Point: Difference between revisions

91 bytes added ,  1 month ago
m
(Move Super Mario Land to fit chronology of games by release)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{rewrite-expand|Better layout needed, and more games should be explained.}}
{{rewrite-expand|Better layout needed, and more games should be explained.}}
{{More images|Add images for all the game score bars, as well as other relevant images.}}
{{More images|Add images for all the game score bars, as well as other relevant images.}}
[[File:NSMBWii score bar.png|thumb|The score bar as it appears in ''New Super Mario Bros. Wii'']]
[[File:NSMBWii score bar.png|thumb|The score bar as it appears in ''[[New Super Mario Bros. Wii]]'']]
'''Points''' are units of score in games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. They are acquired by defeating [[List of enemies|enemies]] or [[List of bosses|bosses]], collecting [[coin]]s, etc. The total of all received points is usually called the '''score'''. The first game of the ''Super Mario'' franchise to include points was the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, where they determine the player's ranking.
'''Points''' are units of score in games of the [[Super Mario (franchise)|''Super Mario'' franchise]], acquired by defeating [[List of enemies|enemies]] or [[List of bosses|bosses]], collecting [[coin]]s, etc. The total of all received points is usually called the '''score'''. The first game of the ''Super Mario'' franchise to include points was the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, where they determine the player's ranking.


==Description==
==Description==
Line 26: Line 26:
====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
[[File:SMB3 score bar.png|thumb|The score bar, below the [[P-Meter]], as it appears in ''[[Super Mario Bros. 3]]'']]
[[File:SMB3 score bar.png|thumb|The score bar, below the [[P-Meter]], as it appears in ''[[Super Mario Bros. 3]]'']]
In ''Super Mario Bros. 3'', points spawn an [[N-Mark Spade Panel]] for every 80,000 points earned. Its [[Game Boy Advance]] reissue, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', features two [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|e-Reader cards]] that made changes to how points were earned: [[Teki Power Up! Tokuten x2!!|a Japan-only card that doubled any points gained]], and an unreleased card that made the point chain start at 4,000 instead of 100.<ref>TCRF. [[tcrf:Super Mario Advance 4: Super Mario Bros. 3#4000 Points Switch|Super Mario Advance 4: Super Mario Bros. 3 § 4000 Points Switch]]. ''The Cutting Room Floor''. Retrieved August 17, 2016.</ref>
In ''Super Mario Bros. 3'', an [[N-Mark Spade Panel]] spawns for every 80,000 points earned. Its [[Game Boy Advance]] reissue, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', features two [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|e-Reader cards]] that made changes to how points were earned: [[Teki Power Up! Tokuten x2!!|a Japan-only card that doubled any points gained]], and an unreleased card that made the point chain start at 4,000 instead of 100.<ref>TCRF. [[tcrf:Super Mario Advance 4: Super Mario Bros. 3#4000 Points Switch|Super Mario Advance 4: Super Mario Bros. 3 § 4000 Points Switch]]. ''The Cutting Room Floor''. Retrieved August 17, 2016.</ref>


====''Super Mario Land''====
====''Super Mario Land''====
Line 32: Line 32:


====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
[[File:Super Mario World score bar.png|thumb|The score bar as it appears in ''[[Super Mario World]]'']]
[[File:Super Mario World score bar.png|thumb|left|The score bar as it appears in ''[[Super Mario World]]'']]
In ''Super Mario World'', points return as a largely aesthetic factor like the rest of the series. Running into enemies as [[Invincible Mario]] will now give points, and the first four [[Dragon Coin]]s in a level give 1,000, 2,000, 4,000, and 8,000 points, respectively. ''[[Super Mario World: Super Mario Advance 2]]'', in addition to the original game's score system, tracks the best scores for the [[Special Zone]]'s courses once they are all cleared.
In ''Super Mario World'', points return as a largely aesthetic factor like the rest of the series. Running into enemies as [[Invincible Mario]] will now give an increasing amount of points for the first seven foes defeated (and 1-Ups for the eighth onwards), and the first four [[Dragon Coin]]s in a level give 1,000, 2,000, 4,000, and 8,000 points, respectively. ''[[Super Mario World: Super Mario Advance 2]]'', in addition to the original game's score system, tracks the best scores for the [[Special Zone]]'s courses once they are all cleared.
 
