Spike Trap: Difference between revisions

3,031 bytes added ,  1 month ago
→‎Super Mario Bros. 3: They don't really resemble this game's Spiny Egg sprites.
mNo edit summary
(→‎Super Mario Bros. 3: They don't really resemble this game's Spiny Egg sprites.)
 
(37 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{merge from|Spike (Wario Land series)}}
{{Rewrite-expand|Appearance in ''[[Super Mario Bros. Wonder]]''|October 29, 2023}}
{{split|Spike Trap|spiked platform}}
{{about|the common obstacle|other uses of the word "spike"|[[Spike (disambiguation)]]}}
{{about|the common obstacle|other uses of the word "spike"|[[Spike (disambiguation)]]}}
{{species infobox
{{species infobox
|image=[[File:Spike Trap SMO render.png|200px]]<br>Render of a Spike Trap from ''[[Super Mario Odyssey]]''
|image=[[File:Spike Trap SMO render.png|200px]]<br>Render of a Spike Trap from ''[[Super Mario Odyssey]]''
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Mario'' franchise)
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise)
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|relatives=[[Falling spike]]
|variants=[[Falling spike]]
|comparable=[[Spike Ball]]
}}
}}
{{quote2|You'll take damage if you touch a block with spikes protruding in all four directions.|''[[Super Mario Bros. Deluxe]]'' instruction booklet}}
'''Spike Traps''' (or '''spikes''', sometimes '''Spiked Blocks''',<ref name="smbdxmanual">{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|page=19|date=1999|location=Redmond, WA|publisher=Nintendo of America|language=American English}}</ref> '''spiked platforms''',<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=15, 170 and 171|date=September 3, 2002|isbn=0761539611|language=American English|publisher=[[Prima Games]]}}</ref> '''spike platforms''',<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=171|date=September 3, 2002|isbn=0761539611|language=American English|publisher=Prima Games}}</ref> or '''Spiked Floors'''<ref>{{cite|author=von Esmarch, Nick; van Grier, Cory|title=''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide|date=February 21, 2014|language=American English|publisher=Prima Games|isbn=978-0804162524|page=26}}</ref>) are harmful obstacles appearing in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Spike Traps can be stationary, retractable, or attached to a moving object. They are introduced in ''[[Super Mario Bros. 2]]''. They function similarly to the [[Icicle]]s from ''[[Mario Bros. (game)|Mario Bros.]]''; however, Spike Traps fall differently.
'''Spike Traps''' (or '''spikes''', sometimes '''Spiked Blocks''',<ref>''Super Mario Bros. Deluxe'' instruction booklet, page 19.</ref> '''spiked platforms''',<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Pages 15, 170 and 171.</ref> '''spike platforms''',<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 171.</ref> or '''Spiked Floors'''<ref>von Esmarch, Nick, and Cory van Grier. ''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide. Page 26.</ref>) are harmful obstacles that appear in nearly all ''[[Mario (franchise)|Mario]]'' games. Spike Traps can be stationary, retractable, or attached to a moving object. They are first introduced in ''[[Super Mario Bros. 2]]''. They function similarly to the [[Icicle]]s from ''[[Mario Bros. (game)|Mario Bros.]]''; however, Spike Traps fall differently.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
Spike Traps are very common obstacles throughout the ''[[Super Mario (series)|Super Mario]]'' series. When touched, they cause the player to lose their current power-up and if the player is [[Small Mario]], they will lose a life. Players can safely traverse across spikes when invincible without any consequences.
Spike Traps are very common obstacles throughout the [[Super Mario (series)|''Super Mario'' series]]. When touched, they cause the player to lose their current power-up and if the player is [[Small Mario]], they will lose a life. Players can safely traverse across spikes when invincible without any consequences.
 
====''Super Mario Bros. 2''====
====''Super Mario Bros. 2''====
In ''[[Super Mario Bros. 2]]'', in a few levels, the player has to ride an [[Autobomb]] in order to cross some Spike Traps.
In ''Super Mario Bros. 2'', in a few levels, the player has to ride an [[Autobomb]] in order to cross some Spike Traps.


====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
In ''[[Super Mario Bros. 3]]'', if Mario or Luigi wears a [[Goomba's Shoe]], he can easily hop across spikes but can still be hurt from touching them with his side or head. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', the [[World-e]] level [[Castle Dash]] contains circular Spike Traps that resemble large [[Spiny Egg]]s that simply float in place. These also appear in the [[Orange Mushroom House]] mini-game alongside moving blue ones.
[[File:SMB3 Spike Trap.png|frame|left]]
In ''[[Super Mario Bros. 3]]'', if Mario or Luigi wears a [[Goomba's Shoe]], he can easily hop across spikes but can still be hurt from touching them with his side or head. In this game, spikes can also point left, right or downwards. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', the [[World-e]] level [[Castle Dash]] contains large circular spike objects that simply float in place. These also appear in the [[Orange Mushroom House]] mini-game alongside moving ones.


