Panic Factory: Difference between revisions

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This level takes place in a spooky factory with levers and hooks. The setting of this level later appears in [[Little Ghost Island]]. [[Mega AMP]] is the boss in this level. Enemies in this level include the original ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'' enemies; [[Zinger]]s and [[Kritter]]s get in the Kongs' way in this level as another obstacle.
This level takes place in a spooky factory with levers and hooks. The setting of this level later appears in [[Little Ghost Island]]. [[Mega AMP]] is the boss in this level. Enemies in this level include the original ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'' enemies; [[Zinger]]s and [[Kritter]]s get in the Kongs' way in this level as another obstacle.
==Overview==
The level starts in a spooky forest where an ominous factory is located. There are Zingers and Kritters here. There are rotating pegs which Donkey Kong can grab on to, and a Kritter guarding a switch to the factory's entrance. There are pegs on conveyors here that are difficult to traverse, and there is a secret room where Diddy Kong can smash barrels to the upper left. The next room has a metal bar that is held up by screws DK must unscrew to get to the next section. There is a banana coin hidden next to one side of the bar. The final room features a crane holding up a rotating board of pegs, where the oil barrel lies. There are unstable individual pegs as well. After this section, there is a peg switch that opens the gate to the boss fight with the incomplete Mega AMP.


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Revision as of 17:08, April 12, 2019

Template:Levelbox Panic Factory is the fifth level of the world Ghost Island where Donkey and Diddy Kong venture through in the game DK: Jungle Climber.

This level takes place in a spooky factory with levers and hooks. The setting of this level later appears in Little Ghost Island. Mega AMP is the boss in this level. Enemies in this level include the original Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 enemies; Zingers and Kritters get in the Kongs' way in this level as another obstacle.

Overview

The level starts in a spooky forest where an ominous factory is located. There are Zingers and Kritters here. There are rotating pegs which Donkey Kong can grab on to, and a Kritter guarding a switch to the factory's entrance. There are pegs on conveyors here that are difficult to traverse, and there is a secret room where Diddy Kong can smash barrels to the upper left. The next room has a metal bar that is held up by screws DK must unscrew to get to the next section. There is a banana coin hidden next to one side of the bar. The final room features a crane holding up a rotating board of pegs, where the oil barrel lies. There are unstable individual pegs as well. After this section, there is a peg switch that opens the gate to the boss fight with the incomplete Mega AMP.

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Template:DKJC Levels