]]<br>'''[[In the Deep Freeze|Ice structure]]'''
|align=center style="background:#FFFFFF"|[[File:PiranhaPlant SM64.png|100x100px]]<br>'''[[Piranha Plant]]'''
|Stacks of ice created into a maze that requires a [[Power Star]].
|A sleepy plant that chomps upon being woken up.
|align=center|[[Snowman's Land]]
|align=center|[[Whomp's Fortress]]
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:Igloo.png|100x100px]]<br>'''[[Ice Block|Ice wall]]'''
|align=center style="background:#FFFFFF"|[[File:Old Pokey 64.png|100x100px]]<br>'''[[Pokey]]'''
|A wall made of ice, with some containing [[coin]]s. [[Vanish Mario]] is required to pass through these walls.
|A tall segmented cactus with a weak head.
|align=center|[[Snowman's Land]]
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:BigSteelieSM64.png|100x100px]]<br>'''[[metal ball|Iron ball]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble|Sparky]]'''
|A variably sized large black sphere that rolls down slopes.
|A fireball that hops along land after spawning from lava or fire.
|align=center|[[Bob-omb Battlefield]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]
|align=center|[[Lethal Lava Land]]; [[Bowser in the Sky]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ivy.png|100x100px]]<br>'''{{Conjectural|Ivy}}'''
|align=center style="background:#FFFFFF"|[[File:SM64 Spiny.png|100x100px]]<br>'''[[Spiny]]'''
|Slows Mario's speed and also makes it difficult to jump.
|A spiked turtle that walks around slowly and can be destroyed only by going underwater.
|align=center|[[Tall, Tall Mountain]]
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|None
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 LLL Entrance.png|100x100px]]<br>'''[[Lava]]'''
|align=center style="background:#FFFFFF"|[[File:SM64-SpinyEgg.png|100x100px]]<br>'''[[Spiny Egg|Spiny bomb]]'''
|Molten rock that burns Mario.
|A spiked egg thrown by a Lakitu that hatches into a Spiny and is vulnerable to explosions.
|align=center|[[Lethal Lava Land]]; [[Bowser in the Fire Sea]]
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|None
|-
|-
|align=center style="background:#FFFFFF"|[[File:PyramidSecret.png|100x100px]]<br>'''[[Moving sand]]'''
|align=center style="background:#FFFFFF"|[[File:SM64Swoop.png|100x100px]]<br>'''[[Swoop]]'''
|Rapidly flowing sand. Mario can stand on it, but it pushes him in the direction of its trajectory.
|A bat that hangs upside-down until approached, at which point it starts flying around.
|align=center|[[Shifting Sand Land]]
|align=center|[[Hazy Maze Cave]]
|align=center|{{chart icon|SM64-Coin}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pendulum.png|100x100px]]<br>'''[[Pendulum]]'''
|align=center style="background:#FFFFFF"|[[File:ThwompSM64.png|100x100px]]<br>'''[[Thwomp]]'''
|A swinging obstacle that can block Mario's path. Its speed can change depending on the time Mario enters Tick Tock Clock.
|A floating stone cube that slams to the ground every few moments and can also be used as a platform.
|align=center|[[Tick Tock Clock]]
|align=center|[[Whomp's Fortress]]; [[Tick Tock Clock]]
|align=center|{{chart icon|cross}}
|}
 
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=19%|Locations
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 HMC Flamethrower.png|100x100px]]<br>'''[[Pit]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bill Blaster.png|100x100px]]<br>'''[[Bill Blaster|Blaster]]'''
|A bottomless abyss that removes Mario from a course.
|A metal cube that shoots out Bullet Bills.
|align=center|[[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[The Princess's Secret Slide]]; [[Tower of the Wing Cap]]; [[Bowser in the Dark World]]; [[Hazy Maze Cave]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Over the Rainbows|Wing Mario Over the Rainbow]]; [[Bowser in the Sky]]
|align=center|[[Whomp's Fortress]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:ShiftingSandLand2.png|100x100px]]<br>'''[[Quicksand]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Mine.png|100x100px]]<br>'''[[Mine|Bomb]]'''
|Sand that pulls Mario under at varying speeds.
|A stationary spiked explosive used to defeat Bowser.
|align=center|[[Shifting Sand Land]]
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Boulder.png|100x100px]]<br>'''[[Boulder|Rolling rock]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Casket.png|100x100px]]<br>'''[[Casket]]'''
|A giant boulder.
|Caskets rise and fall. They can crush Mario if he goes under one.
|align=center|[[Hazy Maze Cave]]
|align=center|[[Big Boo's Haunt]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Slide Box.png|100x100px]]<br>'''[[Slide Box]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Freezing Water.jpg|100x100px]]<br>'''[[Freezing water|Cold water]]'''
|A skull-marked crate that moves back and forth on the rocking ship.
|Chilled water that hurts Mario on contact, either gradually or immediately depending on how cold it is.
|align=center|[[Jolly Roger Bay]]
|align=center|[[Snowman's Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 mario cough.png|100x100px]]<br>'''[[Smoke|Strange cloud]]'''
|align=center style="background:#FFFFFF"|[[File:Cavern of the Metal Cap.png|100x100px]]<br>[[File:Jet Stream.png|x70px]]<br>'''[[Current]]'''
|Putrid gas found in deep, stagnant caves.
|Rapidly moving water that can forcibly remove Mario from the course if it pulls him far enough.
|align=center|[[Hazy Maze Cave]]
|align=center|[[Jolly Roger Bay]]; [[Behind the Waterfall|Cavern of the Metal Cap]]; [[Dire, Dire Docks]]; [[Tall, Tall Mountain]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tornado.png|100x100px]]<br>'''[[Tornado]]'''
|align=center style="background:#FFFFFF"|[[File:Endless Stairs.png|100x100px]]<br>'''[[Endless stairs]]'''
|A whirlwind that makes Mario spin.
|A magic staircase that loops Mario forever if he tries to climb them without enough Stars.
|align=center|[[Shifting Sand Land]]
|align=center|[[Peach's Castle|Mushroom Castle]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bill Blaster.png|100x100px]]<br>'''[[Bill Blaster|Turtle Cannon]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Triangular Column.png|100x100px]]<br>'''[[Falling Pillar|Falling pillar]]'''<ref>Pelland and Owsen, p. 33</ref>
|A metal cube that shoots out Bullet Bills.
|A giant precariously balanced stone that tips at Mario.
|align=center|[[Whomp's Fortress]]
|align=center|[[Jolly Roger Bay]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Water Bomb.png|100x100px]]<br>'''[[Water bomb (object)|Water bomb]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fireball.png|100x100px]]<br>'''[[Fireball (obstacle)|Fireball]]'''
|A bouncing balloon that pursues Mario after being shot from a cannon.
|A basic flame that appears as either a standalone obstacle or an enemy projectile.
|align=center|[[Bob-omb Battlefield]]
|align=center|[[Peach's Castle|Mushroom Castle]]; [[Bowser in the Dark World]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Wet-Dry World Downtown.png|100x100px]]<br>'''[[Water tide]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fire Bar.png|100x100px]]<br>'''[[Fire Bar|Fire bar]]'''
|Water that rises up or down.
|A rotating rock with a constantly alit flamethrower on either side.
|align=center|[[Peach's Castle|Mushroom Castle]]; [[Wet-Dry World]]
|align=center|[[Lethal Lava Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Whirlpool.png|100x100px]]<br>'''[[Whirlpool]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Flamethrower.png|100x100px]]<br>'''[[Flamethrower]]'''
|A vortex that can suck Mario inside.
|A jet of fire that usually comes from small holes but can also come from other openings and even lava.
|align=center|[[Dire, Dire Docks]]
|align=center|[[Bowser in the Dark World]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Bowser in the Fire Sea]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wind.png|100x100px]]<br>'''[[Wind]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Glass Block.png|100x100px]]<br>'''{{conjectural|Glass block}}'''
|A gust that can either help or hinder Mario.
|A platform in Rainbow Ride that [[magic carpet]]s travel through as an obstacle.
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[Rainbow Ride]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Quick Race Through Downtown!.png|x70px]]<br>[[File:SM64 Vanish Metal Mario.png|100x100px]]<br>'''[[Chain-Link|Wire net]]''' (vertical)
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Hidden Smasher.png|100x100px]]<br>'''[[Hidden smasher]]'''
|A wall made of iron bars or wire nets. [[Vanish Mario]] is required to pass through these walls.
|A giant mass of metal hidden in a wall that tries to crush Mario when he approaches.
|align=center|[[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Dire, Dire Docks]]; [[Wet-Dry World]]; [[Tick Tock Clock]]
|align=center|[[Lethal Lava Land]]
|}
 
===Bosses===
Bosses are listed in the order that they are first encountered.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
!width=19%|Missions
|-
|-
|align=center|[[File:SM64 Asset Model King Bob-omb.png|100x100px]]<br>'''[[King Bob-omb|Big Bob-omb]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Ice Block.png|100x100px]]<br>'''[[Ice Block|Ice block]]'''
|A giant [[Bob-omb]] on the [[Bob-omb Battlefield]]. He appears as the first boss in the game and has the first [[Power Star]]. He refers to himself as the "baron of all blasting matter."
|A sliding triangular ice chunk that comes in two sizes and pushes Mario into the cold water.
|align=center|[[Big Bob-omb on the Summit]]
|align=center|[[Snowman's Land]]
|-
|-
|align=center|[[File:WhompKingSM64.png|100x100px]]<br>'''[[Whomp King]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ice Block Shooter.png|100x100px]]<br>'''[[Ice Block#Super Mario 64 / Super Mario 64 DS|Ice block shooter]]'''
|A giant [[Whomp]] on top of [[Whomp's Fortress]]. He has the first Power Star, and after he is defeated, there is a tower on top of the fortress.
|A giant hole with Shy Guy masks that shoots triangular ice chunks.
|align=center|[[Chip Off Whomp's Block]]
|align=center|[[Snowman's Land]]
|-
|-
|align=center|[[File:BowserSM64.png|100x100px]]<br>'''[[Bowser]]'''
|align=center style="background:#FFFFFF"|[[File:DeepFreeze64.png|100x100px]]<br>'''[[In the Deep Freeze|Ice structure]]'''
|Bowser appears in Bowser in the Dark World, Bowser in the Fire Sea (where the arena tilts), and Bowser in the Sky (where he must be thrown three times). Mario needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena.  
|Stacks of ice created into a maze that requires a [[Power Star]].
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|align=center|[[Snowman's Land]]
|-
|-
|align=center|[[File:Boo 64.png|100x100px]]<br>'''[[Big Boo]]'''
|align=center style="background:#FFFFFF"|[[File:Igloo.png|100x100px]]<br>'''[[Ice Block|Ice wall]]'''
|A giant [[Boo]] that appears three times in [[Big Boo's Haunt]]. He initially appears once all the Boos in the mansion have been defeated, again in the underground merry-go-round, and lastly on the top balcony of the mansion.
|A wall made of ice, with some containing [[coin]]s. [[Vanish Mario]] is required to pass through these walls.
|align=center|[[Go on a Ghost Hunt]]; [[Ride Big Boo's Merry-Go-Round]]; [[Big Boo's Balcony]]
|align=center|[[Snowman's Land]]
|-
|-
|align=center|[[File:SM64 Asset Model Mr. I.png|100x100px]]<br>'''[[Big Mr. I.]]'''
|align=center style="background:#FFFFFF"|[[File:BigSteelieSM64.png|100x100px]]<br>'''[[metal ball|Iron ball]]'''
|A giant [[Mr. I|Mr. I.]] that appears only in the attic of Big Boo's Haunt.
|A variably sized large black sphere that rolls down slopes.
|align=center|[[Eye to Eye in the Secret Room]]
|align=center|[[Bob-omb Battlefield]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]
|-
|-
|align=center|[[File:BigBullySM64.png|100x100px]]<br>'''[[Big Bully]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ivy.png|100x100px]]<br>'''{{Conjectural|Ivy}}'''
|A large [[Bully]] that appears in [[Lethal Lava Land]]. On both occasions, Big Bullies try to knock Mario into the lava.
|Slows Mario's speed and also makes it difficult to jump.
|align=center|[[Boil the Big Bully]]; [[Bully the Bullies]]
|align=center|[[Tall, Tall Mountain]]
|-
|-
|align=center|[[File:EyerokSM64.png|100x100px]]<br>'''[[Eyerok]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 LLL Entrance.png|100x100px]]<br>'''[[Lava]]'''
|A being composed of two stone hands with eyes on each palm. He appears when Mario blasts open the top of the pyramid in [[Shifting Sand Land]] and rides the elevator inside.
|Molten rock that burns Mario.
|align=center|[[Stand Tall on the Four Pillars]]
|align=center|[[Lethal Lava Land]]; [[Bowser in the Fire Sea]]
|-
|-
|align=center|[[File:ChillBullySM64.png|100x100px]]<br>'''[[Chill Bully]]'''
|align=center style="background:#FFFFFF"|[[File:PyramidSecret.png|100x100px]]<br>'''[[Moving sand]]'''
|A large Bully made of ice. He tries to ram Mario onto a lethally frozen pond in [[Snowman's Land]].
|Rapidly flowing sand. Mario can stand on it, but it pushes him in the direction of its trajectory.
|align=center|[[Chill with the Bully]]
|align=center|[[Shifting Sand Land]]
|-
|-
|align=center|[[File:Venustrapsm64.png|100x100px]]<br>'''[[Big Fire Piranha Plant|Piranha Flowers]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pendulum.png|100x100px]]<br>'''[[Pendulum]]'''
|A patch of five giant [[Fire Piranha Plant|fire-breathing Piranha Plants]] on [[Tiny-Huge Island]]. They quickly sprout and recede from the ground.
|A swinging obstacle that can block Mario's path. Its speed can change depending on the time Mario enters Tick Tock Clock.
|align=center|[[Pluck the Piranha Flower]]
|align=center|[[Tick Tock Clock]]
|-
|-
|align=center|[[File:SM64 Asset Model Wiggler.png|100x100px]]<br>'''[[Wiggler]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 HMC Flamethrower.png|100x100px]]<br>'''[[Pit]]'''
|A giant caterpillar. He becomes angry when his home on Tiny-Huge Island gets flooded.
|A bottomless abyss that removes Mario from a course.
|align=center|[[Make Wiggler Squirm]]
|align=center|[[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[The Princess's Secret Slide]]; [[Tower of the Wing Cap]]; [[Bowser in the Dark World]]; [[Hazy Maze Cave]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Over the Rainbows|Wing Mario Over the Rainbow]]; [[Bowser in the Sky]]
|}
 