====''Super Mario World''====
====''Super Mario World''====
In ''[[Super Mario World]]'', [[Yoshi]] can safely walk on Spike Traps due to the boots he wears. This game also introduces the [[falling spike]].
In ''[[Super Mario World]]'', [[Yoshi]] can safely walk on Spike Traps due to the boots he wears. Some moving stone blocks have Spike Traps. This game also introduces the [[falling spike]].


====''Super Mario Bros. Deluxe''====
====''Super Mario Bros. Deluxe''====
Line 27: Line 28:
====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
[[File:SMS spikes.png|200px|thumb|Spiked platforms in [[Corona Mountain]] in ''Super Mario Sunshine''.]]
[[File:SMS spikes.png|200px|thumb|Spiked platforms in [[Corona Mountain]] in ''Super Mario Sunshine''.]]
In ''[[Super Mario Sunshine]]'', they only appear in Corona Mountain. Coming into contact with them will usually cause Mario to lose a life.
In ''[[Super Mario Sunshine]]'', they only appear in Corona Mountain. Coming into contact with them will mostly cause Mario to lose a life due to the spikes ignoring Mario's invincibility frames.


====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
====''New Super Mario Bros.''====
[[File:SMG2 spikes.png|200px|thumb|left|Spikes in [[Flip-Out Galaxy]] in ''[[Super Mario Galaxy 2]]'']]
In ''[[New Super Mario Bros.]]'', Spike Traps are found commonly in castle and towers. Like in ''Super Mario World'', some moving stone blocks have Spike Traps on them.
In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', [[Mario]] or [[Luigi]] bounces into the air, loses health, and runs uncontrollably after coming into contact with a Spike Trap, similarly to [[lava]].
 
====''Super Mario Galaxy''====
[[File:SMG Asset Model Spike Trap.png|thumb|An in-game render of a Spike Trap in ''Super Mario Galaxy'']]
In ''[[Super Mario Galaxy]]'', spikes come in three different varieties: moving lifts with spikes embedded into their sides appear in the [[Good Egg Galaxy]] missions [[Dino Piranha (mission)|Dino Piranha]] and [[Dino Piranha Speed Run]], the [[Flipswitch Galaxy]] mission [[Painting the Planet Yellow]], and the [[Toy Time Galaxy]] missions [[The Flipswitch Chain]] and [[Fast Foes of Toy Time]]; {{wp|Iceberg|bergy bits}} covered in spikes out of ice appear in the [[Beach Bowl Galaxy]] mission [[Wall Jumping up Waterfalls]]; and spikes attached to terrain appear in the [[Gold Leaf Galaxy]] mission [[When It Rains, It Pours]]. [[Mario]] or [[Luigi]] bounces into the air, loses health, and runs uncontrollably after coming into contact with spikes attached to terrain, similarly to [[lava]].


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Spike Traps appear in ''[[New Super Mario Bros. Wii]]'' in two forms: traps with each spike being one block wide like in ''Super Mario World'', as seen in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}, and traps with each spike being half a block wide like in ''Super Mario Bros. 3'', as seen in {{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}.
Spike Traps appear in ''[[New Super Mario Bros. Wii]]'' in two forms: traps with each spike being one block wide like in ''Super Mario World'', as seen in {{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}, and traps with each spike being half a block wide like in ''Super Mario Bros. 3'', as seen in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}.
 
====''Super Mario Galaxy 2''====
[[File:SMG2 spikes.png|200px|thumb|left|Spikes in [[Flip-Out Galaxy]] in ''[[Super Mario Galaxy 2]]'']]
Spikes appear in ''[[Super Mario Galaxy 2]]'', retaining their behavior and appearance in ''Super Mario Galaxy''. They appear in the [[Clockwork Ruins Galaxy]] mission [[Time for Adventure]] and the [[Flip-Out Galaxy]] missions [[Wicked Wall Jumps]] and [[Cosmic Clone Wall Jumpers]].


