ON/OFF Switch: Difference between revisions

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|effect=Transforms blocks, adjusts line-guided platforms, or changes other stage elements when hit.
|effect=Transforms blocks, adjusts line-guided platforms, or changes other stage elements when hit.
}}{{quote2|The ON/OFF Switch. No one knows how it actually works. Wireless protocols? Ancient magic?|Doctor Gizmo|''[[Super Mario Maker 2]]''}}
}}{{quote2|The ON/OFF Switch. No one knows how it actually works. Wireless protocols? Ancient magic?|Doctor Gizmo|''[[Super Mario Maker 2]]''}}
An '''ON/OFF Switch''' (alternatively with "switch" not capitalized<ref>Nintendo ''Mario Mania'' Player's Guide. Page 71.</ref>), also known as an '''ON Block''',<ref>Nintendo ''Mario Mania'' Player's Guide. Page 100.</ref> '''ON/OFF Block''',<ref>Stratton, Bryan. (2002) ''[[Super Mario World: Super Mario Advance 2]]'' [[Prima Games|Prima]] Official Strategy Guide. Page 17.</ref> or simply '''Switch''',<ref>Nintendo ''Mario Mania'' Player's Guide. Page 162.</ref> is a stationary object that first appears in ''[[Super Mario World]]'' and its remakes.
An '''ON/OFF Switch''' (alternatively with "switch" not capitalized),<ref>Nintendo ''Mario Mania'' Player's Guide. Page 71.</ref> also known as an '''ON Block''',<ref>Nintendo ''Mario Mania'' Player's Guide. Page 100.</ref> '''ON/OFF Block''',<ref>Stratton, Bryan. (2002) ''[[Super Mario World: Super Mario Advance 2]]'' [[Prima Games|Prima]] Official Strategy Guide. Page 17.</ref> or simply '''Switch''',<ref>Nintendo ''Mario Mania'' Player's Guide. Page 162.</ref> is a stationary object that first appears in ''[[Super Mario World]]''.
 
==History==
==History==
===''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''===
===''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''===
In ''[[Super Mario World]]'' and ''[[Super Mario World: Super Mario Advance 2]]'', it can be used by [[Mario]] or [[Luigi]] either to change the path that a [[Lift|Pulley Lift]] is traveling on or, in [[4 Ludwig's Castle|#4 Ludwig's Castle]], to toggle the direction in which the falling ceiling is moving. The switches can be turned on or off either by jumping against them from below, whirling [[Cape Mario|Caped Mario]]'s cape next to them or throwing an object, like a [[Koopa Shell]], at them. Since using the cape to activate a block can hit it multiple times in succession, toggling an ON/OFF Switch that way does not guarantee that it will end up in the state intended by the player.
In ''Super Mario World'' and [[Super Mario World: Super Mario Advance 2|its reissue]], an ON/OFF Switch can be used by [[Mario]] or [[Luigi]] either to change the path that a [[Lift|Pulley Lift]] is traveling on or, in [[4 Ludwig's Castle|#4 Ludwig's Castle]], to toggle the direction in which the falling ceiling is moving. The switches can be turned on or off by either [[jump]]ing against them from below, whirling [[Cape Mario|Caped Mario]]'s cape next to them, or throwing an object, such as a [[shell|Koopa Shell]], at them. Since the player can use the cape to activate a [[block]] by hitting it multiple times in succession, toggling an ON/OFF Switch that way does not guarantee that it will end up in the state intended by the player.


Apart from #4 Ludwig's Castle, they are mostly found in the levels [[Donut Plains 3]] (where they first appear) and [[Way Cool]], where the switches are abundant. They are sometimes guarded by a [[Fuzzy]].
Apart from #4 Ludwig's Castle, ON/OFF Switches are mostly found in the levels [[Donut Plains 3]] (where they first appear) and [[Way Cool]], where the switches are abundant. They are sometimes guarded by a [[Fuzzy]].


===''New Super Mario Bros. 2''===
===''New Super Mario Bros. 2''===
In ''[[New Super Mario Bros. 2]]'', two switches similar to the ON/OFF Switches appear in {{world-link|flower|castle|World Flower-Castle}}, where they switch the direction of certain Conveyor Belts. These switches bear a closer appearance to other switches in the game, and can only be hit from below. The first one appears close to the end of the level where it controls two Conveyor Belts leading to the third [[Star Coin]], and the second one appears during the boss fight with [[Lemmy Koopa|Lemmy]] to control the Conveyor Belt used during the fight.
In ''[[New Super Mario Bros. 2]]'', two switches similar to the ON/OFF Switches appear in {{world-link|flower|castle|World Flower-Castle}}, where they switch the direction of certain [[Conveyor Belt]]s. These switches bear a closer appearance to other switches in the game, and they can be hit only from below. The first one appears close to the end of the [[level]], where it controls two Conveyor Belts leading to the third [[Star Coin]], and the second one appears during the boss fight with [[Lemmy Koopa|Lemmy]] to control the Conveyor Belt used during the fight.