==Items and objects==
===Items===
These are collectibles, pickups, and health-restoring objects.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
|-style="background:#FF2400; color:white;"
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:PowerStarModelSM64.png|90x90px]]<br>[[Power Star]]s
|align=center style="background:#FFFFFF"|[[File:ShiftingSandLand2.png|100x100px]]<br>'''[[Quicksand]]'''
|Power Stars fuel the [[Peach's Castle|Mushroom Castle]] and are stolen by [[Bowser]] to seal the castle's inhabitants away. They are the primary objective within [[mission]]s, and accumulating Stars unlocks new missions. A larger token called the [[Jumbo Star]] is made available after the final battle with Bowser. Collecting it does not contribute to the player's total, but it does liberate [[Princess Peach]].
|Sand that pulls Mario under at varying speeds.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Bubble.png|90x90px]]<br>[[Bubble]]s
|align=center|[[Shifting Sand Land]]
|Bubbles are released from opened underwater [[treasure chest|Treasure Chest]]s. Making contact with one refills Mario's [[Health Meter#Super Mario 64 / Super Mario 64 DS|Power Meter]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Key.png|90x90px]]<br>[[Key]]s
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Boulder.png|100x100px]]<br>'''[[Boulder|Rolling rock]]'''
|Tokens awarded to Mario after the first two Bowser battles. A key permanently unlocks a [[Key Door]].
|A giant boulder.
|align=center style="background:#FFFFFF"|[[File:SM64 1-up.png|65px]]<br>[[1-Up Mushroom|1UP Mushrooms]]
|align=center|[[Hazy Maze Cave]]
|Green [[mushroom]]s that give Mario an [[extra life]] each when obtained.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Slide Box.png|100x100px]]<br>'''[[Slide Box]]'''
|A skull-marked crate that moves back and forth on the rocking ship.
|align=center|[[Jolly Roger Bay]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Coin.png|90x90px]]<br>[[Coin|Yellow Coins]]
|align=center style="background:#FFFFFF"|[[File:SM64 mario cough.png|100x100px]]<br>'''[[Smoke|Strange cloud]]'''
|Collecting a Yellow Coin restores one wedge to Mario's Power Meter. Collecting 100 during a mission rewards Mario with a Power Star. He also gains an extra life for every 50 coins he has when he completes a mission, but only up to three (i.e., no more than 150 coins).
|Putrid gas found in deep, stagnant caves.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Green Shell.png|90x90px]]<br>[[Koopa Shell]]s
|align=center|[[Hazy Maze Cave]]
|Shells from [[Koopa Troopa]]s that Mario can ride, allowing him to defeat enemies he runs over and move around the course quicker. Pressing {{button|n64|Z}} causes the shell to disappear. If a Koopa Shell is grabbed underwater with {{button|n64|B}}, Mario can hold on to the shell for a short time and move underwater easier.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Red Coin.png|90x90px]]<br>[[Red Coin]]s
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tornado.png|100x100px]]<br>'''[[Tornado]]'''
|Red Coins are worth two coins. Eight are scattered around most courses, and collecting them all causes a Power Star to appear. They restore two wedges to Mario's Power Meter when collected.
|A whirlwind that makes Mario spin.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mario Cap.png|90x90px]]<br>[[Mario Cap|Mario's cap]]
|align=center|[[Shifting Sand Land]]
|Mario can lose his cap: It can be stolen by [[Klepto]] or an [[Ukiki|Ukkiki]] or blown away by [[wind]]. He takes more damage without it. Mario can complete a mission or exit a course without his cap, but it is still missing when he returns to the Mushroom Castle. He has to return to the specific course where he lost his cap to retrieve it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Blue Coin.png|90x90px]]<br>[[Blue Coin]]s
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Water Bomb.png|100x100px]]<br>'''[[Water bomb (object)|Water bomb]]'''
|Blue Coins are worth five coins. They typically appear after Mario ground-pounds a [[Blue Coin Block]] or after he defeats a strong enemy, such as a [[Mr. I|Mr. I.]]
|A bouncing balloon that pursues Mario after being shot from a cannon.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|90x90px]]<br>[[Crate]]s
|align=center|[[Bob-omb Battlefield]]
|Small [[Block (Super Mario 64)|blocks]] that can be picked up and tossed to defeat enemies. Crates break on impact and release collectible Yellow Coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Spinning Heart.png|90x90px]]<br>[[Spinning Heart]]s
|align=center style="background:#FFFFFF"|[[File:SM64 Wet-Dry World Downtown.png|100x100px]]<br>'''[[Water tide]]'''
|Spinning Hearts restore Mario's Power Meter when he passes through one. The amount of health recovered and how fast it does so are dependent on how quickly Mario moves through it.
|Water that rises up or down.
|align=center style="background:#FFFFFF"|[[File:STROOP- Crazy Box.png|90x90px]]<br>[[Crazed Crate]]s
|align=center|[[Peach's Castle|Mushroom Castle]]; [[Wet-Dry World]]
|Living crates. When Mario grabs a Crazed Crate, it immediately bounces three times in the direction he was facing when it is grabbed, taking him with it. Each bounce is progressively higher. A Crazed Crate breaks at the end of the third bounce, breaking and releasing Yellow Coins.
|}
 
===Power-ups===
These are items that transform Mario's appearance and give him unique abilities. [[List of power-ups|Power-ups]] are available in [[Cap Block]]s, and they start appearing in the main courses only once their corresponding [[Cap Switch]]es are struck in the hidden [[Switch Palace|switch courses]]. Unlike in previous ''[[Super Mario (series)|Super Mario]]'' games, all power-ups in ''Super Mario 64'' only temporarily transform Mario, each one for 60 seconds. If he completes a mission in one of these forms, he will revert to his normal form. Additionally, Mario lacks a weak, diminutive [[Small Mario|Small form]] in this game. Mario can be under the effect of two of these power-ups simultaneously in [[Dire, Dire Docks]], namely the Metal and Vanish Caps.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
!width=12%|Cap Block
!width=10%|Power-up
!width=10%|Effect
!Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Red Cap Block.png|90x90px]]<br>Red block
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Whirlpool.png|100x100px]]<br>'''[[Whirlpool]]'''
|align=center style="background:#FFFFFF"|[[File:WingCap SM64.png|90x90px]]<br>[[Wing Cap]]
|A vortex that can suck Mario inside.
|align=center style="background:#FFFFFF"|[[File:WingMarioSM64.png|110x110px]]<br>[[Wing Mario]]
|align=center|[[Dire, Dire Docks]]
|The Wing Cap is available only in red blocks and transforms Mario into Wing Mario. Performing a [[Triple Jump]] or launching from a [[cannon]] makes Wing Mario [[fly]]. Pressing up on {{button|n64|stick}} makes him descend, and pushing down makes him gain altitude. Alternating between both is necessary to keep Wing Mario airborne. Pressing {{button|n64|z}} brings him back to the ground.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Green Cap Block.png|90x90px]]<br>Green block
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wind.png|100x100px]]<br>'''[[Wind]]'''
|align=center style="background:#FFFFFF"|[[File:MetalCapSM64.png|90x90px]]<br>[[Metal Cap]]
|A gust that can either help or hinder Mario.
|align=center style="background:#FFFFFF"|[[File:SM64 SM3DAS Metal Mario Render.png|110x110px]]<br>[[Metal Mario]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|The Metal Cap is available in green blocks and turns Mario into Metal Mario, a nearly invincible form. He can receive only fall damage in this form. Metal Mario functions the same as his normal form, but he can destroy enemies just by making contact and is impervious to most hazardous obstacles. [[Wind]] and [[current]]s cannot push him. While he does not need air, Metal Mario cannot [[swim]] and sinks to the bottoms of bodies of water, enabling him to circumvent jet streams and other underwater obstacles.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Blue Cap Block.png|90x90px]]<br>Blue block
|align=center style="background:#FFFFFF"|[[File:Quick Race Through Downtown!.png|x70px]]<br>[[File:SM64 Vanish Metal Mario.png|100x100px]]<br>'''[[Chain-Link|Wire net]]''' (vertical)
|align=center style="background:#FFFFFF"|[[File:SM64 Vanish Cap.png|90x90px]]<br>[[Vanish Cap]]
|A wall made of iron bars or wire nets. [[Vanish Mario]] is required to pass through these walls.
|align=center style="background:#FFFFFF"|[[File:Vanish Mario.png|110x110px]]<br>[[Vanish Mario]]
|align=center|[[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Dire, Dire Docks]]; [[Wet-Dry World]]; [[Tick Tock Clock]]
|The Vanish Cap is the final unlockable power-up and is contained in blue blocks. It transforms Mario into Vanish Mario, a form that allows Mario to phase through certain barriers and walls. Vanish Mario is undetectable to enemies, and they cannot harm him. He otherwise has the same abilities as normal Mario.
|}
|}