{{br}}
====''Super Mario Advance''====
====''Super Mario Advance''====
''[[Super Mario Advance]]'' adds a scoring system based on that of the other 2D ''Super Mario'' games to its version of ''[[Super Mario Bros. 2]]''; this includes the combo racked up for kicking shells into foes or running into enemies while invincible.
''[[Super Mario Advance]]'' adds a scoring system based on that of the other 2D ''Super Mario'' games to its version of ''[[Super Mario Bros. 2]]''; this includes the combo racked up for kicking shells into foes or running into enemies while invincible.


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:SM3DW 4P Rankings.png|thumb|left|The results screen that appears after every course in multiplayer]]
[[File:SM3DW 4P Rankings.png|thumb|The results screen that appears after every course in multiplayer]]
In ''Super Mario 3D World'', points reappear, though they serve a purpose only in multiplayer mode: The game keeps track of the points each player gains (though any points earned while riding [[Plessie]] are awarded to all players) and displays the totals at the end of each level, with the player with the most points getting a [[crown]] as a prize. This crown is worth 5,000 points if an active player wears it to the end of the next level, but it can be lost if the player who holds it gets hit by an enemy, and it can be stolen if another player [[Ground Pound|ground-pound]]s the crowned character. If the crowned player grabs a [[Double Cherry]], only one instance of their character wears the crown. Unlike most other games, ''Super Mario 3D World'' simply tracks the highest score for each level, rather than having a running total throughout the game.
In ''Super Mario 3D World'', points reappear, though they serve a purpose only in multiplayer mode: The game keeps track of the points each player gains (though any points earned while riding [[Plessie]] are awarded to all players) and displays the totals at the end of each level, with the player with the most points getting a [[crown]] as a prize. This crown is worth 5,000 points if an active player wears it to the end of the next level, but it can be lost if the player who holds it gets hit by an enemy, and it can be stolen if another player [[Ground Pound|ground-pound]]s the crowned character. If the crowned player grabs a [[Double Cherry]], only one instance of their character wears the crown. Unlike most other games, ''Super Mario 3D World'' simply tracks the highest score for each level, rather than having a running total throughout the game.


This system remains the same in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]], although points are not present in the ''[[Bowser's Fury]]'' side mode and are instead replaced by coins.
This system remains the same in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]], although points are not present in the ''[[Bowser's Fury]]'' side mode and are instead replaced by coins.
{{br}}
===''Super Paper Mario''===
===''Super Paper Mario''===
[[File:SPM Score bar.png|thumb|The score bar as it appears in ''[[Super Paper Mario]]'']]
[[File:SPM Score bar.png|thumb|left|The score bar as it appears in ''[[Super Paper Mario]]'']]
In ''[[Super Paper Mario]]'', points are used to [[level up]] the characters, replacing [[Star Point]]s from ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. ''Super Paper Mario'' features [[Speed Flower]]s and [[Slow Flower]]s, which speed up or slow down gameplay, respectively, and also triple any points gained while the items are in effect. The game also subtracts points instead of giving extra lives when the point chain gets far enough; this is because the game has no extra life system.
In ''[[Super Paper Mario]]'', points are used to [[level up]] the characters, replacing [[Star Point]]s from ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. ''Super Paper Mario'' features [[Speed Flower]]s and [[Slow Flower]]s, which speed up or slow down gameplay, respectively, and also triple any points gained while the items are in effect. The game also subtracts points instead of giving extra lives when the point chain gets far enough; this is because the game has no extra life system.
 
{{br}}
===''Mario Kart'' series===
===''Mario Kart'' series===
In the ''[[Mario Kart (series)|Mario Kart]]'' series, the [[Mario Kart (series)#Grand Prix|Grand Prix]] and [[Mario Kart (series)#VS.|Versus]] modes award points based on the player's finishing position. At the end of the course/tournament, the player with the most points gets a gold [[trophy]], and the second- and third-place finishers receive silver and bronze trophies, respectively. Points are also used in [[Battle Mode]], with different uses throughout the games.
In the ''[[Mario Kart (series)|Mario Kart]]'' series, the [[Mario Kart (series)#Grand Prix|Grand Prix]] and [[Mario Kart (series)#VS.|Versus]] modes award points based on the player's finishing position. At the end of the course/tournament, the player with the most points gets a gold [[trophy]], and the second- and third-place finishers receive silver and bronze trophies, respectively. Points are also used in [[Battle Mode]], with different uses throughout the games.
2,997

edits