===''Super Mario Maker 2''===
===''Super Mario Maker 2''===
[[File:SMM2screenshot5.png|thumb]]
[[File:SMM2screenshot5.png|thumb]]
In ''[[Super Mario Maker 2]]'', they appear as a placeable course element. When hit by the player, they can transform red and blue [[Dotted-Line Block]]s into outlines or vice versa. In this game, they have more saturated red and blue palettes rather than having magenta and slate palettes. They can also transform other objects such as [[track]]s, [[Conveyor Belt]]s, [[Spike Block]]s, [[Track Block]]s, and [[ON/OFF Trampoline]]s. In the night Ghost House and Underwater themes, they make the radius of light around the player smaller when hit.
In ''[[Super Mario Maker 2]]'', ON/OFF Switches appear as a placeable course element. When hit by the player, they can transform red and blue [[Dotted-Line Block]]s into outlines or vice versa. In this game, they have more saturated red and blue palettes rather than having magenta and slate palettes. They can also transform other objects such as [[track]]s, Conveyor Belts, [[Spike Block]]s, [[Track Block]]s, and [[ON/OFF Trampoline]]s. In the night [[Ghost House]] and Underwater themes, they make the radius of light around the player smaller when hit.
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Revision as of 17:19, November 10, 2022

ON/OFF Switch
An ON Switch in Super Mario Maker 2 An OFF Switch in Super Mario Maker 2
First appearance Super Mario World (1990)
Latest appearance WarioWare: Get It Together! (2021)
Effect Transforms blocks, adjusts line-guided platforms, or changes other stage elements when hit.
“The ON/OFF Switch. No one knows how it actually works. Wireless protocols? Ancient magic?”
Doctor Gizmo, Super Mario Maker 2

An ON/OFF Switch (alternatively with "switch" not capitalized),[1] also known as an ON Block,[2] ON/OFF Block,[3] or simply Switch,[4] is a stationary object that first appears in Super Mario World.

History

Super Mario World / Super Mario World: Super Mario Advance 2

In Super Mario World and its reissue, an ON/OFF Switch can be used by Mario or Luigi either to change the path that a Pulley Lift is traveling on or, in #4 Ludwig's Castle, to toggle the direction in which the falling ceiling is moving. The switches can be turned on or off by either jumping against them from below, whirling Caped Mario's cape next to them, or throwing an object, such as a Koopa Shell, at them. Since the player can use the cape to activate a block by hitting it multiple times in succession, toggling an ON/OFF Switch that way does not guarantee that it will end up in the state intended by the player.

Apart from #4 Ludwig's Castle, ON/OFF Switches are mostly found in the levels Donut Plains 3 (where they first appear) and Way Cool, where the switches are abundant. They are sometimes guarded by a Fuzzy.

New Super Mario Bros. 2

In New Super Mario Bros. 2, two switches similar to the ON/OFF Switches appear in World Flower-Castle, where they switch the direction of certain Conveyor Belts. These switches bear a closer appearance to other switches in the game, and they can be hit only from below. The first one appears close to the end of the level, where it controls two Conveyor Belts leading to the third Star Coin, and the second one appears during the boss fight with Lemmy to control the Conveyor Belt used during the fight.

Super Mario Maker 2

SMM2screenshot5.png

In Super Mario Maker 2, ON/OFF Switches appear as a placeable course element. When hit by the player, they can transform red and blue Dotted-Line Blocks into outlines or vice versa. In this game, they have more saturated red and blue palettes rather than having magenta and slate palettes. They can also transform other objects such as tracks, Conveyor Belts, Spike Blocks, Track Blocks, and ON/OFF Trampolines. In the night Ghost House and Underwater themes, they make the radius of light around the player smaller when hit.

Profiles

Super Mario Maker 2

  • North American website bio: Step on an ON/OFF Switch and the red and blue blocks will swap! Use them to set up a trap or a tricky puzzle.
  • Play Nintendo:
    Two-item combos
    When a player hits an ON/OFF Switch, the red and blue blocks will swap. You can use these sneaky switches to set up traps. You can even combine two items in a cool way. For example, you can create two conveyor belts, then connect an ON/OFF Switch to make a puzzling challenge for the player. When the switch is hit, the conveyor belt changes direction. Talk about a trick combo!
    [5]

Gallery

Sprites

Screenshots

See also

Names in other languages

Language Name Meaning
Japanese ON/OFFスイッチ[6]
ON/OFF Suicchi
ON/OFF Switch

Chinese (simplified) ON/OFF开关
ON/OFF Kāiguān
ON/OFF Switch

Chinese (traditional) ON/OFF開關[7]
ON/OFF Kāiguān
ON/OFF Switch

Dutch Aan-uitschakelaar[8]
On-Off Switch
German EIN/AUS-Schalter
ON/OFF Switch
Italian Interruttore ON/OFF
ON/OFF Switch
Portuguese (NOE) Interruptor ON/OFF[9]
ON/OFF switch
Russian Переключатель ВКЛ./ВЫКЛ.[10]
Pereklyuchatel' VKL./VYKL.
ON/OFF Switch

Spanish Interruptor ON/OFF
ON/OFF Switch

References

  1. ^ Nintendo Mario Mania Player's Guide. Page 71.
  2. ^ Nintendo Mario Mania Player's Guide. Page 100.
  3. ^ Stratton, Bryan. (2002) Super Mario World: Super Mario Advance 2 Prima Official Strategy Guide. Page 17.
  4. ^ Nintendo Mario Mania Player's Guide. Page 162.
  5. ^ Super Mario Maker 2 Tips & Tricks. Play Nintendo. Retrieved July 5, 2020. (Archived July 22, 2020, 02:22:05 UTC via Wayback Machine.)
  6. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario World section. Page 60.
  7. ^ Nintendo HK (May 17, 2019). 《Super Mario Maker 2 (超級瑪利歐創作家 2)》Direct 2019.5.16. YouTube. Retrieved May 21, 2019.
  8. ^ Nintendo Nederland (May 15, 2019). Super Mario Maker 2 Direct - 16 mei 2019. YouTube. Retrieved May 16, 2019.
  9. ^ Nintendo Portugal (May 15, 2019). Super Mario Maker 2 Direct - 15/05/2019. YouTube. Retrieved January 10, 2021.
  10. ^ NintendoRU (May 15, 2019). Super Mario Maker 2 Direct - 16/05/2019. YouTube. Retrieved May 17, 2019.