===Objects===
===Bosses===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
Bosses are listed in the order that they are first encountered.
|-style="background:#FF2400; color:white;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
!width=12%|Name
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!Description
!width=19%|Missions
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Trigger objects
|align=center|[[File:SM64 Asset Model King Bob-omb.png|100x100px]]<br>'''[[King Bob-omb|Big Bob-omb]]'''
|A giant [[Bob-omb]] on the [[Bob-omb Battlefield]]. He appears as the first boss in the game and has the first [[Power Star]]. He refers to himself as the "baron of all blasting matter."
|align=center|[[Big Bob-omb on the Summit]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bluecoinbox.png|90x90px]]<br>[[Blue Coin Block]]
|align=center|[[File:WhompKingSM64.png|100x100px]]<br>'''[[Whomp King]]'''
|A block that causes a trail of Blue Coins to appear for a temporary period of time when ground-pounded. It disappears for the remainder of the accessed mission once struck.
|A giant [[Whomp]] on top of [[Whomp's Fortress]]. He has the first Power Star, and after he is defeated, there is a tower on top of the fortress.
|align=center|[[Chip Off Whomp's Block]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Brick Pillar.png|90x90px]]<br>[[Brick pillar]]
|align=center|[[File:BowserSM64.png|100x100px]]<br>'''[[Bowser]]'''
|A pair of brick pillars is in the basement of the [[Peach's Castle|Mushroom Castle]]. Ground-pounding them permanently drains the moat.
|Bowser appears in Bowser in the Dark World, Bowser in the Fire Sea (where the arena tilts), and Bowser in the Sky (where he must be thrown three times). Mario needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena.
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bubble Ring.png|90x90px]]<br>[[Bubble ring]]
|align=center|[[File:Boo 64.png|100x100px]]<br>'''[[Big Boo]]'''
|An underwater ring released by the [[Manta|Manta Ray]]. Swimming through five consecutive bubble rings rewards Mario with a Power Star.
|A giant [[Boo]] that appears three times in [[Big Boo's Haunt]]. He initially appears once all the Boos in the mansion have been defeated, again in the underground merry-go-round, and lastly on the top balcony of the mansion.
|align=center|[[Go on a Ghost Hunt]]; [[Ride Big Boo's Merry-Go-Round]]; [[Big Boo's Balcony]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:VanishSwitch.png|90x90px]]<br>[[Cap Switch]]
|align=center|[[File:SM64 Asset Model Mr. I.png|100x100px]]<br>'''[[Big Mr. I.]]'''
|A type of [[! Switch]] found only in switch courses. Ground-pounding one permanently makes corresponding semi-visible blocks turn [[Cap Block|solid]], granting Mario access to the [[List of power-ups|power-up]]s they contain. There are only three Cap Switches in the game, and they correspond as follows: The red one makes the [[Wing Cap]] available, the green one makes the [[Metal Cap]] available, and the blue one makes the [[Vanish Cap]] available.
|A giant [[Mr. I|Mr. I.]] that appears only in the attic of Big Boo's Haunt.
|align=center|[[Eye to Eye in the Secret Room]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Crystal Tap.png|90x90px]]<br>[[Crystal Tap]]
|align=center|[[File:BigBullySM64.png|100x100px]]<br>'''[[Big Bully]]'''
|An {{wp|octahedron}} in [[Wet-Dry World]] that causes the [[water tide|water level]] to either rise or fall when touched.
|A large [[Bully]] that appears in [[Lethal Lava Land]]. On both occasions, Big Bullies try to knock Mario into the lava.
|align=center|[[Boil the Big Bully]]; [[Bully the Bullies]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Stump.png|90x90px]]<br>[[Stump|Post]]
|align=center|[[File:EyerokSM64.png|100x100px]]<br>'''[[Eyerok]]'''
|A post needs to be struck by a Pound the Ground attack three times to be fully embedded into the earth, and doing so may produce a Yellow Coin or trigger a nearby event. Running around one may produce multiple coins.
|A being composed of two stone hands with eyes on each palm. He appears when Mario blasts open the top of the pyramid in [[Shifting Sand Land]] and rides the elevator inside.
|align=center|[[Stand Tall on the Four Pillars]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model ! Switch.png|90x90px]]<br>[[! Switch|Purple Switch]]
|align=center|[[File:ChillBullySM64.png|100x100px]]<br>'''[[Chill Bully]]'''
|Purple Switches cause temporary changes to the surrounding environment when stepped on.
|A large Bully made of ice. He tries to ram Mario onto a lethally frozen pond in [[Snowman's Land]].
|align=center|[[Chill with the Bully]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Secrets.gif|90x90px]]<br>[[Secret]]
|align=center|[[File:Venustrapsm64.png|100x100px]]<br>'''[[Big Fire Piranha Plant|Piranha Flowers]]'''
|One of five cryptically hidden "spots" within a course. Finding one causes a corresponding red number to appear onscreen. Locating all five secrets causes a Power Star to appear.
|A patch of five giant [[Fire Piranha Plant|fire-breathing Piranha Plants]] on [[Tiny-Huge Island]]. They quickly sprout and recede from the ground.
|align=center|[[Pluck the Piranha Flower]]
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Climbable objects
|align=center|[[File:SM64 Asset Model Wiggler.png|100x100px]]<br>'''[[Wiggler]]'''
|A giant caterpillar. He becomes angry when his home on Tiny-Huge Island gets flooded.
|align=center|[[Make Wiggler Squirm]]
|}
 
==Items and objects==
===Items===
These are collectibles, pickups, and health-restoring objects.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Flagpole.png|90x90px]]<br>[[Goal Pole|Flagpole]]
|align=center style="background:#FFFFFF"|[[File:PowerStarModelSM64.png|100x100px]]<br>[[Power Star]]s
|[[Koopa the Quick]]'s climbable pole. It marks the finish line of a footrace.
|Power Stars fuel the [[Peach's Castle|Mushroom Castle]] and are stolen by [[Bowser]] to seal the castle's inhabitants away. They are the primary objective within [[mission]]s, and accumulating Stars unlocks new missions. A larger token called the [[Jumbo Star]] is made available after the final battle with Bowser. Collecting it does not contribute to the player's total, but it does liberate [[Princess Peach]].
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Key.png|100x100px]]<br>[[Key]]s
|Tokens awarded to Mario after the first two Bowser battles. A key permanently unlocks a [[Key Door]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pole.png|90x90px]]<br>[[Pole]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Coin.png|100x100px]]<br>[[Coin|Yellow Coins]]
|Mario clings to climbable poles by jumping onto them. He can ascend, descend, and change which face of a pole he is on when the player moves {{button|n64|stick}}. Pressing {{button|n64|A}} makes Mario jump from whichever face he is on. Poles' height and designs depend on where they are encountered.
|Collecting a Yellow Coin restores one wedge to Mario's Power Meter. Collecting 100 during a mission rewards Mario with a Power Star. He also gains an extra life for every 50 coins he has when he completes a mission, but only up to three (i.e., no more than 150 coins).
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Red Coin.png|100x100px]]<br>[[Red Coin]]s
|Red Coins are worth two coins. Eight are scattered around most courses, and collecting them all causes a Power Star to appear. They restore two wedges to Mario's Power Meter when collected.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Castle Tree.png|90x90px]]<br>[[Tree]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|Trees function like poles. Reaching the top of one sometimes triggers an event or releases a [[1-Up Mushroom|1UP Mushroom]] that homes in on Mario.
|Blue Coins are worth five coins. They typically appear after Mario ground-pounds a [[Blue Coin Block]] or after he defeats a strong enemy, such as a [[Mr. I|Mr. I.]]
|--
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Spinning Heart.png|100x100px]]<br>[[Spinning Heart]]s
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Chain-Link (Horizontal).png|90x90px]]<br>[[Chain-Link|Wire net]] (horizontal)
|Spinning Hearts restore Mario's Power Meter when he passes through one. The amount of health recovered and how fast it does so are dependent on how quickly Mario moves through it.
|A ceiling of climbable metal netting.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Blocks and platforms
|align=center style="background:#FFFFFF"|[[File:SM64 1-up.png|100x100px]]<br>[[1-Up Mushroom|1UP Mushrooms]]
|Green [[mushroom]]s that give Mario an [[extra life]] each when obtained.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Sprite Bubble.png|100x100px]]<br>[[Bubble]]s
|Bubbles are released from opened underwater [[treasure chest|Treasure Chest]]s. Making contact with one refills Mario's [[Health Meter#Super Mario 64 / Super Mario 64 DS|Power Meter]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Dark World Stairs.png|x100px]]<br>{{conjectural|Activatable staircase}}
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Green Shell.png|100x100px]]<br>[[Koopa Shell]]s
|A stairway that briefly appears when a switch is pressed.
|Shells from [[Koopa Troopa]]s that Mario can ride, allowing him to defeat enemies he runs over and move around the course quicker. Pressing {{button|n64|Z}} causes the shell to disappear.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mario Cap.png|100x100px]]<br>[[Mario Cap|Mario's cap]]
|Mario can lose his cap: It can be stolen by [[Klepto]] or an [[Ukiki|Ukkiki]] or blown away by [[wind]]. He takes more damage without it. Mario can complete a mission or exit a course without his cap, but it is still missing when he returns to the Mushroom Castle. He has to return to the specific course where he lost his cap to retrieve it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Arrow Lift.png|90x90px]]<br>[[Arrow Lift (Super Mario 64)|Arrow Lift]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|100x100px]]<br>[[Crate]]s
|A floating block that begins to move back and forth once stood on. An activated Arrow Lift stops moving for two-second intervals before moving again.
|Small [[Block (Super Mario 64)|blocks]] that can be picked up and tossed to defeat enemies. Crates break on impact and release collectible Yellow Coins.
|align=center style="background:#FFFFFF"|[[File:STROOP- Crazy Box.png|100x100px]]<br>[[Crazed Crate]]s
|Living crates. When Mario grabs a Crazed Crate, it immediately bounces three times in the direction he was facing when it is grabbed, taking him with it. Each bounce is progressively higher. A Crazed Crate breaks at the end of the third bounce, breaking and releasing Yellow Coins.
|}
 
