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'''Points''' are units of score in games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. They are acquired by defeating [[List of enemies|enemies]] or [[List of bosses|bosses]], collecting [[coin]]s, etc. The total of all received points is usually called the '''score'''. The first game of the ''Super Mario'' franchise to include points was the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, where they determine the player's ranking.
'''Points''' are units of score in games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. They are acquired by defeating [[List of enemies|enemies]] or [[List of bosses|bosses]], collecting [[coin]]s, etc. The total of all received points is usually called the '''score'''. The first game of the ''Super Mario'' franchise to include points was the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, where they determine the player's ranking.


In ''[[Super Mario Bros.]]'', [[Mario]] earns 50 points for breaking [[Brick Block|Brick]]s, 200 for collecting a coin, and 1,000 for collecting a power-up. The player can earn a consecutively increasing number of points by chaining certain enemy-defeating actions without stopping. [[Stomp]]ing on multiple [[Goomba]]s, [[Koopa Troopa]]s, and [[Buzzy Beetle]]s grants the following sequence of points: 100, 200, 400, 500, 800, 1,000, 2,000, 4,000, 5,000, 8,000, and then all [[extra life|1-Up]]s. Enemies defeated by a [[shell|Koopa Shell]] or [[Buzzy Shell]] grant the following sequence of points: 500, 800, 1,000, 2,000, 4,000, 5,000, 8,000, and then all 1-Ups. Stomping two Goombas with one [[jump]] grants Mario 100+400 points (200+500 if it occurs just after he stomps on another Goomba). Kicking a shell itself usually grants 400 points, though it may grant 500 or 800 points if done after the player stomps on the enemy. Stomping on a [[Lakitu]] grants 800 points, and stomping on a [[Hammer Bro]] grants 1,000 points. Defeating most enemies with [[fireball]]s grants 200 points, though defeating a Goomba grants 100 points, defeating a Hammer Bro grants 1,000 points, and defeating [[Bowser]] with fireballs grants 5,000 points. Pulling down the flag on the [[Goal Pole|flagpole]] grants 100, 400, 800, 2,000, or 5,000 points depending on how high the flagpole is touched. At the end of a [[level]], there is a bonus that grants 50 points for each remaining second on the [[Time Limit|timer]], though no such bonus is present in [[castle]] levels in the original NES version; it is, however, in ''[[Super Mario All-Stars]]'' and the Challenge mode of ''[[Super Mario Bros. Deluxe]]''.
In ''[[Super Mario Bros.]]'', [[Mario]] earns 50 points for breaking [[Brick Block|Brick]]s, 200 for collecting a coin, and 1,000 for collecting a power-up. The player can earn a consecutively increasing number of points by chaining certain enemy-defeating actions without stopping. [[Stomp]]ing on multiple [[Goomba]]s, [[Koopa Troopa]]s, and [[Buzzy Beetle]]s grants the following sequence of points: 100, 200, 400, 500, 800, 1,000, 2,000, 4,000, 5,000, 8,000, and then all [[extra life|1-Up]]s. Enemies defeated by a [[shell|Koopa Shell]] or [[Buzzy Shell]] grant the following sequence of points: 500, 800, 1,000, 2,000, 4,000, 5,000, 8,000, and then all 1-Ups. Stomping two Goombas with one [[jump]] grants Mario 100 + 400 points (200 + 500 if it occurs just after he stomps on another Goomba). Kicking a shell itself usually grants 400 points, though it may grant 500 or 800 points if done after the player stomps on the enemy. Stomping on a [[Lakitu]] grants 800 points, and stomping on a [[Hammer Bro]] grants 1,000 points. Defeating most enemies with [[fireball]]s grants 200 points, though defeating a Goomba grants 100 points, defeating a Hammer Bro grants 1,000 points, and defeating [[Bowser]] with fireballs grants 5,000 points. Pulling down the flag on the [[Goal Pole|flagpole]] grants 100, 400, 800, 2,000, or 5,000 points depending on how high the flagpole is touched. At the end of a [[level]], there is a bonus that grants 50 points for each remaining second on the [[Time Limit|timer]], though no such bonus is present in [[castle]] levels in the original NES version; it is, however, in ''[[Super Mario All-Stars]]'' and the Challenge mode of ''[[Super Mario Bros. Deluxe]]''.


Later games have different chains for stomping on consecutive enemies and kicking a shell into foes; specifically, the point chain is 200, 400, 800, 1,000, 2,000, 4,000, 8,000, and then all 1-Ups (it is preceded by 100 in ''[[Super Mario Bros. 3]]''), and it also applies when the player runs into enemies while [[Invincible Mario|invincible]], starting with ''[[Super Mario World]]'' (however, in ''[[Super Mario 3D World]]'', the chain loops back to the start in this state), as well as when the player [[Slide|slope-slides]], as of ''[[New Super Mario Bros.]]'' A chain started with Lakitu or any member of the Hammer Bro family starts at 1,000 (since ''New Super Mario Bros.''), as do enemies defeated by touching [[goal]]s. However, certain items can affect these chains, as stomping enemies while using a [[P-Wing]] in ''Super Mario Bros. 3'', [[Shell dash|shell-dash]]ing into foes in ''New Super Mario Bros.'', or running into foes in the [[White Raccoon Mario|White Raccoon]] or [[White Tanooki Mario|White Tanooki]] form in ''[[New Super Mario Bros. 2]]'' and ''Super Mario 3D World'', respectively, grants only the initial point value for each enemy beaten.
Later games have different chains for stomping on consecutive enemies and kicking a shell into foes; specifically, the point chain is 200, 400, 800, 1,000, 2,000, 4,000, 8,000, and then all 1-Ups (it is preceded by 100 in ''[[Super Mario Bros. 3]]''), and it also applies when the player runs into enemies while [[Invincible Mario|invincible]], starting with ''[[Super Mario World]]'' (however, in ''[[Super Mario 3D World]]'', the chain loops back to the start in this state), as well as when the player [[Slide|slope-slides]], as of ''[[New Super Mario Bros.]]'' A chain started with Lakitu or any member of the Hammer Bro family starts at 1,000 (since ''New Super Mario Bros.''), as do enemies defeated by touching [[goal]]s. However, certain items can affect these chains, as stomping enemies while using a [[P-Wing]] in ''Super Mario Bros. 3'', [[Shell dash|shell-dash]]ing into foes in ''New Super Mario Bros.'', or running into foes in the [[White Raccoon Mario|White Raccoon]] or [[White Tanooki Mario|White Tanooki]] form in ''[[New Super Mario Bros. 2]]'' and ''Super Mario 3D World'', respectively, grants only the initial point value for each enemy beaten.
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