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
Line 43: Line 51:


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
In ''[[Super Mario Maker]]'' and [[Super Mario Maker for Nintendo 3DS|its 3DS port]], Spike Traps are classified as block objects. Depending on the game style and theme, Spike Traps can change appearance, most notably in the ''Super Mario Bros. 3'' and ''Super Mario World'' game styles, where in the underwater theme, the Spike Trap is replaced by a [[Jelectro]] or a [[zeldawiki:Sea Urchin|Sea Urchin]] from ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' (which in turn is based on the [[wikirby:Gordo|Gordo]] from the [[wikirby:Kirby (series)|''Kirby'' series]], and in this appearance acts more like one due to being invincible), respectively. Additionally, shaking a Spike Trap in the ''New Super Mario Bros. U'' ground theme makes a train sound.<ref>GameXplain. April 4, 2016. [https://www.youtube.com/watch?v=EToxTmkrbkk Train Whistle SECRET in Super Mario Maker]. ''YouTube''. Retrieved May 18, 2016.</ref>
In ''[[Super Mario Maker]]'' and [[Super Mario Maker for Nintendo 3DS|its 3DS port]], Spike Traps are classified as block objects. Depending on the game style and theme, Spike Traps can change appearance, most notably in the ''Super Mario Bros. 3'' and ''Super Mario World'' game styles, where in the underwater theme, the Spike Trap is replaced by a [[Jelectro]] or a [[zeldawiki:Sea Urchin|Sea Urchin]] from ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' (which in turn is based on the [[wikirby:Gordo|Gordo]] from the [[wikirby:Kirby (series)|''Kirby'' series]], and in this appearance acts more like one due to being invincible), respectively. Additionally, shaking a Spike Trap in the ''New Super Mario Bros. U'' ground theme makes a train sound.<ref>{{cite|author=GameXplain|date=April 4, 2016|url=www.youtube.com/watch?v=EToxTmkrbkk|title=Train Whistle SECRET in Super Mario Maker|publisher=YouTube|accessdate=May 18, 2016}}</ref>


====''Super Mario Run''====
====''Super Mario Run''====
Line 52: Line 60:


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
Spike Traps reappear in ''[[Super Mario Maker 2]]'', functioning as they did in the previous ''Super Mario Maker'' games. The ''[[Super Mario 3D World]]'' style replaces them with [[Spike Block]]s.
Spike Traps reappear in ''[[Super Mario Maker 2]]'', functioning as they did in the previous ''Super Mario Maker'' games with a slightly wider hitbox. The ''[[Super Mario 3D World]]'' style replaces them with [[Spike Block]]s.


===''Yoshi'' franchise===
===''Yoshi's Island'' series===
[[File:Yellow spikes YI.png|thumb]]
[[File:Yellow spikes YI.png|thumb]]
Spikes in the [[Yoshi's Island (series)|''Yoshi's Island'' series]] instantly causes a [[Yoshi (species)|Yoshi]] to lose a life, unlike with other games. The games also feature [[thorn]]s, which function identically to spikes. If Yoshi touches spikes, he is shown spinning and then collapsing; not counting when [[Baby Mario]] is snatched away from Yoshi, this is only one of two ways where Yoshi's death is shown onscreen, the other being from touching lava.
===''Yoshi's Story''===
''[[Yoshi's Story]]'' features living, jumping [[Spike (Yoshi's Story)|Spikes]] in [[Bone Dragon Pit]] and [[Magma Castle]].
''[[Yoshi's Story]]'' features living, jumping [[Spike (Yoshi's Story)|Spikes]] in [[Bone Dragon Pit]] and [[Magma Castle]].
Unlike other games, spikes are fatal, as simply touching them causes a [[Yoshi (species)|Yoshi]] to lose a life. A more common sharp object, a [[thorn]], also appears in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series. In the same series, falling into lava or spikes are the only ways Yoshi's death is shown on-screen (not counting when the baby is snatched away); the former shows him spinning and collapsing, while the latter shows him flying off-screen.


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
Line 64: Line 73:
====''Mario vs. Donkey Kong''====
====''Mario vs. Donkey Kong''====
[[File:2-3+ MvsDK.png|thumb|Spikes at the bottom and top-right of [[Level 2-3+]] in ''Mario vs. Donkey Kong'']]
[[File:2-3+ MvsDK.png|thumb|Spikes at the bottom and top-right of [[Level 2-3+]] in ''Mario vs. Donkey Kong'']]
Spikes have a generic appearance in ''[[Mario vs. Donkey Kong]]''. They cover pits and platforms, always pointing upward. In some levels, Mario can stand on enemies such as [[Shy Guy (toy)|Shy Guys]] and [[RamRam]]s and ride them across a bed of spikes to traverse it.
Spikes have a generic appearance in ''[[Mario vs. Donkey Kong]]''. They cover pits and platforms, always pointing upward. In some levels, Mario can stand on enemies such as [[Shy Guy]]s and [[RamRam]]s and ride them across a bed of spikes to traverse it.