===Power-ups===
These are items that transform Mario's appearance and give him unique abilities. [[List of power-ups|Power-ups]] are available in [[Cap Block]]s, and they start appearing in the main courses only once their corresponding [[Cap Switch]]es are struck in the hidden [[Switch Palace|switch courses]]. Unlike in previous ''[[Super Mario (series)|Super Mario]]'' games, all power-ups in ''Super Mario 64'' only temporarily transform Mario, each one for 60 seconds. If he completes a mission in one of these forms, he will revert to his normal form. Additionally, Mario lacks a weak, diminutive [[Small Mario|Small form]] in this game. Mario can be under the effect of two of these power-ups simultaneously in [[Dire, Dire Docks]], namely the Metal and Vanish Caps.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=12%|Cap Block
!width=10%|Power-up
!width=10%|Effect
!Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|90x90px]]<br>[[Block (Super Mario 64)|Block]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Red Cap Block.png|100x100px]]<br>Red block
|Blocks contain Yellow Coins and release them once struck. They are visually identical to crates, but they are about the same height as Mario and cannot be picked up.
|align=center style="background:#FFFFFF"|[[File:WingCap SM64.png|100x100px]]<br>[[Wing Cap]]
|align=center style="background:#FFFFFF"|[[File:WingMarioSM64.png|110x110px]]<br>[[Wing Mario]]
|The Wing Cap is available only in red blocks and transforms Mario into Wing Mario. Performing a [[Triple Jump]] or launching from a [[cannon]] makes Wing Mario [[fly]]. Pressing up on {{button|n64|stick}} makes him descend, and pushing down makes him gain altitude. Alternating between both is necessary to keep Wing Mario airborne. Pressing {{button|n64|z}} brings him back to the ground.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bowser's Sub.png|90x90px]]<br>Bowser's Submarine
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Green Cap Block.png|100x100px]]<br>Green block
|The submarine appears only in [[Dire, Dire Docks]] during [[Board Bowser's Sub]], during which it floats on the surface of the water. Bowser's Submarine does not appear in subsequent missions, and completing Board Bowser's Sub unlocks access to [[Bowser in the Fire Sea]].
|align=center style="background:#FFFFFF"|[[File:MetalCapSM64.png|100x100px]]<br>[[Metal Cap]]
|align=center style="background:#FFFFFF"|[[File:SM64 SM3DAS Metal Mario Render.png|110x110px]]<br>[[Metal Mario]]
|The Metal Cap is available in green blocks and turns Mario into Metal Mario, a nearly invincible form. He can receive only fall damage in this form. Metal Mario functions the same as his normal form, but he can destroy enemies just by making contact and is impervious to most hazardous obstacles. [[Wind]] and [[current]]s cannot push him. While he does not need air, Metal Mario cannot [[swim]] and sinks to the bottoms of bodies of water, enabling him to circumvent jet streams and other underwater obstacles.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cloud House.png|90x90px]]<br>[[Cloud House]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Blue Cap Block.png|100x100px]]<br>Blue block
|A large floating building in [[Rainbow Ride]]. Magic carpets travel through the Cloud House on a rainbow that weaves through it. The fireplace in the building [[Flamethrower|shoots flames]].
|align=center style="background:#FFFFFF"|[[File:SM64 Vanish Cap.png|100x100px]]<br>[[Vanish Cap]]
|align=center style="background:#FFFFFF"|[[File:Vanish Mario.png|110x110px]]<br>[[Vanish Mario]]
|The Vanish Cap is the final unlockable power-up and is contained in blue blocks. It transforms Mario into Vanish Mario, a form that allows Mario to phase through certain barriers and walls. Vanish Mario is undetectable to enemies, and they cannot harm him. He otherwise has the same abilities as normal Mario.
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Conveyor Belt.png|90x90px]]<br>[[Conveyor Belt|Conveyor belt]]
!colspan=3 style="background:#FF7733;color:black;"|Trigger objects
|A platform with a moving surface. The speed and direction vary depending on the position of the clock hands on [[Tick Tock Clock]]'s face when Mario enters the course.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Drawbridge.png|90x90px]]<br>{{conjectural|Drawbridge}}
|align=center style="background:#FFFFFF"|[[File:Bluecoinbox.png|100x100px]]<br>[[Blue Coin Block]]
|An object in Lethal Lava Land that opens and closes.
|A block that causes a trail of Blue Coins to appear for a temporary period of time when ground-pounded. It disappears for the remainder of the accessed mission once struck.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Donut Block.png|90x90px]]<br>[[Donut Block|Falling Block]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Brick Pillar.png|100x100px]]<br>[[Brick pillar]]
|A floating platform that falls when stepped on. Thin, holeless Falling Blocks drop quickly, and Mario will lose ground if he does not keep moving forward.
|A pair of brick pillars is in the basement of the [[Peach's Castle|Mushroom Castle]]. Ground-pounding them permanently drains the moat.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Flipping Block 1.png|90x90px]][[File:SM64 Asset Model Flipping Block 2.png|90x90px]]<br>[[Flipping block]]<ref name=TTC_plats>Pelland and Owsen, p. 113</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bubble Ring.png|100x100px]]<br>[[Bubble ring]]
|A block platform that flips in set intervals. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
|An underwater ring released by the [[Manta|Manta Ray]]. Swimming through five consecutive bubble rings rewards Mario with a Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Wood Platform.png|90x90px]]<br>[[Float|Floating wooden platform]]<ref>Pelland and Owsen, p. 96</ref>
|align=center style="background:#FFFFFF"|[[File:VanishSwitch.png|100x100px]]<br>[[Cap Switch]]
|Floating wooden platforms sink slightly in water when stepped on, then rise back up.
|A type of [[! Switch]] found only in switch courses. Ground-pounding one permanently makes corresponding semi-visible blocks turn [[Cap Block|solid]], granting Mario access to the [[List of power-ups|power-up]]s they contain. There are only three Cap Switches in the game, and they correspond as follows: The red one makes the [[Wing Cap]] available, the green one makes the [[Metal Cap]] available, and the blue one makes the [[Vanish Cap]] available.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Chairlift.png|90x90px]]<br>[[Chairlift|Gondola]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Crystal Tap.png|100x100px]]<br>[[Crystal Tap]]
|A moving platform on [[Cool, Cool Mountain]]. The gondola moves once Mario steps on it. It stops if it returns to the bottom after Mario has walked off it.
|An {{wp|octahedron}} in [[Wet-Dry World]] that causes the [[water tide|water level]] to either rise or fall when touched.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Lift.png|90x90px]]<br>[[Lift]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model ! Switch.png|100x100px]]<br>[[! Switch|Purple Switch]]
|A moving platform. Some lifts move along [[track]]s. Others move only up and down, like elevators. Their designs and environmental context for moving depend on where they are encountered.
|Purple Switches cause temporary changes to the surrounding environment when stepped on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Log.png|90x90px]]<br>[[Rolling Log|Log]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Secrets.gif|100x100px]]<br>[[Secret]]
|Logs roll when stood on. Mario must keep pace with a log's roll to avoid falling off.
|One of five cryptically hidden "spots" within a course. Finding one causes a corresponding red number to appear onscreen. Locating all five secrets causes a Power Star to appear.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Magic Carpet.png|90x90px]]<br>[[Magic carpet]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Stump.png|100x100px]]<br>[[Stump|Stake]]
|A type of lift in Rainbow Ride that travels along a rainbow. If Mario remains off a magic carpet for too long, it will disappear and respawn back at its original position.
|A stake needs to be struck by a Pound the Ground attack three times to be fully embedded into the earth, and doing so may produce a Yellow Coin or trigger a nearby event. Running around one may produce multiple coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Merry-go-round.png|90x90px]]<br>[[Big Boo's Haunt|Merry-go-round]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest|Treasure Chest]]
|A spinning platform in the basement of Big Boo's Haunt.
|A wooden chest that contains a [[bubble]] and opens when touched. In some missions, five Treasure Chests appear and either release a Power Star or trigger a change in the environment when opened in a specific order. Opening a chest out of order electrocutes Mario and forces the player to start over.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Metal Crate.png|90x90px]]<br>[[Metal crate]]<ref>Upchurch, p. 20</ref>
!colspan=3 style="background:#FF7733;color:black;"|Climbable objects
|A large stone block that can be pushed.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Minute Hand.png|90x90px]]<br>Minute hand<ref>Pelland and Owsen, p. 115</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pole.png|100x100px]]<br>[[Pole]]
|A long platform in Tick Tock Clock. It rotates in incremental intervals around a pivot point at the center of the course. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
|Mario clings to climbable poles by jumping onto them. He can ascend, descend, and change which face of a pole he is on when the player moves {{button|n64|stick}}. Pressing {{button|n64|A}} makes Mario jump from whichever face he is on. Poles' height and designs depend on where they are encountered. The finish line for footraces against [[Koopa the Quick]] is marked by a flagpole that operates the same way.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Mushroom Platform.png|90x90px]]<br>[[Mushroom Platform|Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SM64 Castle Tree.png|100x100px]]<br>[[Tree]]
|A tall platform that looks like a giant mushroom.
|Trees function like poles. Reaching the top of one sometimes triggers an event or releases a [[1-Up Mushroom|1UP Mushroom]] that homes in on Mario.
|--
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Chain-Link (Horizontal).png|100x100px]]<br>[[Chain-Link|Wire net]] (horizontal)
|A ceiling of climbable metal netting.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Paddle Platform.png|90x90px]]<br>[[Paddle Platform|Paddle wheel]]
!colspan=3 style="background:#FF7733;color:black;"|Blocks and platforms
|A set of four lifts attached to a pivot. Standing on a lift causes the paddle wheel to rotate.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Sandymario.png|x100px]]<br>Pillar
|align=center style="background:#FFFFFF"|[[File:SM64 Dark World Stairs.png|100x100px]]<br>{{conjectural|Activatable staircase}}
|An object in [[Shifting Sand Land]] that can be stood upon to open the top of the pyramid.
|A stairway that briefly appears when a switch is pressed.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Propeller Platform.png|90x90px]]<br>{{conjectural|Propeller platform}}
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Arrow Lift.png|100x100px]]<br>[[Arrow Lift (Super Mario 64)|Arrow Lift]]
|A platform in [[Rainbow Ride]] that spins. It can either be ridden or hinder Mario's path.
|A floating block that begins to move back and forth once stood on. An activated Arrow Lift stops moving for two-second intervals before moving again.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Puzzle.png|90x90px]]<br>[[8-Coin Puzzle with 15 Pieces|Puzzle]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|100x100px]]<br>[[Block (Super Mario 64)|Block]]
|A sliding puzzle of [[Bowser]] suspended over lava. The individual pieces constantly shift positions, forming and unforming the image of Bowser on the puzzle.
|Blocks contain Yellow Coins and release them once struck. They are visually identical to crates, but they are about the same height as Mario and cannot be picked up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pyramid Platform.png|90x90px]]<br>[[Pyramid platform]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bowser's Sub.png|100x100px]]<br>Bowser's Submarine
|A platform that flips upside down for a few seconds once activated by a Purple Switch.
|The submarine appears only in [[Dire, Dire Docks]] during [[Board Bowser's Sub]], during which it floats on the surface of the water. Bowser's Submarine does not appear in subsequent missions, and completing Board Bowser's Sub unlocks access to [[Bowser in the Fire Sea]].
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|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Rainbow Cruiser.png|90x90px]]<br>[[Rainbow Cruiser]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cloud House.png|100x100px]]<br>[[Cloud House]]
|A six-winged [[airship]] flying in the direction of strong [[wind]]s.
|A large floating building in [[Rainbow Ride]]. Magic carpets travel through the Cloud House on a rainbow that weaves through it. The fireplace in the building [[Flamethrower|shoots flames]].
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|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Bar.png|90x90px]]<br>[[Rotating bar]]<ref name=TTC_plats/>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Walkway.png|100x100px]]<br>{{conjectural|Concertinaing platforms}}
|A thin platform embedded in the side of Tick Tock Clock. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
|Blue platforms connected to bridges in Bowser in the Fire Sea that gradually rise up and drop down.
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|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Bridge.png|90x90px]]<br>[[Rotating bridge]]<ref>Pelland and Owsen, pp. 25, 26, 28</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt|Conveyor belt]]
|A wooden platform in [[Whomp's Fortress]] that rotates 180˚ around a pivot point.
|A platform with a moving surface. The speed and direction vary depending on the position of the clock hands on [[Tick Tock Clock]]'s face when Mario enters the course.
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|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Ring Platform.png|90x90px]]<br>[[Spinning disc|Rotating ring platform]]<ref>Pelland and Owsen, p. 62</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Drawbridge.png|100x100px]]<br>{{conjectural|Drawbridge}}
|A spinning platform surrounding the volcano in [[Lethal Lava Land]]. It stops moving periodically, during which the volcano erupts.
|An object in Lethal Lava Land that opens and closes.
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|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Seesaw.png|90x90px]]<br>[[Seesaw]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Donut Block.png|100x100px]]<br>[[Donut Block|Falling Block]]
|A long platform that tilts left or right depending on where Mario walks. Seesaws have different appearances depending on where they are found.
|A floating platform that falls when stepped on. Thin, holeless Falling Blocks drop quickly, and Mario will lose ground if he does not keep moving forward.
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|-
|align=center style="background:#FFFFFF"|[[File:SM64 Dotted-Line Block.png|90x90px]]<br>[[Dotted-Line Block|Semi-visible block]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Flipping Block 1.png|100x100px]][[File:SM64 Asset Model Flipping Block 2.png|100x100px]]<br>[[Flipping block]]<ref name=TTC_plats>Pelland and Owsen, p. 113</ref>
|A transparent block that turns solid and is able to be used after the player hits the Cap Switch.
|A block platform that flips in set intervals. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
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|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Walkway.png|90x90px]]<br>{{conjectural|Shifting interconnected platforms}}
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Wood Platform.png|100x100px]]<br>[[Float|Floating wooden platform]]<ref>Pelland and Owsen, p. 96</ref>
|Blue platforms connected to bridges in Bowser in the Fire Sea that gradually rise up and drop down.
|Floating wooden platforms sink slightly in water when stepped on, then rise back up.
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|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Sunken Ship.png|90x90px]]<br>Ship
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Chairlift.png|100x100px]]<br>[[Chairlift|Gondola]]
|A sunken ship appears at the bottom of [[Jolly Roger Bay]], and it is where [[Maw-Ray|Unagi]] nests. Approaching it causes Unagi to stir and exit the vessel, granting Mario access to its hull. The ship subsequently can be found floating on the surface of the water during [[Red Coins on the Ship Afloat]].
|A moving platform on [[Cool, Cool Mountain]]. The gondola moves once Mario steps on it. It stops if it returns to the bottom after Mario has walked off it.
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|-
|align=center style="background:#FFFFFF"|[[File:SM64 Dark World Tower.png|x100px]]<br>Sliding platform<ref name=upchurch_redcoins>Upchurch, p. 30</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Lift.png|100x100px]]<br>[[Lift]]
|A long rectangular platform in [[Bowser in the Dark World]] and [[Bowser in the Sky]] that slides in and out.
|A moving platform. Some lifts move along [[track]]s. Others move only up and down, like elevators. Their designs and environmental context for moving depend on where they are encountered.
|-
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|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Island 1.png|90x90px]][[File:SM64 Asset Model Spinning Disc.png|90x90px]]<br>[[Spinning disc]]<ref name=RR_disc>Pelland and Owsen, p. 119</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Magic Carpet.png|100x100px]]<br>[[Magic carpet]]
|A spinning circular platform suspended in the air. Spinning discs' designs and environmental context for moving depend on where they are encountered.
|A type of lift in Rainbow Ride that travels along a rainbow. If Mario remains off a magic carpet for too long, it will disappear and respawn back at its original position.
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|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Square.png|90x90px]]<br>[[Square (platform)|Square]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Merry-go-round.png|100x100px]]<br>[[Big Boo's Haunt|Merry-go-round]]
|One of a pair of square-shaped platforms that move within the rims of a larger square-shaped frame.
|A spinning platform in the basement of Big Boo's Haunt.
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|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Swing.png|90x90px]]<br>[[Pendulum Platform|Swing]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Metal Crate.png|100x100px]]<br>[[Metal crate]]<ref>Upchurch, p. 20</ref>
|A pendulum that swings back and forth.
|A large stone block that can be pushed.
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|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tapering Platform 1.png|90x90px]]<br>[[Tapering platform]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Minute Hand.png|100x100px]]<br>Minute hand<ref>Pelland and Owsen, p. 115</ref>
|A square or rectangular platform that floats in [[lava]], occasionally partially sinking. The middle section is higher than the edges and, as such, is the only safe place to stand.
|A long platform in Tick Tock Clock. It rotates in incremental intervals around a pivot point at the center of the course. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
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|align=center style="background:#FFFFFF"|[[File:SM64 Fire Sea Spinner.png|x100px]]<br>Tilting platform<ref name=upchurch_redcoins/>
|align=center style="background:#FFFFFF"|[[File:SM64 Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform|Mushroom]]
|Platforms in Bowser in the Fire Sea and Bowser in the Sky that tilt sideways from left to right, like a sideways seesaw.
|A tall platform that looks like a giant mushroom.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Treasure Chest.png|90x90px]]<br>[[Treasure chest|Treasure Chest]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Paddle Platform.png|100x100px]]<br>[[Paddle Platform|Paddle wheel]]
|A wooden chest that contains a [[bubble]] and opens when touched. In some missions, five Treasure Chests appear and either release a Power Star or trigger a change in the environment when opened in a specific order. Opening a chest out of order electrocutes Mario and forces the player to start over.
|A set of four lifts attached to a pivot. Standing on a lift causes the paddle wheel to rotate.
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|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wire Platform 1.png|90x90px]]<br>[[Lava Lift|Wire platform]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Pillar.png|100x100px]]<br>Pillar
|A mesh lift in lava. Some wire platforms move along tracks that temporarily submerge them in lava.
|An object in [[Shifting Sand Land]] that can be stood upon to open the top of the pyramid.
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|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wobbly Platform.png|90x90px]]<br>[[Wobbly platform]]<ref>Pelland and Owsen, p. 80</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Propeller Platform.png|100x100px]]<br>{{conjectural|Propeller-like platform}}
|A prism-shaped platform that tilts toward the direction that Mario is standing on, dipping the nearest corner into lava.
|A platform in [[Rainbow Ride]] that spins. It can either be ridden or hinder Mario's path.
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|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wooden Beam.png|90x90px]]<br>[[Wooden beam]]<ref>Pelland and Owsen, p. 28</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Puzzle.png|100x100px]]<br>[[8-Coin Puzzle with 15 Pieces|Puzzle]]
|A plank in Whomp's Fortress. [[Kick]]ing or [[punch]]ing the wooden beam causes it to fall over and become useable as a bridge.
|A sliding puzzle of [[Bowser]] suspended over lava. The individual pieces constantly shift positions, forming and unforming the image of Bowser on the puzzle.
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|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Work Elevator.png|90x90px]]<br>[[Work Elevator]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pyramid Platform.png|100x100px]]<br>[[Pyramid platform]]
|A large flat platform with four arrow-emblazoned buttons. Stepping on a button causes the Work Elevator to move in that direction until it meets an obstruction.
|A platform that flips upside down for a few seconds once activated by a Purple Switch.
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|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model ! Block.png|90x90px]]<br>[[! Block|Yellow block]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Rainbow Cruiser.png|100x100px]]<br>[[Rainbow Cruiser]]
|A floating ! Block that contains items. It releases its content when Mario jumps underneath it. It is functionally comparable to the [[? Block]]s of prior ''Super Mario'' games and is the only ! Block available at the start of the game.
|A six-winged [[airship]] flying in the direction of strong [[wind]]s.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Transportation objects
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Log.png|100x100px]]<br>[[Rolling log]]
|Logs roll when stood on. Mario must keep pace with a log's roll to avoid falling off.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Star Door screenshot.png|90x90px]]<br>[[★ door]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Bar.png|100x100px]]<br>[[Rotating bar]]
|A door to a room that holds (a) painting(s), four of which open only once Mario has collected the required numbers of Power Stars indicated on the fronts of the doors. Not all paintings are locked behind ★ doors.
|A thin platform embedded in the side of Tick Tock Clock. The speed and direction vary depending on the position of the clock hands on Tick Tock Clock's face when Mario enters the course.
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|align=center style="background:#FFFFFF"|[[File:Star Door Mario 64 sprite.png|90x90px]]<br>[[Big Star Door]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Bridge.png|100x100px]]<br>[[Rotating bridge]]<ref>Pelland and Owsen, pp. 25, 26, 28</ref>
|A larger ★ door that has a higher Power Star-threshold to unlock. Three of the four Big Star Doors lead to rooms that contain Bowser courses.
|A wooden platform in [[Whomp's Fortress]] that rotates 180˚ around a pivot point.
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|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Cannon.png|90x90px]]<br>[[Cannon]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Rotating Ring Platform.png|100x100px]]<br>[[Spinning disc|Rotating ring platform]]<ref>Pelland and Owsen, p. 62</ref>
|Cannons launch Mario to distant areas. They are accessed like pipes. Most cannons are overseen by [[Bob-omb Buddy|Bob-omb Buddies]] and become accessible only after Mario speaks to them.
|A spinning platform surrounding the volcano in [[Lethal Lava Land]]. It stops moving periodically, during which the volcano erupts.
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|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Clock.png|90x90px]]<br>[[Tick Tock Clock|Clock]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Seesaw.png|100x100px]][[File:SM64 Fire Sea Spinner.png|100x100px]]<br>[[Seesaw]]
|The portal for Tick Tock Clock. The placement of the clock's hands when Mario enters the face determines the speed and direction of the platforms and obstacles in the course. None of these objects move if he enters the face with the minute hand on 12, and they move slowly if it is on 3.
|A long platform that tilts left or right depending on where Mario walks. Seesaws have different appearances depending on where they are found, as well as unconventional shapes.
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|align=center style="background:#FFFFFF"|[[File:SM64 Key Door.png|90x90px]]<br>[[Key Door]]
|align=center style="background:#FFFFFF"|[[File:SM64 Dotted-Line Block.png|100x100px]]<br>[[Dotted-Line Block|Semi-visible block]]
|A door that requires a key to open. Key Doors lead to new sections of the castle.
|A transparent block that turns solid and is able to be used after the player hits the Cap Switch.
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|align=center style="background:#FFFFFF"|[[File:Bob omb Battlefield painting.png|90x90px]]<br>[[Painting]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Sunken Ship.png|100x100px]]<br>Ship
|A magical portal created by Bowser. Paintings lead to the courses of the game.
|A sunken ship appears at the bottom of [[Jolly Roger Bay]], and it is where [[Maw-Ray|Unagi]] nests. Approaching it causes Unagi to stir and exit the vessel, granting Mario access to its hull. The ship subsequently can be found floating on the surface of the water during [[Red Coins on the Ship Afloat]].
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|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Painting (Boo).png|90x90px]]<br>Painting ([[Boo]])
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Sliding Platform.png|100x100px]]<br>Sliding platform<ref name=upchurch_redcoins>Upchurch, p. 30</ref>
|Paintings of Boos appear only in Big Boo's Haunt, and Mario can pass through them only in his [[Vanish Mario|Vanish form]].
|A long rectangular platform in [[Bowser in the Dark World]] and [[Bowser in the Sky]] that slides in and out.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Island 1.png|100x100px]][[File:SM64 Asset Model Spinning Disc.png|100x100px]]<br>[[Spinning disc]]<ref name=RR_disc>Pelland and Owsen, p. 119</ref>
|A spinning circular platform suspended in the air. Spinning discs' designs and environmental context for moving depend on where they are encountered. In [[Tick Tock Clock]], triangular and hexigonal variants serve the same function as spinning discs, where the speed and direction vary depending on the time Mario enters the course.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Square.png|100x100px]]<br>[[Square (platform)|Square]]
|One of a pair of square-shaped platforms that move within the rims of a larger square-shaped frame.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Swing.png|100x100px]]<br>[[Swing]]
|A lift that moves back and forth like a pendulum.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tapering Platform 1.png|100x100px]]<br>[[Tapering platform]]
|A square or rectangular platform that floats in [[lava]], occasionally partially sinking. The middle section is higher than the edges and, as such, is the only safe place to stand.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wire Platform 1.png|100x100px]]<br>[[Grated platform|Wire platform]]
|A mesh lift in lava. Some wire platforms move along tracks that temporarily submerge them in lava.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wobbly Platform.png|100x100px]]<br>[[Wobbly platform]]<ref>Pelland and Owsen, p. 80</ref>
|A prism-shaped platform that tilts toward the direction that Mario is standing on, dipping the nearest corner into lava.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wooden Beam.png|100x100px]]<br>[[Wooden beam]]<ref>Pelland and Owsen, p. 28</ref>
|A plank in Whomp's Fortress. [[Kick]]ing or [[punch]]ing the wooden beam causes it to fall over and become useable as a bridge.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Work Elevator.png|100x100px]]<br>[[Work Elevator]]
|A large flat platform with four arrow-emblazoned buttons. Stepping on a button causes the Work Elevator to move in that direction until it meets an obstruction.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model ! Block.png|100x100px]]<br>[[! Block|Yellow block]]
|A floating ! Block that contains items. It releases its content when Mario jumps underneath it. It is functionally comparable to the [[? Block]]s of prior ''Super Mario'' games and is the only ! Block available at the start of the game.
|-
!colspan=3 style="background:#FF7733;color:black;"|Transportation objects
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Star Door screenshot.png|100x100px]]<br>[[★ door]]
|A door to a room that holds (a) painting(s), four of which open only once Mario has collected the required numbers of Power Stars indicated on the fronts of the doors. Not all paintings are locked behind ★ doors.
|-
|align=center style="background:#FFFFFF"|[[File:Star Door Mario 64 sprite.png|100x100px]]<br>[[Big Star Door]]
|A larger ★ door that has a higher Power Star-threshold to unlock. Three of the four Big Star Doors lead to rooms that contain Bowser courses.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|Cannons launch Mario to distant areas. They are accessed like pipes. Most cannons are overseen by [[Bob-omb Buddy|Bob-omb Buddies]] and become accessible only after Mario speaks to them.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Clock.png|100x100px]]<br>[[Tick Tock Clock|Clock]]
|The portal for Tick Tock Clock. The placement of the clock's hands when Mario enters the face determines the speed and direction of the platforms and obstacles in the course. None of these objects move if he enters the face with the minute hand on 12, and they move slowly if it is on 3.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Key Door.png|100x100px]]<br>[[Key Door]]
|A door that requires a key to open. Key Doors lead to new sections of the castle.
|-
|align=center style="background:#FFFFFF"|[[File:Bob omb Battlefield painting.png|100x100px]]<br>[[Painting]]
|A magical portal created by Bowser. Paintings lead to the courses of the game.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Painting (Boo).png|100x100px]]<br>Painting ([[Boo]])
|Paintings of Boos appear only in Big Boo's Haunt, and Mario can pass through them only in his [[Vanish Mario|Vanish form]].
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Volcano.png|100x100px]]<br>[[Lethal Lava Land|Volcano]]
|The volcano is at the center of Lethal Lava Land and periodically shoots fire. The volcano's interior can be accessed, and two Power Stars can be obtained in it.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pipe.png|100x100px]]<br>[[Warp Pipe|Warp pipe]]
|A pipe going through the ground that brings Mario to a new area. He enters one by physically jumping into it. The cabin chimney on Cool, Cool Mountain functions like a warp pipe. Some pipes are [[Shrinker Pipe]]s that change Mario's size and bring him to the two different versions of [[Tiny-Huge Island]].
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|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Warp Point.gif|100x100px]]<br>[[Warp|Warp Point]]
|Warp Points are hidden spots within a course that teleport Mario from one point to another.
|-
!colspan=3 style="background:#FF7733;color:black;"|Other objects
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Arrow sign.png|100x100px]]<br>[[Arrow Sign]]
|A sign that directs the player towards the intended focus of the mission they enter.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Butterfly.png|100x100px]]<br>[[Butterfly]]
|Butterflies may turn into [[1-Up Mushroom|1UP Mushroom]]s or giant iron balls that pursue Mario through the air before exploding if he persistently bothers them. They otherwise fly around passively.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Cloud.png|100x100px]]<br>Cloud<ref>Pelland and Owsen, p. 126</ref>
|A cloud in [[Over the Rainbows|Wing Mario Over the Rainbow]] that cannot be used as a platform. Some transparent clouds contain a [[Red Coin]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Volcano.png|90x90px]]<br>[[Lethal Lava Land|Volcano]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wing Mario Over the Rainbow.png|100x100px]]<br>Rainbow
|The volcano is at the center of Lethal Lava Land and periodically shoots fire. The volcano's interior can be accessed, and two Power Stars can be obtained in it.
|Rainbows passively indicate an intended direction for the player to follow. Magic carpets move along them in [[Rainbow Ride]], and arches connect different [[Cloud Lift|clouds]] in Wing Mario Over the Rainbow. A ring-shaped rainbow in Rainbow Ride provides a visual target for the player to launch Mario out of a cannon. All rainbows are intangible.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pipe.png|90x90px]]<br>[[Warp Pipe|Warp pipe]]
|align=center style="background:#FFFFFF"|[[File:Sign Model SM64.png|100x100px]]<br>[[Travel Tip|Sign]]<ref>Nintendo of America, p. 8</ref>
|A pipe going through the ground that brings Mario to a new area. He enters one by physically jumping into it. The cabin chimney on Cool, Cool Mountain functions like a warp pipe. Some pipes are [[Shrinker Pipe]]s that change Mario's size and bring him to the two different versions of [[Tiny-Huge Island]].
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Warp Point.gif|90x90px]]<br>[[Warp|Warp Point]]
|Warp Points are hidden spots within a course that teleport Mario from one point to another.
|-
!colspan=3 style="background:#FF7733; color:white;"|Other objects
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Arrow sign.png|90x90px]]<br>[[Arrow Sign]]
|A sign that directs the player towards the intended focus of the mission they enter.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wing Mario Over the Rainbow.png|90x90px]]<br>[[Rainbow (object)|Rainbow]]
|Rainbows passively indicate an intended direction for the player to follow. Magic carpets move along them in [[Rainbow Ride]], and arches connect different [[Cloud Lift|clouds]] in [[Wing Mario Over the Rainbow]]. A ring-shaped rainbow in Rainbow Ride provides a visual target for the player to launch Mario out of a cannon. All rainbows are intangible.
|-
|align=center style="background:#FFFFFF"|[[File:Sign Model SM64.png|90x90px]]<br>[[Board|Sign]]<ref>Nintendo of America, p. 8</ref>
|A posted board that contains information on actions, scenarios, and locations. Signs can be ground-pounded into the ground. There are variants found hanging on walls.
|A posted board that contains information on actions, scenarios, and locations. Signs can be ground-pounded into the ground. There are variants found hanging on walls.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Star Marker.png|90x90px]]<br>[[Star Marker]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Star Marker.png|100x100px]]<br>[[Star Marker]]
|A Power Star appears above a Star Marker in missions where Mario must collect eight Red Coins.
|A Power Star appears above a Star Marker in missions where Mario must collect eight Red Coins.
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Tracks.png|x100px]]<br>[[Track]]s
|Rails represented by a broken chain of flame throwers that can move lifts where Mario can travel.
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|x100px]]<br>{{conjectural|Transparent cloud}}
|A cloud in [[Over the Rainbows|Wing Mario Over the Rainbow]] that cannot be used as a platform. Some transparent clouds contain a [[Red Coin]].
|}
|}


