Stop Watch: Difference between revisions

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A few years later, it appears in ''[[Paper Mario: The Thousand-Year Door]]''. Here, it is a somewhat rare item, for it can only be purchased in [[Twilight Town]] or [[Fahr Outpost]]. The item will immobilize enemies, just as in the game's predecessor. However, enemies can also use the item against Mario or his partners. Several warped clocks appearing in various colors will appear on-screen after using the item. After about four seconds, the item takes affect and immobilizes its prey.
A few years later, it appears in ''[[Paper Mario: The Thousand-Year Door]]''. Here, it is a somewhat rare item, for it can only be purchased in [[Twilight Town]] or [[Fahr Outpost]]. The item will immobilize enemies, just as in the game's predecessor. However, enemies can also use the item against Mario or his partners. Several warped clocks appearing in various colors will appear on-screen after using the item. After about four seconds, the item takes affect and immobilizes its prey.
A related item appears in ''[[Donkey Kong Land III]]''.  Stop watches in this game, however, cannot be used in gameplay per se.  They act primarily as collectibles which count toward a final game score of 100%, but also act to unlock various time trial challenges after [[K. Rool]] is defeated for the second and final time.  These time trials are merely select levels from the game which are timed, unlike in regular gameplay.
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