====''Mario vs. Donkey Kong 2: March of the Minis'' / ''Mario vs. Donkey Kong: Minis March Again!''====
====''Mario vs. Donkey Kong 2: March of the Minis''====
Starting with ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', spikes have a red metallic base framing them. In this game and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', the sides of these spikes are harmless, but the [[Mini]]s will attempt to jump over the spikes once they encounter a side and break themselves anyway.
Starting with ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', spikes have a red metallic base framing them. The sides of these spikes are harmless, but the [[Mini]]s will attempt to jump over the spikes once they encounter a side and break themselves anyway.
 
====''Mario vs. Donkey Kong: Minis March Again!''====
The spikes in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' are no different than their appearance in ''Mario vs. Donkey Kong 2: March of the Minis''.


====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
Line 98: Line 110:
[[File:Spike Nintendo Land.png|thumb|Spikes in ''Nintendo Land'']]
[[File:Spike Nintendo Land.png|thumb|Spikes in ''Nintendo Land'']]
Spikes are hazards in the [[Yoshi's Fruit Cart]] minigame in ''[[Nintendo Land]]''. If the [[Yoshi Cart]] touches a spike, the player loses a life. Spikes can be retracted by using a [[Lever Switch|lever]]. When retracted, the Yoshi Cart can safely walk on them. They first appear in Gate 23.
Spikes are hazards in the [[Yoshi's Fruit Cart]] minigame in ''[[Nintendo Land]]''. If the [[Yoshi Cart]] touches a spike, the player loses a life. Spikes can be retracted by using a [[Lever Switch|lever]]. When retracted, the Yoshi Cart can safely walk on them. They first appear in Gate 23.
====Prize description====
{{quote2|This trap can be levered in and out of the ground. The cart may not be able to feel pain, but stepping on one of these will certainly damage it.|Monita}}


===''Luigi's Mansion 3''===
===''Luigi's Mansion 3''===
Spiked Traps appear in ''[[Luigi's Mansion 3]]'', primarily in [[Castle MacFrights]]. They will harm [[Luigi]]; however, [[Gooigi]] can walk through them without getting hurt.
Spike Traps appear in ''[[Luigi's Mansion 3]]'', primarily in [[Castle MacFrights]]. They will harm [[Luigi]]; however, [[Gooigi]] can walk through them without getting hurt.
{{br}}


===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
Many Spikes are seen as part of the training course that [[Princess Peach]] uses to train [[Mario]]. They are scattered all around the training course, attatched to [[Brick Block]]s and [[Empty Block]]s.
Many Spike Traps are seen in ''[[The Super Mario Bros. Movie]]'' scattered around the [[Training Course (The Super Mario Bros. Movie)|Training Course]] and attached to [[Brick Block]]s and [[Empty Block]]s.
 
==Profiles==
===''Super Mario Bros. Deluxe''===
*'''Instruction booklet:''' ''You'll take damage if you touch a block with spikes protruding in all four directions.''<ref name="smbdxmanual"/>
 
===''Nintendo Land''===
*'''Monita's prize description:''' ''This trap can be levered in and out of the ground. The cart may not be able to feel pain, but stepping on one of these will certainly damage it.''