==Reissues==
==Reissues==
===''Super Mario 64: Shindō Pak Taiō Version''===
===''Super Mario 64: Shindō Pak Taiō Version''===
''Super Mario 64: Shindō Pak Taiō Version'' (Japanese: スーパーマリオ64 振動パック対応バージョン) is a version of the original game released in Japan on July 18, 1997, that includes [[nwiki:Rumble (feature)#Nintendo 64|Rumble Pak]] support. This game is the same as the international release of the game, as it retains all of the [[glitch]] fixes as well as graphical and sound changes (except Mario calling Bowser by his name in the ''"So long kinga{{sic}} Bowser!"''<ref>Martinet, Charles (April 29, 2019). [https://twitter.com/CharlesMartinet/status/1122713913269710848 Tweet by Charles Martinet]. ''Twitter''. Retrieved February 6, 2021.</ref> voice clip, which was changed to ''"Buh-bye!"''). Other differences include a new title screen [[Easter egg]] and the fixing of the "[[List of Super Mario 64 glitches#Backwards Long Jump|Backwards Long Jump]]" glitch. This version was rereleased for the [[Virtual Console]] on the [[Wii]] in Japan on December 2, 2006, then on the [[Wii U]] on April 8, 2015.
''Super Mario 64: Shindō Pak Taiō Version'' (Japanese: スーパーマリオ64 振動パック対応バージョン) is a version of the original game released in Japan on July 18, 1997, that includes [[nwiki:Rumble (feature)#Nintendo 64|Rumble Pak]] support. This game is the same as the international release of the game, as it retains all of the [[glitch]] fixes as well as graphical and sound changes (except Mario calling Bowser by his name in the "''So long<!--sic--> kinga{{sic}} Bowser!''"<ref>Martinet, Charles (April 29, 2019). [https://twitter.com/CharlesMartinet/status/1122713913269710848 Tweet by Charles Martinet]. ''Twitter''. Retrieved February 6, 2021.</ref> voice clip, which was changed to "''Buh-bye!''"). Other differences include a new title screen [[Easter egg]] and the fixing of the "[[List of Super Mario 64 glitches#Backwards Long Jump|Backwards Long Jump]]" glitch. This version was rereleased for the [[Virtual Console]] on the [[Wii]] in Japan on December 2, 2006, then on the [[Wii U]] on April 8, 2015.


===''Super Mario 64 DS''===
===''Super Mario 64 DS''===
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==Version differences==
==Version differences==
There is a total of four Nintendo 64 releases of ''Super Mario 64'': the original Japanese version, the North American release, the European and Australian release, and the Japanese ''Super Mario 64: Shindō Pak Taiō Version'' rerelease.
There is a total of four Nintendo 64 releases of ''Super Mario 64'': the original Japanese version, the North American release, the European and Australian release, and the Japanese ''Super Mario 64: Shindō Pak Taiō Version'' rerelease.
===Changes to the North American release===
===Changes to the North American release===
====Text changes====
====Text changes====
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**The blowing of wind when Lakitu is flying
**The blowing of wind when Lakitu is flying
**The click of the camera shutter when the in-game camera moves to Lakitu's perspective
**The click of the camera shutter when the in-game camera moves to Lakitu's perspective
**The spring sound and voice line ''"Ha ha!"'' when Mario jumps out of the pipe
**The spring sound and voice line "''Ha ha!''" when Mario jumps out of the pipe
*A sound effect not present in the Japanese game plays when Mario exits a course through the pause menu.
*A sound effect not present in the Japanese game plays when Mario exits a course through the pause menu.
*When Mario enters certain substages, such as the [[Tower of the Wing Cap]], the Power Star collection sound effect plays.
*When Mario enters certain substages, such as the [[Tower of the Wing Cap]], the Power Star collection sound effect plays.
*When Lakitu appears to explain things to Mario, a short tune entitled "Lakitu's Message" plays. Since this tune is not in the original Japanese release, it is not found on the official soundtrack.
*When Lakitu appears to explain things to Mario, a short tune entitled "Lakitu's Message" plays. Since this tune is not in the original Japanese release, it is not found on the official soundtrack.
*Western releases add more voice acting for Mario:
*Western releases add more voice acting for Mario:
**''"Hello!"'' when [[Mario's face|his face]] greets the player on the title screen
**"''Hello!''" when [[Mario's face|his face]] greets the player on the title screen
**''"Okey-dokey!"'' when the player chooses a save file
**"''Okey-dokey!''" when the player chooses a save file
**''"Let's-a go!"'' when the player chooses a Star before entering a course
**"''Let's-a go!''" when the player chooses a Star before entering a course
**''"Game over!"'' when he runs out of lives
**"''Game over!''" when he runs out of lives
**''"Press START to play!"'' during the title screen demo
**"''Press START to play!''" during the title screen demo
**''"Boing!"'' when he jumps off a [[Spindrift]]
**"''Boing!''" when he jumps off a [[Spindrift]]
**''"I'm-a tired!"'' and the names of various pastas when he is sleeping
**"''I'm-a tired!''" and the names of various pastas when he is sleeping
**''"Mamma mia!"'' when falling out of a non-painting course after Mario loses a life
**"''Mamma mia!''" when falling out of a non-painting course after Mario loses a life
**In the original Japanese version, Mario says, ''"Here we go!"'' when he throws Bowser. In Western versions, he says, ''"Here we go!"'' only when throwing Bowser a short distance. When he throws Bowser a long distance, he instead says, ''"So long kinga Bowser!"''  
**In the original Japanese version, Mario says, "''Here we go!''" when he throws Bowser. In Western versions, he says, "''Here we go!''" only when throwing Bowser a short distance. When he throws Bowser a long distance, he instead says, "''So long kinga Bowser!''"
**Similarly, when Mario hits a wall in the Japanese version, he grunts. In Western versions, Mario grunts if he hits a wall at a low speed, but he says, ''"D'oh!"'' if he [[Long Jump|long-jump]]s or dives into a wall.
**Similarly, when Mario hits a wall in the Japanese version, he grunts. In Western versions, Mario grunts if he hits a wall at a low speed, but he says, "''D'oh!''" if he [[Long Jump|long-jump]]s or dives into a wall.
**When Mario [[Triple Jump|triple-jump]]s in the Japanese release, he says, ''"Yahoo!"'' In Western releases, he randomly says, ''"Yahoo!"'', ''"Wha-ha!"'', or ''"Yippee!"''; however, he says only ''"Yahoo!"'' when using the improved Triple Jump obtained after he talks to Yoshi.
**When Mario [[Triple Jump|triple-jump]]s in the Japanese release, he says, "''Yahoo!''" In Western releases, he randomly says, "''Yahoo!''", "''Wha-ha!''", or "''Yippee!''"; however, he says only "''Yahoo!''" when using the improved Triple Jump obtained after he talks to Yoshi.
*All of Princess Peach's voice acting is new in this version of the game.
*All of Princess Peach's voice acting is new in this version of the game.


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===Changes to the European and Australian release===
===Changes to the European and Australian release===
These releases feature all the changes of the North American release, plus the following additional changes:
These releases feature all the changes of the North American release, plus the following additional changes:
====Text changes====
====Text changes====
*The script can be switched between English, German, and French.
*The script can be switched between English, German, and French.
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*A notice in the lower right corner of the intro screen informs players that this release is compatible with the Rumble Pak.
*A notice in the lower right corner of the intro screen informs players that this release is compatible with the Rumble Pak.
*If the player presses {{button|n64|Z}} on the intro screen, the background fills with images of Mario's face. These faces are copied from the frame buffer, so they move in synchronization with the modeled Mario face.
*If the player presses {{button|n64|Z}} on the intro screen, the background fills with images of Mario's face. These faces are copied from the frame buffer, so they move in synchronization with the modeled Mario face.
*The voice line ''"So long kinga Bowser!"'' is changed to ''"Buh-bye!"'' likely since Bowser's Japanese name is Koopa.  
*The voice line "''So long kinga Bowser!''" is changed to "''Buh-bye!''" likely since Bowser's Japanese name is Koopa.  
*Mario's Double Jump sound is a higher-pitched version of the same sound from the European and Australian version.
*Mario's Double Jump sound is a higher-pitched version of the same sound from the European and Australian version.
*One of Mario's single [[jump]] sounds is higher-pitched.
*One of Mario's single [[jump]] sounds is higher-pitched.
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''Super Mario 64'' was one of the games featured at ''{{wp|The Art of Video Games}}'', an exhibition held at the Smithsonian American Art Museum in 2012.<ref>http://americanart.si.edu/exhibitions/archive/2012/games/#games</ref> The game won voting in the "action" category for the Nintendo 64, beating out ''{{wp|Banjo-Kazooie}}'' and ''{{wp|Star Wars: Shadows of the Empire}}''.
''Super Mario 64'' was one of the games featured at ''{{wp|The Art of Video Games}}'', an exhibition held at the Smithsonian American Art Museum in 2012.<ref>http://americanart.si.edu/exhibitions/archive/2012/games/#games</ref> The game won voting in the "action" category for the Nintendo 64, beating out ''{{wp|Banjo-Kazooie}}'' and ''{{wp|Star Wars: Shadows of the Empire}}''.
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''Finishing the game won't take you too long but as with most Mario games that's not really the point, it will take you weeks (and quite possibly months) to discover all the secrets contained within this game.''"
|align="left"|"''Finishing the game won't take you too long but as with most Mario games that's not really the point, it will take you weeks (and quite possibly months) to discover all the secrets contained within this game.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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Using a well-timed [[Triple Jump]] on the slope near the castle, Mario can climb the castle without the [[cannon]]. Also, when he reaches a corner, he can fall down slightly and grab on to a ledge. Mario can then pull himself back up onto the roof, at which point he loses a life. For unknown reasons, he also loses his cap. This occurs because when Mario grabs the ledge, he is out of bounds, but the game waits until he pulls himself back up before causing him to lose a life. Something similar can happen if a door leads out of bounds or into a wall, but that can happen only through modding or glitches.
Using a well-timed [[Triple Jump]] on the slope near the castle, Mario can climb the castle without the [[cannon]]. Also, when he reaches a corner, he can fall down slightly and grab on to a ledge. Mario can then pull himself back up onto the roof, at which point he loses a life. For unknown reasons, he also loses his cap. This occurs because when Mario grabs the ledge, he is out of bounds, but the game waits until he pulls himself back up before causing him to lose a life. Something similar can happen if a door leads out of bounds or into a wall, but that can happen only through modding or glitches.
 
===Angled dive===
===Angled Dive===
When Mario enters the water, the angle he was facing before entering is preserved in a datum; therefore, when he jumps and lands on dry land, the next dive he performs starts with this angle. A few frames afterward, the angle fixes itself and the dive is completed correctly. Several things "reset" the angle, including grabbing a ledge, shooting from a cannon, changing areas, and jumping while facing a slope. This glitch does not affect the dive itself, just the animation.
When Mario enters the water, the angle he was facing before entering is preserved in a datum; therefore, when he jumps and lands on dry land, the next dive he performs starts with this angle. A few frames afterward, the angle fixes itself and the dive is completed correctly. Several things "reset" the angle, including grabbing a ledge, shooting from a cannon, changing areas, and jumping while facing a slope. This glitch does not affect the dive itself, just the animation.