==Gallery==
==Gallery==
Line 112: Line 128:
SMBDXSpikeTrap.png|''[[Super Mario Bros. Deluxe]]''
SMBDXSpikeTrap.png|''[[Super Mario Bros. Deluxe]]''
Ladida Plains 1-3.png|Screenshot of [[Ladida Plains 1-3]] in ''[[Super Princess Peach]]''
Ladida Plains 1-3.png|Screenshot of [[Ladida Plains 1-3]] in ''[[Super Princess Peach]]''
SMG Spike Trap.png|''[[Super Mario Galaxy]]''
SMG Asset Model Spike Trap.png|''[[Super Mario Galaxy]]''
SMWMAYAL Ceiling Trap.png|''[[Super Mario World: Mario to Yoshi no Bōken Land]]''
MvDK2 Spikes.png|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
SMG Spike Trap.png|''Super Mario Galaxy''
Spike down.png|''[[New Super Mario Bros. Wii]]''
Spike down.png|''[[New Super Mario Bros. Wii]]''
Flipsville spikes.png|Multi-surface spikes that only appear in the [[Flipsville Galaxy]] in ''[[Super Mario Galaxy 2]]''
Flipsville spikes.png|Multi-surface spikes that only appear in the [[Flipsville Galaxy]] in ''[[Super Mario Galaxy 2]]''
Line 128: Line 147:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=トゲ<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', pages 41, 61, 78, 105, 119, 150, 200.</ref><br>''Toge''<br>トゲ玉<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section, page 78.</ref><br>''Togedama''<br>トゲブロック<ref>''Mario & Wario'' instruction booklet, page 9.</ref><br>''Toge Burokku''<br>トゲ床<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', pages 170, 186, 233.</ref><br>''Toge Yuka''<br>針<ref name=MVDK>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref><br>''Hari''<br>針の床<ref name=MVDK/><br>''Hari no Yuka''<br>トゲ地形 (''Super Mario Maker 2'')<br>''Toge Chikei''
|Jap=トゲ<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=41, 61, 78, 105, 119, 150, 200}}</ref>
|JapM=Spike<br><br>Spike Ball<br><br>Spike Block<br><br>Spike Floor<br><br>Needle<br><br>Needled Floor<br><br>Spike Terrain
|JapR=Toge
|Spa=Trampa Espinosa<br>Bola de picos
|Jap2=トゲ玉<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section|page=78}}</ref>
|SpaM=Spiky Trap<br>
|Jap2R=Togedama
|Jap3=トゲブロック<ref>{{cite|title=''Mario & Wario'' instruction booklet|page=9|publisher=Nintendo|date=1993}}</ref>
|Jap3R=Toge Burokku
|Jap4=トゲ床<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=170, 186, 233}}</ref>
|Jap4R=Toge Yuka
|Jap5=針<ref name=MVDK>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>{{page needed}}
|Jap5R=Hari
|Jap6=針の床<ref name=MVDK/>
|Jap6R=Hari no Yuka
|Jap7=トゲ地形 (''Super Mario Maker 2'')
|Jap7R=Toge Chikei
|JapM=Spike
|Jap2M=Spike Ball
|Jap3M=Spike Block
|Jap4M=Spike Floor
|Jap5M=Needle
|Jap6M=Needled Floor
|Jap7M=Spike Terrain
|Spa=Trampa Espinosa
|Spa2=Bola de picos
|SpaM=Spiky Trap
|Spa2M=Spiky Trap
|Por=Armadilha Espinhosa
|Por=Armadilha Espinhosa
|PorM=Spiked Trap
|PorM=Spiked Trap
Line 139: Line 179:
|GerM=Spikes
|GerM=Spikes
|Ita=Spuntoni
|Ita=Spuntoni
|Ita2=Fiori dalle spine avvelenate<ref>{{cite|title=''[[Super Mario Land]]'' Italian manual|language=Italian|page=12}}</ref>
|Ita3=Pavimento con punte<ref>{{cite|title=''[[Super Mario Land]]'' (3DS - [[Virtual Console]]) Italian e-manual|page=13}}</ref>
|ItaM=Spikes
|ItaM=Spikes
|Ita2M=Flowers with poisoned spikes/thorns
|Ita3M=Floor with spikes
|Kor=가시지형
|Kor=가시지형
|KorR=Gasi Jihyeong
|KorR=Gasi Jihyeong
Line 149: Line 193:
|ChiR=Jiāncì Dìxíng
|ChiR=Jiāncì Dìxíng
|ChiM=Sharp point terrain
|ChiM=Sharp point terrain
|Fra=Boule à pointes
|Fre=Boule à pointes
|FraM=Spiked ball
|FreM=Spiked ball
}}
}}


Line 167: Line 211:
{{MVDK}}
{{MVDK}}
{{YTT}}
{{YTT}}
{{DKKOS}}
{{SPP}}
{{SPP}}
{{YIDS}}
{{YIDS}}
{{NSMB}}
{{NSMB}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{DKJC}}
{{SMG}}
{{SMG}}
{{MVDKMMA}}
{{MVDKMMA}}
Line 190: Line 236:
{{SMO}}
{{SMO}}
{{SMM2}}
{{SMM2}}
{{TSMBM}}
{{SMBW}}
}}
}}
[[Category:Hazardous objects]]
[[Category:Hazardous objects]]
[[Category:DK: King of Swing]]
[[Category:DK: Jungle Climber]]
[[Category:Mario & Wario]]
[[Category:Mario & Wario]]
[[Category:Mario and Donkey Kong: Minis on the Move]]
[[Category:Mario and Donkey Kong: Minis on the Move]]
Line 211: Line 261:
[[Category:Super Mario Bros. 2 objects]]
[[Category:Super Mario Bros. 2 objects]]
[[Category:Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. Wonder objects]]
[[Category:Super Mario Galaxy 2 objects]]
[[Category:Super Mario Galaxy 2 objects]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker objects]]
93,930

edits