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SM64 Artwork Goomba.png|[[Goomba]]
SM64 Artwork Goomba.png|[[Goomba]]
Star.gif|[[Power Star]]
Star.gif|[[Power Star]]
SM64 1-up.png|[[1-Up Mushroom|1UP Mushroom]]
</gallery>
</gallery>


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The music for ''Super Mario 64'' was scored using Best Service's Voice Spectral, Brüse & Brüse AudioProduction's Acoustic Drums, {{wp|Avid Audio|Digidesign}}'s SampleCell II CD-ROM Library #1, the {{wp|E-mu Proteus|E-mu Proteus/1}}, ILIO's {{wp|Synclavier}} World & Orchestral, the {{wp|Korg Wavestation}}, Optical Media International's Universe of Sounds: Sonic Images Vol. 1, Q-Up Arts' The Denny Jaeger Private Collection Vol. 1, Rarefaction's A Poke in the Ear With a Sharp Stick, {{wp|Roland Corporation|Roland}}'s {{wp|Roland JD-990|JD-990}} synthesizer and {{wp|Roland Sound Canvas|Sound Canvas SC-88}} module, [https://www.spectrasonics.net/ Spectrasonics]' Bass Legends and Supreme Beats, and the Yamaha VL1.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref> Many of the sound effects in the game were sourced from {{wp|Sound Ideas}}' General Series 6000 and Series 1000 sound effects libraries and the sound effects libraries of American film studios {{wp|Warner Bros.}} and {{wp|Universal Pictures}}.<ref>https://soundeffects.fandom.com/wiki/Super_Mario_64</ref>
The music for ''Super Mario 64'' was scored using Best Service's Voice Spectral, Brüse & Brüse AudioProduction's Acoustic Drums, {{wp|Avid Audio|Digidesign}}'s SampleCell II CD-ROM Library #1, the {{wp|E-mu Proteus|E-mu Proteus/1}}, ILIO's {{wp|Synclavier}} World & Orchestral, the {{wp|Korg Wavestation}}, Optical Media International's Universe of Sounds: Sonic Images Vol. 1, Q-Up Arts' The Denny Jaeger Private Collection Vol. 1, Rarefaction's A Poke in the Ear With a Sharp Stick, {{wp|Roland Corporation|Roland}}'s {{wp|Roland JD-990|JD-990}} synthesizer and {{wp|Roland Sound Canvas|Sound Canvas SC-88}} module, [https://www.spectrasonics.net/ Spectrasonics]' Bass Legends and Supreme Beats, and the Yamaha VL1.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref> Many of the sound effects in the game were sourced from {{wp|Sound Ideas}}' General Series 6000 and Series 1000 sound effects libraries and the sound effects libraries of American film studios {{wp|Warner Bros.}} and {{wp|Universal Pictures}}.<ref>https://soundeffects.fandom.com/wiki/Super_Mario_64</ref>
===Media===
===Media===
{{main-media}}
{{main-media}}
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[[File:Statue SMB style.png|thumb|The carving]]
[[File:Statue SMB style.png|thumb|The carving]]
*''[[Super Mario Bros.]]'' – Carvings of Mario and Bowser from this game appear on several pillars in [[Bowser in the Sky]]. An arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] plays on the title screen, and the [[Underground Theme]] can be heard in the music for the [[Hazy Maze Cave]] and [[Wet-Dry World]]. There is also a small jingle used at the [[Power Star]] select screen that sounds identical to the first few notes of the Ground Theme in this game.
*''[[Super Mario Bros.]]'' – Carvings of Mario and Bowser from this game appear on several pillars in [[Bowser in the Sky]]. An arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] plays on the title screen, and the [[Underground Theme]] can be heard in the music for the [[Hazy Maze Cave]] and [[Wet-Dry World]]. There is also a small jingle used at the [[Power Star]] select screen that sounds identical to the first few notes of the Ground Theme in this game.
*''[[Super Mario World]]'' – The idea of Switch Palaces is, in a way, brought back. Also, when [[Yoshi]] is met, he says to Mario ''"It has been so long since our last adventure!"'' possibly referring to this game. Also, the soundtrack follows the same composition technique used in ''Super Mario World'' in a similar way where there is a signature melody in the game that is heard across different levels in several variations ("[[Super Mario 64 Main Theme]]," "Snow Mountain," "[[Slider]]").
*''[[Super Mario World]]'' – The idea of Switch Palaces is, in a way, brought back. Also, when [[Yoshi]] is met, he says to Mario "''It has been so long since our last adventure!''" possibly referring to this game. Also, the soundtrack follows the same composition technique used in ''Super Mario World'' in a similar way where there is a signature melody in the game that is heard across different levels in several variations ("[[Super Mario 64 Main Theme]]," "Snow Mountain," "[[Slider]]").
*''[[Super Mario World 2: Yoshi's Island]]'' – The theme used for [[Invincible Mario|invincibility]] in this game, specifically the string instruments playing in the background, is reworked into [[Wing Mario]]/[[Vanish Mario]]'s theme for ''Super Mario 64''. The idea of collecting [[Red Coin]]s first appeared in this title as well. Fly Guys appear as enemies. Ukkikis also appear as non-playable characters.  
*''[[Super Mario World 2: Yoshi's Island]]'' – The theme used for [[Invincible Mario|invincibility]] in this game, specifically the string instruments playing in the background, is reworked into [[Wing Mario]]/[[Vanish Mario]]'s theme for ''Super Mario 64''. The idea of collecting [[Red Coin]]s first appeared in this title as well. Fly Guys appear as enemies. Ukkikis also appear as non-playable characters. The grunts made by certain enemies and bosses, such as [[Bully|Bullies]] and the [[Whomp King]], are based on those made by the bosses of this game when hit.
*[[zeldawiki:The Legend of Zelda: Ocarina of Time|''The Legend of Zelda: Ocarina of Time'']] – This game was created using a modified version of ''Super Mario 64''{{'}}s engine, and it was developed alongside it. Additionally, the notes for the [[zeldawiki:Song of Storms|Song of Storms]] are displayed as stars in the night paintings of the second floor in the Mushroom Castle.<ref>[https://twitter.com/HiteiGG/status/1139259008739663872 HiteiGG's Twitter post, showing the Song of Storms in Super Mario 64]</ref>


==References in later media==
==References in later media==
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*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' – A possible theme for [[Wrinkly's Save Cave]] is similar to "[[Inside the Castle Walls]]," the music for the [[Peach's Castle|Mushroom Castle]], suggesting that [[Wrinkly Kong]] is playing this game.
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' – A possible theme for [[Wrinkly's Save Cave]] is similar to "[[Inside the Castle Walls]]," the music for the [[Peach's Castle|Mushroom Castle]], suggesting that [[Wrinkly Kong]] is playing this game.
*''[[Mario Kart 64]]'' – The Mushroom Castle is hidden on [[N64 Royal Raceway|Royal Raceway]], and its appearance is identical to its design in ''Super Mario 64''. The Castle Grounds are also there and unchanged between the two games. As a drawback, the castle is inaccessible. Penguins in [[N64 Sherbet Land|Sherbet Land]] have an identical appearance and come in various sizes.
*''[[Mario Kart 64]]'' – The Mushroom Castle is hidden on [[N64 Royal Raceway|Royal Raceway]], and its appearance is identical to its design in ''Super Mario 64''. The Castle Grounds are also there and unchanged between the two games. As a drawback, the castle is inaccessible. Penguins in [[N64 Sherbet Land|Sherbet Land]] have an identical appearance and come in various sizes.
*''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' – This game was created using a modified version of ''Super Mario 64''{{'}}s engine, and it was developed alongside it. Additionally, the notes for the [[zeldawiki:Song of Storms|Song of Storms]] are displayed as stars in the night paintings of the second floor in the Mushroom Castle.<ref>[https://twitter.com/HiteiGG/status/1139259008739663872 HiteiGG's Twitter post, showing the Song of Storms in Super Mario 64]</ref>
*''[[Mario Party]]'' – The board [[Mario's Rainbow Castle]] is similar to the secret course Tower of the Wing Cap. Mario's title screen (if he is the most recent winner of a board game) depicts him with the Wing Cap flying with the other playable characters.
*''[[Mario Party]]'' – The board [[Mario's Rainbow Castle]] is similar to the secret course Tower of the Wing Cap. Mario's title screen (if he is the most recent winner of a board game) depicts him with the Wing Cap flying with the other playable characters.
*''[[Super Smash Bros.]]'' – Most of Mario's moves, animations, and voice clips in this game are derived from the ones in ''Super Mario 64''. [[Metal Mario]] appears as a boss. Two levels based on places here are also accessible, namely [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] and [[Meta Crystal|Metal Mario's stage]]. Although [[Luigi]] did not appear in the game, his moves, animations, and voice clips are identical to Mario's in ''Super Mario 64'', except his voice clips are higher-pitched versions of Mario's.
*''[[Super Smash Bros.]]'' – Most of Mario's moves, animations, and voice clips in this game are derived from the ones in ''Super Mario 64''. [[Metal Mario]] appears as a boss. Two levels based on places here are also accessible, namely [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] and [[Meta Crystal|Metal Mario's stage]]. Although [[Luigi]] did not appear in the game, his moves, animations, and voice clips are identical to Mario's in ''Super Mario 64'', except his voice clips are higher-pitched versions of Mario's.
*''[[nwiki:Card Hero series|Trade & Battle: Card Hero]]'' series – One of the collectible monsters introduced in the first game resembles the [[King Bob-omb|Big Bob-omb]] and shares the same name in Japanese, {{hover|ボムキング|Bomu Kingu}} ("Bomb King"). The monster's redesign in ''[[nwiki:Kousoku Card Battle: Card Hero|Kousoku Card Battle: Card Hero]]'' makes the similarities even more apparent.
*''[[Paper Mario]]'' – This game starts the same way, with a letter being sent from [[Princess Peach|Peach]]. Peach's Castle design in this game is similar to that used in the box art of ''Super Mario 64''. Also, the main room is nearly identical (however, the doors lead to different rooms).
*''[[Paper Mario]]'' – This game starts the same way, with a letter being sent from [[Princess Peach|Peach]]. Peach's Castle design in this game is similar to that used in the box art of ''Super Mario 64''. Also, the main room is nearly identical (however, the doors lead to different rooms).
*''[[Mario Kart: Super Circuit]]'' – Peach's Castle reappears in the background of [[GBA Peach Circuit|Peach Circuit]], [[SNES Mario Circuit 1|Mario Circuit 1]], and [[Mario Circuit 4]]. The music for [[GBA Bowser's Castle 1|Bowser's Castle 1]], [[GBA Bowser's Castle 2|Bowser's Castle 2]], [[GBA Bowser Castle 3|Bowser's Castle 3]], and [[Bowser's Castle 4]] is a sped-up arrangement of Bowser's battle theme from this game.
*''[[Mario Kart: Super Circuit]]'' – Peach's Castle reappears in the background of [[GBA Peach Circuit|Peach Circuit]], [[SNES Mario Circuit 1|Mario Circuit 1]], and [[Mario Circuit 4]]. The music for [[GBA Bowser's Castle 1|Bowser's Castle 1]], [[GBA Bowser's Castle 2|Bowser's Castle 2]], [[GBA Bowser Castle 3|Bowser's Castle 3]], and [[Bowser's Castle 4]] is a sped-up arrangement of Bowser's battle theme from this game.
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*''[[Paper Mario: Sticker Star]]'' – The theme "Slider" is covered during the minecart part of [[Bowser's Snow Fort]].
*''[[Paper Mario: Sticker Star]]'' – The theme "Slider" is covered during the minecart part of [[Bowser's Snow Fort]].
*''[[Super Mario 3D World]]'' – A cover of the theme "Slider" plays when the player rides [[Plessie]]. In [[Shifty Boo Mansion]], a level in ''Super Mario 3D World'', there is a [[Green Star]] hidden behind a portrait of a Boo that can be entered like the pictures in Peach's Castle.
*''[[Super Mario 3D World]]'' – A cover of the theme "Slider" plays when the player rides [[Plessie]]. In [[Shifty Boo Mansion]], a level in ''Super Mario 3D World'', there is a [[Green Star]] hidden behind a portrait of a Boo that can be entered like the pictures in Peach's Castle.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'' – The merry-go-round music from Big Boo's Haunt can be heard near the Aqua Cups ride in [[Water Park]].<br>As part of their promotion of Wave 2 of the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], several official ''Mario Kart'' {{wp|Facebook}} pages localized for European audiences posted a screenshot showing [[Tanooki Mario]] driving near a [[penguin]] in {{classic-link|GBA|Snow Land}}, with descriptions that translate to "Penguins never forget" or "A penguin never forgets";<ref>MarioKartESP (August 17, 2022). [https://www.facebook.com/MarioKartESP/photos/3794688187321548/ Los pingüinos nunca olvidan.] ''Facebook''. Retrieved November 27, 2022.</ref><ref>MarioKartItalia (August 17, 2022). [https://www.facebook.com/MarioKartItalia/photos/3240767289514140/ Un pinguino non dimentica mai.] ''Facebook''. Retireved November 27, 2022. ([https://archive.ph/EzWoU Archived] via November 27, 2022, 22:01:36 UTC via archive.today.)</ref><ref>MarioKartNL (August 17, 2022). [https://www.facebook.com/MarioKartNL/photos/5305106349602508/ Een pinguïn vergeet nooit.] ''Facebook''. Retireved November 27, 2022. ([https://archive.ph/vVVe0 Archived] via November 27, 2022, 22:04:13 UTC via archive.today.)</ref><ref>MarioKartPT (August 17, 2022). [https://www.facebook.com/MarioKartPT/photos/4774626602636935/ Os pinguins nunca esquecem.] ''Facebook''. Retireved November 27, 2022. ([https://archive.ph/6iAPE Archived] via November 27, 2022, 22:02:38 UTC via archive.today.)</ref> the descriptions, together with the picture, likely reference a popular gameplay act in ''Super Mario 64'' wherein players would intentionally drop the [[Baby Penguin]] off-bounds in the course Cool, Cool Mountain,<ref>March 6, 2013. [https://www.reddit.com/r/gaming/comments/19sxq6/we_all_did_this_super_mario_64/ We all did this - [Super Mario 64<nowiki>]</nowiki>]. ''Reddit'' (/r/gaming). Retrieved November 27, 2022.</ref><ref>Fairfax, Zackerie (March 10, 2021). [https://screenrant.com/super-mario-64-baby-penguin-cliff-kill-save/ What Super Mario 64's Penguin Reveals About Its Players]. ''screenrant.com''. Retrieved November 27, 2022. ([https://web.archive.org/web/20210719013026/https://screenrant.com/super-mario-64-baby-penguin-cliff-kill-save/ Archived] July 19, 2021, 01:30:26 UTC via Wayback Machine.)</ref> implying that Mario is culpable for this act and that penguins hold a grudge against him as a result.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'' – The merry-go-round music from Big Boo's Haunt can be heard near the Aqua Cups ride in [[Water Park]].<br>As part of their promotion of Wave 2 of the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', several official ''Mario Kart'' {{wp|Facebook}} pages localized for European audiences posted a screenshot showing [[Tanooki Mario]] driving near a [[penguin]] in {{classic-link|GBA|Snow Land}}, with descriptions that translate to "Penguins never forget" or "A penguin never forgets";<ref>MarioKartESP (August 17, 2022). [https://www.facebook.com/MarioKartESP/photos/3794688187321548/ Los pingüinos nunca olvidan.] ''Facebook''. Retrieved November 27, 2022.</ref><ref>MarioKartItalia (August 17, 2022). [https://www.facebook.com/MarioKartItalia/photos/3240767289514140/ Un pinguino non dimentica mai.] ''Facebook''. Retireved November 27, 2022. ([https://archive.ph/EzWoU Archived] via November 27, 2022, 22:01:36 UTC via archive.today.)</ref><ref>MarioKartNL (August 17, 2022). [https://www.facebook.com/MarioKartNL/photos/5305106349602508/ Een pinguïn vergeet nooit.] ''Facebook''. Retireved November 27, 2022. ([https://archive.ph/vVVe0 Archived] via November 27, 2022, 22:04:13 UTC via archive.today.)</ref><ref>MarioKartPT (August 17, 2022). [https://www.facebook.com/MarioKartPT/photos/4774626602636935/ Os pinguins nunca esquecem.] ''Facebook''. Retireved November 27, 2022. ([https://archive.ph/6iAPE Archived] via November 27, 2022, 22:02:38 UTC via archive.today.)</ref> the descriptions, together with the picture, likely reference a popular gameplay act in ''Super Mario 64'' wherein players would intentionally drop the [[Baby Penguin]] off-bounds in the course Cool, Cool Mountain,<ref>March 6, 2013. [https://www.reddit.com/r/gaming/comments/19sxq6/we_all_did_this_super_mario_64/ We all did this - [Super Mario 64<nowiki>]</nowiki>]. ''Reddit'' (/r/gaming). Retrieved November 27, 2022.</ref><ref>Fairfax, Zackerie (March 10, 2021). [https://screenrant.com/super-mario-64-baby-penguin-cliff-kill-save/ What Super Mario 64's Penguin Reveals About Its Players]. ''screenrant.com''. Retrieved November 27, 2022. ([https://web.archive.org/web/20210719013026/https://screenrant.com/super-mario-64-baby-penguin-cliff-kill-save/ Archived] July 19, 2021, 01:30:26 UTC via Wayback Machine.)</ref> implying that Mario is culpable for this act and that penguins hold a grudge against him as a result.
*''[[Mario Party: Island Tour]]'' – A cover of "Koopa's Road" plays in [[Bowser's Peculiar Peak]].
*''[[Mario Party: Island Tour]]'' – A cover of "Koopa's Road" plays in [[Bowser's Peculiar Peak]].
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' – Peach's Castle (64) appears as a DLC stage, which returns from the original ''Super Smash Bros.'' In ''[[Super Smash Bros. for Wii U]]'', the original version of the main theme returns, and an arranged version of the theme is featured in the DLC stage in both games.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' – Peach's Castle (64) appears as a DLC stage, which returns from the original ''Super Smash Bros.'' In ''[[Super Smash Bros. for Wii U]]'', the original version of the main theme returns, and an arranged version of the theme is featured in the DLC stage in both games.
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*''[[Super Mario Maker 2]]'' – The original theme "Slider" is featured as a sound effect under the "Musical" category, represented by the [[Nintendo 64]] logo.
*''[[Super Mario Maker 2]]'' – The original theme "Slider" is featured as a sound effect under the "Musical" category, represented by the [[Nintendo 64]] logo.
*''[[The Super Mario Bros. Movie]]'' – A [[cannon]] from ''Super Mario 64'' appears. The Main Theme and "Inside the Castle Walls" are arranged into the film's score. The Bob-omb Battlefield appears in the film when Mario, Peach, and [[Toad]] are journeying to the [[Donkey Kong Island|Jungle Kingdom]]. The sun floor pattern surrounding the map is similar to the floor pattern in the first floor of Peach's Castle. King Bob-omb appears at Bowser and Peach's wedding. A [[Maw-Ray]] appears. Bowser's laugh is used in "Press Start." One of the attacks used by the Mario Bros. against Bowser in the final battle involves grabbing him by his tail, spinning him, and tossing him upwards, similar to the attack used to defeat Bowser from ''Super Mario 64''.
*''[[The Super Mario Bros. Movie]]'' – A [[cannon]] from ''Super Mario 64'' appears. The Main Theme and "Inside the Castle Walls" are arranged into the film's score. The Bob-omb Battlefield appears in the film when Mario, Peach, and [[Toad]] are journeying to the [[Donkey Kong Island|Jungle Kingdom]]. The sun floor pattern surrounding the map is similar to the floor pattern in the first floor of Peach's Castle. King Bob-omb appears at Bowser and Peach's wedding. A [[Maw-Ray]] appears. Bowser's laugh is used in "Press Start." One of the attacks used by the Mario Bros. against Bowser in the final battle involves grabbing him by his tail, spinning him, and tossing him upwards, similar to the attack used to defeat Bowser from ''Super Mario 64''.
*[[pikipedia:Pikmin 4|''Pikmin 4'']] – The "Mechanical Harp (Lullabies)" treasure found in the second sublevel of the Cavern for a King plays "Piranha Plant's Lullaby" when being carried by Pikmin or interacted in the Treasure Catalog.
*''[[pikipedia:Pikmin 4|Pikmin 4]]'' – The "Mechanical Harp (Lullabies)" treasure found in the second sublevel of the Cavern for a King plays "Piranha Plant's Lullaby" when being carried by Pikmin or interacted in the Treasure Catalog.
*''[[Super Mario Bros. Wonder]]'' – Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the [[Wonder Flower]]. An arrangement of "Slider" plays during the level [[Bonus: Coins Galore!]] [[:File:Metal Wonder Effect theme (SMBW).ogg|A new variant]] of the Metal Mario power-up theme plays when characters turn metal under a [[Wonder Effect]].
*''[[Super Mario Bros. Wonder]]'' – Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the [[Wonder Flower]]. An arrangement of "Slider" plays during the level [[Bonus: Coins Galore!]] [[:File:Metal Wonder Effect theme (SMBW).oga |A new variant]] of the Metal Mario power-up theme plays when characters turn metal under a [[Wonder Effect]].


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパーマリオ{{hover|64|六十四(ろくじゅうよん)}}
|Jap=スーパーマリオ{{ruby|64|六十四(ろくじゅうよん)}}
|JapR=Sūpā Mario Rokujūyon
|JapR=Sūpā Mario Rokujūyon
|JapM=''Super Mario 64''
|JapM=''Super Mario 64''
|ChiS=神游马力欧 (iQue Player)<br>''Shényóu Mǎlì'ōu''<br>超级马力欧64 (''Super Mario 3D All-Stars'')<ref>[https://www.nintendo.com.hk/topics/article/a_200904_01_sc.html 《超级马力欧64》、《超级马力欧阳光》和《超级马力欧银河》。 3款历代的3D马力欧收录在Nintendo Switch的《超级马力欧 3D 收藏辑》,将于9月18日发售!] ''Nintendo HK''. Retrieved September, 2020.</ref><br>''Chāojí Mǎlì'ōu Liùshísì''
|ChiS=神游马力欧 (iQue Player)
|ChiSM=''iQue Mario''<br>''Super Mario 64''
|ChiSR=Shényóu Mǎlì'ōu
|ChiT=超級瑪利歐64<ref>[https://www.nintendo.com.hk/topics/article/a_200904_01.html 《超級瑪利歐64》、《超級瑪利歐陽光》和《超級瑪利歐銀河》。3款歷代的3D瑪利歐收錄在Nintendo Switch的《超級瑪利歐 3D 收藏輯》,將於9月18日發售!] ''Nintendo HK''. Retrieved September, 2020.</ref>
|ChiS2=超级马力欧64 (''Super Mario 3D All-Stars'')<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_01_sc.html|title=《超级马力欧64》、《超级马力欧阳光》和《超级马力欧银河》。 3款历代的3D马力欧收录在Nintendo Switch的《超级马力欧 3D 收藏辑》,将于9月18日发售!|publisher=Nintendo HK|language=Chinese|accessdate=September 2020}}</ref>
|Chis2R=Chāojí Mǎlì'ōu Liùshísì
|ChiSM=iQue Mario
|ChiS2M=Super Mario 64
|ChiT=超級瑪利歐64<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_01.html|title=《超級瑪利歐64》、《超級瑪利歐陽光》和《超級瑪利歐銀河》。3款歷代的3D瑪利歐收錄在Nintendo Switch的《超級瑪利歐 3D 收藏輯》,將於9月18日發售!|publisher=Nintendo HK|language=Chinese (Traditional)|accessdate=September 2020}}</ref>
|ChiTR=Chāojí Mǎlì'ōu Liùshísì
|ChiTR=Chāojí Mǎlì'ōu Liùshísì
|ChiTM=''Super Mario 64''
|ChiTM=''Super Mario 64''
|Kor=''Super Mario 64''
|Kor=''Super Mario 64''
|KorM=-
}}
}}


==Notes and references==
==References==
===Notes===
===Notes===
<references group=note/>
{{footnote|note|A|{{cite|author=Mizu-chan|title=''Miniature Japanese garden''|location=Minato, Tokyo|publisher=[https://muza-chan.net/ Muza-chan's Gate to Japan]|date=21 Jan. 2014}}}}
{{footnote|note|B|Private correspondence with shmuplations clarifies that the text they translated as "diorama"<ref name=shmup/> was written as 箱庭 (''hakoniwa'') in the original text.<ref name=shoga/>}}


===References===
===Citations===
<references/>
<references/>
===Image references===
<references group=image/>


==External links==
==External links==
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*[https://m1.nintendo.net/docvc/NUS/USA/NSME/NSME_E.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/USA/NSME/NSME_E.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/JPN/NSMJ/NSMJ_J.pdf ''Super Mario 64: Shindō Pak Taiō Version'' Japanese instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/JPN/NSMJ/NSMJ_J.pdf ''Super Mario 64: Shindō Pak Taiō Version'' Japanese instruction booklet]
{{SM64}}
{{SM64}}
{{Super Mario games}}
{{Super Mario games}}
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